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Fix #295
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@ -47,7 +47,7 @@ varying float vBlocklight;
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void main() {
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vec4 color = texture(textureImage, vUv);
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if (color.a == 0.0) discard;
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if (color.a <= 0.01) discard;
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//apply vertex-color
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color.rgb *= vColor.rgb;
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