490 lines
19 KiB
YAML
490 lines
19 KiB
YAML
# Boxed Configuration {$version}
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boxed:
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command:
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# Player Command. What command users will run to access their area.
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# To define alias, just separate commands with white space.
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player: boxed bx box
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# The admin command.
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# To define alias, just separate commands with white space.
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admin: boxadmin
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# The default action for new player command call.
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# Sub-command of main player command that will be run on first player command call.
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# By default it is sub-command 'create'.
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new-player-action: create
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# The default action for player command.
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# Sub-command of main player command that will be run on each player command call.
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# By default it is sub-command 'go'.
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default-action: go
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# Announce advancements. We recommend you set the game rule `/gamerule announceAdvancements false`
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# but that blocks all new advancement announcements. This setting tells Boxed to broadcast new advancements.
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broadcast-advancements: false
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world:
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# Friendly name for this world. Used in admin commands. Must be a single word
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friendly-name: Boxed
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# Name of the world - if it does not exist then it will be generated.
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# It acts like a prefix for nether and end (e.g. boxed_world, boxed_world_nether, boxed_world_end)
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world-name: boxed_world
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# World seed.
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# If you change this, stop the server and delete the worlds made.
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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seed: 978573758696
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# World difficulty setting - PEACEFUL, EASY, NORMAL, HARD
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# Other plugins may override this setting
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difficulty: NORMAL
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spawn-limits:
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# Spawn limits. These override the limits set in bukkit.yml
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# If set to a negative number, the server defaults will be used
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monsters: -1
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animals: -1
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water-animals: -1
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ambient: -1
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# Setting to 0 will disable animal spawns, but this is not recommended. Minecraft default is 400.
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# A negative value uses the server default
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ticks-per-animal-spawns: -1
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# Setting to 0 will disable monster spawns, but this is not recommended. Minecraft default is 400.
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# A negative value uses the server default
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ticks-per-monster-spawns: -1
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# Radius of player areas. (So distance between player starting spots is twice this)
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# It is the same for every dimension : Overworld, Nether and End.
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# This value cannot be changed mid-game and the plugin will not start if it is different.
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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area-radius: 400
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# Starting size of boxed spaces. This is a radius so 1 = a 2x2 area.
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# Admins can adjust via the /boxadmin range set <player> <new range> command
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starting-protection-range: 1
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# Start to place players at these coordinates. This is where players will start in the
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# world. This must be a multiple of your area radius, but the plugin will auto
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# calculate the closest location on the grid. Players are placed around this location
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# in a spiral manner.
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# If none of this makes sense, leave it at 0,0.
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start-x: 0
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start-z: 0
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# Area height - Lowest is 5.
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# It is the y coordinate of the bedrock block in the blueprint.
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area-height: 5
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# Maximum number of player areas in the world. Set to -1 or 0 for unlimited.
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# If the number of areas is greater than this number, it will stop players from joining the world.
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max-areas: -1
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# The default game mode for this world. Players will be set to this mode when they create
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# a new area for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
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default-game-mode: SURVIVAL
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# The maximum number of players a player can ban at any one time in this game mode.
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# The permission boxed.ban.maxlimit.X where X is a number can also be used per player
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# -1 = unlimited
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ban-limit: -1
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nether:
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# Generate Nether - if this is false, the nether world will not be made and access to
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# the nether will not occur. Other plugins may still enable portal usage.
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# Note: Some default challenges will not be possible if there is no nether.
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# Note that with a standard nether all players arrive at the same portal and entering a
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# portal will return them back to their areas.
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generate: true
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# Nether spawn protection radius - this is the distance around the nether spawn
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# that will be protected from player interaction (breaking blocks, pouring lava etc.)
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# Minimum is 0 (not recommended), maximum is 100. Default is 25.
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# Only applies to vanilla nether
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spawn-radius: 32
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# This option indicates if nether portals should be linked via dimensions.
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# Option will simulate vanilla portal mechanics that links portals together or creates a new portal,
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# if there is not a portal in other dimension.
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# Added since 1.0.3
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create-and-link-portals: true
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end:
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# End Nether - if this is false, the end world will not be made and access to
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# the end will not occur. Other plugins may still enable portal usage.
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generate: true
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# Mob white list - these mobs will NOT be removed when logging in or doing /boxed
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remove-mobs-whitelist: []
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# World flags. These are boolean settings for various flags for this world
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flags:
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HURT_ANIMALS: false
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DRAGON_EGG: false
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ISLAND_RESPAWN: true
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REDSTONE: true
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CREEPER_GRIEFING: true
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BUCKET: false
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ENDER_PEARL: false
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DOOR: true
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NATURAL_SPAWNING_OUTSIDE_RANGE: false
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BREAK_HOPPERS: false
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FURNACE: true
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LIQUIDS_FLOWING_OUT: true
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ANVIL: false
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MINECART: true
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FISH_SCOOPING: false
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END_PORTAL: false
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BREEDING: false
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ENDER_CHEST: false
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HURT_VILLAGERS: false
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TREES_GROWING_OUTSIDE_RANGE: true
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WITHER_DAMAGE: false
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FROST_WALKER: true
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TURTLE_EGGS: false
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PISTON_PUSH: false
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COLLECT_LAVA: false
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BREAK_SPAWNERS: false
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LEVER: false
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ELYTRA: true
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COARSE_DIRT_TILLING: true
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RIDING: false
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CAKE: false
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HURT_MONSTERS: true
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ARMOR_STAND: false
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NAME_TAG: false
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ENDERMAN_GRIEFING: true
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CLEAN_SUPER_FLAT: false
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TRADING: true
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EGGS: false
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ITEM_DROP: true
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NOTE_BLOCK: true
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ENTER_EXIT_MESSAGES: true
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FLINT_AND_STEEL: false
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NETHER_PORTAL: false
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REMOVE_END_EXIT_ISLAND: true
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LECTERN: false
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OFFLINE_GROWTH: true
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ITEM_PICKUP: true
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CROP_TRAMPLE: false
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BREWING: false
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DROPPER: false
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OBSIDIAN_SCOOPING: false
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CREEPER_DAMAGE: true
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TNT_PRIMING: false
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COLLECT_WATER: false
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GREENHOUSE: false
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BUTTON: false
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FIRE_EXTINGUISH: false
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COMMAND_RANKS: false
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BEACON: false
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TRAPDOOR: false
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EXPERIENCE_BOTTLE_THROWING: true
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PRESSURE_PLATE: false
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DYE: false
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ITEM_FRAME: false
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PLACE_BLOCKS: false
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CRAFTING: true
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REMOVE_MOBS: true
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ENCHANTING: true
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SHEARING: false
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BOAT: true
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BANK_ACCESS: false
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BED: false
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SPAWN_EGGS: false
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MILKING: false
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DISPENSER: false
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GATE: true
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CHEST_DAMAGE: true
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EXPERIENCE_PICKUP: true
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PREVENT_TELEPORT_WHEN_FALLING: false
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WORLD_TNT_DAMAGE: true
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HOPPER: false
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LEASH: false
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BREAK_BLOCKS: false
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MOUNT_INVENTORY: false
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OFFLINE_REDSTONE: true
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CHORUS_FRUIT: false
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CONTAINER: true
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ITEM_FRAME_DAMAGE: false
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JUKEBOX: false
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POTION_THROWING: true
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SPAWNER_SPAWN_EGGS: false
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# These are the default protection settings for new areas.
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# The value is the minimum area rank required allowed to do the action
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# Ranks are the following:
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# VISITOR = 0
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# COOP = 200
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# TRUSTED = 400
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# MEMBER = 500
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# SUB-OWNER = 900
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# OWNER = 1000
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default-area-flags:
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HURT_ANIMALS: 500
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DRAGON_EGG: 500
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REDSTONE: 500
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BUCKET: 500
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LOCK: 0
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ENDER_PEARL: 500
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DOOR: 0
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BREAK_HOPPERS: 500
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FURNACE: 500
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MONSTER_SPAWNERS_SPAWN: 500
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ANVIL: 500
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MINECART: 500
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FISH_SCOOPING: 500
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FIRE_IGNITE: 500
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END_PORTAL: 500
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BREEDING: 500
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HURT_VILLAGERS: 500
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FROST_WALKER: 500
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TURTLE_EGGS: 500
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COLLECT_LAVA: 500
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BREAK_SPAWNERS: 500
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LEVER: 0
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ELYTRA: 0
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CAKE: 500
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RIDING: 500
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HURT_MONSTERS: 0
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NAME_TAG: 500
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ARMOR_STAND: 500
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TRADING: 0
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EGGS: 500
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ITEM_DROP: 0
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NOTE_BLOCK: 0
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FLINT_AND_STEEL: 500
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NETHER_PORTAL: 0
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LECTERN: 500
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CROP_TRAMPLE: 500
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ITEM_PICKUP: 0
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DROPPER: 500
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BREWING: 500
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TNT_PRIMING: 500
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COLLECT_WATER: 500
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BUTTON: 0
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FIRE_EXTINGUISH: 500
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COMMAND_RANKS: 500
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BEACON: 500
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TRAPDOOR: 500
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PRESSURE_PLATE: 0
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EXPERIENCE_BOTTLE_THROWING: 500
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DYE: 500
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PLACE_BLOCKS: 500
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ITEM_FRAME: 500
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CRAFTING: 0
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SHEARING: 500
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ENCHANTING: 500
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ANIMAL_SPAWNERS_SPAWN: 500
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BOAT: 0
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BED: 500
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SPAWN_EGGS: 500
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MILKING: 500
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DISPENSER: 500
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GATE: 0
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EXPERIENCE_PICKUP: 500
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HOPPER: 500
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LEASH: 500
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BREAK_BLOCKS: 500
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MOUNT_INVENTORY: 500
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CHORUS_FRUIT: 500
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CONTAINER: 500
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POTION_THROWING: 500
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JUKEBOX: 500
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# These are the default settings for new areas
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default-area-settings:
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PVP_END: false
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PVP_NETHER: false
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LEAF_DECAY: true
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TNT_DAMAGE: true
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MONSTER_SPAWNERS_SPAWN: true
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ANIMAL_NATURAL_SPAWN: true
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MONSTER_NATURAL_SPAWN: true
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FIRE_IGNITE: true
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FIRE_SPREAD: true
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FIRE_BURNING: true
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ANIMAL_SPAWNERS_SPAWN: true
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PVP_OVERWORLD: false
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# These settings/flags are hidden from users
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# Ops can toggle hiding in-game using SHIFT-LEFT-CLICK on flags in settings
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hidden-flags:
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- PVP_END
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- ANIMAL_NATURAL_SPAWN
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- ANIMAL_SPAWNERS_SPAWN
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- FIRE_IGNITE
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- FIRE_SPREAD
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- LEAF_DECAY
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- MONSTER_NATURAL_SPAWN
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- MONSTER_SPAWNERS_SPAWN
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- PVP_NETHER
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- PVP_OVERWORLD
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- TNT_DAMAGE
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- FIRE_BURNING
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- COLLECT_LAVA
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# Visitor banned commands - Visitors to areas cannot use these commands in this world
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visitor-banned-commands: []
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# Falling banned commands - players cannot use these commands when falling
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# if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active
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falling-banned-commands: []
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area:
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# Default max team size
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# Permission size cannot be less than the default below.
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max-team-size: 4
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# Default maximum number of coop rank members per area
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# Players can have the boxed.coop.maxsize.<number> permission to be bigger but
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# permission size cannot be less than the default below.
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max-coop-size: 4
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# Default maximum number of trusted rank members per area
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# Players can have the boxed.trust.maxsize.<number> permission to be bigger but
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# permission size cannot be less than the default below.
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max-trusted-size: 4
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# Default maximum number of homes a player can have. Min = 1
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# Accessed via /is sethome <number> or /is go <number>
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max-homes: 5
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reset:
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# How many resets a player is allowed (manage with /boxadmin reset add/remove/reset/set command)
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# Value of -1 means unlimited, 0 means hardcore - no resets.
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# Example, 2 resets means they get 2 resets or 3 areas lifetime
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reset-limit: -1
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# Kicked or leaving players lose resets
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# Players who leave a team will lose an area reset chance
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# If a player has zero resets left and leaves a team, they cannot make a new
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# area by themselves and can only join a team.
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# Leave this true to avoid players exploiting free areas
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leavers-lose-reset: false
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# Allow kicked players to keep their inventory.
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# Overrides the on-leave inventory reset for kicked players.
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kicked-keep-inventory: false
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on-join:
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# What the addon should reset when the player joins or creates an area
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# Reset Money - if this is true, will reset the player's money to the starting money
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# Recommendation is that this is set to true, but if you run multi-worlds
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# make sure your economy handles multi-worlds too.
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money: false
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# Reset inventory - if true, the player's inventory will be cleared.
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# Note: if you have MultiInv running or a similar inventory control plugin, that
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# plugin may still reset the inventory when the world changes.
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inventory: true
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# Reset health - if true, the player's health will be reset.
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health: true
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# Reset hunger - if true, the player's hunger will be reset.
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hunger: true
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# Reset experience points - if true, the player's experience will be reset.
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exp: true
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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# Reset advancements
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reset-advancements: true
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# Grant these advancements
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grant-advancements:
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- minecraft:story/root
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on-leave:
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# What the plugin should reset when the player leaves or is kicked from an area
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# Reset Money - if this is true, will reset the player's money to the starting money
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# Recommendation is that this is set to true, but if you run multi-worlds
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# make sure your economy handles multi-worlds too.
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money: false
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# Reset inventory - if true, the player's inventory will be cleared.
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# Note: if you have MultiInv running or a similar inventory control plugin, that
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# plugin may still reset the inventory when the world changes.
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inventory: true
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# Reset health - if true, the player's health will be reset.
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health: false
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# Reset hunger - if true, the player's hunger will be reset.
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hunger: false
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# Reset experience - if true, the player's experience will be reset.
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exp: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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# Reset advancements
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reset-advancements: false
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# Grant these advancements
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grant-advancements: []
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create-area-on-first-login:
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# Toggles the automatic area creation upon the player's first login on your server.
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# If set to true,
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# * Upon connecting to your server for the first time, the player will be told that
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# an area will be created for him.
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# * Make sure you have a Blueprint Bundle called "default": this is the one that will
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# be used to create the area.
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# * An area will be created for the player without needing him to run the create command.
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# If set to false, this will disable this feature entirely.
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# Warning:
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# * If you are running multiple gamemodes on your server, and all of them have
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# this feature enabled, an area in all the gamemodes will be created simultaneously.
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# However, it is impossible to know on which area the player will be teleported to afterwards.
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# * Island creation can be resource-intensive, please consider the options below to help mitigate
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# the potential issues, especially if you expect a lot of players to connect to your server
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# in a limited period of time.
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enable: false
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# Time in seconds after the player logged in, before his area gets created.
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# If set to 0 or less, the area will be created directly upon the player's login.
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# It is recommended to keep this value under a minute's time.
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delay: 5
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# Toggles whether the area creation should be aborted if the player logged off while the
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# delay (see the option above) has not worn off yet.
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# If set to true,
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# * If the player has logged off the server while the delay (see the option above) has not
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# worn off yet, this will cancel the area creation.
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# * If the player relogs afterward, since he will not be recognized as a new player, no area
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# would be created for him.
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# * If the area creation started before the player logged off, it will continue.
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# If set to false, the player's area will be created even if he went offline in the meantime.
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# Note this option has no effect if the delay (see the option above) is set to 0 or less.
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abort-on-logout: true
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# Toggles whether the player should be teleported automatically to his area when it is created.
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# If set to false, the player will be told his area is ready but will have to teleport to his area using the command.
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teleport-player-to-area-when-created: true
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# Create Nether or End areas if they are missing when a player goes through a portal.
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# Nether and End areas are usually pasted when a player makes their area, but if they are
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# missing for some reason, you can switch this on.
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# Note that bedrock removal glitches can exploit this option.
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create-missing-nether-end-areas: false
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commands:
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# List of commands to run when a player joins an area or creates one.
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# These commands are run by the console, unless otherwise stated using the [SUDO] prefix,
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# in which case they are executed by the player.
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#
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# Available placeholders for the commands are the following:
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# * [name]: name of the player
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#
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# Here are some examples of valid commands to execute:
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# * "[SUDO] bbox version"
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# * "boxadmin deaths set [player] 0"
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on-join: []
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# List of commands to run when a player leaves an area, resets his area or gets kicked from it.
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# These commands are run by the console, unless otherwise stated using the [SUDO] prefix,
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# in which case they are executed by the player.
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#
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# Available placeholders for the commands are the following:
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# * [name]: name of the player
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#
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# Here are some examples of valid commands to execute:
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# * '[SUDO] bbox version'
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# * 'boxadmin deaths set [player] 0'
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#
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# Note that player-executed commands might not work, as these commands can be run with said player being offline.
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on-leave: []
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# Returns a list of commands that should be executed when the player respawns after death if Flags.ISLAND_RESPAWN is true.
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# These commands are run by the console, unless otherwise stated using the [SUDO] prefix,
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# in which case they are executed by the player.
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#
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# Available placeholders for the commands are the following:
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# * [name]: name of the player
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#
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# Here are some examples of valid commands to execute:
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# * '[SUDO] bbox version'
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# * 'bsbadmin deaths set [player] 0'
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#
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# Note that player-executed commands might not work, as these commands can be run with said player being offline.
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# Added since 1.14.0.
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on-respawn: []
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sethome:
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nether:
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# Allow setting home in the nether. Only available on nether areas, not vanilla nether.
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allow: true
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require-confirmation: true
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the-end:
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# Allow setting home in the end. Only available on end areas, not vanilla end.
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|
allow: true
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require-confirmation: true
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deaths:
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# Whether deaths are counted or not.
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|
counted: true
|
|
# Maximum number of deaths to count. The death count can be used by add-ons.
|
|
max: 10
|
|
# When a player joins a team, reset their death count
|
|
team-join-reset: true
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|
# Reset player death count when they start a new area or reset an area
|
|
reset-on-new-area: true
|
|
protection:
|
|
# Geo restrict mobs.
|
|
# Mobs that exit the area space where they were spawned will be removed.
|
|
geo-limit-settings: []
|
|
# Boxed blocked mobs.
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|
# List of mobs that should not spawn in Boxed.
|
|
block-mobs: []
|
|
# Invincible visitors. List of damages that will not affect visitors.
|
|
# Make list blank if visitors should receive all damages
|
|
invincible-visitors: []
|
|
do-not-edit-these-settings:
|
|
# These settings should not be edited
|
|
reset-epoch: 0
|