Add methods that will transform String of blocks into material with its rarity and amount in pack.

This commit is contained in:
BONNe 2019-01-30 00:45:41 +02:00
parent f9454bd39f
commit 2db3f0ddfa

View File

@ -3,13 +3,14 @@ package world.bentobox.caveblock.generators;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.EntityType;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.util.noise.PerlinOctaveGenerator;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
import java.util.*;
import java.util.stream.Collectors;
import world.bentobox.bentobox.util.Pair;
import world.bentobox.caveblock.CaveBlock;
import world.bentobox.caveblock.Settings;
@ -34,6 +35,7 @@ public class ChunkGeneratorWorld extends ChunkGenerator
{
super();
this.addon = addon;
this.settings = addon.getSettings();
}
@ -75,15 +77,15 @@ public class ChunkGeneratorWorld extends ChunkGenerator
// Populate chunk with necessary information
if (world.getEnvironment().equals(World.Environment.NETHER))
{
this.populateNetherChunk(result, random, biomeGrid);
this.populateNetherChunk(world, result, random, biomeGrid);
}
else if (world.getEnvironment().equals(World.Environment.THE_END))
{
this.populateTheEndChunk(result, random, biomeGrid);
this.populateTheEndChunk(world, result, random, biomeGrid);
}
else
{
this.populateOverWorldChunk(result, random, biomeGrid);
this.populateOverWorldChunk(world, result, random, biomeGrid);
}
return result;
@ -96,15 +98,13 @@ public class ChunkGeneratorWorld extends ChunkGenerator
* @param random Randomness in given world.
* @param biomeGrid BiomeGrid for this chunk.
*/
private void populateTheEndChunk(ChunkData chunkData, Random random, BiomeGrid biomeGrid)
private void populateTheEndChunk(World world, ChunkData chunkData, Random random, BiomeGrid biomeGrid)
{
Settings addonSettings = this.addon.getSettings();
final int worldHeight = this.settings.getWorldDepth();
final boolean generateFloor = this.settings.isEndFloor();
final boolean generateCeiling = this.settings.isEndRoof();
final int worldHeight = addonSettings.getMountineHeight();
final boolean generateFloor = addonSettings.isBedRockFloor();
final boolean generateCeiling = addonSettings.isBedRockRoof();
chunkData.setRegion(0, 0, 0, 16, worldHeight, 16, Material.END_STONE);
chunkData.setRegion(0, 0, 0, 16, worldHeight, 16, this.settings.getEndMainBlock());
for (int x = 0; x < 16; x++)
{
@ -123,13 +123,13 @@ public class ChunkGeneratorWorld extends ChunkGenerator
* @param random Randomness in given world.
* @param biomeGrid BiomeGrid for this chunk.
*/
private void populateNetherChunk(ChunkData chunkData, Random random, BiomeGrid biomeGrid)
private void populateNetherChunk(World world, ChunkData chunkData, Random random, BiomeGrid biomeGrid)
{
final int worldHeight = this.addon.getSettings().getMountineHeight();
final boolean generateFloor = this.addon.getSettings().isBedRockFloor();
final boolean generateCeiling = this.addon.getSettings().isBedRockRoof();
final int worldHeight = this.settings.getWorldDepth();
final boolean generateFloor = this.settings.isNetherFloor();
final boolean generateCeiling = this.settings.isNetherRoof();
chunkData.setRegion(0, 0, 0, 16, worldHeight, 16, Material.NETHERRACK);
chunkData.setRegion(0, 0, 0, 16, worldHeight, 16, this.settings.getNetherMainBlock());
for (int x = 0; x < 16; x++)
{
@ -232,15 +232,13 @@ public class ChunkGeneratorWorld extends ChunkGenerator
* @param random Randomness in given world.
* @param biomeGrid BiomeGrid for this chunk.
*/
private void populateOverWorldChunk(ChunkData chunkData, Random random, BiomeGrid biomeGrid)
private void populateOverWorldChunk(World world, ChunkData chunkData, Random random, BiomeGrid biomeGrid)
{
Settings addonSettings = this.addon.getSettings();
final int worldHeight = this.settings.getWorldDepth();
final boolean generateFloor = this.settings.isNormalFloor();
final boolean generateCeiling = this.settings.isNormalRoof();
final int worldHeight = addonSettings.getMountineHeight();
final boolean generateFloor = addonSettings.isBedRockFloor();
final boolean generateCeiling = addonSettings.isBedRockRoof();
chunkData.setRegion(0, 0, 0, 16, worldHeight, 16, Material.STONE);
chunkData.setRegion(0, 0, 0, 16, worldHeight, 16, this.settings.getNormalMainBlock());
for (int x = 0; x < 16; x++)
{
@ -267,6 +265,68 @@ public class ChunkGeneratorWorld extends ChunkGenerator
}
/**
* This method returns material frequently and pack size map.
* @param objectList List with objects that contains data.
* @return Map that contains material, its rarity and pack size.
*/
private Map<Material, Pair<Integer, Integer>> getMaterialMap(List<String> objectList)
{
Map<Material, Pair<Integer, Integer>> materialMap = new HashMap<>(objectList.size());
// wrong material object.
objectList.stream().
filter(object -> object.startsWith("MATERIAL")).
map(object -> object.split(":")).
filter(splitString -> splitString.length == 4).
forEach(splitString -> {
Material material = Material.getMaterial(splitString[0]);
if (material != null)
{
materialMap.put(material,
new Pair<>(Integer.parseInt(splitString[1]), Integer.parseInt(splitString[2])));
}
});
return materialMap;
}
/**
* This method returns Entity frequently and pack size map.
* @param objectList List with objects that contains data.
* @return Map that contains entity, its rarity and pack size.
*/
private Map<EntityType, Pair<Integer, Integer>> getEntityMap(List<String> objectList)
{
Map<EntityType, Pair<Integer, Integer>> entityMap = new HashMap<>(objectList.size());
Map<String, EntityType> entityTypeMap = Arrays.stream(EntityType.values()).
collect(Collectors.toMap(Enum::name,
entityType -> entityType,
(a, b) -> b,
() -> new HashMap<>(EntityType.values().length)));
// wrong material object.
objectList.stream().
filter(object -> object.startsWith("ENTITY")).
map(object -> object.split(":")).
filter(splitString -> splitString.length == 4).
forEach(splitString -> {
EntityType entity = entityTypeMap.getOrDefault(splitString[1], null);
if (entity != null)
{
entityMap.put(entity,
new Pair<>(Integer.parseInt(splitString[1]), Integer.parseInt(splitString[2])));
}
});
return entityMap;
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
@ -277,6 +337,11 @@ public class ChunkGeneratorWorld extends ChunkGenerator
*/
private CaveBlock addon;
/**
* Addon settings.
*/
private Settings settings;
/**
* Generator that allows to generate custom structures.
*/