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Updated Configuring mods (markdown)
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@ -9,7 +9,9 @@ If you don't want that, you can try to add and configure the resources of those
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> **Info:**<br>
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> Read the chapter [Installing-resource-packs](Installing-resource-packs) before reading this chapter.
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The first and most important thing to do this, is to take the **client**-version of the mod.jar and put it into the `resourcepacks`-folder. *(You can rename it to reorder it)*<br>
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The first and most important thing to do this, is to take the **client**-version of the mod.jar and put it into the `resourcepacks`-folder.<br>
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E.g. if you want to add support for biomes-o-plenty you take the `biomesoplenty.jar` from your client and upload it on your server into bluemaps `resourcepack`-folder *(next to bluemaps configuration-files)*!<br>
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BlueMap will then load that mod like a resource-pack: Try to parse the block-states and models and load the textures.
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> **Info:**<br>
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@ -109,9 +111,9 @@ There are 2 places where you can put those configs:
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1. in the config-folder next to the `core.conf` and `render.conf` etc...
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2. in this folder inside a resource-pack: `assets/<mod-id>/bluemap`
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The resource-pack is very usefull if you want to create a mod-integration that is easy to share with others. :)
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The resource-pack is very useful if you want to create a mod-integration that is easy to share with others. :)
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## Infos for modders
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## Infos for mod-developers
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If you want your mod to be compatible with BlueMap you can simply add all needed resources and configs to your jar-file.
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All configs can be put in `assets/<namespace>/bluemap`.<br>
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