Commit Graph

941 Commits

Author SHA1 Message Date
md_5
0581e49d49 Update Netty 2016-08-30 20:22:02 +10:00
md_5
5c809c2499 #1945: Relay MC|Brand messages 2016-08-26 16:11:38 +10:00
md_5
356ca08337 #1544: Reduce verbosity of common/harmless exception during initial connection 2016-08-21 09:07:33 +10:00
md_5
b86a33d058 #1941: Fix modded client+server in some cases 2016-08-21 09:02:37 +10:00
md_5
504d3c0529 #1939: Fix server brand; prevent bungee-bungee connections. 2016-08-20 11:43:48 +10:00
md_5
e7be3c6b1e Allow PluginMessages to be handled when no server connected 2016-08-11 23:02:29 +10:00
md_5
3a0b0aa116 #1930: Don't handle upstream packets if no server connected 2016-08-03 17:03:06 +10:00
md_5
c43f25e23b Fix MC|Brand array having trailing zeroes. 2016-07-15 23:45:38 +10:00
md_5
eca99576a0 Move net.md_5.bungee.log to its own module.
API subject to change and should not be used externally.
2016-07-11 11:12:35 +10:00
BlackHole
1250088f98 Correctly show outdated_client and outdated_server messages
If the client protocol version is not supported, show outdated_server message only if client version is higher than highest supported protocol version, outdated_client message else.
2016-06-29 09:15:17 +10:00
md_5
507a98f28f #1859: Rewrite second leash int 2016-06-29 09:14:03 +10:00
md_5
a8c529eca5 #1859: Entity attach is an int 2016-06-28 15:28:28 +10:00
misterT2525
c5ac5a0d17 #1859: Fix EntityMap for leads. 2016-06-27 14:20:02 +10:00
md_5
e4cf010bda Update to Minecraft 1.10 2016-06-09 11:44:06 +10:00
md_5
2df29701ed #1866: Correct throttle 2016-05-15 16:01:58 +10:00
PunKeel
d9a8311b8e Use expireAfterWrite to perform throttle 2016-05-15 14:54:18 +10:00
Zartec
d14b96d55e Added separate exception for packet overflows to limit log output.
Attacking a server with a hacked client causes the log to print a huge amount of stacktraces. This will limit the log output to the error message.
2016-05-15 14:52:41 +10:00
md_5
41621193ec #1862: Support 1.7 pings 2016-05-15 14:52:01 +10:00
Thinkofname
a12ac37cc3 Support Minecraft 1.9.4 and tidy up packet handling 2016-05-10 21:51:39 +10:00
BuildTools
4c7c64c9b8 #1848: Added missing call to UserConnection.connect callback for "already_connected" and "already_connecting" 2016-05-05 22:32:24 +10:00
md_5
80b3135a93 Fix formatting 2016-04-24 22:31:04 +10:00
md_5
1cd3e42182 #1841: Fix disabled throttle and improve code. 2016-04-24 22:18:23 +10:00
Janmm14
2e8ed1cfba Reimplement join throttle. 2016-04-24 11:56:24 +10:00
md_5
b9a98c88ba Java 7 support 2016-04-24 11:39:23 +10:00
md_5
0b554be10a Strip / add velocity to SpawnEntity packets that require it when rewritten 2016-04-24 09:39:22 +10:00
Jofkos
f070e2d064 Added ansi "erase line" 2016-04-08 07:42:11 +10:00
Thinkofname
b6b015fe1f Ensure we get a 1024 bit RSA key (Fixes #1814) 2016-03-31 16:12:30 +01:00
Thinkofname
d1a1e87ab5 Support Minecraft 1.9.2 2016-03-30 16:57:54 +01:00
md_5
6b4e285186 1.9.1 support 2016-03-30 15:59:51 +01:00
md_5
f265f7c594 #901: Better custom messages support 2016-03-24 14:15:16 +11:00
md_5
859d176c93 Update README.md and fix minor formatting error. 2016-03-09 18:16:22 +11:00
Tux
52d66897e4 Raise an error if a server in the priority list is undefined 2016-03-06 16:10:31 +11:00
md_5
8b327708ee #1335: Remove 16 char displayname limit 2016-03-05 18:56:32 +11:00
Zartec
903ada06f0 Sould break the priority lookup after server found
If the list would look like this

- test1 -> 1.8 -> ServerKickEvent cancelled -> reason set to "outdated"
- test2 -> 1.8
- test3 -> 1.9

and a player joins with version 1.8 he would never be connected to test2 because the server test2 is not equal to test1 and the server test3 is not equal to test1.
So test3 is the last in the while loop and would be used also if another server with higher priority matches the requirements.
2016-03-04 07:10:59 +11:00
Youri Kersten
a7664a5559 Remove any tracked bossbars when a client switches servers. 2016-03-03 18:57:48 +11:00
md_5
46e7f2dfc9 Only allow ServerUnique tab lists as per 1.8 due to incomplete functionality. 2016-03-02 20:20:55 +11:00
Youri Kersten
b6671cd00c Send action bar messages using BaseComponent for 1.9 clients
Action Bar packets in 1.9 now correctly support the JSON format, however sending them the 1.8 way will kick the client. This keeps the compatibility with 1.8 clients with the version check whilst correctly sending the packet to 1.9 clients.
2016-03-01 19:32:19 +11:00
Thinkofdeath
7926230682 #1765: Fix ServerInfo.ping to handle chat components. 2016-03-01 12:38:19 +11:00
md_5
dd66e3068a Fix priority selection not playing nicely with reconnect handlers. 2016-03-01 12:34:50 +11:00
md_5
04a6eff14c Don't handle exceptions for obsolete server connectors. 2016-03-01 11:53:59 +11:00
md_5
05de455a9c Update to Minecraft 1.9 2016-03-01 09:31:12 +11:00
Thinkofdeath
12a7b7afc3 Add support for 15w33c and multiple fallback servers 2016-03-01 09:31:12 +11:00
Thinkofdeath
dfaa687f71 Remove 1.7.x Support 2016-03-01 09:31:12 +11:00
md_5
219819b738 Replace default/fallback servers with a server priority list. 2016-03-01 09:31:12 +11:00
md_5
0646a3090a Fix scoreboards / tab lists getting out of sync due to race conditions / overlap. 2016-02-19 09:07:12 +11:00
md_5
afc02082e6 Make it clear when users connected Bungee to itself. 2016-02-17 10:34:04 +11:00
Tux
848cad2a59 Fix cancelling TabCompleteEvent.
The packet would get sent regardless if the event was cancelled, only if there were no suggestions available.
2016-02-07 17:44:07 +11:00
Thinkofdeath
a0f2c42d38 Clear the address cache entry when a connection fails
Should help solve the issues caused by mojang swapping the ip address of
the session server.
2016-02-05 10:19:31 +11:00
md_5
e556fd7150 Add Connection.isConnected()Z API.
Idea from kamcio96 in #1693
2016-02-05 10:09:47 +11:00
md_5
841c81cdc4 [#1714] Make a copy of the main Minecraft buffer as EntityMap.rewriteVarInt may require more bytes than available. 2016-01-24 19:45:02 +11:00