2019-01-26 15:14:57 +01:00
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# Challenges Configuration ${project.version}
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# This config file is dynamic and saved when the server is shutdown.
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# You cannot edit it while the server is running because changes will
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# be lost! Use in-game settings GUI or edit when server is offline.
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#
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2019-02-18 14:25:45 +01:00
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commands:
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#
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# Allows to define common challenges command that will open User GUI
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# with all GameMode selection or Challenges from user world.
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# This will not affect /{gamemode_user} challenges command.
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user: challenges c
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#
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# Allows to define common challenges command that will open Admin GUI
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# with all GameMode selection.
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# This will not affect /{gamemode_admin} challenges command.
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admin: challengesadmin chadmin
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#
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# This enables/disables common command that will be independent from
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# all GameModes. For admins it will open selection with all GameModes
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# (unless there is one), but for users it will open GUI that corresponds
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# to their world (unless it is specified other way in Admin GUI).
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single-gui: false
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#
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# This allows for admins to define which GUI will be opened for admins
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# when users calls single-gui command.
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# Acceptable values:
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# - CURRENT_WORLD - will open GUI that corresponds to user location.
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# - GAMEMODE_LIST - will open GUI with all installed game modes.
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single-gamemode: CURRENT_WORLD
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2019-02-19 17:30:12 +01:00
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history:
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#
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# This indicate if player challenges data history will be stored or not.
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store-history-data: false
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#
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# This allows to specify an amount of time in days when history data will
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# be removed. 0 means that data will not be removed.
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lifespan: false
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2019-01-26 15:14:57 +01:00
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#
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2017-12-29 05:39:07 +01:00
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# Reset Challenges - if this is true, player's challenges will reset when they
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# reset an island or if they are kicked or leave a team. Prevents exploiting the
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# challenges by doing them repeatedly.
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2019-02-11 14:29:19 +01:00
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reset-challenges: true
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2019-01-26 15:14:57 +01:00
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#
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2017-12-29 05:39:07 +01:00
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# Broadcast 1st time challenge completion messages to all players.
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# Change to false if the spam becomes too much.
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2019-02-11 14:29:19 +01:00
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broadcast-messages: true
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2019-01-26 15:14:57 +01:00
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#
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# Remove non-repeatable challenges from the challenge GUI when complete.
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2019-02-11 14:29:19 +01:00
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remove-complete-one-time-challenges: false
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2019-01-26 15:14:57 +01:00
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#
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2017-12-29 05:39:07 +01:00
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# Add enchanted glow to completed challenges
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2019-02-11 14:29:19 +01:00
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add-completed-glow: true
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2019-01-26 15:14:57 +01:00
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#
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# This indicate if free challenges must be at the start (true) or at the end (false) of list.
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2019-02-11 14:29:19 +01:00
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free-challenges-first: true
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#
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2019-02-18 00:29:42 +01:00
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# This indicate if challenges data will be stored per island (true) or per player (false).
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2019-02-18 10:28:07 +01:00
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store-island-data: false
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#
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2019-02-11 14:29:19 +01:00
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# This allows to change lore description line length. By default it is 25, but some server
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# owners may like it to be larger.
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lore-length: 25
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2019-01-26 15:14:57 +01:00
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#
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2019-02-12 15:04:11 +01:00
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# This string allows to change element order in Challenge description. Each letter represents
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# one object from challenge description. If letter is not used, then its represented part
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# will not be in description. If use any letter that is not recognized, then it will be
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# ignored. Some strings can be customized via lang file under 'challenges.gui.challenge-description'.
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# List of letters and their meaning:
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# - L - Level String: '*.level'
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# - S - Status String: '*.completed'
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# - T - Times String: '*.completed-times', '*.completed-times-of' or '*.maxed-reached'
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# - D - Description String: defined in challenge object - challenge.description
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# - W - Warning String: '*.warning-items-take', '*.objects-close-by', '*.warning-entities-kill', '*.warning-blocks-remove'
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# - E - Environment String: defined in challenge object - challenge.environment
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# - Q - Requirement String: '*.required-level', '*.required-money', '*.required-experience'
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# - R - Reward String: '*.experience-reward', '*.money-reward', '*.not-repeatable'
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# By adding 'i' after Q or R (requirements and rewards) will display list of items, blocks
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# and entities that are defined in challenge and can be customized under 'challenges.gui.description.*'
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challenge-lore-message: LSTDEQiWRi
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#
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# This string allows to change element order in Level description. Each letter represents
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# one object from level description. If letter is not used, then its represented part
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# will not be in description. If use any letter that is not recognized, then it will be
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# ignored. Some strings can be customized via lang file under 'challenges.gui.level-description'.
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# List of letters and their meaning:
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# - S - Status String: '*.completed'
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# - T - Count of completed challenges String: '*.completed-challenges-of'
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# - D - Description String: defined in level object - challengeLevel.unlockMessage
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# - A - WaiverAmount String: '*.waver-amount'
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# - R - Reward String: '*.experience-reward', '*.money-reward', '*.not-repeatable'
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# By adding 'i' after R (rewards) will display list of items that are defined in challenge
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# and can be customized under 'challenges.gui.description.*'
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level-lore-message: STDARi
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#
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2019-01-26 15:14:57 +01:00
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# This list stores GameModes in which Challenges addon should not work.
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# To disable addon it is necessary to write its name in new line that starts with -. Example:
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# disabled-gamemodes:
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# - BSkyBlock
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disabled-gamemodes: []
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#
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uniqueId: config
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2019-02-12 15:04:11 +01:00
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#
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2019-02-19 17:30:12 +01:00
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configVersion: v1.5
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