Updated Home (markdown)

Lukas Rieger 2020-08-26 02:08:16 +02:00
parent 9b7b25299c
commit 20395b621e
1 changed files with 1 additions and 1 deletions

@ -32,7 +32,7 @@ Delete the whole folder that contains your rendered map data *(including the `te
- Press the `clear tile cache` button in BlueMap's menu. This updates all tiles from the server and makes sure your browser has not cached anything weird.
- Use the command `/bluemap debug`. If that is throwing an error, it is likely that you have a mod installed that is not compatible with bluemap. Check the incompatibilities-list below.. If you don't have any mod from the list, please report the error [here](https://github.com/BlueMap-Minecraft/BlueMap/issues).
- Have you pregenerated your world? The pregenerated chunks that have not been visited by a player might not have their light-data generated yet. BlueMap needs the light data and ignores chunks that don't have it. So it will only render chunks that have been loaded by a player at least once.
- Are you using mods? Some mod might prevent minecraft from generating and storing the light-data. BlueMap needs the light data and ignores chunks that don't have it. As a workaround, try to add `ignoreMissingLightData: true` to your map configuration, e.g. right below the `useCompression` setting.
- Are you using mods? Some mod might prevent minecraft from generating and storing the light-data. BlueMap needs the light data and ignores chunks that don't have it. As a workaround, try to set `ignoreMissingLightData: true` in your map configuration (`render.conf`).
This will ignore missing light data with some drawbacks:
- Cave-rendering will be always enabled, because it is using the sun-light data to detect the "caves"
- Everything on the map will be rendered fully lit .. (sun-light value of 15, looks similar to having night-vision)