Brewery/config.yml
2014-09-03 01:05:53 +02:00

527 lines
12 KiB
YAML

# config for Brewery.jar
# -- Settings --
# Defaults are written in []
# Deleting of single settings disables them
# Languagefile to be used (found in plugins/Brewery/languages)
language: en
# If the player wakes up at /home when logging in after excessive drinking (/home plugin must be installed!) [true]
enableHome: true
# Type of the home-teleport: ['cmd: home']
# bed = Player will be teleported to his spawn bed
# SamplePlugin = installed home plugin. Supports: ManagerXL. If not available:
# 'cmd: home' = /home will be executed by the player. He has to have permissions for it without any delay!
# 'cmd: spawn' = /spawn will be executed by the player.
# 'cmd: whatever' = /whatever will be executed by the player.
homeType: 'cmd: home'
# If the player "wakes up" at a random place when offline for some time while drinking (the places have to be defined with '/br Wakeup add' through an admin)
# The Player wakes at the nearest of two random places of his world [true]
enableWake: true
# If the Player may get some logins denied, when his character is drunk [true]
enableLoginDisallow: true
# If the Player faints (gets kicked) for some minutes if he overdrinks [true]
enableKickOnOverdrink: true
# If the Player vomits on high drunkeness (drops item defined below) [true]
# The item can not be collected and stays on the ground until it despawns. (Warning: May be collected after Server restart!)
enablePuke: true
# Item that is dropped multiple times uncollectable when puking [SOUL_SAND]
pukeItem: SOUL_SAND
# Consumable Item/strength. Decreases the alcohol level by <strength> when consumed. (list)
drainItems:
- BREAD/4
- MILK_BUCKET/2
# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
hangoverDays: 7
# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, false]
colorInBarrels: true
colorInBrewer: false
# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
openLargeBarrelEverywhere: true
# Autosave interval in minutes [3]
autosave: 3
# Config Version
version: '1.3'
# -- Recipes for Potions --
# name: Different names for bad/normal/good (Formatting codes possible: such as &6)
# ingredients: List of 'material or id,data/amount'
# (Item-ids instead of material are deprecated by bukkit and may not work in the future!)
# A list of materials can be found here: http://jd.bukkit.org/beta/apidocs/org/bukkit/Material.html
# You can specify a data value, omitting it will ignore the data value of the added ingredient
# cookingtime: Time in real minutes ingredients have to boil
# distillruns: How often it has to be distilled for full alcohol (0=without distilling)
# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak
# age: Time in Minecraft-days, the potion has to age in a barrel 0=no aging
# color: Color of the potion after distilling/aging.
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard)
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
# Suffix name with 'X' to hide effect from label. Sample: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED are always hidden.)
# Possible Effects: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
# Level or Duration ranges may be specified with a "-", ex. 'SPEED/1-2/30-40' = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best
# Ranges also work high-low, ex. 'POISON/3-1/20-5' for weaker effects at good quality.
# Highest possible Duration: 1638 sec. Instant Effects dont need any duration specified.
recipes:
# Example Recipe with every possible entry first:
0:
name: Bad Example/Example/Good Example
ingredients:
- SUGAR_CANE/5
- 264/1
- INK_SACK,3/20
- 5,1/8
cookingtime: 3
distillruns: 2
wood: 4
age: 11
color: DARK_RED
difficulty: 3
alcohol: 23
effects:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISONX/1-0/20-0
1:
name: Skunky Wheatbeer/Wheatbeer/Fine Wheatbeer
ingredients:
- WHEAT/3
cookingtime: 8
distillruns: 0
wood: 1
age: 2
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
name: Skunky Beer/Beer/Fine Beer
ingredients:
- WHEAT/6
cookingtime: 8
distillruns: 0
wood: 0
age: 3
color: ORANGE
difficulty: 1
alcohol: 6
3:
name: Skunky Darkbeer/Darkbeer/Fine Darkbeer
ingredients:
- WHEAT/6
cookingtime: 8
distillruns: 0
wood: 4
age: 8
color: BLACK
difficulty: 2
alcohol: 7
4:
name: Awkward Mead/Mead/&6Golden Mead
ingredients:
- SUGAR_CANE/6
cookingtime: 3
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 2
alcohol: 9
5:
name: Apple Mead/Sweet Apple Mead/&6Sweet Golden Apple Mead
ingredients:
- SUGAR_CANE/6
- APPLE/2
cookingtime: 4
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 4
alcohol: 12
effects:
- WATER_BREATHINGX/1-2/150
6:
name: Bitter Rum/Spicy Rum/&6Golden Rum
ingredients:
- SUGAR_CANE/14
cookingtime: 5
distillruns: 2
wood: 2
age: 14
color: DARK_RED
difficulty: 6
alcohol: 30
effects:
- FIRE_RESISTANCE/1/20-100
- POISONX/1-0/30-0
7:
name: Lousy Vodka/Vodka/Russian Vodka
ingredients:
- POTATO_ITEM/10
cookingtime: 15
distillruns: 3
age: 0
color: BRIGHT_GREY
difficulty: 4
alcohol: 20
effects:
- WEAKNESS/15
- POISON/10
8:
name: Poor Absinthe/Absinthe/Strong Absinthe
ingredients:
- LONG_GRASS/15
cookingtime: 3
distillruns: 6
color: GREEN
difficulty: 8
alcohol: 45
effects:
- POISON/20-30
9:
name: Potato soup
ingredients:
- POTATO_ITEM/5
- LONG_GRASS/3
cookingtime: 3
color: PINK
difficulty: 1
effects:
- HEAL/0-1
10:
name: Stale Coffee/Coffee/Strong Coffee
ingredients:
- INK_SACK,3/6
- MILK_BUCKET/1
cookingtime: 2
color: BLACK
difficulty: 3
effects:
- REGENERATION/1/2-5
- SPEED/1-2/10-25
# cooked: EVERY possible ingredient and the names for the originating potions after fermenting:
# [Example] MATERIAL_or_id: Name after cooking
cooked:
WHEAT: Fermented wheat
SUGAR_CANE: Sugar brew
APPLE: Apple cider
POTATO_ITEM: Potatomash
LONG_GRASS: Boiled herbs
RED_MUSHROOM: Mushroom brew
INK_SACK: Colored brew
MILK_BUCKET: Milky water
# -- Plugin Compatibility --
# Enable checking of other Plugins (if installed) for Barrel Permissions [true]
useWorldGuard: true
useLWC: true
useGriefPrevention: true
# Enable the Logging of Barrel Inventories to LogBlock [true]
useLogBlock: true
# -- Chat Distortion Settings --
# Log to the Serverlog what the player actually wrote, before his words were altered [false]
logRealChat: false
# Text after specified commands will be distorted when drunk (list) [- /gl]
distortCommands:
- /gl
- /global
- /fl
- /s
- /letter
# Distort the Text written on a Sign while drunk [false]
distortSignText: false
# Enclose a text with these Letters to bypass Chat Distortion (Use "," as Separator) (list) [- '[,]']
distortBypass:
- '*,*'
- '[,]'
# words: Words and letters that will be altered when chatting while being drunk.
# Will be processed from first to last and a written sentece is altered in that order.
# replace: Word or letter to be replaced. (Special: "-space": replaces space, "-random": insert into random position, "-all": everything, "-start": At Beginning, "-end": At the End.)
# to: What to replace it with.
# pre: Words and Letters before the wanted word (split with ",")
# match: true = one of the "pre"-Words has to be before the wanted Word, false = none of the "pre" Words is allowed before the wanted Word
# alcohol: 1-100 minimum drunkeness after which this word ist replaced
# percentage: Probability of replacing a Word in percent
words:
- replace: s
to: sh
percentage: 90
alcohol: 30
- replace: ch
to: sh
pre: u,s,o,a
match: false
alcohol: 10
percentage: 70
- replace: h
to: hh
pre: sch,h,t
match: false
percentage: 60
alcohol: 20
- replace: th
to: thl
percentage: 40
alcohol: 30
- replace: sch
to: shk
percentage: 60
alcohol: 40
- replace: u
to: uuh
percentage: 20
- replace: y
to: yy
percentage: 60
alcohol: 15
- replace: e
to: ee
percentage: 40
alcohol: 15
- replace: you
to: u
percentage: 40
- replace: u
to: uo
pre: u
match: false
percentage: 60
- replace: that
to: taht
percentage: 20
alcohol: 40
- replace: p
to: b
percentage: 30
- replace: p
to: b
percentage: 70
alcohol: 60
- replace: up
to: ubb
percentage: 80
alcohol: 25
- replace: o
to: oh
percentage: 20
- replace: ei
to: i
percentage: 30
alcohol: 15
- replace: b
to: bb
percentage: 80
alcohol: 40
- replace: '!!!'
to: '!!!111!!!eleven!1!'
pre: '!'
match: false
percentage: 20
alcohol: 70
- replace: '!'
to: '!!'
pre: '!'
match: false
percentage: 90
- replace: drunk
to: dhrkunn
pre: are
match: false
percentage: 70
alcohol: 65
- replace: walk
to: whhealhk
pre: you can, you can still, you can not
match: false
percentage: 80
alcohol: 30
- replace: wtf
to: wft
percentage: 20
alcohol: 40
- replace: lol
to: loool
percentage: 80
alcohol: 10
- replace: afk
to: aafkayyy
percentage: 30
alcohol: 30
- replace: write
to: wreitt
pre: you can,you can still,you can not
match: false
percentage: 80
alcohol: 50
- replace: drink
to: booze
percentage: 80
alcohol: 70
- replace: '?'
to: '????'
pre: '?'
match: false
percentage: 80
alcohol: 40
- replace: -space
to: ''
pre: h,g,w
match: true
alcohol: 10
- replace: -space
to: ''
percentage: 30
alcohol: 35
- replace: -space
to: ''
percentage: 10
- replace: -start
to: dho
percentage: 15
alcohol: 50
- replace: -start
to: hhn
percentage: 10
alcohol: 50
- replace: -random
to: lu
percentage: 10
- replace: -random
to: lug
percentage: 10
alcohol: 50
- replace: -random
to: blub
percentage: 20
alcohol: 80
- replace: -random
to: lerg
percentage: 40
alcohol: 85
- replace: -random
to: gul
percentage: 40
alcohol: 80
- replace: -random
to: ' '
percentage: 100
alcohol: 70
- replace: -random
to: ' '
percentage: 60
alcohol: 40
- replace: -random
to: ' '
percentage: 50
alcohol: 30
- replace: -end
to: '!'
percentage: 40
alcohol: 30
- replace: -random
to: ' *hic* '
percentage: 80
alcohol: 70
- replace: -random
to: ' *hic* '
percentage: 15
alcohol: 40
- replace: -space
to: ' *hic* '
percentage: 5
alcohol: 20
- replace: -end
to: ' *hic*'
percentage: 70
alcohol: 50
- replace: -all
to: '*burp*'
percentage: 3
alcohol: 60
- replace: -all
to: '*burp*'
percentage: 6
alcohol: 80