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Updated Configuration (markdown)
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@ -94,18 +94,19 @@ The integrated web-server is the easiest way to host your map to the web, so you
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- The `maxConnectionCount` field limits the max number of active connections that the web-server accepts simultaneously.
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- The `maxConnectionCount` field limits the max number of active connections that the web-server accepts simultaneously.
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## Plugin configuration: `plugin.conf`
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## Plugin configuration: `plugin.conf`
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This section controls how player-markers are handled.
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This section is about server-interaction.
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It currently mainly controls how player-markers are handled.
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```yml
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```yml
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liveUpdates {
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liveUpdates: true
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enabled: true
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skinDownload: true
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hiddenGameModes: [
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hiddenGameModes: [
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"spectator"
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"spectator"
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]
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]
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hideInvisible: true
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hideInvisible: true
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hideSneaking: false
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hideSneaking: false
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}
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```
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```
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- If you don't want any live data being used, set `enabled` to `false`. This disables the full live-updates module.
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- If you don't want any live data being used, set `liveUpdates` to `false`. This disables the full live-updates module.
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- If `skinDownload` is set to true, BlueMap will download and update the current skin of each player to make it available for the web-app.
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- With `hiddenGameModes` you can control what gamemodes are visible on the map. By default everyone is visible, except players in spectator-mode.
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- With `hiddenGameModes` you can control what gamemodes are visible on the map. By default everyone is visible, except players in spectator-mode.
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- When `hideInvisible` is `true`, players that have the invisibility effect will not be displayed on the map.
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- When `hideInvisible` is `true`, players that have the invisibility effect will not be displayed on the map.
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- `hideSneaking` controls if a player that is sneaking should be visible on the map.
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- `hideSneaking` controls if a player that is sneaking should be visible on the map.
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