Commit Graph

1633 Commits

Author SHA1 Message Date
Zartec
903ada06f0 Sould break the priority lookup after server found
If the list would look like this

- test1 -> 1.8 -> ServerKickEvent cancelled -> reason set to "outdated"
- test2 -> 1.8
- test3 -> 1.9

and a player joins with version 1.8 he would never be connected to test2 because the server test2 is not equal to test1 and the server test3 is not equal to test1.
So test3 is the last in the while loop and would be used also if another server with higher priority matches the requirements.
2016-03-04 07:10:59 +11:00
Youri Kersten
a7664a5559 Remove any tracked bossbars when a client switches servers. 2016-03-03 18:57:48 +11:00
Joshua Küpper
0294fc5f20 Manually add the setDescriptionComponent(BaseComponent)
Lombok won't generate because of the overloading of setDescription(String).
2016-03-02 16:06:49 +00:00
md_5
46e7f2dfc9 Only allow ServerUnique tab lists as per 1.8 due to incomplete functionality. 2016-03-02 20:20:55 +11:00
Thinkofdeath
fc64a6c2ff Manually wrap serialized components in an extra text component to work around a 1.9 change (Fixes #1770) 2016-03-01 22:47:11 +00:00
Youri Kersten
b6671cd00c Send action bar messages using BaseComponent for 1.9 clients
Action Bar packets in 1.9 now correctly support the JSON format, however sending them the 1.8 way will kick the client. This keeps the compatibility with 1.8 clients with the version check whilst correctly sending the packet to 1.9 clients.
2016-03-01 19:32:19 +11:00
Thinkofdeath
7926230682 #1765: Fix ServerInfo.ping to handle chat components. 2016-03-01 12:38:19 +11:00
md_5
dd66e3068a Fix priority selection not playing nicely with reconnect handlers. 2016-03-01 12:34:50 +11:00
md_5
04a6eff14c Don't handle exceptions for obsolete server connectors. 2016-03-01 11:53:59 +11:00
md_5
05de455a9c Update to Minecraft 1.9 2016-03-01 09:31:12 +11:00
Thinkofdeath
12a7b7afc3 Add support for 15w33c and multiple fallback servers 2016-03-01 09:31:12 +11:00
Thinkofdeath
dfaa687f71 Remove 1.7.x Support 2016-03-01 09:31:12 +11:00
md_5
219819b738 Replace default/fallback servers with a server priority list. 2016-03-01 09:31:12 +11:00
BlackHole
7d2c2ab074 Add ComponentBuilder.insertion() 2016-02-22 08:44:57 +11:00
md_5
0646a3090a Fix scoreboards / tab lists getting out of sync due to race conditions / overlap. 2016-02-19 09:07:12 +11:00
md_5
afc02082e6 Make it clear when users connected Bungee to itself. 2016-02-17 10:34:04 +11:00
Tux
848cad2a59 Fix cancelling TabCompleteEvent.
The packet would get sent regardless if the event was cancelled, only if there were no suggestions available.
2016-02-07 17:44:07 +11:00
md_5
9c4380a201 System.err already has priority prefix. 2016-02-05 12:53:07 +11:00
md_5
8490d611bf [#1717] Perform a copy if Netty isn't using a direct address for any reason. 2016-02-05 12:50:42 +11:00
Thinkofdeath
a0f2c42d38 Clear the address cache entry when a connection fails
Should help solve the issues caused by mojang swapping the ip address of
the session server.
2016-02-05 10:19:31 +11:00
Jedediah Smith
40c0618a3a Fix NPE from duplicating TranslatableComponent 2016-02-04 23:12:19 +00:00
BlackHole
fa3678bcdd Add new 1.8 chat features 2016-02-04 23:11:35 +00:00
md_5
e556fd7150 Add Connection.isConnected()Z API.
Idea from kamcio96 in #1693
2016-02-05 10:09:47 +11:00
md_5
841c81cdc4 [#1714] Make a copy of the main Minecraft buffer as EntityMap.rewriteVarInt may require more bytes than available. 2016-01-24 19:45:02 +11:00
md_5
052131c1fa Reduce amount of memcpy within proxy pipeline. 2016-01-24 11:22:39 +11:00
md_5
79dbdea107 Use more realistic cipher test sizes and counts. 2016-01-16 14:03:47 +11:00
md_5
7fb1f4b81f Replace gitdescribe with Scriptus. 2016-01-16 13:52:53 +11:00
md_5
255d7fde9a Ensure native zlib actually loads. 2016-01-16 13:33:09 +11:00
md_5
7907610eeb Compatability and benchmark fixes for native code. 2016-01-16 13:29:50 +11:00
kamcio96
83e27f07e6 Use static instances of EntityMap 2016-01-16 12:44:32 +11:00
md_5
5cff0b2171 Remove redundant synchronization on ServerConnection.disconnect 2016-01-16 12:33:42 +11:00
md_5
2c86592ecd [#1649] Don't parse disconnect reason for servers.
Reported by @kamcio96
2016-01-16 12:29:13 +11:00
md_5
f5552963b8 Update Netty and enable EPoll transport. 2016-01-16 11:37:17 +11:00
md_5
1182affa09 Rewrite host parsing to account for IPv6. 2016-01-14 09:52:16 +11:00
Tux
a1895c556f Make BoundedArrayList follow the old behavior.
Unit tests have been included.
2016-01-11 14:09:07 +11:00
md_5
aa214c0b54 [#1695] Use BoundedArrayList to cap list size for REGISTER channels. 2016-01-10 19:00:00 +11:00
Luuk Jacobs
81bd3b5f71 Fix typo in ClickEvent.java 2016-01-05 09:14:34 +11:00
kamcio96
b6e26e0c09 Load NativeCode manually, not in constructor.
Bungee will call load method from main thread
https://github.com/SpigotMC/BungeeCord/blob/master/proxy/src/main/java/net/md_5/bungee/BungeeCord.java#L202
2015-11-19 08:42:01 +11:00
Joseph Hirschfeld
19f2e7b13e DNS IPs should only be cached for 1 minute. 2015-11-12 12:58:18 +11:00
xxyy
ba448b5670 Add configurable proxy command logging.
This commit adds a config switch that allows users to turn off
 the logging of proxy commands. It is set to off by default to
 prevent unwanted log spam and keep current behaviour.
Log proxy commands

This commit changes the PluginManager to print a message to
console and the log when a proxy command is executed.
This may assist with debugging and miscellaneous
investigations.
2015-10-26 20:59:53 +11:00
md_5
013320fd9e #1852: Fix packet compression when BungeeCord and the server are set to different compression levels. 2015-09-16 19:44:55 +10:00
md_5
8a1030e21c #1583: Two additions to console behaviour:
1) Stop trying to read anything if the console is hooked up to /dev/null
2) Don't even bother in the first place if --noconsole is used as an argument.
2015-09-16 15:09:40 +10:00
Thinkofdeath
c626254825 Only enable compression for 1.8 clients 2015-09-13 08:59:42 +01:00
md_5
4e94c278da [#1567] Let BungeeCord dictate the network compression threshold. 2015-09-13 09:29:39 +10:00
jfr
06ad0f9310 Reorder PlayerJoinEvent / UpstreamBridge initialization.
Placing the PlayerJoinEvent in front of the Upstream Bridge handling prevents us from actually accessing the target server in PostJoinEvent handlers.
2015-09-07 18:26:41 +10:00
md_5
c4a3a052d7 Update to Netty 4.0.31.Final 2015-09-06 12:11:41 +10:00
md_5
7ec1a1aa4e Fix / clarify behaviour of matchPlayer. 2015-09-05 13:42:33 +10:00
Tux
59208aad86 Improve EventBus by removing read locking.
This is primarily done by using ConcurrentHashMap, which has lock-free reads and thread-contention-based writes. Only one thread at a time can register threads, however, as baking events isn't thread safe (and there's no reason to make it thread-safe anyway).

My own benchmarks indicate 1.4-2.2 million operations/ms throughput and approximately ~1ns/event post for four threads posting events.
2015-09-05 13:33:18 +10:00
zml
bd07be8772
chat: Correct placeholder handling in translatable
This change makes TranslatableComponent still scan a
translation string for placeholders, even if the translation string
itself is being used (rather than a value found from the
ResourceBundle). This matches vanilla behavior and allows plugins that
use this system with serverside translations and other custom
translation systems to send output to the server console correctly.
2015-08-30 14:50:37 -07:00
pvmac2194
b3d15d53d6 Add <server> in the usage of /send
Just a small cosmetic fix that shows server owners that this argument exists.
2015-08-14 18:31:28 +10:00