mirror of
https://github.com/BentoBoxWorld/CaveBlock.git
synced 2024-11-12 10:04:01 +01:00
Fix an issue when when roof and floor was not generated.
Move block and entity generation to populators.
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parent
ce76e9ecfc
commit
dc83823da5
@ -3,16 +3,14 @@ package world.bentobox.caveblock.generators;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.EntityType;
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import org.bukkit.generator.BlockPopulator;
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import org.bukkit.generator.ChunkGenerator;
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import org.bukkit.util.noise.PerlinOctaveGenerator;
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import java.util.*;
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import java.util.stream.Collectors;
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import world.bentobox.bentobox.util.Pair;
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import world.bentobox.caveblock.CaveBlock;
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import world.bentobox.caveblock.Settings;
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import world.bentobox.caveblock.generators.populators.EntitiesPopulator;
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import world.bentobox.caveblock.generators.populators.MaterialPopulator;
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/**
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@ -36,6 +34,11 @@ public class ChunkGeneratorWorld extends ChunkGenerator
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super();
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this.addon = addon;
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this.settings = addon.getSettings();
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this.blockPopulators = new ArrayList<>(1);
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this.blockPopulators.add(new MaterialPopulator(this.addon));
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this.blockPopulators.add(new EntitiesPopulator(this.addon));
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}
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@ -72,20 +75,19 @@ public class ChunkGeneratorWorld extends ChunkGenerator
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ChunkGenerator.BiomeGrid biomeGrid)
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{
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ChunkData result = this.createChunkData(world);
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this.generator = new PerlinOctaveGenerator((long) (random.nextLong() * random.nextGaussian()), 8);
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// Populate chunk with necessary information
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if (world.getEnvironment().equals(World.Environment.NETHER))
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{
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this.populateNetherChunk(world, result, random, biomeGrid);
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this.populateNetherChunk(result);
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}
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else if (world.getEnvironment().equals(World.Environment.THE_END))
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{
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this.populateTheEndChunk(world, result, random, biomeGrid);
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this.populateTheEndChunk(result);
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}
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else
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{
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this.populateOverWorldChunk(world, result, random, biomeGrid);
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this.populateOverWorldChunk(result, biomeGrid);
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}
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return result;
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@ -95,159 +97,80 @@ public class ChunkGeneratorWorld extends ChunkGenerator
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/**
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* This method populates The End world chunk data.
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* @param chunkData ChunkData that must be populated.
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* @param random Randomness in given world.
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* @param biomeGrid BiomeGrid for this chunk.
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*/
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private void populateTheEndChunk(World world, ChunkData chunkData, Random random, BiomeGrid biomeGrid)
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private void populateTheEndChunk(ChunkData chunkData)
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{
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// because everything starts at 0 and ends at 255
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final int worldHeight = this.settings.getWorldDepth();
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final boolean generateFloor = this.settings.isEndFloor();
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final boolean generateCeiling = this.settings.isEndRoof();
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chunkData.setRegion(0, 0, 0, 16, worldHeight, 16, this.settings.getEndMainBlock());
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// Fill all blocks
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chunkData.setRegion(0, 1, 0,
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16, worldHeight - 1, 16,
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this.settings.getEndMainBlock());
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for (int x = 0; x < 16; x++)
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{
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for (int z = 0; z < 16; z++)
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{
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chunkData.setBlock(x, 0, z, generateFloor ? Material.BEDROCK : Material.END_STONE);
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chunkData.setBlock(x, worldHeight, z, generateCeiling ? Material.BEDROCK : Material.END_STONE);
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}
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}
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// Generate ground and ceiling.
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chunkData.setRegion(0, 0, 0,
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16, 1, 16,
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this.settings.isEndFloor() ? Material.BEDROCK : this.settings.getEndMainBlock());
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chunkData.setRegion(0, worldHeight - 1, 0,
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16, worldHeight, 16,
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this.settings.isEndRoof() ? Material.BEDROCK : this.settings.getEndMainBlock());
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}
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/**
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* This method populates nether world chunk data.
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* @param chunkData ChunkData that must be populated.
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* @param random Randomness in given world.
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* @param biomeGrid BiomeGrid for this chunk.
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*/
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private void populateNetherChunk(World world, ChunkData chunkData, Random random, BiomeGrid biomeGrid)
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private void populateNetherChunk(ChunkData chunkData)
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{
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// because everything starts at 0 and ends at 255
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final int worldHeight = this.settings.getWorldDepth();
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final boolean generateFloor = this.settings.isNetherFloor();
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final boolean generateCeiling = this.settings.isNetherRoof();
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chunkData.setRegion(0, 0, 0, 16, worldHeight, 16, this.settings.getNetherMainBlock());
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// Fill all blocks
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chunkData.setRegion(0, 1, 0,
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16, worldHeight - 1, 16,
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this.settings.getNetherMainBlock());
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for (int x = 0; x < 16; x++)
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{
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for (int z = 0; z < 16; z++)
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{
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chunkData.setBlock(x, 0, z, generateFloor ? Material.BEDROCK : Material.NETHERRACK);
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chunkData.setBlock(x, worldHeight, z, generateCeiling ? Material.BEDROCK : Material.NETHERRACK);
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// Populate with GlowStone randomness
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// Next three layers are a mix of bedrock
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for (int y = 2; y < 5; y++)
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{
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double r = this.generator.noise(x, (worldHeight - y), z, 0.5, 0.5);
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if (r > 0D)
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{
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chunkData.setBlock(x, (worldHeight - y), z, Material.BEDROCK);
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}
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}
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// Layer 8 may be glowstone
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double r = this.generator.noise(x,
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(double) worldHeight - 8,
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z,
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random.nextFloat(),
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random.nextFloat());
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if (r > 0.5D)
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{
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// Have blobs of glowstone
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switch (random.nextInt(4))
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{
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case 1:
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// Single block
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chunkData.setBlock(x, (worldHeight - 8), z, Material.GLOWSTONE);
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if (x < 14 && z < 14)
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{
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chunkData.setBlock(x + 1,
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(worldHeight - 8),
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z + 1,
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Material.GLOWSTONE);
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chunkData.setBlock(x + 2,
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(worldHeight - 8),
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z + 2,
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Material.GLOWSTONE);
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chunkData.setBlock(x + 1,
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(worldHeight - 8),
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z + 2,
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Material.GLOWSTONE);
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chunkData.setBlock(x + 1,
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(worldHeight - 8),
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z + 2,
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Material.GLOWSTONE);
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}
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break;
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case 2:
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// Stalatite
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for (int i = 0; i < random.nextInt(10); i++)
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{
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chunkData.setBlock(x,
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(worldHeight - 8 - i),
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z,
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Material.GLOWSTONE);
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}
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break;
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case 3:
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chunkData.setBlock(x, (worldHeight - 8), z, Material.GLOWSTONE);
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if (x > 3 && z > 3)
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{
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for (int xx = 0; xx < 3; xx++)
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{
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for (int zz = 0; zz < 3; zz++)
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{
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chunkData.setBlock(x - xx,
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(worldHeight - 8 - random.nextInt(2)),
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z - xx,
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Material.GLOWSTONE);
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}
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}
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}
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break;
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default:
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chunkData.setBlock(x, (worldHeight - 8), z, Material.GLOWSTONE);
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break;
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}
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chunkData.setBlock(x, (worldHeight - 8), z, Material.GLOWSTONE);
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}
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}
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}
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// Generate ground and ceiling.
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chunkData.setRegion(0, 0, 0,
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16, 1, 16,
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this.settings.isNetherFloor() ? Material.BEDROCK : this.settings.getNetherMainBlock());
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chunkData.setRegion(0, worldHeight - 1, 0,
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16, worldHeight, 16,
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this.settings.isNetherRoof() ? Material.BEDROCK : this.settings.getNetherMainBlock());
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}
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/**
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* This method populates Over world chunk data.
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* @param chunkData ChunkData that must be populated.
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* @param random Randomness in given world.
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* @param biomeGrid BiomeGrid for this chunk.
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*/
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private void populateOverWorldChunk(World world, ChunkData chunkData, Random random, BiomeGrid biomeGrid)
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private void populateOverWorldChunk(ChunkData chunkData, BiomeGrid biomeGrid)
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{
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// because everything starts at 0 and ends at 255
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final int worldHeight = this.settings.getWorldDepth();
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final boolean generateFloor = this.settings.isNormalFloor();
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final boolean generateCeiling = this.settings.isNormalRoof();
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chunkData.setRegion(0, 0, 0, 16, worldHeight, 16, this.settings.getNormalMainBlock());
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// Fill all blocks
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chunkData.setRegion(0, 1, 0,
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16, worldHeight - 1, 16,
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this.settings.getNormalMainBlock());
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// Generate ground and ceiling.
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chunkData.setRegion(0, 0, 0,
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16, 1, 16,
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this.settings.isNormalFloor() ? Material.BEDROCK : this.settings.getNormalMainBlock());
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chunkData.setRegion(0, worldHeight - 1, 0,
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16, worldHeight, 16,
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this.settings.isNormalRoof() ? Material.BEDROCK : this.settings.getNormalMainBlock());
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// Set biome
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for (int x = 0; x < 16; x++)
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{
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for (int z = 0; z < 16; z++)
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{
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chunkData.setBlock(x, 0, z, generateFloor ? Material.BEDROCK : Material.STONE);
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chunkData.setBlock(x, worldHeight, z, generateCeiling ? Material.BEDROCK : Material.STONE);
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biomeGrid.setBiome(x, z, this.addon.getSettings().getDefaultBiome());
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biomeGrid.setBiome(x, z, this.settings.getDefaultBiome());
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}
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}
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}
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@ -261,69 +184,7 @@ public class ChunkGeneratorWorld extends ChunkGenerator
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@Override
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public List<BlockPopulator> getDefaultPopulators(final World world)
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{
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return Arrays.asList(new BlockPopulator[0]);
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}
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/**
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* This method returns material frequently and pack size map.
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* @param objectList List with objects that contains data.
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* @return Map that contains material, its rarity and pack size.
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*/
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private Map<Integer, Pair<Material, Integer>> getMaterialMap(List<String> objectList)
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{
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Map<Integer, Pair<Material, Integer>> materialMap = new HashMap<>(objectList.size());
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// wrong material object.
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objectList.stream().
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filter(object -> object.startsWith("MATERIAL")).
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map(object -> object.split(":")).
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filter(splitString -> splitString.length == 4).
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forEach(splitString -> {
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Material material = Material.getMaterial(splitString[1]);
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if (material != null)
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{
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materialMap.put(Integer.parseInt(splitString[2]),
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new Pair<>(material, Integer.parseInt(splitString[3])));
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}
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});
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return materialMap;
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}
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/**
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* This method returns Entity frequently and pack size map.
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* @param objectList List with objects that contains data.
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* @return Map that contains entity, its rarity and pack size.
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*/
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private Map<Integer, Pair<EntityType, Integer>> getEntityMap(List<String> objectList)
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{
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Map<Integer, Pair<EntityType, Integer>> entityMap = new HashMap<>(objectList.size());
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Map<String, EntityType> entityTypeMap = Arrays.stream(EntityType.values()).
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collect(Collectors.toMap(Enum::name,
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entityType -> entityType,
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(a, b) -> b,
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() -> new HashMap<>(EntityType.values().length)));
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// wrong material object.
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objectList.stream().
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filter(object -> object.startsWith("ENTITY")).
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map(object -> object.split(":")).
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filter(splitString -> splitString.length == 4).
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forEach(splitString -> {
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EntityType entity = entityTypeMap.getOrDefault(splitString[1], null);
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if (entity != null)
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{
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entityMap.put(Integer.parseInt(splitString[2]),
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new Pair<>(entity, Integer.parseInt(splitString[3])));
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}
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});
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return entityMap;
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return this.blockPopulators;
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}
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@ -343,7 +204,7 @@ public class ChunkGeneratorWorld extends ChunkGenerator
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private Settings settings;
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/**
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* Generator that allows to generate custom structures.
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* This list contains block populators that will be applied after chunk is generated.
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*/
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private PerlinOctaveGenerator generator;
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private List<BlockPopulator> blockPopulators;
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}
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