Challenges/src/main/java/world/bentobox/challenges/panel/GameModesGUI.java

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package world.bentobox.challenges.panel;
import java.util.List;
import java.util.Optional;
Bug fix release (#228) * Fix issue when users could not select non-block items as icons for challenges and levels. (#190) * English update (#193) * Organized imports * Minor code cleanup * Updated English locale file. * Translate zh-CN.yml via GitLocalize (#188) * Make default translation looking a bit nicer (#192) * Make default translation looking a bit nicer * Updating a few friendly names and rewording some phrases * Add generic .gitignore * Fix novice level Update `chiseledmaker` name in `novice` level. * Adapt literal style (#197) Improve translations and process as a YAML string. * Test coverage (#199) * Test coverage for Challenges Command * Added CompleteChallengeCommand test class * Added Utils test class * Added ChallengesGUI test class * Fix code smells from sonarcloud analysis * Added .gitignore * Added Travis CI config file * WIP ChallengesManager Test class * Added ChallengesManager test class * Removed debug * Removed code smells. * Added ChallengesAddon test class. * Added onDisbale test * Added new TryToComplete test class - WIP Covers inventory challenges. * Added Island Challenge entity tests to TryToComplete test class * Fix a bug with challenge deletion. If challenge has been left in a level, then system did not remove challenge from it and was kept as ghost challenge, preventing from completing level. * Fixes tests * Updated travis.yml * All strings to spanish (#200) * Translate es.yml via GitLocalize * Translate es.yml via GitLocalize * Translate es.yml via GitLocalize * Fix LevelListRequestHandler. This handler did not return list of strings but list of challenge levels, that is incorrect. Not it should work correctly. * Create ro.yml * Create id.yml * Remove blanks files now that GitLocalize is fixed. * Initial Russian translation (#207) * Translate ru.yml via GitLocalize Co-authored-by: @mt-gitlocalize @IPeredero @LoveBiscuit * Changed build character from # to b * Add German translation (#210) * Translate de.yml via GitLocalize * Translate de.yml via GitLocalize * Translate de.yml via GitLocalize Co-authored-by: xXjojojXx <36734820+xXjojojXx@users.noreply.github.com> Co-authored-by: FunnysBanana <51290016+FunnysBanana@users.noreply.github.com> Co-authored-by: mt-gitlocalize <mt@gitlocalize.com> * Czech translation. Credit @Polda18 * Added a uniqueId sanitization when creating challenges/levels This will help fixing issues with spaces, hyphens and accents in non-English languages. * Fixes bug with checking entities in nether and end (#219) https://github.com/BentoBoxWorld/Challenges/issues/218 Adds test case to check for compliance. * Add 7 new placeholders for Challenges Addon. - `[gamemode]_challenge_total_completion_count` returns number of sum of challenge completions for user. - `[gamemode]_challenge_completed_count` returns number of completed challenges (at least once) for user. - `[gamemode]_challenge_uncompleted_count` returns number of uncompleted challenges for user. - `[gamemode]_challenge_completed_level_count` returns number of completed levels for user. - `[gamemode]_challenge_uncompleted_level_count` returns number of uncompleted levels for user. - `[gamemode]_challenge_unlocked_level_count` returns number of unlocked levels for user. - `[gamemode]_challenge_locked_level_count` returns number of locked levels for user. Fixes #224 * Add 2 new placeholders: - `[gamemode]_challenge_latest_level_name` returns latest unlocked challenge level name - `[gamemode]_challenge_latest_level_id` returns latest unlocked challenge level id Fixes #226 * Fix broken tests due to placeholder additions. https://github.com/BentoBoxWorld/Challenges/commit/b5ecffb725d78c154f469d7e2868574ca7ecff30 https://github.com/BentoBoxWorld/Challenges/commit/2958ca8b6c98f9c8d389aa93c4a2846f578fff43 * Added default perms for aoneblock * Downgrade to 0.8.1 version * Add option to quit from conversation by writing "cancel" in chat. Move sanitizeInput to a GuiUtil class. * Change latest version to 0.8.1
2020-04-22 00:19:46 +02:00
import org.bukkit.Material;
import org.bukkit.World;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.commands.CompositeCommand;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.challenges.ChallengesAddon;
import world.bentobox.challenges.utils.GuiUtils;
/**
* This class process GameModeGui opening.
*/
public class GameModesGUI extends CommonGUI
{
/**
* @param adminMode - boolean that indicate if Gui is in admin mode.
* @param gameModeAddons - List with GameModes where Challenges addon is integrated.
* @param addon Addon where panel operates.
* @param world World from which panel was created.
* @param user User who created panel.
* @param topLabel Command top label which creates panel (f.e. island or ai)
* @param permissionPrefix Command permission prefix (f.e. bskyblock.)
*/
public GameModesGUI(ChallengesAddon addon,
World world,
User user,
String topLabel,
String permissionPrefix,
boolean adminMode,
List<GameModeAddon> gameModeAddons)
{
super(addon, world, user, topLabel, permissionPrefix);
this.adminMode = adminMode;
this.gameModeAddons = gameModeAddons;
}
@Override
public void build()
{
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).
name("challenges.gui.title.game-modes");
GuiUtils.fillBorder(panelBuilder, this.adminMode ?
Material.BLACK_STAINED_GLASS_PANE :
Material.BLUE_STAINED_GLASS_PANE);
int elementIndex;
if (this.gameModeAddons.size() < 8)
{
if (this.gameModeAddons.size() == 7)
{
elementIndex = 19;
}
else
{
elementIndex = 22 - this.gameModeAddons.size() / 2;
}
}
else
{
elementIndex = 10;
}
for (GameModeAddon gameModeAddon : this.gameModeAddons)
{
if (!panelBuilder.slotOccupied(elementIndex))
{
panelBuilder.item(elementIndex++, this.createGameModeIcon(gameModeAddon));
}
else
{
// Find first open slot
while (panelBuilder.slotOccupied(elementIndex))
{
elementIndex++;
}
}
}
panelBuilder.build();
}
/**
* This method creates icon that will display given GameMode addon.
* @param gameModeAddon GameMode addon.
* @return PanelItem that acts as icon for given GameMode.
*/
private PanelItem createGameModeIcon(GameModeAddon gameModeAddon)
{
return new PanelItemBuilder().
name(gameModeAddon.getDescription().getName()).
description(gameModeAddon.getDescription().getDescription()).
icon(Material.PAPER).
clickHandler((panel, user, clickType, slot) -> {
Optional<CompositeCommand> command;
if (this.adminMode)
{
command = gameModeAddon.getAdminCommand();
}
else
{
command = gameModeAddon.getPlayerCommand();
}
command.ifPresent(compositeCommand ->
user.performCommand(compositeCommand.getTopLabel() + " challenges"));
return true;
}).
build();
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* List with game mode addons which must be showed in current GUI.
*/
private List<GameModeAddon> gameModeAddons;
/**
* Stores if current GUI is in Admin Mode or not.
*/
private boolean adminMode;
}