Updated Configuring mods (markdown)

Lukas Rieger 2021-01-16 15:38:30 +01:00
parent 9c0ce1cc31
commit c41b79447c

@ -9,7 +9,9 @@ If you don't want that, you can try to add and configure the resources of those
> **Info:**<br>
> Read the chapter [Installing-resource-packs](Installing-resource-packs) before reading this chapter.
The first and most important thing to do this, is to take the **client**-version of the mod.jar and put it into the `resourcepacks`-folder. *(You can rename it to reorder it)*<br>
The first and most important thing to do this, is to take the **client**-version of the mod.jar and put it into the `resourcepacks`-folder.<br>
E.g. if you want to add support for biomes-o-plenty you take the `biomesoplenty.jar` from your client and upload it on your server into bluemaps `resourcepack`-folder *(next to bluemaps configuration-files)*!<br>
BlueMap will then load that mod like a resource-pack: Try to parse the block-states and models and load the textures.
> **Info:**<br>
@ -109,9 +111,9 @@ There are 2 places where you can put those configs:
1. in the config-folder next to the `core.conf` and `render.conf` etc...
2. in this folder inside a resource-pack: `assets/<mod-id>/bluemap`
The resource-pack is very usefull if you want to create a mod-integration that is easy to share with others. :)
The resource-pack is very useful if you want to create a mod-integration that is easy to share with others. :)
## Infos for modders
## Infos for mod-developers
If you want your mod to be compatible with BlueMap you can simply add all needed resources and configs to your jar-file.
All configs can be put in `assets/<namespace>/bluemap`.<br>