Add glowing effect on challenge level icons that are completed.

This commit is contained in:
BONNe 2019-01-25 00:59:06 +02:00
parent 089f09dd45
commit 087ee07f45

View File

@ -49,11 +49,11 @@ public class ChallengesGUI extends CommonGUI
this.levelStatusList = this.challengesManager.getChallengeLevelStatus(this.user, this.world); this.levelStatusList = this.challengesManager.getChallengeLevelStatus(this.user, this.world);
for (int i = 0; i < this.levelStatusList.size(); i++) for (LevelStatus levelStatus : this.levelStatusList)
{ {
if (this.levelStatusList.get(i).isUnlocked()) if (levelStatus.isUnlocked())
{ {
this.lastSelectedLevel = this.levelStatusList.get(i); this.lastSelectedLevel = levelStatus;
} }
else else
{ {
@ -491,6 +491,7 @@ public class ChallengesGUI extends CommonGUI
ItemStack icon; ItemStack icon;
List<String> description; List<String> description;
PanelItem.ClickHandler clickHandler; PanelItem.ClickHandler clickHandler;
boolean glow;
if (level.isUnlocked()) if (level.isUnlocked())
{ {
@ -507,6 +508,7 @@ public class ChallengesGUI extends CommonGUI
this.build(); this.build();
return true; return true;
}; };
glow = this.challengesManager.isLevelCompleted(this.user, level.getLevel());
} }
else else
{ {
@ -518,9 +520,10 @@ public class ChallengesGUI extends CommonGUI
"[thisLevel]", level.getPreviousLevel().getFriendlyName())); "[thisLevel]", level.getPreviousLevel().getFriendlyName()));
clickHandler = null; clickHandler = null;
glow = false;
} }
return new PanelItem(icon, name, description, false, clickHandler, false); return new PanelItem(icon, name, description, glow, clickHandler, false);
} }