md_5
0581e49d49
Update Netty
2016-08-30 20:22:02 +10:00
md_5
5c809c2499
#1945 : Relay MC|Brand messages
2016-08-26 16:11:38 +10:00
md_5
356ca08337
#1544 : Reduce verbosity of common/harmless exception during initial connection
2016-08-21 09:07:33 +10:00
md_5
b86a33d058
#1941 : Fix modded client+server in some cases
2016-08-21 09:02:37 +10:00
md_5
504d3c0529
#1939 : Fix server brand; prevent bungee-bungee connections.
2016-08-20 11:43:48 +10:00
md_5
e7be3c6b1e
Allow PluginMessages to be handled when no server connected
2016-08-11 23:02:29 +10:00
md_5
3a0b0aa116
#1930 : Don't handle upstream packets if no server connected
2016-08-03 17:03:06 +10:00
md_5
c43f25e23b
Fix MC|Brand array having trailing zeroes.
2016-07-15 23:45:38 +10:00
md_5
eca99576a0
Move net.md_5.bungee.log to its own module.
...
API subject to change and should not be used externally.
2016-07-11 11:12:35 +10:00
BlackHole
1250088f98
Correctly show outdated_client and outdated_server messages
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If the client protocol version is not supported, show outdated_server message only if client version is higher than highest supported protocol version, outdated_client message else.
2016-06-29 09:15:17 +10:00
md_5
507a98f28f
#1859 : Rewrite second leash int
2016-06-29 09:14:03 +10:00
md_5
a8c529eca5
#1859 : Entity attach is an int
2016-06-28 15:28:28 +10:00
misterT2525
c5ac5a0d17
#1859 : Fix EntityMap for leads.
2016-06-27 14:20:02 +10:00
md_5
e4cf010bda
Update to Minecraft 1.10
2016-06-09 11:44:06 +10:00
md_5
2df29701ed
#1866 : Correct throttle
2016-05-15 16:01:58 +10:00
PunKeel
d9a8311b8e
Use expireAfterWrite to perform throttle
2016-05-15 14:54:18 +10:00
Zartec
d14b96d55e
Added separate exception for packet overflows to limit log output.
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Attacking a server with a hacked client causes the log to print a huge amount of stacktraces. This will limit the log output to the error message.
2016-05-15 14:52:41 +10:00
md_5
41621193ec
#1862 : Support 1.7 pings
2016-05-15 14:52:01 +10:00
Thinkofname
a12ac37cc3
Support Minecraft 1.9.4 and tidy up packet handling
2016-05-10 21:51:39 +10:00
BuildTools
4c7c64c9b8
#1848 : Added missing call to UserConnection.connect callback for "already_connected" and "already_connecting"
2016-05-05 22:32:24 +10:00
md_5
80b3135a93
Fix formatting
2016-04-24 22:31:04 +10:00
md_5
1cd3e42182
#1841 : Fix disabled throttle and improve code.
2016-04-24 22:18:23 +10:00
Janmm14
2e8ed1cfba
Reimplement join throttle.
2016-04-24 11:56:24 +10:00
md_5
b9a98c88ba
Java 7 support
2016-04-24 11:39:23 +10:00
md_5
0b554be10a
Strip / add velocity to SpawnEntity packets that require it when rewritten
2016-04-24 09:39:22 +10:00
Jofkos
f070e2d064
Added ansi "erase line"
2016-04-08 07:42:11 +10:00
Thinkofname
b6b015fe1f
Ensure we get a 1024 bit RSA key ( Fixes #1814 )
2016-03-31 16:12:30 +01:00
Thinkofname
d1a1e87ab5
Support Minecraft 1.9.2
2016-03-30 16:57:54 +01:00
md_5
6b4e285186
1.9.1 support
2016-03-30 15:59:51 +01:00
md_5
f265f7c594
#901 : Better custom messages support
2016-03-24 14:15:16 +11:00
md_5
859d176c93
Update README.md and fix minor formatting error.
2016-03-09 18:16:22 +11:00
Tux
52d66897e4
Raise an error if a server in the priority list is undefined
2016-03-06 16:10:31 +11:00
md_5
8b327708ee
#1335 : Remove 16 char displayname limit
2016-03-05 18:56:32 +11:00
Zartec
903ada06f0
Sould break the priority lookup after server found
...
If the list would look like this
- test1 -> 1.8 -> ServerKickEvent cancelled -> reason set to "outdated"
- test2 -> 1.8
- test3 -> 1.9
and a player joins with version 1.8 he would never be connected to test2 because the server test2 is not equal to test1 and the server test3 is not equal to test1.
So test3 is the last in the while loop and would be used also if another server with higher priority matches the requirements.
2016-03-04 07:10:59 +11:00
Youri Kersten
a7664a5559
Remove any tracked bossbars when a client switches servers.
2016-03-03 18:57:48 +11:00
md_5
46e7f2dfc9
Only allow ServerUnique tab lists as per 1.8 due to incomplete functionality.
2016-03-02 20:20:55 +11:00
Youri Kersten
b6671cd00c
Send action bar messages using BaseComponent for 1.9 clients
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Action Bar packets in 1.9 now correctly support the JSON format, however sending them the 1.8 way will kick the client. This keeps the compatibility with 1.8 clients with the version check whilst correctly sending the packet to 1.9 clients.
2016-03-01 19:32:19 +11:00
Thinkofdeath
7926230682
#1765 : Fix ServerInfo.ping to handle chat components.
2016-03-01 12:38:19 +11:00
md_5
dd66e3068a
Fix priority selection not playing nicely with reconnect handlers.
2016-03-01 12:34:50 +11:00
md_5
04a6eff14c
Don't handle exceptions for obsolete server connectors.
2016-03-01 11:53:59 +11:00
md_5
05de455a9c
Update to Minecraft 1.9
2016-03-01 09:31:12 +11:00
Thinkofdeath
12a7b7afc3
Add support for 15w33c and multiple fallback servers
2016-03-01 09:31:12 +11:00
Thinkofdeath
dfaa687f71
Remove 1.7.x Support
2016-03-01 09:31:12 +11:00
md_5
219819b738
Replace default/fallback servers with a server priority list.
2016-03-01 09:31:12 +11:00
md_5
0646a3090a
Fix scoreboards / tab lists getting out of sync due to race conditions / overlap.
2016-02-19 09:07:12 +11:00
md_5
afc02082e6
Make it clear when users connected Bungee to itself.
2016-02-17 10:34:04 +11:00
Tux
848cad2a59
Fix cancelling TabCompleteEvent.
...
The packet would get sent regardless if the event was cancelled, only if there were no suggestions available.
2016-02-07 17:44:07 +11:00
Thinkofdeath
a0f2c42d38
Clear the address cache entry when a connection fails
...
Should help solve the issues caused by mojang swapping the ip address of
the session server.
2016-02-05 10:19:31 +11:00
md_5
e556fd7150
Add Connection.isConnected()Z API.
...
Idea from kamcio96 in #1693
2016-02-05 10:09:47 +11:00
md_5
841c81cdc4
[ #1714 ] Make a copy of the main Minecraft buffer as EntityMap.rewriteVarInt may require more bytes than available.
2016-01-24 19:45:02 +11:00