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Commit Graph

337 Commits

Author SHA1 Message Date
Senmori
a3b44aa612 : Add score and selector components to chat API 2018-02-19 11:48:22 +11:00
md_5
6b88b63941 : Clarify JavaDoc for methods in PendingConnection 2018-01-28 10:20:03 +11:00
Foorack
dbf20957a9 Expand API to get all player sent settings 2017-08-09 16:38:03 +10:00
Mystiflow
2ae8ba0afc Various scoreboard improvements. ()
- Correctly remove objectives that use heart type.
- Also sends remove score packets on server switch.
- Players are only removed if Team packet mode is 4.
2017-08-04 16:10:10 +10:00
md_5
daac8d85e2 Add support for PROXY protocol 2017-07-01 09:38:27 +10:00
md_5
16d261553c Minecraft 1.12-pre2 Support 2017-05-14 12:00:00 +10:00
Gabscap
ea6680281f Allow cancelling LoginEvents with component reasons.
Ultimately this PR was selected as it better matched the existing code in terms of using lombok and not adding incomplete interfacing.
If for some reason a common interface is required, this can be implemented later.

Thanks to yawkat also for the PR in  -- it was difficult for the merger to compromise between this and 
2016-12-01 10:12:54 +11:00
md_5
9ecdde2292 Add support for Minecraft 1.11
Improve QueryHandler session handling as suggested by IchBinJoe
2016-11-15 02:40:46 +11:00
md_5
1ad81564ad Fix Javadoc in Plugin#init 2016-11-06 11:51:52 +11:00
md_5
d6772cf1e4 : Exclude favicon from ServerPing#toString 2016-08-13 14:24:50 +10:00
Cory Ory
b5121db886 Exclude data from PluginMessageEvent.toString 2016-07-18 13:33:48 +10:00
md_5
e3869fea18 : Alter definition of slow event 2016-06-20 20:05:07 +10:00
md_5
6f6cb58d8b Make warning message better... 2016-06-20 09:25:29 +10:00
PunKeel
3fe72154a3 Fix slow event detection
Time moves forward, so the second call to nanoTime returns a bigger number than
the first one, giving a negative elapsed time … defeating the whole purpose of
this code. :-(
2016-06-20 08:46:53 +10:00
md_5
e4cf010bda Update to Minecraft 1.10 2016-06-09 11:44:06 +10:00
md_5
80b3135a93 Fix formatting 2016-04-24 22:31:04 +10:00
md_5
f53e66e2c0 Check all plugins have a name and main. 2016-03-12 12:00:56 +11:00
Joshua Küpper
0294fc5f20 Manually add the setDescriptionComponent(BaseComponent)
Lombok won't generate because of the overloading of setDescription(String).
2016-03-02 16:06:49 +00:00
Thinkofdeath
7926230682 : Fix ServerInfo.ping to handle chat components. 2016-03-01 12:38:19 +11:00
md_5
05de455a9c Update to Minecraft 1.9 2016-03-01 09:31:12 +11:00
md_5
219819b738 Replace default/fallback servers with a server priority list. 2016-03-01 09:31:12 +11:00
md_5
e556fd7150 Add Connection.isConnected()Z API.
Idea from kamcio96 in 
2016-02-05 10:09:47 +11:00
md_5
1182affa09 Rewrite host parsing to account for IPv6. 2016-01-14 09:52:16 +11:00
xxyy
ba448b5670 Add configurable proxy command logging.
This commit adds a config switch that allows users to turn off
 the logging of proxy commands. It is set to off by default to
 prevent unwanted log spam and keep current behaviour.
Log proxy commands

This commit changes the PluginManager to print a message to
console and the log when a proxy command is executed.
This may assist with debugging and miscellaneous
investigations.
2015-10-26 20:59:53 +11:00
md_5
7ec1a1aa4e Fix / clarify behaviour of matchPlayer. 2015-09-05 13:42:33 +10:00
Marc Baloup
a3a31fd2dd Correct handling of command's parameters for tab completion
Hi :)

There is some problem with TabExecutor and I think I found the problem.

Exemple :
/send <playerName|all|current> <targetServer>
When I write "/send " (with trailing space) and press Tab, I don't have any suggestion. But when I wrote the first character of an online player, it suggest all players which start with this same character (expected behavior)

The problem is the same when I wrote "/send marcbal " (with trailing space). When I press Tab key, I have "marcbal" suggested instead of servers suggestion. (the result is "/send marcbal marcbal"). But when i wrote the first character of a server name, it suggest all servers which start with this same character (expected behavior)

other exemple : there is 2 players online in the same server : me (marcbal) and marcbaleeee (for exemple)
when I wrote "/send marcbal " (with trailing space) and I press Tab key, I have the suggestion of the 2 player names.

I deduced that the onTabComplete() don't care about the trailing space of the command string (exemple : "/send marcbal ") and probably a problem when splitting (removing last trailing empty args), so, the onTabComplete method try to complete the first argument "marcbal" instead of the second empty argument.

To split the command line, you use the method Pattern.split(CharSequence) that remove trailing empty strings http://docs.oracle.com/javase/7/docs/api/java/util/regex/Pattern.html#split(java.lang.CharSequence)
So, we should use the other split() method, with a second argument which has to be a negative integer value. (see Javadoc)

PS : Sorry for my bad english x)
2015-07-10 12:28:26 +10:00
minecraftshamrock
9cf57ca929 Fix AsyncEvent callback triggering.
Before this, two concurrent postCall() and completeIntent() calls might
cause the callback to be called more than once.
2015-05-18 20:22:32 +10:00
portalBlock
3973c511f5 Show the no permission message even if the command is a TabExecutor but the command was not dispatched by the tab completer. 2015-03-22 13:54:05 +11:00
Thinkofdeath
bd2eaf6879 Add missing scoreboard positions (Fixes ) 2015-03-12 16:42:01 +00:00
md_5
61cee2d27c Fix formatting in a bunch of files. 2015-02-14 18:36:58 +11:00
md_5
2055c98ebe Add reason for stopping and extra arguments. 2015-02-14 18:33:49 +11:00
Joshua Rodriguez
415d5860e4 Allow setting a connections uuid when in offline mode 2015-02-14 18:33:28 +11:00
md_5
cf722de1d2 : Add scheduler unit tests and make more robust. 2015-01-18 12:09:38 +11:00
Daniel Naylor
28496e0471 Add API for getting whether the user is a Forge user.
For Minecraft+Forge 1.8 we can detect whether the user is a Forge user before we get the mod list, due to the changes to the initial (not FML|HS) handshake that are now made (which is for vanilla client support). Bungee can exploit this to detect FML clients from the off, but it still does not tell us what the mod list is. Thus, creating this API method for users who simply need to know whether the user is connected via FML is no longer a duplication of the getModList api method.
2015-01-12 19:23:07 +11:00
xxyy
5091515f0b Add TabCompleteResponseEvent 2015-01-12 11:53:28 +11:00
md_5
52b75cd18b Don't nuke command on tab complete if no args specified. 2015-01-12 11:07:43 +11:00
Minecrell
f19cc7fe4f Add chat position API. 2014-11-22 09:17:37 +11:00
Minecrell
772c8d7f2b Improve legacy client ping support. 2014-11-15 10:18:40 +00:00
elmo92
c21275b877 Don't send no permission message on tab completion.
Instead returns the empty completions.
2014-11-08 10:08:42 +11:00
Daniel Naylor
cfad2c65d4 Implement Support for MinecraftForge / FML 1.7.10
Additional implementation help provided by @jk-5 and @bloodmc.
2014-09-27 19:38:28 +10:00
md_5
cbb190cfd3 Fix a few import ordering issues. 2014-09-26 10:11:16 +10:00
md_5
57a07dc2e2 Update Depend Versions:
Guava 17.0 -> 18.0
Lombok 1.12.6 -> 1.14.8
Gson 2.2.4 -> 2.3
SnakeYaml 1.13 -> 1.14
2014-09-25 11:05:21 +10:00
md_5
0a0146b68a [] Fix Title#reset javadoc link 2014-09-25 10:30:52 +10:00
md_5
ca2227bad4 [] Clarify Javadoc of ServerConnectEvent 2014-09-25 10:23:52 +10:00
Minecrell
4e353e9277 Add Title API. 2014-09-07 09:30:57 +01:00
Minecrell
d6b7157c1c Add player list header / footer API. 2014-09-07 09:26:52 +01:00
Steve Anton
bc48ab3fb8 Make ProxyPingEvent async 2014-09-07 12:03:55 +10:00
md_5
2cec5f344a Update versions to 1.8... oops 2014-09-01 16:56:03 +10:00
md_5
faa284c8fc Move chat API into own submodule. 2014-08-31 18:56:03 +10:00
Thinkofdeath
26521cf2ff Add support for Minecraft 1.8.x
This commit allows BungeeCord to support Minecraft clients both of versions 1.7.x and of 1.8.x. There should be no breakages to any other support, however following their deprecation and uselessness within 1.8, the Tab list APIs have been removed.

Please report any issues to GitHub and be sure to mention client, server and BungeeCord versions.

When used with an appropriate server jar (such as multi protocol Spigot), this will allow clients of many versions to concurrently be connected to the same set of servers.
2014-08-31 09:03:12 +01:00