Brewery/resources/config/v13/zh/config.yml
2019-08-19 12:57:31 +08:00

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# Brewery插件的配置文件
#翻译由Neubulae贡献, mcbbsID: 891215991
# -- 设置 --
# 方框[]内的设定为默认设定
# 移除某一行可以禁用该功能, 或者true为启用, false为禁用
# 语言文件(可在plugins/Brewery/languages下找到)
language: zh
# 喝高了的下线玩家会在家里醒来(需要/home等功能支持)[true]
enableHome: true
# 上述功能的回家方式: ['cmd: home']
# bed = 会在床边醒来
# 'cmd: home' = 强制让玩家执行/home. 需要设置好玩家权限, 以避免传送出现延迟.
# 'cmd: spawn' = 强制让玩家执行/spawn.
# 'cmd: 指定命令' = 强制让玩家执行该命令, 例如'cmd: warp xxx'等.
homeType: 'cmd: home'
# 玩家醉酒以后下线一段时间醒来是否会在某些苏醒处醒来(苏醒处需要管理员通过'/brew Wakeup add'进行设定).
# 玩家将会在最近的两个苏醒处之一醒来.[true]
enableWake: true
# 醉酒的玩家是否需要反复尝试登录才能进入服务器.[true]
enableLoginDisallow: true
# 饮酒过量的玩家是否会晕倒一小段时间(即被暂时踢出服务器).[false]
enableKickOnOverdrink: false
# 醉酒程度过高的玩家是否会呕吐(呕吐物在下面定义).[true]
# 物品无法被捡起, 直至消失.
enablePuke: true
# 呕吐物[Soul_Sand]
pukeItem: Soul_Sand
# 呕吐物消失的时间, 单位为秒(MC默认为300 = 5分钟)[60]
# 如果spigot.yml中的物品消失时间被变更, 此处也会变更.
pukeDespawntime: 60
# 解酒物/解酒强度. 降低玩家一定程度的醉酒程度, 解救强度为百分数.(下列)
drainItems:
- Bread/4
- Milk_Bucket/2
# 最大玩家下线记忆时长(单位为天). 饮酒的记忆保持时间, 便于计算宿醉.[7]
hangoverDays: 7
# 饮品上是否显示带颜色的提示, 颜色由执行步骤的正误决定. 第一项为在熟成酒桶内显示颜色, 第二项为在酿造台内显示颜色.[true, true]
colorInBarrels: true
colorInBrewer: true
# 大型熟成木桶可以通过右击桶身任意一个位置来打开, 而不需要专门右击其龙头. 这一操作对小型酒桶总为真.[true]
openLargeBarrelEverywhere: false
# MC自带的桶内可以存放多少饮品 [6]
maxBrewsInMCBarrels: 6
# 是否检查更新.[true]
# 若有更新, 服务端后台与上线时的管理员会收到通知.
updateCheck: true
# 自动保存时间间隔, 单位:分钟.[3]
autosave: 3
# 配置文件版本
version: '1.8'
# -- 饮品配方列表 --
# name: 饮品名称, 可以为 劣质/普通/优质 三种质量的饮品命名(可插入样式代码, 如:&6).
# ingredients: 配方列表, 格式为"材料名称/数量".
# 手中持有物品的时候, 可以使用/brew ItemName来获取其物品id, 便于增改配方
# (请勿使用物品ID, 物品ID已被弃用, 使用材料名称是唯一支持的做法.)
# 材料名称列表详见此处: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html (可能需要挂梯子进行浏览)
# cookingtime: 原料需要在炼药锅内烹制发酵的时间, 单位为现实分钟.
# distillruns: 饮品需要在酿造台上蒸馏的次数(0=无需蒸馏).
# distilltime: 每次蒸馏所需要耗费的时间(0=默认值, 即40秒), MC默认则为20秒/
# wood: 木桶所需要的木质 0=任意 1=桦木 2=橡木 3=丛林木 4=云杉木 5=金合欢木 6=深色橡木
# MC的木桶默认为橡木桶.
# age: 饮品需要在木桶中熟成所需要的时间(MC天). 0=无需熟成.
# color: 饮品制成后的颜色.
# 可用颜色列表:
# DARK_RED(深红), RED(红), BRIGHT_RED(亮红), ORANGE(橙黄), PINK(粉色), BLUE(蓝色), CYAN(靛青), WATER(水色), GREEN(绿色), BLACK(黑色), GREY(灰色), BRIGHT_GREY(亮灰色)
# 也可以使用RGB颜色(十六进制, 如'99FF33', 必须包含两个单引号)(在线搜索"HTML 颜色"或者其他颜色库即刻获得你需要的颜色的十六进制表示)
# difficulty: 酿制难度, 1 = 不需要非常精确的操作就可以制出优质饮品, 10 = 需要非常精确的操作才可以制出优质饮品.
# alcohol: 完美质量的饮品所含有的酒精度(百分数, 会被直接添加到玩家身上, 100意为直接昏迷)
# effects: 饮用后能够获得的药效的列表. 格式为"药效/强度/时长(秒)".
# 药效列表: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# 药效强度与时长可以用"-"划分区间, 如: "SPEED/1-2/30-40" = 最劣质情况下的饮品会给予速度1三十秒, 最优质则会给予速度2四十秒.
# 区间可以从大到小, 如: "POISON/3-1/20-5"即可让优质饮品的毒性降低.
# 时长极限为1638秒. 药效强度极限为255级. 瞬间型药效无需附加时长.
recipes:
# 例:
0:
name: 劣质的 范例饮品/范例饮品/优质的 范例饮品
ingredients:
- Sugar_Cane/5
- Diamond/1
- Cocoa_Beans/20
- Spruce_Planks/8
- Bedrock/1
cookingtime: 3
distillruns: 2
distilltime: 60
wood: 4
age: 11
color: DARK_RED
difficulty: 3
alcohol: 23
effects:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISON/1-0/20-0
1:
name: 劣质麦啤/麦啤/优质麦啤
ingredients:
- Wheat/3
cookingtime: 8
distillruns: 0
wood: 1
age: 2
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
name: 劣质啤酒/啤酒/鲜啤
ingredients:
- Wheat/6
cookingtime: 8
distillruns: 0
wood: 0
age: 3
color: ORANGE
difficulty: 1
alcohol: 6
3:
name: 劣质黑啤/黑啤/精制黑啤
ingredients:
- Wheat/6
cookingtime: 8
distillruns: 0
wood: 4
age: 8
color: BLACK
difficulty: 2
alcohol: 7
4:
name: 粗制蜜酒/蜜酒/黄金蜜酒
ingredients:
- Sugar_Cane/6
cookingtime: 3
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 2
alcohol: 9
5:
name: 苹果蜜酒/甜苹果蜜酒/甘醇黄金苹果蜜酒
ingredients:
- Sugar_Cane/6
- Apple/2
cookingtime: 4
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 4
alcohol: 12
effects:
- WATER_BREATHING/1-2/150
6:
name: 苦涩的朗姆/辛辣的朗姆/金品朗姆
ingredients:
- Sugar_Cane/14
cookingtime: 5
distillruns: 2
distilltime: 30
wood: 2
age: 14
color: DARK_RED
difficulty: 6
alcohol: 30
effects:
- FIRE_RESISTANCE/1/20-100
- POISON/1-0/30-0
7:
name: 劣质伏特加/伏特加/纯正俄式风味伏特加
ingredients:
- Potato/10
cookingtime: 15
distillruns: 3
age: 0
color: BRIGHT_GREY
difficulty: 4
alcohol: 20
effects:
- WEAKNESS/15
- POISON/10
8:
name: 劣质苦艾酒/苦艾酒/劲猛苦艾酒
ingredients:
- Grass/15
cookingtime: 3
distillruns: 6
distilltime: 80
color: GREEN
difficulty: 8
alcohol: 45
effects:
- POISON/20-30
9:
name: 土豆汤
ingredients:
- Potato/5
- Grass/3
cookingtime: 3
color: PINK
difficulty: 1
effects:
- HEAL/0-1
10:
name: 平淡的咖啡/咖啡/浓苦黑咖
ingredients:
- Cocoa_Beans/12
- Milk_Bucket/2
cookingtime: 2
color: BLACK
difficulty: 3
effects:
- REGENERATION/1/2-5
- SPEED/1/30-140
# 未来可能加入的酒品配方: 卡沙夏酒, 琴酒, 威士忌, 特基拉酒, 果酒等. 并改进一些物品名称.
# 并不会直接加入到默认配置中, 这会导致游戏玩家偷看配方表进行作弊.
# 插件的本意是让玩家自行实验饮品制造配方, 所以未来的新配方由服管决定是否加入.
# cooked: 炼药锅中烹制发酵过后的液体名称, 由一个饮品中的第一个原料决定.
# [例] 原料名称: 烹制后的名称
cooked:
Wheat: 发酵麦汁
Sugar_Cane: 糖浆
Apple: 苹果汁
Potato: 土豆泥
Grass: 蒸煮过的药草
Red_Mushroom: 蘑菇酿
Cocoa_Beans: 上了色的水
Milk_Bucket: 乳浊液体
# -- 插件兼容性 --
# 检查插件以进行权限配置[true]
useWorldGuard: true
useLWC: true
useGriefPrevention: true
# 对LogBlock启用方块数据录入[true]
useLogBlock: true
# -- 口糊设置 --
# 醉酒的玩家会口糊,
# 所以聊天框内打出来的东西也会跟着糊.
# 说话说不清的程度取决于玩家有多醉.
# 以下是设置以及具体的口糊方式的配置.
# 打开聊天口糊功能[true]
enableChatDistortion: true
# 在服务器后台登记玩家实际输入的内容, 而非口糊后的内容.[false]
logRealChat: false
# 以下命令后跟随的语句会糊.[- /gl]
distortCommands:
- /gl
- /global
- /fl
- /s
- /letter
- /g
- /l
- /lokal
- /local
- /mail send
- /m
- /msg
- /w
- /whisper
- /reply
- /r
- /t
- /tell
# 醉酒的时候写下的告示牌内容也会变化.[false]
distortSignText: false
# 被以下设定字符框住的字眼不会被更改(请使用","(半角逗号)进行分隔) (列表) [- '[,]']
# 例句: 我~喝~醉了 *但是这里面的话不会变哦!*
distortBypass:
- '*,*'
- '[,]'
# words: 针对具体词句进行糊化.
# 糊化的执行优先级是表内从上到下.
# replace: 被替换的字句. (特例: "-space": 替换空格, "-random": 在句子内随机插入, "-all": 整句话, "-start": 句首, "-end": 句末.)
# to: 替换成的内容.
# pre: 前置字眼, 即在被替换的词句前面需要出现的字眼(用","(半角逗号)分隔)
# match: true = 前置字眼必须出现其一, false = 前置字眼不能出现任意一个.
# alcohol: 词句被开始替换所需要的酒精度.
# percentage: 词句被替换的概率.
words:
- replace: '!!!'
to: '!!!111!!!1111!1!'
pre: '!'
match: false
percentage: 20
alcohol: 70
- replace: ''
to: '!!!111!!!1111!1!'
pre: '!'
match: false
percentage: 20
alcohol: 70
- replace: '!'
to: '!!'
pre: '!'
match: false
percentage: 90
- replace: '?'
to: '????'
pre: '?'
match: false
percentage: 80
alcohol: 40
- replace: ''
to: '????'
pre: '?'
match: false
percentage: 80
alcohol: 40
- replace: ','
to: ''
pre: h,g,w
match: true
alcohol: 10
- replace: ''
to: ''
pre: h,g,w
match: true
alcohol: 10
- replace: "."
to: ''
percentage: 30
alcohol: 35
- replace: "。"
to: ''
percentage: 10
- replace: -start
to:
percentage: 15
alcohol: 50
- replace: -start
to: 哼嗯
percentage: 10
alcohol: 50
- replace: -random
to:
percentage: 10
- replace: -random
to:
percentage: 10
alcohol: 50
- replace: -random
to:
percentage: 20
alcohol: 80
- replace: -random
to:
percentage: 40
alcohol: 85
- replace: -random
to:
percentage: 40
alcohol: 80
- replace: -random
to: ' '
percentage: 100
alcohol: 70
- replace: -end
to: '!'
percentage: 40
alcohol: 30
- replace: -random
to: '*嗝*'
percentage: 80
alcohol: 70
- replace: -random
to: '*嗝*'
percentage: 15
alcohol: 40
- replace: -space
to: '*嗝*'
percentage: 5
alcohol: 20
- replace: -end
to: '*嗝*'
percentage: 70
alcohol: 50
- replace: -all
to: '*嗝儿————*'
percentage: 3
alcohol: 60
- replace: -all
to: '*嗝儿————*'
percentage: 6
alcohol: 80