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Add needsRestart tag
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@ -1517,26 +1517,26 @@ public class Settings implements DataObject, WorldSettings
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@ConfigComment("")
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@ConfigComment("")
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@ConfigComment("This is cave... no height... only depth. Max 256.")
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@ConfigComment("This is cave... no height... only depth. Max 256.")
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@ConfigComment("Should not be less then island height.")
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@ConfigComment("Should not be less then island height.")
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@ConfigEntry(path = "world.world-depth")
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@ConfigEntry(path = "world.world-depth", needsReset = true)
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private int worldDepth = 256;
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private int worldDepth = 256;
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@ConfigComment("")
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@ConfigComment("")
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@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
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@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
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@ConfigEntry(path = "world.normal.roof")
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@ConfigEntry(path = "world.normal.roof", needsReset = true)
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private boolean normalRoof = true;
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private boolean normalRoof = true;
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@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
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@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
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@ConfigEntry(path = "world.normal.floor")
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@ConfigEntry(path = "world.normal.floor", needsReset = true)
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private boolean normalFloor = true;
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private boolean normalFloor = true;
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@ConfigComment("Main block of which world will be generated.")
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@ConfigComment("Main block of which world will be generated.")
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@ConfigEntry(path = "world.normal.main-block")
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@ConfigEntry(path = "world.normal.main-block", needsReset = true)
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private Material normalMainBlock = Material.STONE;
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private Material normalMainBlock = Material.STONE;
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@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
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@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
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@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
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@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
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@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
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@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
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@ConfigEntry(path = "world.normal.blocks")
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@ConfigEntry(path = "world.normal.blocks", needsReset = true)
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private List<String> normalBlocks = new ArrayList<>();
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private List<String> normalBlocks = new ArrayList<>();
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// Nether
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// Nether
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@ -1565,21 +1565,21 @@ public class Settings implements DataObject, WorldSettings
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private int netherSpawnRadius = 32;
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private int netherSpawnRadius = 32;
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@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
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@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
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@ConfigEntry(path = "world.nether.roof")
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@ConfigEntry(path = "world.nether.roof", needsReset = true)
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private boolean netherRoof = true;
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private boolean netherRoof = true;
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@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
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@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
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@ConfigEntry(path = "world.nether.floor")
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@ConfigEntry(path = "world.nether.floor", needsReset = true)
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private boolean netherFloor = true;
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private boolean netherFloor = true;
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@ConfigComment("Main block of which world will be generated.")
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@ConfigComment("Main block of which world will be generated.")
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@ConfigEntry(path = "world.nether.main-block")
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@ConfigEntry(path = "world.nether.main-block", needsReset = true)
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private Material netherMainBlock = Material.STONE;
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private Material netherMainBlock = Material.STONE;
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@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
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@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
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@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
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@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
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@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
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@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
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@ConfigEntry(path = "world.nether.blocks")
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@ConfigEntry(path = "world.nether.blocks", needsReset = true)
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private List<String> netherBlocks = new ArrayList<>();
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private List<String> netherBlocks = new ArrayList<>();
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// End
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// End
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@ -1593,21 +1593,21 @@ public class Settings implements DataObject, WorldSettings
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private boolean dragonSpawn = false;
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private boolean dragonSpawn = false;
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@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
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@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
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@ConfigEntry(path = "world.end.roof")
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@ConfigEntry(path = "world.end.roof", needsReset = true)
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private boolean endRoof = true;
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private boolean endRoof = true;
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@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
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@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
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@ConfigEntry(path = "world.end.floor")
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@ConfigEntry(path = "world.end.floor", needsReset = true)
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private boolean endFloor = true;
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private boolean endFloor = true;
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@ConfigComment("Main block of which world will be generated.")
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@ConfigComment("Main block of which world will be generated.")
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@ConfigEntry(path = "world.end.main-block")
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@ConfigEntry(path = "world.end.main-block", needsReset = true)
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private Material endMainBlock = Material.STONE;
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private Material endMainBlock = Material.STONE;
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@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
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@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
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@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
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@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
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@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
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@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
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@ConfigEntry(path = "world.end.blocks")
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@ConfigEntry(path = "world.end.blocks", needsReset = true)
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private List<String> endBlocks = new ArrayList<>();
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private List<String> endBlocks = new ArrayList<>();
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// Other staff.
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// Other staff.
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