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Fix issue when users could not select non-block items as icons for challenges and levels. (#190)
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parent
29a5057535
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0c47f811dc
2
pom.xml
2
pom.xml
@ -42,7 +42,7 @@
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<!-- Revision variable removes warning about dynamic version -->
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<revision>${build.version}-SNAPSHOT</revision>
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<!-- This allows to change between versions and snapshots. -->
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<build.version>0.8.0</build.version>
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<build.version>0.9.0</build.version>
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<build.number>-LOCAL</build.number>
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</properties>
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@ -28,7 +28,36 @@ public class SelectBlocksGUI
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public SelectBlocksGUI(User user, boolean singleSelect, BiConsumer<Boolean, Set<Material>> consumer)
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{
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this(user, singleSelect, new HashSet<>(), consumer);
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this.consumer = consumer;
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this.user = user;
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this.singleSelect = singleSelect;
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// Current GUI cannot display air blocks. It crashes with null-pointer
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Set<Material> excludedMaterial = new HashSet<>();
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excludedMaterial.add(Material.AIR);
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excludedMaterial.add(Material.CAVE_AIR);
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excludedMaterial.add(Material.VOID_AIR);
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// Piston head and moving piston is not necessary. useless.
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excludedMaterial.add(Material.PISTON_HEAD);
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excludedMaterial.add(Material.MOVING_PISTON);
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// Barrier cannot be accessible to user.
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excludedMaterial.add(Material.BARRIER);
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this.elements = new ArrayList<>();
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this.selectedMaterials = new HashSet<>();
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for (Material material : Material.values())
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{
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if (!material.isLegacy() && !excludedMaterial.contains(material))
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{
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this.elements.add(material);
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}
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}
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this.build(0);
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}
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