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resources/config/v13/zh/config.yml
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resources/config/v13/zh/config.yml
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# Brewery插件的配置文件
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#翻译由Neubulae贡献, mcbbsID: 891215991
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# -- 设置 --
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# 方框[]内的设定为默认设定
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# 移除某一行可以禁用该功能, 或者true为启用, false为禁用
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# 语言文件(可在plugins/Brewery/languages下找到)
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language: zh
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# 喝高了的下线玩家会在家里醒来(需要/home等功能支持)[true]
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enableHome: true
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# 上述功能的回家方式: ['cmd: home']
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# bed = 会在床边醒来
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# 'cmd: home' = 强制让玩家执行/home. 需要设置好玩家权限, 以避免传送出现延迟.
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# 'cmd: spawn' = 强制让玩家执行/spawn.
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# 'cmd: 指定命令' = 强制让玩家执行该命令, 例如'cmd: warp xxx'等.
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homeType: 'cmd: home'
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# 玩家醉酒以后下线一段时间醒来是否会在某些苏醒处醒来(苏醒处需要管理员通过'/brew Wakeup add'进行设定).
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# 玩家将会在最近的两个苏醒处之一醒来.[true]
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enableWake: true
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# 醉酒的玩家是否需要反复尝试登录才能进入服务器.[true]
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enableLoginDisallow: true
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# 饮酒过量的玩家是否会晕倒一小段时间(即被暂时踢出服务器).[false]
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enableKickOnOverdrink: false
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# 醉酒程度过高的玩家是否会呕吐(呕吐物在下面定义).[true]
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# 物品无法被捡起, 直至消失.
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enablePuke: true
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# 呕吐物[Soul_Sand]
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pukeItem: Soul_Sand
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# 呕吐物消失的时间, 单位为秒(MC默认为300 = 5分钟)[60]
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# 如果spigot.yml中的物品消失时间被变更, 此处也会变更.
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pukeDespawntime: 60
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# 解酒物/解酒强度. 降低玩家一定程度的醉酒程度, 解救强度为百分数.(下列)
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drainItems:
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- Bread/4
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- Milk_Bucket/2
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# 最大玩家下线记忆时长(单位为天). 饮酒的记忆保持时间, 便于计算宿醉.[7]
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hangoverDays: 7
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# 饮品上是否显示带颜色的提示, 颜色由执行步骤的正误决定. 第一项为在熟成酒桶内显示颜色, 第二项为在酿造台内显示颜色.[true, true]
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colorInBarrels: true
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colorInBrewer: true
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# 大型熟成木桶可以通过右击桶身任意一个位置来打开, 而不需要专门右击其龙头. 这一操作对小型酒桶总为真.[true]
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openLargeBarrelEverywhere: false
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# How many Brewery drinks can be put into the Minecraft barrels [6]
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maxBrewsInMCBarrels: 6
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# 是否检查更新.[true]
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# 若有更新, 服务端后台与上线时的管理员会收到通知.
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updateCheck: true
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# 自动保存时间间隔, 单位:分钟.[3]
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autosave: 3
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# 配置文件版本
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version: '1.8'
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# -- 饮品配方列表 --
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# name: 饮品名称, 可以为 劣质/普通/优质 三种质量的饮品命名(可插入样式代码, 如:&6).
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# ingredients: 配方列表, 格式为"材料名称/数量".
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# With an item in your hand, use /brew configname to get its material for use in a recipe
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# (请勿使用物品ID, 物品ID已被弃用, 使用材料名称是唯一支持的做法.)
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# 材料名称列表详见此处: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html (可能需要挂梯子进行浏览)
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# cookingtime: 原料需要在炼药锅内烹制发酵的时间, 单位为现实分钟.
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# distillruns: 饮品需要在酿造台上蒸馏的次数(0=无需蒸馏).
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# distilltime: 每次蒸馏所需要耗费的时间(0=默认值, 即40秒), MC默认则为20秒/
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# wood: 木桶所需要的木质 0=任意 1=桦木 2=橡木 3=丛林木 4=云杉木 5=金合欢木 6=深色橡木
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# age: 饮品需要在木桶中熟成所需要的时间(MC天). 0=无需熟成.
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# color: 饮品制成后的颜色.
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# 可用颜色列表:
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# DARK_RED(深红), RED(红), BRIGHT_RED(亮红), ORANGE(橙黄), PINK(粉色), BLUE(蓝色), CYAN(靛青), WATER(水色), GREEN(绿色), BLACK(黑色), GREY(灰色), BRIGHT_GREY(亮灰色)
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# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
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# difficulty: 酿制难度, 1 = 不需要非常精确的操作就可以制出优质饮品, 10 = 需要非常精确的操作才可以制出优质饮品.
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# alcohol: 完美质量的饮品所含有的酒精度(百分数, 会被直接添加到玩家身上, 100意为直接昏迷)
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# effects: 饮用后能够获得的药效的列表. 格式为"药效/强度/时长(秒)".
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# 药效列表: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
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# 药效强度与时长可以用"-"划分区间, 如: "SPEED/1-2/30-40" = 最劣质情况下的饮品会给予速度1三十秒, 最优质则会给予速度2四十秒.
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# 区间可以从大到小, 如: "POISON/3-1/20-5"即可让优质饮品的毒性降低.
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# 时长极限为1638秒. 药效强度极限为255级. 瞬间型药效无需附加时长.
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recipes:
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# 例:
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0:
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name: 劣质的 范例饮品/范例饮品/优质的 范例饮品
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ingredients:
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- Sugar_Cane/5
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- Diamond/1
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- Cocoa_Beans/20
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- Spruce_Planks/8
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- Bedrock/1
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cookingtime: 3
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distillruns: 2
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distilltime: 60
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wood: 4
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age: 11
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color: DARK_RED
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difficulty: 3
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alcohol: 23
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effects:
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- FIRE_RESISTANCE/20
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- HEAL/1
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- WEAKNESS/2-3/50-60
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- POISON/1-0/20-0
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1:
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name: 劣质麦啤/麦啤/优质麦啤
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ingredients:
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- Wheat/3
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cookingtime: 8
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distillruns: 0
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wood: 1
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age: 2
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color: BRIGHT_GREY
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difficulty: 1
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alcohol: 5
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2:
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name: 劣质啤酒/啤酒/鲜啤
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ingredients:
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- Wheat/6
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cookingtime: 8
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distillruns: 0
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wood: 0
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age: 3
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color: ORANGE
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difficulty: 1
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alcohol: 6
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3:
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name: 劣质黑啤/黑啤/精制黑啤
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ingredients:
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- Wheat/6
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cookingtime: 8
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distillruns: 0
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wood: 4
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age: 8
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color: BLACK
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difficulty: 2
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alcohol: 7
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4:
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name: 粗制蜜酒/蜜酒/黄金蜜酒
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ingredients:
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- Sugar_Cane/6
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cookingtime: 3
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distillruns: 0
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wood: 2
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age: 4
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color: ORANGE
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difficulty: 2
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alcohol: 9
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5:
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name: 苹果蜜酒/甜苹果蜜酒/甘醇黄金苹果蜜酒
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ingredients:
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- Sugar_Cane/6
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- Apple/2
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cookingtime: 4
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distillruns: 0
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wood: 2
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age: 4
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color: ORANGE
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difficulty: 4
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alcohol: 12
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effects:
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- WATER_BREATHING/1-2/150
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6:
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name: 苦涩的朗姆/辛辣的朗姆/金品朗姆
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ingredients:
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- Sugar_Cane/14
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cookingtime: 5
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distillruns: 2
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distilltime: 30
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wood: 2
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age: 14
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color: DARK_RED
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difficulty: 6
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alcohol: 30
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effects:
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- FIRE_RESISTANCE/1/20-100
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- POISON/1-0/30-0
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7:
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name: 劣质伏特加/伏特加/纯正俄式风味伏特加
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ingredients:
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- Potato/10
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cookingtime: 15
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distillruns: 3
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age: 0
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color: BRIGHT_GREY
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difficulty: 4
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alcohol: 20
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effects:
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- WEAKNESS/15
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- POISON/10
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8:
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name: 劣质苦艾酒/苦艾酒/劲猛苦艾酒
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ingredients:
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- Grass/15
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cookingtime: 3
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distillruns: 6
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distilltime: 80
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color: GREEN
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difficulty: 8
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alcohol: 45
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effects:
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- POISON/20-30
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9:
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name: 土豆汤
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ingredients:
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- Potato/5
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- Grass/3
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cookingtime: 3
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color: PINK
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difficulty: 1
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effects:
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- HEAL/0-1
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10:
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name: 平淡的咖啡/咖啡/浓苦黑咖
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ingredients:
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- Cocoa_Beans/12
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- Milk_Bucket/2
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cookingtime: 2
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color: BLACK
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difficulty: 3
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effects:
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- REGENERATION/1/2-5
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- SPEED/1/30-140
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# 未来可能加入的酒品配方: 卡沙夏酒, 琴酒, 威士忌, 特基拉酒, 果酒等. 并改进一些物品名称.
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# 并不会直接加入到默认配置中, 这会导致游戏玩家偷看配方表进行作弊.
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# 插件的本意是让玩家自行实验饮品制造配方, 所以未来的新配方由服管决定是否加入.
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# cooked: 炼药锅中烹制发酵过后的液体名称, 由一个饮品中的第一个原料决定.
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# [例] 原料名称: 烹制后的名称
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cooked:
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Wheat: 发酵麦汁
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Sugar_Cane: 糖浆
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Apple: 苹果汁
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Potato: 土豆泥
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Grass: 蒸煮过的药草
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Red_Mushroom: 蘑菇酿
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Cocoa_Beans: 上了色的水
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Milk_Bucket: 乳浊液体
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# -- 插件兼容性 --
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# 检查插件以进行权限配置[true]
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useWorldGuard: true
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useLWC: true
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useGriefPrevention: true
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# 对LogBlock启用方块数据录入[true]
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useLogBlock: true
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# -- 口糊设置 --
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# 醉酒的玩家会口糊,
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# 所以聊天框内打出来的东西也会跟着糊.
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# 说话说不清的程度取决于玩家有多醉.
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# 以下是设置以及具体的口糊方式的配置.
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# 打开聊天口糊功能[true]
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enableChatDistortion: true
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# 在服务器后台登记玩家实际输入的内容, 而非口糊后的内容.[false]
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logRealChat: false
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# 以下命令后跟随的语句会糊.[- /gl]
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distortCommands:
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- /gl
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- /global
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- /fl
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- /s
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- /letter
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- /g
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- /l
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- /lokal
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- /local
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- /mail send
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- /m
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- /msg
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- /w
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- /whisper
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- /reply
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- /r
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- /t
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- /tell
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# 醉酒的时候写下的告示牌内容也会变化.[false]
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distortSignText: false
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# 被以下设定字符框住的字眼不会被更改(请使用","(半角逗号)进行分隔) (列表) [- '[,]']
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# 例句: 我~喝~醉了 *但是这里面的话不会变哦!*
|
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distortBypass:
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- '*,*'
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- '[,]'
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# words: 针对具体词句进行糊化.
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# 糊化的执行优先级是表内从上到下.
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# replace: 被替换的字句. (特例: "-space": 替换空格, "-random": 在句子内随机插入, "-all": 整句话, "-start": 句首, "-end": 句末.)
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# to: 替换成的内容.
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# pre: 前置字眼, 即在被替换的词句前面需要出现的字眼(用","(半角逗号)分隔)
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# match: true = 前置字眼必须出现其一, false = 前置字眼不能出现任意一个.
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# alcohol: 词句被开始替换所需要的酒精度.
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# percentage: 词句被替换的概率.
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words:
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- replace: '!!!'
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to: '!!!111!!!1111!1!'
|
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pre: '!'
|
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match: false
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percentage: 20
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alcohol: 70
|
||||
|
||||
- replace: '!!!'
|
||||
to: '!!!111!!!1111!1!'
|
||||
pre: '!'
|
||||
match: false
|
||||
percentage: 20
|
||||
alcohol: 70
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||||
- replace: '!'
|
||||
to: '!!'
|
||||
pre: '!'
|
||||
match: false
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percentage: 90
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- replace: '?'
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to: '????'
|
||||
pre: '?'
|
||||
match: false
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||||
percentage: 80
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||||
alcohol: 40
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||||
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||||
- replace: '?'
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||||
to: '????'
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||||
pre: '?'
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||||
match: false
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||||
percentage: 80
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alcohol: 40
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||||
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- replace: ','
|
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to: ''
|
||||
pre: h,g,w
|
||||
match: true
|
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alcohol: 10
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||||
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||||
- replace: ','
|
||||
to: ''
|
||||
pre: h,g,w
|
||||
match: true
|
||||
alcohol: 10
|
||||
|
||||
- replace: "."
|
||||
to: ''
|
||||
percentage: 30
|
||||
alcohol: 35
|
||||
|
||||
- replace: "。"
|
||||
to: ''
|
||||
percentage: 10
|
||||
|
||||
- replace: -start
|
||||
to: 呃
|
||||
percentage: 15
|
||||
alcohol: 50
|
||||
|
||||
- replace: -start
|
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to: 哼嗯
|
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percentage: 10
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alcohol: 50
|
||||
|
||||
- replace: -random
|
||||
to: 噜
|
||||
percentage: 10
|
||||
|
||||
- replace: -random
|
||||
to: 啦
|
||||
percentage: 10
|
||||
alcohol: 50
|
||||
|
||||
- replace: -random
|
||||
to: 咕
|
||||
percentage: 20
|
||||
alcohol: 80
|
||||
|
||||
- replace: -random
|
||||
to: 咯
|
||||
percentage: 40
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||||
alcohol: 85
|
||||
|
||||
- replace: -random
|
||||
to: 嘎
|
||||
percentage: 40
|
||||
alcohol: 80
|
||||
|
||||
- replace: -random
|
||||
to: ' '
|
||||
percentage: 100
|
||||
alcohol: 70
|
||||
|
||||
- replace: -end
|
||||
to: '!'
|
||||
percentage: 40
|
||||
alcohol: 30
|
||||
|
||||
- replace: -random
|
||||
to: '*嗝*'
|
||||
percentage: 80
|
||||
alcohol: 70
|
||||
|
||||
- replace: -random
|
||||
to: '*嗝*'
|
||||
percentage: 15
|
||||
alcohol: 40
|
||||
|
||||
- replace: -space
|
||||
to: '*嗝*'
|
||||
percentage: 5
|
||||
alcohol: 20
|
||||
|
||||
- replace: -end
|
||||
to: '*嗝*'
|
||||
percentage: 70
|
||||
alcohol: 50
|
||||
|
||||
- replace: -all
|
||||
to: '*嗝儿————*'
|
||||
percentage: 3
|
||||
alcohol: 60
|
||||
|
||||
- replace: -all
|
||||
to: '*嗝儿————*'
|
||||
percentage: 6
|
||||
alcohol: 80
|
101
resources/languages/tw.yml
Normal file
101
resources/languages/tw.yml
Normal file
|
@ -0,0 +1,101 @@
|
|||
# Brew
|
||||
Brew_-times: 次
|
||||
Brew_BadPotion: 失敗的藥水
|
||||
Brew_BarrelRiped: 貯存陳化
|
||||
Brew_DistillUndefined: 無法確定的蒸餾
|
||||
Brew_Distilled: 蒸餾
|
||||
Brew_HundredsOfYears: 數百年
|
||||
Brew_Ingredients: 配料
|
||||
Brew_MinutePluralPostfix: 的
|
||||
Brew_OneYear: 1年
|
||||
Brew_ThickBrew: 混濁的釀造
|
||||
Brew_Undefined: 無法確定的釀造
|
||||
Brew_Woodtype: 木材質
|
||||
Brew_Years: 年
|
||||
Brew_fermented: 發酵
|
||||
Brew_minute: 分鐘
|
||||
|
||||
# CMD
|
||||
CMD_CopyNotPersistent: '&e這個釀造的副本不會持久或靜態!'
|
||||
CMD_Copy_Error: '&6&v1 &c藥水不適合你的庫存'
|
||||
CMD_Info_Drunk: '&v1 是 &6&v2% &f醉酒,酒的品質為 &6&v3'
|
||||
CMD_Info_NotDrunk: '&v1 沒有醉酒'
|
||||
CMD_NonStatic: '&e藥水不再是靜止的,會在桶木中老化.'
|
||||
CMD_PersistRemove: '&c無法從數據庫中刪除持久性釀造.它會使任何副本無用!'
|
||||
CMD_Persistent: '&a藥水現在是持久性和靜態,現在可以像任何其他項一樣被複製.您可以使用相同的命令刪除持久性.'
|
||||
CMD_Player: '&a&v1 現在是 &6&v2% &a醉酒,酒的品質為 &6&v3'
|
||||
CMD_Player_Error: '&c酒的品質必須在1到10之間!'
|
||||
CMD_Reload: '&a設定檔已成功重新加載'
|
||||
CMD_Configname: '&aName for the Config is: &f&v1'
|
||||
CMD_Configname_Error: '&cCould not find item in your hand'
|
||||
CMD_Static: '&a藥水現在是靜止的,不會在桶或釀造台上變化.'
|
||||
CMD_UnLabel: '&a標籤已刪除!'
|
||||
CMD_UnPersist: '&a持久性和靜態刪除.&e每個隱藏的副本都不用''/brew copy'',現在可能變得無用了!'
|
||||
|
||||
# Error
|
||||
Error_ConfigUpdate: '未知 釀酒 設定檔版本: v&v1,設定檔沒有更新!'
|
||||
Error_ItemNotPotion: '&c你手上的物品不能確定為藥水'
|
||||
Error_NoBarrelAccess: '&c你沒有權限存取!'
|
||||
Error_NoBrewName: '&c沒有這個配方: ''&v1&c'' 找到!'
|
||||
Error_NoPermissions: '&c你沒有權限這樣做!'
|
||||
Error_PersistStatic: '&c持久藥水總是靜止的!'
|
||||
Error_PlayerCommand: '&c這個指令只能由玩家執行!'
|
||||
Error_Recipeload: '&c並非所有配方都可以有用:服務器日誌中的更多信息!'
|
||||
Error_ShowHelp: 使用 &6/brew help &f顯示幫助
|
||||
Error_UnknownCommand: 未知的指令
|
||||
|
||||
# Etc
|
||||
Etc_Barrel: 釀造桶
|
||||
Etc_Page: 頁數
|
||||
Etc_Usage: '用法:'
|
||||
|
||||
# Help
|
||||
Help_Copy: '&6/brew copy [數量]&9 複製手中的藥水'
|
||||
Help_Create: '&6/brew create <配方> [數量] [玩家] &9創建具有可選酒的品質釀造(1-10)'
|
||||
Help_Delete: '&6/brew delete &9刪除你手中的藥水'
|
||||
Help_Help: '&6/brew help [頁數] &9顯示幫助的頁面'
|
||||
Help_Info: '&6/brew info&9 顯示您當前的醉酒和酒的品質'
|
||||
Help_InfoOther: '&6/brew info [玩家]&9 顯示 [玩家] 當前醉酒程度和酒的品質程度'
|
||||
Help_Persist: '&6/brew persist &9使釀造持久化 - >可通過任何插件和技術進行複制'
|
||||
Help_Player: '&6/brew <玩家> <%醉酒> [數量]&9 設置玩家的醉酒度(和酒的品質)'
|
||||
Help_Reload: '&6/brew reload &9重新加載設定檔'
|
||||
Help_Configname: '&6/brew configname &9Display name of item in hand for the config'
|
||||
Help_Static: '&6/brew static &9使釀造靜止 - >不再進一步老化或蒸餾'
|
||||
Help_UnLabel: '&6/brew unlabel &9刪除藥水的詳細標籤'
|
||||
Help_Wakeup: '&6/brew wakeup list <頁數>&9 列出所有喚醒點'
|
||||
Help_WakeupAdd: '&6/brew wakeup add &9在當前位置添加喚醒點'
|
||||
Help_WakeupCheck: '&6/brew wakeup check &9傳送到所有喚醒點'
|
||||
Help_WakeupCheckSpecific: '&6/brew wakeup check <id> &9使用<id>傳送到喚醒點'
|
||||
Help_WakeupList: '&6/brew wakeup list <頁數> [World]&9 列出<world>的所有喚醒點'
|
||||
Help_WakeupRemove: '&6/brew wakeup remove <id> &9使用<id>刪除喚醒點'
|
||||
|
||||
# Perms
|
||||
Perms_NoBarrelCreate: '&c您沒有權限創建釀造桶!'
|
||||
Perms_NoBigBarrelCreate: '&c你沒有權限創建大釀造桶!'
|
||||
Perms_NoCauldronFill: '&c你沒有權利從這個鍋釜裡裝滿瓶子!'
|
||||
Perms_NoCauldronInsert: '&c您無權將材料放入鍋釜中!'
|
||||
Perms_NoSmallBarrelCreate: '&c您無權創建小釀造桶!'
|
||||
|
||||
# Player
|
||||
Player_BarrelCreated: 創造釀造桶
|
||||
Player_BarrelFull: '&cThis barrel can''t hold any more drinks'
|
||||
Player_CantDrink: 你不能飲更多了.
|
||||
Player_CauldronInfo1: 這個鍋釜煮了 &v1 分鐘.
|
||||
Player_CauldronInfo2: 這個鍋釜剛開始沸騰.
|
||||
Player_DrunkPassOut: 你喝得太多,昏倒了.
|
||||
Player_LoginDeny: 你試圖登錄,但是你飲得太醉了,無法找到服務器.再試一次!
|
||||
Player_LoginDenyLong: 你的角色真的喝醉了,已經昏倒了.10分鐘後再試一次!
|
||||
Player_TriedToSay: '&v1 試圖說: &0&v2'
|
||||
Player_Wake: 不好了!我不記得我是怎麼來到這裡的......
|
||||
Player_WakeAlreadyDeleted: '&c這個喚醒點 id: &6&v1 &chas 已被刪除!'
|
||||
Player_WakeCancel: '&6喚醒點檢查被取消'
|
||||
Player_WakeCreated: '&a這個喚醒點 id: &6&v1 &a成功創建!'
|
||||
Player_WakeDeleted: '&a這個喚醒點 id: &6&v1 &a成功刪除!'
|
||||
Player_WakeFilled: '&c這個喚醒點 id: &6&v1&c 在位置 &6&v2 &v3, &v4, &v5&c 充滿了方塊!'
|
||||
Player_WakeHint1: '到下一個喚醒點:把拳頭打在空中'
|
||||
Player_WakeHint2: '取消: &9/br wakeup cancel'
|
||||
Player_WakeLast: '&a這是最後一個喚醒點'
|
||||
Player_WakeNoCheck: '&c目前沒有喚醒點是處於活動狀態'
|
||||
Player_WakeNoPoints: '&c沒有喚醒點!'
|
||||
Player_WakeNotExist: '&c這個喚醒點 id: &6&v1 &c不存在!'
|
||||
Player_WakeTeleport: '傳送到這個喚醒點 id: &6&v1&f 在位置: &6&v2 &v3, &v4, &v5'
|
101
resources/languages/zh.yml
Normal file
101
resources/languages/zh.yml
Normal file
|
@ -0,0 +1,101 @@
|
|||
# Brew
|
||||
Brew_-times: 次
|
||||
Brew_BadPotion: 酿坏了的废液
|
||||
Brew_BarrelRiped: 木桶熟成
|
||||
Brew_DistillUndefined: 未名蒸馏液
|
||||
Brew_Distilled: 蒸馏
|
||||
Brew_HundredsOfYears: 百年陈酿
|
||||
Brew_Ingredients: 原料
|
||||
Brew_MinutePluralPostfix: ''
|
||||
Brew_OneYear: 一年
|
||||
Brew_ThickBrew: 一滩烂糊
|
||||
Brew_Undefined: 未名酿制品
|
||||
Brew_Woodtype: 木头种类
|
||||
Brew_Years: 年
|
||||
Brew_fermented: 炖煮发酵
|
||||
Brew_minute: 分钟
|
||||
|
||||
# CMD
|
||||
CMD_CopyNotPersistent: '&e复制饮品的数据并未静滞或固定! 请多加注意!'
|
||||
CMD_Copy_Error: '&6&v1&r, &c你的背包塞不下了.'
|
||||
CMD_Info_Drunk: '&v1醉酒程度为&6&v2%&f, 醉酒质量为&6&v3.'
|
||||
CMD_Info_NotDrunk: '&v1没醉.'
|
||||
CMD_NonStatic: '&e饮品已被取消静滞, 现在可以正常地进行蒸馏或进行木桶熟成了.'
|
||||
CMD_PersistRemove: '&c当前饮品的数据已被固定, 无法从数据库中移除, 否则将使得任何该饮品的复制品无效!'
|
||||
CMD_Persistent: '&a当前饮品的数据已被固定. 现在你可以正常地对该饮品进行复制. 再执行一次该命令将会撤销固定.'
|
||||
CMD_Player: '&a&v1醉酒程度为&6&v2%&f, 醉酒质量为&6&v3.'
|
||||
CMD_Player_Error: '&c醉酒质量必须在1到10之间.'
|
||||
CMD_Reload: '&a配置文件重载成功.'
|
||||
CMD_Configname: '&aName for the Config is: &f&v1'
|
||||
CMD_Configname_Error: '&cCould not find item in your hand'
|
||||
CMD_Static: '&a饮品已被静滞, 现在其无法被蒸馏或进行木桶熟成.'
|
||||
CMD_UnLabel: '&a标签已被去除!'
|
||||
CMD_UnPersist: '&a当前饮品的数据已被撤销固定, 通过非指令方式(/brew copy)复制的饮品将可能无效!'
|
||||
|
||||
# Error
|
||||
Error_ConfigUpdate: '未知的配置版本:v&v1, 插件配置未更新!'
|
||||
Error_ItemNotPotion: '&c你手上的物品并未成功地被认定为饮品!'
|
||||
Error_NoBarrelAccess: '&c你没有权限与该木桶互动!'
|
||||
Error_NoBrewName: '&c未找到名字为''&v1&c''的饮品!'
|
||||
Error_NoPermissions: '&c你没有权限这样做.'
|
||||
Error_PersistStatic: '&c数据固定的饮品一定是静滞化饮品!'
|
||||
Error_PlayerCommand: '&c该命令必须由玩家执行.'
|
||||
Error_Recipeload: '&c加载饮品配方时出现问题, 请查看控制台以获得详细信息!'
|
||||
Error_ShowHelp: 使用&6/brew help&f以查看帮助
|
||||
Error_UnknownCommand: 未知命令.
|
||||
|
||||
# Etc
|
||||
Etc_Barrel: 木桶
|
||||
Etc_Page: 页
|
||||
Etc_Usage: '用途:'
|
||||
|
||||
# Help
|
||||
Help_Copy: '&6/brew copy [数量] &9复制当前手中的饮品.'
|
||||
Help_Create: '&6/brew create <饮品名称(若有颜色符号须附上)> [饮品质量] [授予玩家] &9获得一杯饮品, 质量可为1到10, 越高越好.'
|
||||
Help_Delete: '&6/brew delete &9删除手中的饮品.'
|
||||
Help_Help: '&6/brew help [页数] &9显示某一页的帮助.'
|
||||
Help_Info: '&6/brew info &9显示你目前的醉酒程度与质量, 醉酒质量将会影响宿醉程度.'
|
||||
Help_InfoOther: '&6/brew info [指定玩家] &9显示指定玩家目前的醉酒程度与质量.'
|
||||
Help_Persist: '&6/brew persist &9将手中的饮品数据固定在服务端, 这将允许其被任何手段复制并饮用而不影响原饮品本体.'
|
||||
Help_Player: '&6/brew <目标玩家> <%醉酒程度> [醉酒质量] &9设定目标玩家的醉酒程度与质量.'
|
||||
Help_Reload: '&6/brew reload &9重载插件配置, 可用以重载饮品配方.'
|
||||
Help_Configname: '&6/brew configname &9Display name of item in hand for the config'
|
||||
Help_Static: '&6/brew static &9将手中饮品静滞化, 这将阻止其被蒸馏或继续熟成.'
|
||||
Help_UnLabel: '&6/brew unlabel &9去除饮品的附加信息.'
|
||||
Help_Wakeup: '&6/brew wakeup list <页数> &9列出所有的苏醒处, 醉酒后下线的玩家再上线可能会在这些地方醒来.'
|
||||
Help_WakeupAdd: '&6/brew wakeup add &9添加苏醒处.'
|
||||
Help_WakeupCheck: '&6/brew wakeup check &9传送至每一个苏醒处进行一一检查.'
|
||||
Help_WakeupCheckSpecific: '&6/brew wakeup check <id> &9传送至指定苏醒处.'
|
||||
Help_WakeupList: '&6/brew wakeup list <页数> [世界] &9列出该世界所有的苏醒处.'
|
||||
Help_WakeupRemove: '&6/brew wakeup remove <页数> &9移除指定id的苏醒处.'
|
||||
|
||||
# Perms
|
||||
Perms_NoBarrelCreate: '&c你没有权限创造木桶!'
|
||||
Perms_NoBigBarrelCreate: '&c你没有权限创造大型木桶!'
|
||||
Perms_NoCauldronFill: '&c你没有权限从这口锅中取用液体!'
|
||||
Perms_NoCauldronInsert: '&c你没有权限将原料放入这口锅!'
|
||||
Perms_NoSmallBarrelCreate: '&c你没有权限创造小型木桶!'
|
||||
|
||||
# Player
|
||||
Player_BarrelCreated: 木桶已创建.
|
||||
Player_BarrelFull: '&cThis barrel can''t hold any more drinks'
|
||||
Player_CantDrink: 你不能再喝了.
|
||||
Player_CauldronInfo1: 这口锅已经炖了&v1分钟了.
|
||||
Player_CauldronInfo2: 这口锅才刚刚烧开.
|
||||
Player_DrunkPassOut: 你喝高了, 晕了过去.
|
||||
Player_LoginDeny: 你的角色试图登入服务器, 可惜的是他晕得找不着北, 再试一次?
|
||||
Player_LoginDenyLong: 你的角色喝到不省人事, 昏倒在地, 十分钟后再尝试登录吧!
|
||||
Player_TriedToSay: '&v1试图说出: &0&v2'
|
||||
Player_Wake: 淦, 我怎么到的这儿...?
|
||||
Player_WakeAlreadyDeleted: '&cid为: &6&v1 &c的苏醒处已被删除!'
|
||||
Player_WakeCancel: '&6苏醒处检查已被取消.'
|
||||
Player_WakeCreated: '&aid为: &6&v1 &a的苏醒处被成功创建!'
|
||||
Player_WakeDeleted: '&aid为: &6&v1 &a的苏醒处被成功删除!'
|
||||
Player_WakeFilled: '&cid为: &6&v1 &c所在方位为: &6&v2 &v3, &v4, &v5 &c被填充了方块!'
|
||||
Player_WakeHint1: '前往下一个苏醒处, 请对空打拳.'
|
||||
Player_WakeHint2: '取消检查: &9/br wakeup cancel'
|
||||
Player_WakeLast: '&a这是最后一个苏醒处了.'
|
||||
Player_WakeNoCheck: '&c目前没有执行苏醒处检查.'
|
||||
Player_WakeNoPoints: '&c目前没有设定任何一个苏醒处!'
|
||||
Player_WakeNotExist: '&cid为: &6&v1 &c的苏醒处并不存在!'
|
||||
Player_WakeTeleport: '前往id为: &6&v1 &f坐标为: &6&v2 &v3, &v4, &v5 &r的苏醒处.'
|
|
@ -716,13 +716,15 @@ public class P extends JavaPlugin {
|
|||
private void copyDefaultConfigs(boolean overwrite) {
|
||||
File configs = new File(getDataFolder(), "configs");
|
||||
File languages = new File(getDataFolder(), "languages");
|
||||
for (String l : new String[] {"de", "en", "fr", "it"}) {
|
||||
for (String l : new String[] {"de", "en", "fr", "it", "zh", "tw"}) {
|
||||
File lfold = new File(configs, l);
|
||||
try {
|
||||
Util.saveFile(getResource("config/" + (use1_13 ? "v13/" : "v12/") + l + "/config.yml"), lfold, "config.yml", overwrite);
|
||||
Util.saveFile(getResource("languages/" + l + ".yml"), languages, l + ".yml", false); // Never overwrite languages for now
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
if (!(l.equals("zh") || l.equals("tw"))) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user