mirror of
https://github.com/BentoBoxWorld/Challenges.git
synced 2024-11-22 02:25:52 +01:00
Rename classes to Selectors.
Split single and multiple item selectors for easier implementation. Update proper locales.
This commit is contained in:
parent
5d88c7b1d8
commit
3bb0a30657
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package world.bentobox.challenges.panel.util;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.function.BiConsumer;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.util.Util;
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import world.bentobox.challenges.database.object.Challenge;
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import world.bentobox.challenges.utils.Constants;
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import world.bentobox.challenges.utils.GuiUtils;
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/**
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* This class creates new GUI that allows to select single challenge, which is returned via consumer.
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*/
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public class ChallengeSelector extends PagedSelector<Challenge>
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{
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private ChallengeSelector(User user, Material border, Map<Challenge, List<String>> challengesDescriptionMap, BiConsumer<Boolean, Set<Challenge>> consumer)
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{
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super(user);
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this.consumer = consumer;
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this.challengesDescriptionMap = challengesDescriptionMap;
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this.border = border;
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this.elements = challengesDescriptionMap.keySet().stream().toList();
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this.selectedElements = new HashSet<>(this.elements.size());
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}
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/**
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* This method opens GUI that allows to select challenge type.
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*
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* @param user User who opens GUI.
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* @param consumer Consumer that allows to get clicked type.
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*/
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public static void open(User user, Material border, Map<Challenge, List<String>> challengesDescriptionMap, BiConsumer<Boolean, Set<Challenge>> consumer)
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{
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new ChallengeSelector(user, border, challengesDescriptionMap, consumer).build();
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}
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/**
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* This method builds all necessary elements in GUI panel.
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*/
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@Override
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protected void build()
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{
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PanelBuilder panelBuilder = new PanelBuilder().user(this.user);
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panelBuilder.name(this.user.getTranslation(Constants.TITLE + "challenge-selector"));
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GuiUtils.fillBorder(panelBuilder, this.border);
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this.populateElements(panelBuilder, this.elements);
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panelBuilder.item(3, this.createButton(Button.ACCEPT_SELECTED));
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panelBuilder.item(5, this.createButton(Button.CANCEL));
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panelBuilder.build();
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}
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/**
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* This method creates PanelItem button of requested type.
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* @param button Button which must be created.
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* @return new PanelItem with requested functionality.
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*/
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private PanelItem createButton(Button button)
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{
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final String reference = Constants.BUTTON + button.name().toLowerCase() + ".";
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final String name = this.user.getTranslation(reference + "name");
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final List<String> description = new ArrayList<>(3);
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description.add(this.user.getTranslation(reference + "description"));
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ItemStack icon;
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PanelItem.ClickHandler clickHandler;
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switch (button)
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{
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case ACCEPT_SELECTED -> {
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if (!this.selectedElements.isEmpty())
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{
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description.add(this.user.getTranslation(reference + "title"));
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this.selectedElements.forEach(challenge -> {
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description.add(this.user.getTranslation(reference + "element",
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"[element]", challenge.getFriendlyName()));
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});
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}
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icon = new ItemStack(Material.COMMAND_BLOCK);
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clickHandler = (panel, user1, clickType, slot) ->
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{
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this.consumer.accept(true, this.selectedElements);
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return true;
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};
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description.add("");
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description.add(this.user.getTranslation(Constants.TIPS + "click-to-save"));
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}
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case CANCEL -> {
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icon = new ItemStack(Material.IRON_DOOR);
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clickHandler = (panel, user1, clickType, slot) ->
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{
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this.consumer.accept(false, null);
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return true;
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};
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description.add("");
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description.add(this.user.getTranslation(Constants.TIPS + "click-to-cancel"));
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}
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default -> {
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icon = new ItemStack(Material.PAPER);
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clickHandler = null;
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}
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}
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return new PanelItemBuilder().
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icon(icon).
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name(name).
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description(description).
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clickHandler(clickHandler).
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build();
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}
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/**
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* This method creates button for given challenge.
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* @param challenge challenge which button must be created.
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* @return new Button for challenge.
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*/
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@Override
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protected PanelItem createElementButton(Challenge challenge)
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{
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final String reference = Constants.BUTTON + "entity.";
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List<String> description = new ArrayList<>(this.challengesDescriptionMap.get(challenge));
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description.add("");
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if (this.selectedElements.contains(challenge))
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{
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description.add(this.user.getTranslation(reference + "selected"));
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description.add(this.user.getTranslation(Constants.TIPS + "click-to-deselect"));
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}
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else
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{
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description.add(this.user.getTranslation(Constants.TIPS + "click-to-select"));
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}
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return new PanelItemBuilder().
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name(Util.translateColorCodes(challenge.getFriendlyName())).
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icon(challenge.getIcon()).
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description(description).
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clickHandler((panel, user1, clickType, slot) -> {
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// On right click change which entities are selected for deletion.
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if (!this.selectedElements.add(challenge))
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{
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// Remove challenge if it is already selected
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this.selectedElements.remove(challenge);
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}
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this.build();
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return true;
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}).
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glow(this.selectedElements.contains(challenge)).
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build();
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}
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/**
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* Functional buttons in current GUI.
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*/
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private enum Button
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{
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ACCEPT_SELECTED,
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CANCEL
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}
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// ---------------------------------------------------------------------
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// Section: Variables
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// ---------------------------------------------------------------------
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/**
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* This variable stores consumer.
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*/
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private final BiConsumer<Boolean, Set<Challenge>> consumer;
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/**
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* Current value.
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*/
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private final List<Challenge> elements;
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/**
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* Selected challenges that will be returned to consumer.
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*/
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private final Set<Challenge> selectedElements;
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/**
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* Map that contains all challenge descriptions
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*/
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private final Map<Challenge, List<String>> challengesDescriptionMap;
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/**
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* Border Material.
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*/
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private final Material border;
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}
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@ -1,151 +0,0 @@
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//
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// Created by BONNe
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// Copyright - 2019
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//
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package world.bentobox.challenges.panel.util;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.function.BiConsumer;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import world.bentobox.bentobox.api.panels.Panel;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.challenges.database.object.Challenge;
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import world.bentobox.challenges.database.object.requirements.*;
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import world.bentobox.challenges.utils.GuiUtils;
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/**
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* This class creates GUI that allows to select challenge type.
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*/
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public class ChallengeTypeGUI
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{
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/**
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* Default constructor that builds gui.
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* @param user User who opens GUI.
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* @param lineLength Lore line length
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* @param consumer Consumer that allows to get clicked type.
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*/
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private ChallengeTypeGUI(User user, int lineLength, BiConsumer<Challenge.ChallengeType, Requirements> consumer)
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{
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this.user = user;
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this.lineLength = lineLength;
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this.consumer = consumer;
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}
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/**
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* This method opens GUI that allows to select challenge type.
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* @param user User who opens GUI.
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* @param lineLength Lore line length
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* @param consumer Consumer that allows to get clicked type.
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*/
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public static void open(User user, int lineLength, BiConsumer<Challenge.ChallengeType, Requirements> consumer)
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{
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new ChallengeTypeGUI(user, lineLength, consumer).build();
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}
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/**
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* This method builds GUI that allows to select challenge type.
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*/
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private void build()
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{
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PanelBuilder panelBuilder = new PanelBuilder().
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user(this.user).
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type(Panel.Type.HOPPER).
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name(this.user.getTranslation("challenges.gui.title.admin.type-select"));
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panelBuilder.item(0, this.getButton(Challenge.ChallengeType.INVENTORY));
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panelBuilder.item(1, this.getButton(Challenge.ChallengeType.ISLAND));
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panelBuilder.item(2, this.getButton(Challenge.ChallengeType.OTHER));
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panelBuilder.item(3, this.getButton(Challenge.ChallengeType.STATISTIC));
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panelBuilder.build();
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}
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/**
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* Creates ChallengeType button.
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* @param type Challenge type which button must be created.
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* @return PanelItem button.
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*/
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private PanelItem getButton(Challenge.ChallengeType type)
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{
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ItemStack icon;
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String name = this.user.getTranslation("challenges.gui.buttons.admin.type." + type.name().toLowerCase());
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List<String> description = new ArrayList<>();
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description.add(this.user.getTranslation("challenges.gui.descriptions.type." + type.name().toLowerCase()));
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PanelItem.ClickHandler clickHandler;
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switch (type)
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{
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case INVENTORY:
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icon = new ItemStack(Material.CHEST);
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clickHandler = ((panel, user1, clickType, slot) -> {
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this.consumer.accept(type, new InventoryRequirements());
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return true;
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});
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break;
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case ISLAND:
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icon = new ItemStack(Material.GRASS_BLOCK);
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clickHandler = ((panel, user1, clickType, slot) -> {
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this.consumer.accept(type, new IslandRequirements());
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return true;
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});
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break;
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case OTHER:
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icon = new ItemStack(Material.EXPERIENCE_BOTTLE);
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clickHandler = ((panel, user1, clickType, slot) -> {
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this.consumer.accept(type, new OtherRequirements());
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return true;
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});
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break;
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case STATISTIC:
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icon = new ItemStack(Material.BOOK);
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clickHandler = ((panel, user1, clickType, slot) -> {
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this.consumer.accept(type, new StatisticRequirements());
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return true;
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});
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break;
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default:
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return null;
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}
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return new PanelItemBuilder().
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icon(icon).
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name(name).
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description(GuiUtils.stringSplit(description, this.lineLength)).
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clickHandler(clickHandler).
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build();
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}
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// ---------------------------------------------------------------------
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// Section: Variables
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// ---------------------------------------------------------------------
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/**
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* User who runs GUI.
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*/
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private final User user;
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/**
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* Lore line max length.
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*/
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private final int lineLength;
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/**
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* Consumer that returns Challenge Type.
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*/
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private final BiConsumer<Challenge.ChallengeType, Requirements> consumer;
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}
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@ -0,0 +1,133 @@
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//
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// Created by BONNe
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// Copyright - 2019
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//
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package world.bentobox.challenges.panel.util;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.function.BiConsumer;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import world.bentobox.bentobox.api.panels.Panel;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.challenges.database.object.Challenge;
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import world.bentobox.challenges.database.object.requirements.*;
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import world.bentobox.challenges.utils.Constants;
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/**
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* This class creates GUI that allows to select challenge type.
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*/
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public record ChallengeTypeSelector(User user, BiConsumer<Challenge.ChallengeType, Requirements> consumer)
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{
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/**
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* This method opens GUI that allows to select challenge type.
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*
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* @param user User who opens GUI.
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* @param consumer Consumer that allows to get clicked type.
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*/
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public static void open(User user, BiConsumer<Challenge.ChallengeType, Requirements> consumer)
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{
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new ChallengeTypeSelector(user, consumer).build();
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}
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/**
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* This method builds GUI that allows to select challenge type.
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*/
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private void build()
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{
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PanelBuilder panelBuilder = new PanelBuilder().
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user(this.user).
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type(Panel.Type.HOPPER).
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name(this.user.getTranslation(Constants.TITLE + "type-selector"));
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panelBuilder.item(0, this.getButton(Challenge.ChallengeType.INVENTORY_TYPE));
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panelBuilder.item(1, this.getButton(Challenge.ChallengeType.ISLAND_TYPE));
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panelBuilder.item(2, this.getButton(Challenge.ChallengeType.OTHER_TYPE));
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panelBuilder.item(3, this.getButton(Challenge.ChallengeType.STATISTIC_TYPE));
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panelBuilder.build();
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}
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/**
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* Creates ChallengeType button.
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*
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* @param type Challenge type which button must be created.
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* @return PanelItem button.
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*/
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private PanelItem getButton(Challenge.ChallengeType type)
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{
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final String reference = Constants.BUTTON + type.name().toLowerCase() + ".";
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final String name = this.user.getTranslation(reference + "name");
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final List<String> description = new ArrayList<>(3);
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description.add(this.user.getTranslation(reference + "description"));
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description.add("");
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description.add(this.user.getTranslation(Constants.TIPS + "click-to-select"));
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ItemStack icon;
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PanelItem.ClickHandler clickHandler;
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switch (type)
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{
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case INVENTORY_TYPE -> {
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icon = new ItemStack(Material.CHEST);
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clickHandler = (
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(panel, user1, clickType, slot) ->
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{
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this.consumer.accept(type, new InventoryRequirements());
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return true;
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});
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}
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case ISLAND_TYPE -> {
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icon = new ItemStack(Material.GRASS_BLOCK);
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clickHandler = (
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(panel, user1, clickType, slot) ->
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{
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this.consumer.accept(type, new IslandRequirements());
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return true;
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});
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}
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case OTHER_TYPE -> {
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icon = new ItemStack(Material.EXPERIENCE_BOTTLE);
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clickHandler = (
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(panel, user1, clickType, slot) ->
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{
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this.consumer.accept(type, new OtherRequirements());
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return true;
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});
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}
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case STATISTIC_TYPE -> {
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icon = new ItemStack(Material.BOOK);
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clickHandler = (
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(panel, user1, clickType, slot) ->
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{
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this.consumer.accept(type, new StatisticRequirements());
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return true;
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});
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}
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default -> {
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icon = new ItemStack(Material.PAPER);
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clickHandler = null;
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}
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}
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return new PanelItemBuilder().
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icon(icon).
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name(name).
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description(description).
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clickHandler(clickHandler).
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build();
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}
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}
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package world.bentobox.challenges.panel.util;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Set;
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import java.util.function.BiConsumer;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.inventory.ItemStack;
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import world.bentobox.bentobox.api.panels.Panel;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.challenges.utils.Constants;
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import world.bentobox.challenges.utils.Utils;
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||||
|
||||
|
||||
/**
|
||||
* This class creates panel that allows to select and deselect World Environments. On save it runs
|
||||
* input consumer with true and selected values.
|
||||
*/
|
||||
public record EnvironmentSelector(User user, Set<World.Environment> values, BiConsumer<Boolean, Set<World.Environment>> consumer)
|
||||
{
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, Set<World.Environment> values, BiConsumer<Boolean, Set<World.Environment>> consumer)
|
||||
{
|
||||
new EnvironmentSelector(user, values, consumer).build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method builds GUI that allows to select challenge type.
|
||||
*/
|
||||
private void build()
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().
|
||||
user(this.user).
|
||||
type(Panel.Type.HOPPER).
|
||||
name(this.user.getTranslation(Constants.TITLE + "environment-selector"));
|
||||
|
||||
panelBuilder.item(0, this.getButton(World.Environment.NORMAL));
|
||||
panelBuilder.item(1, this.getButton(World.Environment.NETHER));
|
||||
panelBuilder.item(2, this.getButton(World.Environment.THE_END));
|
||||
panelBuilder.item(3, this.getButton(Button.ACCEPT_SELECTED));
|
||||
panelBuilder.item(4, this.getButton(Button.CANCEL));
|
||||
|
||||
panelBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method create button that does some functionality in current gui.
|
||||
*
|
||||
* @param environment Environment
|
||||
* @return PanelItem.
|
||||
*/
|
||||
private PanelItem getButton(World.Environment environment)
|
||||
{
|
||||
final String reference = Constants.BUTTON + "environment_element.";
|
||||
|
||||
String name = this.user.getTranslation(reference + "name",
|
||||
"[environment]", Utils.prettifyObject(environment, this.user));
|
||||
final List<String> description = new ArrayList<>(3);
|
||||
description.add(this.user.getTranslationOrNothing(reference + "description",
|
||||
"[description]", Utils.prettifyDescription(environment, this.user)));
|
||||
|
||||
if (this.values.contains(environment))
|
||||
{
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-deselect"));
|
||||
}
|
||||
else
|
||||
{
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-select"));
|
||||
}
|
||||
|
||||
PanelItem.ClickHandler clickHandler = (panel, user, clickType, slot) ->
|
||||
{
|
||||
if (this.values.contains(environment))
|
||||
{
|
||||
this.values.remove(environment);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.values.add(environment);
|
||||
}
|
||||
|
||||
this.build();
|
||||
return true;
|
||||
};
|
||||
|
||||
ItemStack icon;
|
||||
|
||||
switch (environment)
|
||||
{
|
||||
case NORMAL -> icon = new ItemStack(Material.DIRT);
|
||||
case NETHER -> icon = new ItemStack(Material.NETHERRACK);
|
||||
case THE_END -> icon = new ItemStack(Material.END_STONE);
|
||||
default -> icon = new ItemStack(Material.PAPER);
|
||||
}
|
||||
|
||||
return new PanelItemBuilder().
|
||||
icon(icon).
|
||||
name(name).
|
||||
description(description).
|
||||
clickHandler(clickHandler).
|
||||
glow(this.values.contains(environment)).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method create button that does some functionality in current gui.
|
||||
*
|
||||
* @param button Button functionality.
|
||||
* @return PanelItem.
|
||||
*/
|
||||
private PanelItem getButton(Button button)
|
||||
{
|
||||
final String reference = Constants.BUTTON + button.name().toLowerCase() + ".";
|
||||
|
||||
String name = this.user.getTranslation(reference + "name");
|
||||
final List<String> description = new ArrayList<>(3);
|
||||
description.add(this.user.getTranslation(reference + "description"));
|
||||
|
||||
ItemStack icon;
|
||||
PanelItem.ClickHandler clickHandler;
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case ACCEPT_SELECTED -> {
|
||||
if (!this.values.isEmpty())
|
||||
{
|
||||
description.add(this.user.getTranslation(reference + "title"));
|
||||
this.values.forEach(element -> {
|
||||
description.add(this.user.getTranslation(reference + "element",
|
||||
"[element]", Utils.prettifyObject(element, this.user)));
|
||||
});
|
||||
}
|
||||
|
||||
icon = new ItemStack(Material.COMMAND_BLOCK);
|
||||
clickHandler = (panel, user, clickType, slot) ->
|
||||
{
|
||||
this.consumer.accept(true, this.values);
|
||||
return true;
|
||||
};
|
||||
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-save"));
|
||||
}
|
||||
case CANCEL -> {
|
||||
icon = new ItemStack(Material.IRON_DOOR);
|
||||
clickHandler = (panel, user, clickType, slot) ->
|
||||
{
|
||||
this.consumer.accept(false, Collections.emptySet());
|
||||
return true;
|
||||
};
|
||||
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-cancel"));
|
||||
}
|
||||
default -> {
|
||||
icon = new ItemStack(Material.PAPER);
|
||||
clickHandler = null;
|
||||
}
|
||||
}
|
||||
|
||||
return new PanelItemBuilder().
|
||||
icon(icon).
|
||||
name(name).
|
||||
description(description).
|
||||
clickHandler(clickHandler).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This enum holds all button values in current gui.
|
||||
*/
|
||||
private enum Button
|
||||
{
|
||||
CANCEL,
|
||||
ACCEPT_SELECTED
|
||||
}
|
||||
}
|
@ -16,21 +16,23 @@ import world.bentobox.bentobox.api.panels.PanelListener;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.utils.GuiUtils;
|
||||
import world.bentobox.challenges.utils.Constants;
|
||||
|
||||
|
||||
/**
|
||||
* This class allows to change Input ItemStacks to different ItemStacks.
|
||||
*/
|
||||
public class ItemSwitchGUI
|
||||
public record ItemSelector(User user, List<ItemStack> itemStacks, BiConsumer<Boolean, List<ItemStack>> consumer)
|
||||
{
|
||||
public ItemSwitchGUI(User user, List<ItemStack> itemStacks, int lineLength, BiConsumer<Boolean, List<ItemStack>> consumer)
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, List<ItemStack> itemStacks, BiConsumer<Boolean, List<ItemStack>> consumer)
|
||||
{
|
||||
this.consumer = consumer;
|
||||
this.user = user;
|
||||
this.itemStacks = itemStacks;
|
||||
this.lineLength = lineLength;
|
||||
this.build();
|
||||
new ItemSelector(user, itemStacks, consumer).build();
|
||||
}
|
||||
|
||||
|
||||
@ -39,7 +41,9 @@ public class ItemSwitchGUI
|
||||
*/
|
||||
private void build()
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(this.user.getTranslation("challenges.gui.title.admin.manage-items"));
|
||||
PanelBuilder panelBuilder = new PanelBuilder().
|
||||
user(this.user).
|
||||
name(this.user.getTranslation(Constants.TITLE + "item-selector"));
|
||||
|
||||
// Size of inventory that user can set via GUI.
|
||||
panelBuilder.size(45);
|
||||
@ -66,24 +70,27 @@ public class ItemSwitchGUI
|
||||
|
||||
/**
|
||||
* This method create button that does some functionality in current gui.
|
||||
*
|
||||
* @param button Button functionality.
|
||||
* @return PanelItem.
|
||||
*/
|
||||
private PanelItem getButton(Button button)
|
||||
{
|
||||
final String reference = Constants.BUTTON + button.name().toLowerCase() + ".";
|
||||
|
||||
String name = this.user.getTranslation(reference + "name");
|
||||
final List<String> description = new ArrayList<>(3);
|
||||
description.add(this.user.getTranslation(reference + "description"));
|
||||
|
||||
ItemStack icon;
|
||||
String name;
|
||||
List<String> description;
|
||||
PanelItem.ClickHandler clickHandler;
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case SAVE:
|
||||
{
|
||||
name = this.user.getTranslation("challenges.gui.buttons.admin.save");
|
||||
description = Collections.emptyList();
|
||||
case SAVE -> {
|
||||
icon = new ItemStack(Material.COMMAND_BLOCK);
|
||||
clickHandler = (panel, user, clickType, slot) -> {
|
||||
clickHandler = (panel, user, clickType, slot) ->
|
||||
{
|
||||
// Magic number 9 - second row. First row is for custom buttons.
|
||||
// Magic number 45 - This GUI is initialed with 45 elements.
|
||||
List<ItemStack> returnItems = new ArrayList<>(36);
|
||||
@ -102,36 +109,37 @@ public class ItemSwitchGUI
|
||||
|
||||
return true;
|
||||
};
|
||||
break;
|
||||
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-save"));
|
||||
}
|
||||
case CANCEL:
|
||||
{
|
||||
name = this.user.getTranslation("challenges.gui.buttons.admin.cancel");
|
||||
description = Collections.emptyList();
|
||||
case CANCEL -> {
|
||||
icon = new ItemStack(Material.IRON_DOOR);
|
||||
clickHandler = (panel, user, clickType, slot) -> {
|
||||
clickHandler = (panel, user, clickType, slot) ->
|
||||
{
|
||||
this.consumer.accept(false, Collections.emptyList());
|
||||
return true;
|
||||
};
|
||||
break;
|
||||
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-cancel"));
|
||||
}
|
||||
case EMPTY:
|
||||
{
|
||||
name = "";
|
||||
description = Collections.emptyList();
|
||||
case EMPTY -> {
|
||||
description.clear();
|
||||
name = "&r";
|
||||
icon = new ItemStack(Material.BARRIER);
|
||||
clickHandler = (panel, user, clickType, slot) -> true;
|
||||
break;
|
||||
clickHandler = null;
|
||||
}
|
||||
default -> {
|
||||
icon = new ItemStack(Material.PAPER);
|
||||
clickHandler = null;
|
||||
}
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
return new PanelItemBuilder().
|
||||
icon(icon).
|
||||
name(name).
|
||||
description(GuiUtils.stringSplit(description, this.lineLength)).
|
||||
glow(false).
|
||||
description(description).
|
||||
clickHandler(clickHandler).
|
||||
build();
|
||||
}
|
||||
@ -143,11 +151,10 @@ public class ItemSwitchGUI
|
||||
|
||||
|
||||
/**
|
||||
* This CustomPanelItem does no lose Item original MetaData. After PanelItem has been
|
||||
* created it restores original meta data. It also does not allow to change anything that
|
||||
* could destroy meta data.
|
||||
* This CustomPanelItem does no lose Item original MetaData. After PanelItem has been created it
|
||||
* restores original meta data. It also does not allow to change anything that could destroy meta data.
|
||||
*/
|
||||
private class CustomPanelItem extends PanelItem
|
||||
private static class CustomPanelItem extends PanelItem
|
||||
{
|
||||
CustomPanelItem(ItemStack item)
|
||||
{
|
||||
@ -190,7 +197,7 @@ public class ItemSwitchGUI
|
||||
/**
|
||||
* This CustomPanelListener allows to move items in current panel.
|
||||
*/
|
||||
private class CustomPanelListener implements PanelListener
|
||||
private static class CustomPanelListener implements PanelListener
|
||||
{
|
||||
@Override
|
||||
public void setup()
|
||||
@ -227,30 +234,4 @@ public class ItemSwitchGUI
|
||||
SAVE,
|
||||
EMPTY
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* User who opens current gui.
|
||||
*/
|
||||
private User user;
|
||||
|
||||
/**
|
||||
* List with original items.
|
||||
*/
|
||||
private List<ItemStack> itemStacks;
|
||||
|
||||
/**
|
||||
* Consumer that returns item stacks on save action.
|
||||
*/
|
||||
private BiConsumer<Boolean, List<ItemStack>> consumer;
|
||||
|
||||
/**
|
||||
* This variable stores how large line can be, before warp it.
|
||||
*/
|
||||
private int lineLength;
|
||||
}
|
@ -0,0 +1,263 @@
|
||||
package world.bentobox.challenges.panel.util;
|
||||
|
||||
|
||||
import java.util.*;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import world.bentobox.bentobox.api.panels.PanelItem;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.utils.Constants;
|
||||
import world.bentobox.challenges.utils.GuiUtils;
|
||||
import world.bentobox.challenges.utils.Utils;
|
||||
|
||||
|
||||
/**
|
||||
* This class contains all necessary things that allows to select single block from all ingame blocks. Selected
|
||||
* block will be returned via BiConsumer.
|
||||
*/
|
||||
public class MultiBlockSelector extends PagedSelector<Material>
|
||||
{
|
||||
private MultiBlockSelector(User user, Mode mode, Set<Material> excluded, BiConsumer<Boolean, Collection<Material>> consumer)
|
||||
{
|
||||
super(user);
|
||||
this.consumer = consumer;
|
||||
|
||||
// Current GUI cannot display air blocks. It crashes with null-pointer
|
||||
excluded.add(Material.AIR);
|
||||
excluded.add(Material.CAVE_AIR);
|
||||
excluded.add(Material.VOID_AIR);
|
||||
|
||||
// Piston head and moving piston is not necessary. useless.
|
||||
excluded.add(Material.PISTON_HEAD);
|
||||
excluded.add(Material.MOVING_PISTON);
|
||||
|
||||
// Barrier cannot be accessible to user.
|
||||
excluded.add(Material.BARRIER);
|
||||
|
||||
this.selectedElements = new HashSet<>();
|
||||
|
||||
this.elements = Arrays.stream(Material.values()).
|
||||
filter(material -> !excluded.contains(material)).
|
||||
filter(material -> {
|
||||
switch (mode)
|
||||
{
|
||||
case BLOCKS -> {
|
||||
return material.isBlock();
|
||||
}
|
||||
case ITEMS -> {
|
||||
return material.isItem();
|
||||
}
|
||||
default -> {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}).
|
||||
collect(Collectors.toList());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, Mode mode, Set<Material> excluded, BiConsumer<Boolean, Collection<Material>> consumer)
|
||||
{
|
||||
new MultiBlockSelector(user, mode, excluded, consumer).build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, BiConsumer<Boolean, Collection<Material>> consumer)
|
||||
{
|
||||
new MultiBlockSelector(user, Mode.ANY, new HashSet<>(), consumer).build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Methods
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This method builds all necessary elements in GUI panel.
|
||||
*/
|
||||
@Override
|
||||
protected void build()
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().user(this.user);
|
||||
panelBuilder.name(this.user.getTranslation(Constants.TITLE + "block-selector"));
|
||||
|
||||
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
|
||||
|
||||
this.populateElements(panelBuilder, this.elements);
|
||||
|
||||
panelBuilder.item(3, this.createButton(Button.ACCEPT_SELECTED));
|
||||
panelBuilder.item(5, this.createButton(Button.CANCEL));
|
||||
|
||||
panelBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method creates PanelItem button of requested type.
|
||||
* @param button Button which must be created.
|
||||
* @return new PanelItem with requested functionality.
|
||||
*/
|
||||
private PanelItem createButton(Button button)
|
||||
{
|
||||
final String reference = Constants.BUTTON + button.name().toLowerCase() + ".";
|
||||
|
||||
final String name = this.user.getTranslation(reference + "name");
|
||||
final List<String> description = new ArrayList<>(3);
|
||||
description.add(this.user.getTranslation(reference + "description"));
|
||||
|
||||
ItemStack icon;
|
||||
PanelItem.ClickHandler clickHandler;
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case ACCEPT_SELECTED -> {
|
||||
if (!this.selectedElements.isEmpty())
|
||||
{
|
||||
description.add(this.user.getTranslation(reference + "title"));
|
||||
this.selectedElements.forEach(material -> {
|
||||
description.add(this.user.getTranslation(reference + "element",
|
||||
"[element]", Utils.prettifyObject(material, this.user)));
|
||||
});
|
||||
}
|
||||
|
||||
icon = new ItemStack(Material.COMMAND_BLOCK);
|
||||
clickHandler = (panel, user1, clickType, slot) ->
|
||||
{
|
||||
this.consumer.accept(true, this.selectedElements);
|
||||
return true;
|
||||
};
|
||||
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-save"));
|
||||
}
|
||||
case CANCEL -> {
|
||||
|
||||
icon = new ItemStack(Material.IRON_DOOR);
|
||||
|
||||
clickHandler = (panel, user1, clickType, slot) ->
|
||||
{
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
};
|
||||
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-cancel"));
|
||||
}
|
||||
default -> {
|
||||
icon = new ItemStack(Material.PAPER);
|
||||
clickHandler = null;
|
||||
}
|
||||
}
|
||||
|
||||
return new PanelItemBuilder().
|
||||
icon(icon).
|
||||
name(name).
|
||||
description(description).
|
||||
clickHandler(clickHandler).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method creates button for given material.
|
||||
* @param material material which button must be created.
|
||||
* @return new Button for material.
|
||||
*/
|
||||
@Override
|
||||
protected PanelItem createElementButton(Material material)
|
||||
{
|
||||
final String reference = Constants.BUTTON + "material.";
|
||||
|
||||
List<String> description = new ArrayList<>();
|
||||
description.add(this.user.getTranslation(reference + "description",
|
||||
"[id]", material.name()));
|
||||
|
||||
if (this.selectedElements.contains(material))
|
||||
{
|
||||
description.add(this.user.getTranslation(reference + "selected"));
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-deselect"));
|
||||
}
|
||||
else
|
||||
{
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-select"));
|
||||
}
|
||||
|
||||
return new PanelItemBuilder().
|
||||
name(this.user.getTranslation(reference + "name", "[material]",
|
||||
Utils.prettifyObject(material, this.user))).
|
||||
icon(GuiUtils.getMaterialItem(material)).
|
||||
description(description).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
// On right click change which entities are selected for deletion.
|
||||
if (!this.selectedElements.add(material))
|
||||
{
|
||||
// Remove material if it is already selected
|
||||
this.selectedElements.remove(material);
|
||||
}
|
||||
|
||||
this.build();
|
||||
return true;
|
||||
}).
|
||||
glow(this.selectedElements.contains(material)).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Functional buttons in current GUI.
|
||||
*/
|
||||
private enum Button
|
||||
{
|
||||
ACCEPT_SELECTED,
|
||||
CANCEL
|
||||
}
|
||||
|
||||
|
||||
public enum Mode
|
||||
{
|
||||
BLOCKS,
|
||||
ITEMS,
|
||||
ANY
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* List with elements that will be displayed in current GUI.
|
||||
*/
|
||||
private final List<Material> elements;
|
||||
|
||||
/**
|
||||
* Set that contains selected materials.
|
||||
*/
|
||||
private final Set<Material> selectedElements;
|
||||
|
||||
/**
|
||||
* This variable stores consumer.
|
||||
*/
|
||||
private final BiConsumer<Boolean, Collection<Material>> consumer;
|
||||
}
|
@ -0,0 +1,251 @@
|
||||
package world.bentobox.challenges.panel.util;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import java.util.*;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import world.bentobox.bentobox.api.panels.PanelItem;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.utils.Constants;
|
||||
import world.bentobox.challenges.utils.GuiUtils;
|
||||
import world.bentobox.challenges.utils.Utils;
|
||||
|
||||
|
||||
/**
|
||||
* This class contains all necessary things that allows to select single block from all ingame blocks. Selected
|
||||
* block will be returned via BiConsumer.
|
||||
*/
|
||||
public class MultiEntitySelector extends PagedSelector<EntityType>
|
||||
{
|
||||
private MultiEntitySelector(User user, boolean asEgg, Mode mode, Set<EntityType> excluded, BiConsumer<Boolean, Collection<EntityType>> consumer)
|
||||
{
|
||||
super(user);
|
||||
|
||||
this.consumer = consumer;
|
||||
this.asEgg = asEgg;
|
||||
this.selectedElements = new HashSet<>();
|
||||
|
||||
this.elements = Arrays.stream(EntityType.values()).
|
||||
filter(entity -> !excluded.contains(entity)).
|
||||
filter(entity -> {
|
||||
if (mode == Mode.ALIVE)
|
||||
{
|
||||
return entity.isAlive();
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}).
|
||||
collect(Collectors.toList());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, boolean asEgg, Mode mode, Set<EntityType> excluded, BiConsumer<Boolean, Collection<EntityType>> consumer)
|
||||
{
|
||||
new MultiEntitySelector(user, asEgg, mode, excluded, consumer).build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, boolean asEgg, BiConsumer<Boolean, Collection<EntityType>> consumer)
|
||||
{
|
||||
new MultiEntitySelector(user, asEgg, Mode.ANY, new HashSet<>(), consumer).build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Methods
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This method builds all necessary elements in GUI panel.
|
||||
*/
|
||||
protected void build()
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().user(this.user);
|
||||
panelBuilder.name(this.user.getTranslation(Constants.TITLE + "entity-selector"));
|
||||
|
||||
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
|
||||
|
||||
this.populateElements(panelBuilder, this.elements);
|
||||
|
||||
panelBuilder.item(3, this.createButton(Button.ACCEPT_SELECTED));
|
||||
panelBuilder.item(5, this.createButton(Button.CANCEL));
|
||||
|
||||
panelBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method creates PanelItem button of requested type.
|
||||
* @param button Button which must be created.
|
||||
* @return new PanelItem with requested functionality.
|
||||
*/
|
||||
private PanelItem createButton(Button button)
|
||||
{
|
||||
final String reference = Constants.BUTTON + button.name().toLowerCase() + ".";
|
||||
|
||||
final String name = this.user.getTranslation(reference + "name");
|
||||
final List<String> description = new ArrayList<>(3);
|
||||
description.add(this.user.getTranslation(reference + "description"));
|
||||
|
||||
ItemStack icon;
|
||||
PanelItem.ClickHandler clickHandler;
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case ACCEPT_SELECTED -> {
|
||||
if (!this.selectedElements.isEmpty())
|
||||
{
|
||||
description.add(this.user.getTranslation(reference + "title"));
|
||||
this.selectedElements.forEach(material -> {
|
||||
description.add(this.user.getTranslation(reference + "element",
|
||||
"[element]", Utils.prettifyObject(material, this.user)));
|
||||
});
|
||||
}
|
||||
|
||||
icon = new ItemStack(Material.COMMAND_BLOCK);
|
||||
clickHandler = (panel, user1, clickType, slot) ->
|
||||
{
|
||||
this.consumer.accept(true, this.selectedElements);
|
||||
return true;
|
||||
};
|
||||
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-save"));
|
||||
}
|
||||
case CANCEL -> {
|
||||
|
||||
icon = new ItemStack(Material.IRON_DOOR);
|
||||
|
||||
clickHandler = (panel, user1, clickType, slot) ->
|
||||
{
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
};
|
||||
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-cancel"));
|
||||
}
|
||||
default -> {
|
||||
icon = new ItemStack(Material.PAPER);
|
||||
clickHandler = null;
|
||||
}
|
||||
}
|
||||
|
||||
return new PanelItemBuilder().
|
||||
icon(icon).
|
||||
name(name).
|
||||
description(description).
|
||||
clickHandler(clickHandler).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method creates button for given entity.
|
||||
* @param entity entity which button must be created.
|
||||
* @return new Button for entity.
|
||||
*/
|
||||
@Override
|
||||
protected PanelItem createElementButton(EntityType entity)
|
||||
{
|
||||
final String reference = Constants.BUTTON + "entity.";
|
||||
|
||||
List<String> description = new ArrayList<>();
|
||||
description.add(this.user.getTranslation(reference + "description",
|
||||
"[id]", entity.name()));
|
||||
|
||||
if (this.selectedElements.contains(entity))
|
||||
{
|
||||
description.add(this.user.getTranslation(reference + "selected"));
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-deselect"));
|
||||
}
|
||||
else
|
||||
{
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-select"));
|
||||
}
|
||||
|
||||
return new PanelItemBuilder().
|
||||
name(this.user.getTranslation(reference + "name", "[entity]",
|
||||
Utils.prettifyObject(entity, this.user))).
|
||||
icon(this.asEgg ? GuiUtils.getEntityEgg(entity) : GuiUtils.getEntityHead(entity)).
|
||||
description(description).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
// On right click change which entities are selected for deletion.
|
||||
if (!this.selectedElements.add(entity))
|
||||
{
|
||||
// Remove entity if it is already selected
|
||||
this.selectedElements.remove(entity);
|
||||
}
|
||||
|
||||
this.build();
|
||||
return true;
|
||||
}).
|
||||
glow(this.selectedElements.contains(entity)).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Functional buttons in current GUI.
|
||||
*/
|
||||
private enum Button
|
||||
{
|
||||
ACCEPT_SELECTED,
|
||||
CANCEL
|
||||
}
|
||||
|
||||
|
||||
public enum Mode
|
||||
{
|
||||
ALIVE,
|
||||
ANY
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* List with elements that will be displayed in current GUI.
|
||||
*/
|
||||
private final List<EntityType> elements;
|
||||
|
||||
/**
|
||||
* Set that contains selected materials.
|
||||
*/
|
||||
private final Set<EntityType> selectedElements;
|
||||
|
||||
/**
|
||||
* This variable stores consumer.
|
||||
*/
|
||||
private final BiConsumer<Boolean, Collection<EntityType>> consumer;
|
||||
|
||||
/**
|
||||
* Indicates that entity must be displayed as egg.
|
||||
*/
|
||||
private final boolean asEgg;
|
||||
}
|
@ -0,0 +1,178 @@
|
||||
//
|
||||
// Created by BONNe
|
||||
// Copyright - 2021
|
||||
//
|
||||
|
||||
|
||||
package world.bentobox.challenges.panel.util;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import world.bentobox.bentobox.api.panels.PanelItem;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.utils.Constants;
|
||||
|
||||
|
||||
/**
|
||||
* This single abstract class will manage paged selectors similar to CommonPagedPanel.
|
||||
*/
|
||||
public abstract class PagedSelector<T>
|
||||
{
|
||||
/**
|
||||
* Instantiates a new Paged selector.
|
||||
*
|
||||
* @param user the user
|
||||
*/
|
||||
protected PagedSelector(User user)
|
||||
{
|
||||
this.user = user;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Build.
|
||||
*/
|
||||
protected abstract void build();
|
||||
|
||||
|
||||
/**
|
||||
* Create element button panel item.
|
||||
*
|
||||
* @param object the object
|
||||
* @return the panel item
|
||||
*/
|
||||
protected abstract PanelItem createElementButton(T object);
|
||||
|
||||
|
||||
/**
|
||||
* Populate elements.
|
||||
*
|
||||
* @param panelBuilder the panel builder
|
||||
* @param objectList the object list
|
||||
*/
|
||||
protected void populateElements(PanelBuilder panelBuilder, List<T> objectList)
|
||||
{
|
||||
final int MAX_ELEMENTS = 21;
|
||||
final int size = objectList.size();
|
||||
|
||||
if (this.pageIndex < 0)
|
||||
{
|
||||
this.pageIndex = size / MAX_ELEMENTS;
|
||||
}
|
||||
else if (this.pageIndex > (size / MAX_ELEMENTS))
|
||||
{
|
||||
this.pageIndex = 0;
|
||||
}
|
||||
|
||||
int objectIndex = MAX_ELEMENTS * this.pageIndex;
|
||||
|
||||
// I want first row to be only for navigation and return button.
|
||||
int index = 10;
|
||||
|
||||
while (objectIndex < ((this.pageIndex + 1) * MAX_ELEMENTS) &&
|
||||
objectIndex < size &&
|
||||
index < 36)
|
||||
{
|
||||
if (!panelBuilder.slotOccupied(index))
|
||||
{
|
||||
panelBuilder.item(index, this.createElementButton(objectList.get(objectIndex++)));
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
if (size > MAX_ELEMENTS && !(1.0 * size / MAX_ELEMENTS <= this.pageIndex + 1))
|
||||
{
|
||||
panelBuilder.item(26, this.getButton(CommonButtons.NEXT));
|
||||
|
||||
}
|
||||
|
||||
if (this.pageIndex > 0)
|
||||
{
|
||||
panelBuilder.item(18, this.getButton(CommonButtons.PREVIOUS));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns PanelItem that represents given Button.
|
||||
* @param button Button that must be returned.
|
||||
* @return PanelItem with requested functionality.
|
||||
*/
|
||||
protected PanelItem getButton(CommonButtons button)
|
||||
{
|
||||
final String reference = Constants.BUTTON + button.name().toLowerCase() + ".";
|
||||
|
||||
final String name = this.user.getTranslation(reference + "name");
|
||||
final List<String> description = new ArrayList<>(3);
|
||||
|
||||
ItemStack icon;
|
||||
PanelItem.ClickHandler clickHandler;
|
||||
|
||||
if (button == CommonButtons.NEXT)
|
||||
{
|
||||
description.add(this.user.getTranslation(reference + "description",
|
||||
Constants.NUMBER, String.valueOf(this.pageIndex + 2)));
|
||||
|
||||
icon = new ItemStack(Material.OAK_SIGN, this.pageIndex + 2);
|
||||
clickHandler = (panel, user, clickType, slot) ->
|
||||
{
|
||||
this.pageIndex++;
|
||||
this.build();
|
||||
return true;
|
||||
};
|
||||
}
|
||||
else if (button == CommonButtons.PREVIOUS)
|
||||
{
|
||||
description.add(this.user.getTranslation(reference + "description",
|
||||
Constants.NUMBER, String.valueOf(this.pageIndex)));
|
||||
|
||||
icon = new ItemStack(Material.OAK_SIGN, Math.max(1, this.pageIndex));
|
||||
clickHandler = (panel, user, clickType, slot) ->
|
||||
{
|
||||
this.pageIndex--;
|
||||
this.build();
|
||||
return true;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
icon = new ItemStack(Material.PAPER);
|
||||
clickHandler = null;
|
||||
}
|
||||
|
||||
return new PanelItemBuilder().
|
||||
icon(icon).
|
||||
name(name).
|
||||
description(description).
|
||||
clickHandler(clickHandler).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Next and Previous Buttons.
|
||||
*/
|
||||
private enum CommonButtons
|
||||
{
|
||||
NEXT,
|
||||
PREVIOUS
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Current page index.
|
||||
*/
|
||||
private int pageIndex;
|
||||
|
||||
/**
|
||||
* User who opens gui.
|
||||
*/
|
||||
protected final User user;
|
||||
}
|
@ -1,276 +0,0 @@
|
||||
package world.bentobox.challenges.panel.util;
|
||||
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.function.BiConsumer;
|
||||
|
||||
import org.apache.commons.lang.WordUtils;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import world.bentobox.bentobox.api.panels.PanelItem;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.utils.GuiUtils;
|
||||
|
||||
|
||||
/**
|
||||
* This class contains all necessary things that allows to select single block from all ingame blocks. Selected
|
||||
* block will be returned via BiConsumer.
|
||||
*/
|
||||
public class SelectBlocksGUI
|
||||
{
|
||||
public SelectBlocksGUI(User user, BiConsumer<Boolean, Set<Material>> consumer)
|
||||
{
|
||||
this(user, false, new HashSet<>(), consumer);
|
||||
}
|
||||
|
||||
public SelectBlocksGUI(User user, boolean singleSelect, BiConsumer<Boolean, Set<Material>> consumer)
|
||||
{
|
||||
this.consumer = consumer;
|
||||
this.user = user;
|
||||
this.singleSelect = singleSelect;
|
||||
|
||||
// Current GUI cannot display air blocks. It crashes with null-pointer
|
||||
Set<Material> excludedMaterial = new HashSet<>();
|
||||
|
||||
excludedMaterial.add(Material.AIR);
|
||||
excludedMaterial.add(Material.CAVE_AIR);
|
||||
excludedMaterial.add(Material.VOID_AIR);
|
||||
|
||||
// Piston head and moving piston is not necessary. useless.
|
||||
excludedMaterial.add(Material.PISTON_HEAD);
|
||||
excludedMaterial.add(Material.MOVING_PISTON);
|
||||
|
||||
// Barrier cannot be accessible to user.
|
||||
excludedMaterial.add(Material.BARRIER);
|
||||
|
||||
this.elements = new ArrayList<>();
|
||||
this.selectedMaterials = new HashSet<>();
|
||||
|
||||
for (Material material : Material.values())
|
||||
{
|
||||
if (!material.isLegacy() && !excludedMaterial.contains(material))
|
||||
{
|
||||
this.elements.add(material);
|
||||
}
|
||||
}
|
||||
|
||||
this.build(0);
|
||||
}
|
||||
|
||||
|
||||
public SelectBlocksGUI(User user, boolean singleSelect, Set<Material> excludedMaterial, BiConsumer<Boolean, Set<Material>> consumer)
|
||||
{
|
||||
this.consumer = consumer;
|
||||
this.user = user;
|
||||
this.singleSelect = singleSelect;
|
||||
|
||||
// Current GUI cannot display air blocks. It crashes with null-pointer
|
||||
excludedMaterial.add(Material.AIR);
|
||||
excludedMaterial.add(Material.CAVE_AIR);
|
||||
excludedMaterial.add(Material.VOID_AIR);
|
||||
|
||||
// Piston head and moving piston is not necessary. useless.
|
||||
excludedMaterial.add(Material.PISTON_HEAD);
|
||||
excludedMaterial.add(Material.MOVING_PISTON);
|
||||
|
||||
// Barrier cannot be accessible to user.
|
||||
excludedMaterial.add(Material.BARRIER);
|
||||
|
||||
this.elements = new ArrayList<>();
|
||||
this.selectedMaterials = new HashSet<>();
|
||||
|
||||
for (Material material : Material.values())
|
||||
{
|
||||
if (material.isBlock() && !material.isLegacy() && !excludedMaterial.contains(material))
|
||||
{
|
||||
this.elements.add(material);
|
||||
}
|
||||
}
|
||||
|
||||
this.build(0);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Methods
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This method builds all necessary elements in GUI panel.
|
||||
*/
|
||||
public void build(int pageIndex)
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).
|
||||
name(this.user.getTranslation("challenges.gui.title.admin.select-block"));
|
||||
|
||||
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
|
||||
|
||||
final int MAX_ELEMENTS = 21;
|
||||
final int correctPage;
|
||||
|
||||
if (pageIndex < 0)
|
||||
{
|
||||
correctPage = this.elements.size() / MAX_ELEMENTS;
|
||||
}
|
||||
else if (pageIndex > (this.elements.size() / MAX_ELEMENTS))
|
||||
{
|
||||
correctPage = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
correctPage = pageIndex;
|
||||
}
|
||||
|
||||
int entitiesIndex = MAX_ELEMENTS * correctPage;
|
||||
|
||||
// I want first row to be only for navigation and return button.
|
||||
int index = 10;
|
||||
|
||||
while (entitiesIndex < ((correctPage + 1) * MAX_ELEMENTS) &&
|
||||
entitiesIndex < this.elements.size())
|
||||
{
|
||||
if (!panelBuilder.slotOccupied(index))
|
||||
{
|
||||
panelBuilder.item(index, this.createMaterialButton(this.elements.get(entitiesIndex++)));
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
panelBuilder.item(3,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.RED_STAINED_GLASS_PANE).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.admin.cancel")).
|
||||
clickHandler( (panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
|
||||
List<String> description = new ArrayList<>();
|
||||
if (!this.selectedMaterials.isEmpty())
|
||||
{
|
||||
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.selected") + ":");
|
||||
this.selectedMaterials.forEach(material -> description.add(" - " + material.name()));
|
||||
}
|
||||
|
||||
panelBuilder.item(5,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.GREEN_STAINED_GLASS_PANE).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.admin.accept")).
|
||||
description(description).
|
||||
clickHandler( (panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(true, this.selectedMaterials);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
if (this.elements.size() > MAX_ELEMENTS)
|
||||
{
|
||||
// Navigation buttons if necessary
|
||||
|
||||
panelBuilder.item(18,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.OAK_SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.previous")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
this.build(correctPage - 1);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
panelBuilder.item(26,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.OAK_SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.next")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
this.build(correctPage + 1);
|
||||
return true;
|
||||
}).build());
|
||||
}
|
||||
|
||||
panelBuilder.item(44,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.OAK_DOOR).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.return")).
|
||||
clickHandler( (panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
panelBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method creates PanelItem that represents given material.
|
||||
* Some materials is not displayable in Inventory GUI, so they are replaced with "placeholder" items.
|
||||
* @param material Material which icon must be created.
|
||||
* @return PanelItem that represents given material.
|
||||
*/
|
||||
private PanelItem createMaterialButton(Material material)
|
||||
{
|
||||
ItemStack itemStack = GuiUtils.getMaterialItem(material);
|
||||
|
||||
return new PanelItemBuilder().
|
||||
name(WordUtils.capitalize(material.name().toLowerCase().replace("_", " "))).
|
||||
description(this.selectedMaterials.contains(material) ?
|
||||
this.user.getTranslation("challenges.gui.descriptions.admin.selected") : "").
|
||||
icon(itemStack).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
if (!this.singleSelect && clickType.isRightClick())
|
||||
{
|
||||
if (!this.selectedMaterials.add(material))
|
||||
{
|
||||
this.selectedMaterials.remove(material);
|
||||
}
|
||||
|
||||
panel.getInventory().setItem(slot, this.createMaterialButton(material).getItem());
|
||||
}
|
||||
else
|
||||
{
|
||||
this.selectedMaterials.add(material);
|
||||
this.consumer.accept(true, this.selectedMaterials);
|
||||
}
|
||||
|
||||
return true;
|
||||
}).
|
||||
glow(!itemStack.getType().equals(material)).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* List with elements that will be displayed in current GUI.
|
||||
*/
|
||||
private List<Material> elements;
|
||||
|
||||
/**
|
||||
* Set that contains selected materials.
|
||||
*/
|
||||
private Set<Material> selectedMaterials;
|
||||
|
||||
/**
|
||||
* This variable stores consumer.
|
||||
*/
|
||||
private BiConsumer<Boolean, Set<Material>> consumer;
|
||||
|
||||
/**
|
||||
* User who runs GUI.
|
||||
*/
|
||||
private User user;
|
||||
|
||||
/**
|
||||
* This indicate that return set must contain only single item.
|
||||
*/
|
||||
private boolean singleSelect;
|
||||
}
|
@ -1,215 +0,0 @@
|
||||
package world.bentobox.challenges.panel.util;
|
||||
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.function.BiConsumer;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.event.inventory.ClickType;
|
||||
|
||||
import world.bentobox.bentobox.api.panels.PanelItem;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.database.object.Challenge;
|
||||
import world.bentobox.challenges.utils.GuiUtils;
|
||||
|
||||
|
||||
/**
|
||||
* This class creates new GUI that allows to select single challenge, which is returned via consumer.
|
||||
*/
|
||||
public class SelectChallengeGUI
|
||||
{
|
||||
public SelectChallengeGUI(User user, Map<Challenge, List<String>> challengesDescriptionMap, int lineLength, BiConsumer<Boolean, Set<Challenge>> consumer)
|
||||
{
|
||||
this.consumer = consumer;
|
||||
this.user = user;
|
||||
this.challengesList = new ArrayList<>(challengesDescriptionMap.keySet());
|
||||
this.challengesDescriptionMap = challengesDescriptionMap;
|
||||
this.lineLength = lineLength;
|
||||
this.selectedChallenges = new HashSet<>(this.challengesList.size());
|
||||
|
||||
this.build(0);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method builds panel that allows to select single challenge from input challenges.
|
||||
*/
|
||||
private void build(int pageIndex)
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(this.user.getTranslation("challenges.gui.title.admin.select-challenge"));
|
||||
|
||||
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
|
||||
|
||||
// Maximal elements in page.
|
||||
final int MAX_ELEMENTS = 21;
|
||||
|
||||
final int correctPage;
|
||||
|
||||
if (pageIndex < 0)
|
||||
{
|
||||
correctPage = this.challengesList.size() / MAX_ELEMENTS;
|
||||
}
|
||||
else if (pageIndex > (this.challengesList.size() / MAX_ELEMENTS))
|
||||
{
|
||||
correctPage = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
correctPage = pageIndex;
|
||||
}
|
||||
|
||||
panelBuilder.item(4,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.RED_STAINED_GLASS_PANE).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.return")).
|
||||
clickHandler( (panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
if (this.challengesList.size() > MAX_ELEMENTS)
|
||||
{
|
||||
// Navigation buttons if necessary
|
||||
|
||||
panelBuilder.item(18,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.OAK_SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.previous")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
this.build(correctPage - 1);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
panelBuilder.item(26,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.OAK_SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.next")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
this.build(correctPage + 1);
|
||||
return true;
|
||||
}).build());
|
||||
}
|
||||
|
||||
int challengesIndex = MAX_ELEMENTS * correctPage;
|
||||
|
||||
// I want first row to be only for navigation and return button.
|
||||
int index = 10;
|
||||
|
||||
while (challengesIndex < ((correctPage + 1) * MAX_ELEMENTS) &&
|
||||
challengesIndex < this.challengesList.size() &&
|
||||
index < 36)
|
||||
{
|
||||
if (!panelBuilder.slotOccupied(index))
|
||||
{
|
||||
panelBuilder.item(index,
|
||||
this.createChallengeButton(this.challengesList.get(challengesIndex++)));
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
panelBuilder.item(44,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.OAK_DOOR).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.return")).
|
||||
clickHandler( (panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
panelBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method builds PanelItem for given challenge.
|
||||
* @param challenge Challenge which PanelItem must be created.
|
||||
* @return new PanelItem for given Challenge.
|
||||
*/
|
||||
private PanelItem createChallengeButton(Challenge challenge)
|
||||
{
|
||||
List<String> description;
|
||||
|
||||
if (this.selectedChallenges.contains(challenge))
|
||||
{
|
||||
description = new ArrayList<>();
|
||||
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.selected"));
|
||||
description.addAll(this.challengesDescriptionMap.get(challenge));
|
||||
}
|
||||
else
|
||||
{
|
||||
description = this.challengesDescriptionMap.get(challenge);
|
||||
}
|
||||
|
||||
|
||||
return new PanelItemBuilder().
|
||||
name(ChatColor.translateAlternateColorCodes('&', challenge.getFriendlyName())).
|
||||
description(GuiUtils.stringSplit(description, this.lineLength)).
|
||||
icon(challenge.getIcon()).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
if (clickType == ClickType.RIGHT)
|
||||
{
|
||||
// If challenge is not selected, then select :)
|
||||
if (!this.selectedChallenges.remove(challenge))
|
||||
{
|
||||
this.selectedChallenges.add(challenge);
|
||||
}
|
||||
|
||||
// Reset button.
|
||||
panel.getInventory().setItem(slot, this.createChallengeButton(challenge).getItem());
|
||||
}
|
||||
else
|
||||
{
|
||||
this.selectedChallenges.add(challenge);
|
||||
this.consumer.accept(true, this.selectedChallenges);
|
||||
}
|
||||
|
||||
return true;
|
||||
}).
|
||||
glow(this.selectedChallenges.contains(challenge)).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This variable stores consumer.
|
||||
*/
|
||||
private BiConsumer<Boolean, Set<Challenge>> consumer;
|
||||
|
||||
/**
|
||||
* User who runs GUI.
|
||||
*/
|
||||
private User user;
|
||||
|
||||
/**
|
||||
* Current value.
|
||||
*/
|
||||
private List<Challenge> challengesList;
|
||||
|
||||
/**
|
||||
* Selected challenges that will be returned to consumer.
|
||||
*/
|
||||
private Set<Challenge> selectedChallenges;
|
||||
|
||||
/**
|
||||
* Map that contains all challenge descriptions
|
||||
*/
|
||||
private Map<Challenge, List<String>> challengesDescriptionMap;
|
||||
|
||||
/**
|
||||
* This variable stores how large line can be, before warp it.
|
||||
*/
|
||||
private int lineLength;
|
||||
}
|
@ -1,237 +0,0 @@
|
||||
package world.bentobox.challenges.panel.util;
|
||||
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.function.BiConsumer;
|
||||
|
||||
import org.apache.commons.lang.WordUtils;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import world.bentobox.bentobox.api.panels.PanelItem;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.utils.GuiUtils;
|
||||
|
||||
|
||||
/**
|
||||
* This GUI allows to select single entity and return it via Consumer.
|
||||
*/
|
||||
public class SelectEntityGUI
|
||||
{
|
||||
public SelectEntityGUI(User user, BiConsumer<Boolean, Set<EntityType>> consumer)
|
||||
{
|
||||
this(user, Collections.emptySet(), true, consumer);
|
||||
}
|
||||
|
||||
|
||||
public SelectEntityGUI(User user, Set<EntityType> excludedEntities, boolean asEggs, BiConsumer<Boolean, Set<EntityType>> consumer)
|
||||
{
|
||||
this.consumer = consumer;
|
||||
this.user = user;
|
||||
this.asEggs = asEggs;
|
||||
|
||||
this.entities = new ArrayList<>(EntityType.values().length);
|
||||
this.selectedEntities = new HashSet<>(EntityType.values().length);
|
||||
|
||||
for (EntityType entityType : EntityType.values())
|
||||
{
|
||||
if (entityType.isAlive() && !excludedEntities.contains(entityType))
|
||||
{
|
||||
this.entities.add(entityType);
|
||||
}
|
||||
}
|
||||
|
||||
// Sort mobs by their name for easier search.
|
||||
this.entities.sort(Comparator.comparing(Enum::name));
|
||||
|
||||
this.build(0);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Methods
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This method builds
|
||||
*/
|
||||
private void build(int pageIndex)
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(this.user.getTranslation("challenges.gui.title.admin.select-entity"));
|
||||
|
||||
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
|
||||
|
||||
// Maximal elements in page.
|
||||
final int MAX_ELEMENTS = 21;
|
||||
|
||||
final int correctPage;
|
||||
|
||||
if (pageIndex < 0)
|
||||
{
|
||||
correctPage = this.entities.size() / MAX_ELEMENTS;
|
||||
}
|
||||
else if (pageIndex > (this.entities.size() / MAX_ELEMENTS))
|
||||
{
|
||||
correctPage = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
correctPage = pageIndex;
|
||||
}
|
||||
|
||||
panelBuilder.item(3,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.RED_STAINED_GLASS_PANE).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.admin.cancel")).
|
||||
clickHandler( (panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
List<String> description = new ArrayList<>();
|
||||
if (!this.selectedEntities.isEmpty())
|
||||
{
|
||||
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.selected") + ":");
|
||||
this.selectedEntities.forEach(entity -> description.add(" - " + entity.name()));
|
||||
}
|
||||
|
||||
panelBuilder.item(5,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.GREEN_STAINED_GLASS_PANE).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.admin.accept")).
|
||||
description(description).
|
||||
clickHandler( (panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(true, this.selectedEntities);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
if (this.entities.size() > MAX_ELEMENTS)
|
||||
{
|
||||
// Navigation buttons if necessary
|
||||
|
||||
panelBuilder.item(18,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.OAK_SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.previous")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
this.build(correctPage - 1);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
panelBuilder.item(26,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.OAK_SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.next")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
this.build(correctPage + 1);
|
||||
return true;
|
||||
}).build());
|
||||
}
|
||||
|
||||
int entitiesIndex = MAX_ELEMENTS * correctPage;
|
||||
|
||||
// I want first row to be only for navigation and return button.
|
||||
int slot = 10;
|
||||
|
||||
while (entitiesIndex < ((correctPage + 1) * MAX_ELEMENTS) &&
|
||||
entitiesIndex < this.entities.size() &&
|
||||
slot < 36)
|
||||
{
|
||||
if (!panelBuilder.slotOccupied(slot))
|
||||
{
|
||||
panelBuilder.item(slot,
|
||||
this.createEntityButton(this.entities.get(entitiesIndex++)));
|
||||
}
|
||||
|
||||
slot++;
|
||||
}
|
||||
|
||||
panelBuilder.item(44,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.OAK_DOOR).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.return")).
|
||||
clickHandler( (panel, user1, clickType, i) -> {
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
panelBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method builds PanelItem for given entity.
|
||||
* @param entity Entity which PanelItem must be created.
|
||||
* @return new PanelItem for given Entity.
|
||||
*/
|
||||
private PanelItem createEntityButton(EntityType entity)
|
||||
{
|
||||
ItemStack itemStack = this.asEggs ? GuiUtils.getEntityEgg(entity) : GuiUtils.getEntityHead(entity);
|
||||
|
||||
return new PanelItemBuilder().
|
||||
name(WordUtils.capitalize(entity.name().toLowerCase().replace("_", " "))).
|
||||
icon(itemStack).
|
||||
description(this.selectedEntities.contains(entity) ?
|
||||
this.user.getTranslation("challenges.gui.descriptions.admin.selected") : "").
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
if (clickType.isRightClick())
|
||||
{
|
||||
if (!this.selectedEntities.add(entity))
|
||||
{
|
||||
this.selectedEntities.remove(entity);
|
||||
}
|
||||
|
||||
panel.getInventory().setItem(slot, this.createEntityButton(entity).getItem());
|
||||
}
|
||||
else
|
||||
{
|
||||
this.selectedEntities.add(entity);
|
||||
this.consumer.accept(true, this.selectedEntities);
|
||||
}
|
||||
|
||||
return true;
|
||||
}).
|
||||
glow(this.selectedEntities.contains(entity)).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* This variable stores consumer.
|
||||
*/
|
||||
private BiConsumer<Boolean, Set<EntityType>> consumer;
|
||||
|
||||
/**
|
||||
* Set that contains selected entities.
|
||||
*/
|
||||
private Set<EntityType> selectedEntities;
|
||||
|
||||
/**
|
||||
* User who runs GUI.
|
||||
*/
|
||||
private User user;
|
||||
|
||||
/**
|
||||
* This variable stores if mobs must be displayed as Eggs "true" or Heads "false".
|
||||
*/
|
||||
private boolean asEggs;
|
||||
|
||||
/**
|
||||
* Entities that must be in list.
|
||||
*/
|
||||
private List<EntityType> entities;
|
||||
}
|
@ -1,148 +0,0 @@
|
||||
package world.bentobox.challenges.panel.util;
|
||||
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.Set;
|
||||
import java.util.function.BiConsumer;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.utils.GuiUtils;
|
||||
|
||||
|
||||
/**
|
||||
* This class creates panel that allows to select and deselect World Environments. On save it runs
|
||||
* input consumer with true and selected values.
|
||||
*/
|
||||
public class SelectEnvironmentGUI
|
||||
{
|
||||
public SelectEnvironmentGUI(User user, Set<World.Environment> values, BiConsumer<Boolean, Set<World.Environment>> consumer)
|
||||
{
|
||||
this.user = user;
|
||||
this.values = values;
|
||||
this.consumer = consumer;
|
||||
|
||||
this.build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method builds environment select panel.
|
||||
*/
|
||||
private void build()
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(this.user.getTranslation("challenges.gui.title.admin.toggle-environment"));
|
||||
|
||||
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
|
||||
|
||||
panelBuilder.item(3, new PanelItemBuilder().
|
||||
name(this.user.getTranslation("challenges.gui.buttons.admin.save")).
|
||||
icon(Material.GREEN_STAINED_GLASS_PANE).
|
||||
clickHandler((panel, user1, clickType, index) -> {
|
||||
this.consumer.accept(true, this.values);
|
||||
return true;
|
||||
}).
|
||||
build());
|
||||
|
||||
panelBuilder.item(5, new PanelItemBuilder().
|
||||
name(this.user.getTranslation("challenges.gui.buttons.admin.cancel")).
|
||||
icon(Material.RED_STAINED_GLASS_PANE).
|
||||
clickHandler((panel, user1, clickType, i) -> {
|
||||
this.consumer.accept(false, Collections.emptySet());
|
||||
return true;
|
||||
}).
|
||||
build());
|
||||
|
||||
panelBuilder.item(20, new PanelItemBuilder().
|
||||
name(World.Environment.NETHER.name()).
|
||||
icon(Material.NETHERRACK).
|
||||
clickHandler((panel, user1, clickType, i) -> {
|
||||
if (this.values.contains(World.Environment.NETHER))
|
||||
{
|
||||
this.values.remove(World.Environment.NETHER);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.values.add(World.Environment.NETHER);
|
||||
}
|
||||
|
||||
this.build();
|
||||
return true;
|
||||
}).
|
||||
glow(this.values.contains(World.Environment.NETHER)).
|
||||
build());
|
||||
panelBuilder.item(22, new PanelItemBuilder().
|
||||
name(World.Environment.NORMAL.name()).
|
||||
icon(Material.DIRT).
|
||||
clickHandler((panel, user1, clickType, i) -> {
|
||||
if (this.values.contains(World.Environment.NORMAL))
|
||||
{
|
||||
this.values.remove(World.Environment.NORMAL);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.values.add(World.Environment.NORMAL);
|
||||
}
|
||||
|
||||
this.build();
|
||||
return true;
|
||||
}).
|
||||
glow(this.values.contains(World.Environment.NORMAL)).
|
||||
build());
|
||||
panelBuilder.item(24, new PanelItemBuilder().
|
||||
name(World.Environment.THE_END.name()).
|
||||
icon(Material.END_STONE).
|
||||
clickHandler((panel, user1, clickType, i) -> {
|
||||
if (this.values.contains(World.Environment.THE_END))
|
||||
{
|
||||
this.values.remove(World.Environment.THE_END);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.values.add(World.Environment.THE_END);
|
||||
}
|
||||
|
||||
this.build();
|
||||
return true;
|
||||
}).
|
||||
glow(this.values.contains(World.Environment.THE_END)).
|
||||
build());
|
||||
|
||||
|
||||
panelBuilder.item(44, new PanelItemBuilder().
|
||||
name(this.user.getTranslation("challenges.gui.buttons.return")).
|
||||
icon(Material.OAK_DOOR).
|
||||
clickHandler((panel, user1, clickType, i) -> {
|
||||
this.consumer.accept(false, Collections.emptySet());
|
||||
return true;
|
||||
}).
|
||||
build());
|
||||
|
||||
panelBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* User who wants to run command.
|
||||
*/
|
||||
private User user;
|
||||
|
||||
/**
|
||||
* List with selected environments.
|
||||
*/
|
||||
private Set<World.Environment> values;
|
||||
|
||||
/**
|
||||
* Stores current Consumer
|
||||
*/
|
||||
private BiConsumer<Boolean, Set<World.Environment>> consumer;
|
||||
|
||||
}
|
@ -1,168 +0,0 @@
|
||||
package world.bentobox.challenges.panel.util;
|
||||
|
||||
|
||||
import org.apache.commons.lang.WordUtils;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Statistic;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import java.util.*;
|
||||
import java.util.function.BiConsumer;
|
||||
|
||||
import world.bentobox.bentobox.api.panels.PanelItem;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.utils.GuiUtils;
|
||||
|
||||
|
||||
/**
|
||||
* This class contains all necessary things that allows to select single statistic. Selected
|
||||
* stats will be returned via BiConsumer.
|
||||
*/
|
||||
public class SelectStatisticGUI
|
||||
{
|
||||
public SelectStatisticGUI(User user, BiConsumer<Boolean, Statistic> consumer)
|
||||
{
|
||||
this.consumer = consumer;
|
||||
this.user = user;
|
||||
|
||||
this.elements = new ArrayList<>();
|
||||
this.elements.addAll(Arrays.asList(Statistic.values()));
|
||||
|
||||
this.build(0);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Methods
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This method builds all necessary elements in GUI panel.
|
||||
*/
|
||||
public void build(int pageIndex)
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).
|
||||
name(this.user.getTranslation("challenges.gui.title.admin.select-statistic"));
|
||||
|
||||
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
|
||||
|
||||
final int MAX_ELEMENTS = 21;
|
||||
final int correctPage;
|
||||
|
||||
if (pageIndex < 0)
|
||||
{
|
||||
correctPage = this.elements.size() / MAX_ELEMENTS;
|
||||
}
|
||||
else if (pageIndex > (this.elements.size() / MAX_ELEMENTS))
|
||||
{
|
||||
correctPage = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
correctPage = pageIndex;
|
||||
}
|
||||
|
||||
int entitiesIndex = MAX_ELEMENTS * correctPage;
|
||||
|
||||
// I want first row to be only for navigation and return button.
|
||||
int index = 10;
|
||||
|
||||
while (entitiesIndex < ((correctPage + 1) * MAX_ELEMENTS) &&
|
||||
entitiesIndex < this.elements.size())
|
||||
{
|
||||
if (!panelBuilder.slotOccupied(index))
|
||||
{
|
||||
panelBuilder.item(index, this.createStatisticButton(this.elements.get(entitiesIndex++)));
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
panelBuilder.item(3,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.RED_STAINED_GLASS_PANE).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.admin.cancel")).
|
||||
clickHandler( (panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
if (this.elements.size() > MAX_ELEMENTS)
|
||||
{
|
||||
// Navigation buttons if necessary
|
||||
|
||||
panelBuilder.item(18,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.OAK_SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.previous")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
this.build(correctPage - 1);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
panelBuilder.item(26,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.OAK_SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.next")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
this.build(correctPage + 1);
|
||||
return true;
|
||||
}).build());
|
||||
}
|
||||
|
||||
panelBuilder.item(44,
|
||||
new PanelItemBuilder().
|
||||
icon(Material.OAK_DOOR).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.return")).
|
||||
clickHandler( (panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
}).build());
|
||||
|
||||
panelBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method creates PanelItem that represents given statistic.
|
||||
* Some materials is not displayable in Inventory GUI, so they are replaced with "placeholder" items.
|
||||
* @param statistic Material which icon must be created.
|
||||
* @return PanelItem that represents given statistic.
|
||||
*/
|
||||
private PanelItem createStatisticButton(Statistic statistic)
|
||||
{
|
||||
ItemStack itemStack = new ItemStack(Material.PAPER);
|
||||
|
||||
return new PanelItemBuilder().
|
||||
name(WordUtils.capitalize(statistic.name().toLowerCase().replace("_", " "))).
|
||||
icon(itemStack).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(true, statistic);
|
||||
return true;
|
||||
}).
|
||||
glow(false).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* List with elements that will be displayed in current GUI.
|
||||
*/
|
||||
private List<Statistic> elements;
|
||||
|
||||
/**
|
||||
* This variable stores consumer.
|
||||
*/
|
||||
private BiConsumer<Boolean,Statistic> consumer;
|
||||
|
||||
/**
|
||||
* User who runs GUI.
|
||||
*/
|
||||
private User user;
|
||||
}
|
@ -0,0 +1,207 @@
|
||||
package world.bentobox.challenges.panel.util;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import java.util.*;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import world.bentobox.bentobox.api.panels.PanelItem;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.utils.Constants;
|
||||
import world.bentobox.challenges.utils.GuiUtils;
|
||||
import world.bentobox.challenges.utils.Utils;
|
||||
|
||||
|
||||
/**
|
||||
* This class contains all necessary things that allows to select single block from all ingame blocks. Selected
|
||||
* block will be returned via BiConsumer.
|
||||
*/
|
||||
public class SingleBlockSelector extends PagedSelector<Material>
|
||||
{
|
||||
private SingleBlockSelector(User user, Mode mode, Set<Material> excluded, BiConsumer<Boolean, Material> consumer)
|
||||
{
|
||||
super(user);
|
||||
this.consumer = consumer;
|
||||
|
||||
// Current GUI cannot display air blocks. It crashes with null-pointer
|
||||
excluded.add(Material.AIR);
|
||||
excluded.add(Material.CAVE_AIR);
|
||||
excluded.add(Material.VOID_AIR);
|
||||
|
||||
// Piston head and moving piston is not necessary. useless.
|
||||
excluded.add(Material.PISTON_HEAD);
|
||||
excluded.add(Material.MOVING_PISTON);
|
||||
|
||||
// Barrier cannot be accessible to user.
|
||||
excluded.add(Material.BARRIER);
|
||||
|
||||
this.elements = Arrays.stream(Material.values()).
|
||||
filter(material -> !excluded.contains(material)).
|
||||
filter(material -> {
|
||||
switch (mode)
|
||||
{
|
||||
case BLOCKS -> {
|
||||
return material.isBlock();
|
||||
}
|
||||
case ITEMS -> {
|
||||
return material.isItem();
|
||||
}
|
||||
default -> {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}).
|
||||
collect(Collectors.toList());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, Mode mode, Set<Material> excluded, BiConsumer<Boolean, Material> consumer)
|
||||
{
|
||||
new SingleBlockSelector(user, mode, excluded, consumer).build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, BiConsumer<Boolean, Material> consumer)
|
||||
{
|
||||
new SingleBlockSelector(user, Mode.ANY, new HashSet<>(), consumer).build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, Mode mode, BiConsumer<Boolean, Material> consumer)
|
||||
{
|
||||
new SingleBlockSelector(user, mode, new HashSet<>(), consumer).build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Methods
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This method builds all necessary elements in GUI panel.
|
||||
*/
|
||||
protected void build()
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().user(this.user);
|
||||
panelBuilder.name(this.user.getTranslation(Constants.TITLE + "block-selector"));
|
||||
|
||||
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
|
||||
|
||||
this.populateElements(panelBuilder, this.elements);
|
||||
|
||||
panelBuilder.item(4, this.createButton());
|
||||
|
||||
panelBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method creates PanelItem button of requested type.
|
||||
* @return new PanelItem with requested functionality.
|
||||
*/
|
||||
private PanelItem createButton()
|
||||
{
|
||||
final String reference = Constants.BUTTON + "cancel.";
|
||||
|
||||
final String name = this.user.getTranslation(reference + "name");
|
||||
final List<String> description = new ArrayList<>(3);
|
||||
description.add(this.user.getTranslation(reference + "description"));
|
||||
|
||||
ItemStack icon = new ItemStack(Material.IRON_DOOR);
|
||||
PanelItem.ClickHandler clickHandler = (panel, user1, clickType, slot) ->
|
||||
{
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
};
|
||||
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-cancel"));
|
||||
|
||||
return new PanelItemBuilder().
|
||||
icon(icon).
|
||||
name(name).
|
||||
description(description).
|
||||
clickHandler(clickHandler).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method creates button for given material.
|
||||
* @param material material which button must be created.
|
||||
* @return new Button for material.
|
||||
*/
|
||||
@Override
|
||||
protected PanelItem createElementButton(Material material)
|
||||
{
|
||||
final String reference = Constants.BUTTON + "material.";
|
||||
|
||||
List<String> description = new ArrayList<>();
|
||||
description.add(this.user.getTranslation(reference + "description",
|
||||
"[id]", material.name()));
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-choose"));
|
||||
|
||||
return new PanelItemBuilder().
|
||||
name(this.user.getTranslation(reference + "name", "[material]",
|
||||
Utils.prettifyObject(material, this.user))).
|
||||
icon(GuiUtils.getMaterialItem(material)).
|
||||
description(description).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(true, material);
|
||||
return true;
|
||||
}).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Mode
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
public enum Mode
|
||||
{
|
||||
BLOCKS,
|
||||
ITEMS,
|
||||
ANY
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* List with elements that will be displayed in current GUI.
|
||||
*/
|
||||
private final List<Material> elements;
|
||||
|
||||
/**
|
||||
* This variable stores consumer.
|
||||
*/
|
||||
private final BiConsumer<Boolean, Material> consumer;
|
||||
}
|
@ -0,0 +1,207 @@
|
||||
package world.bentobox.challenges.panel.util;
|
||||
|
||||
|
||||
import java.util.*;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import org.apache.commons.lang.WordUtils;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import world.bentobox.bentobox.api.panels.PanelItem;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.utils.Constants;
|
||||
import world.bentobox.challenges.utils.GuiUtils;
|
||||
import world.bentobox.challenges.utils.Utils;
|
||||
|
||||
|
||||
/**
|
||||
* This GUI allows to select single entity and return it via Consumer.
|
||||
*/
|
||||
public class SingleEntitySelector extends PagedSelector<EntityType>
|
||||
{
|
||||
/**
|
||||
* Instantiates a new Single entity selector.
|
||||
*
|
||||
* @param user the user
|
||||
* @param asEggs the boolean
|
||||
* @param mode the mode
|
||||
* @param excluded the excluded
|
||||
* @param consumer the consumer
|
||||
*/
|
||||
private SingleEntitySelector(User user, boolean asEggs, Mode mode, Set<EntityType> excluded, BiConsumer<Boolean, EntityType> consumer)
|
||||
{
|
||||
super(user);
|
||||
this.consumer = consumer;
|
||||
this.asEggs = asEggs;
|
||||
this.elements = Arrays.stream(EntityType.values()).
|
||||
filter(entity -> !excluded.contains(entity)).
|
||||
filter(entity -> {
|
||||
if (mode == Mode.ALIVE)
|
||||
{
|
||||
return entity.isAlive();
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}).
|
||||
collect(Collectors.toList());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, boolean asEggs, Mode mode, Set<EntityType> excluded, BiConsumer<Boolean, EntityType> consumer)
|
||||
{
|
||||
new SingleEntitySelector(user, asEggs, mode, excluded, consumer).build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, boolean asEggs, BiConsumer<Boolean, EntityType> consumer)
|
||||
{
|
||||
new SingleEntitySelector(user, asEggs, Mode.ANY, new HashSet<>(), consumer).build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, boolean asEggs, Mode mode, BiConsumer<Boolean, EntityType> consumer)
|
||||
{
|
||||
new SingleEntitySelector(user, asEggs, mode, new HashSet<>(), consumer).build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Methods
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This method builds
|
||||
*/
|
||||
@Override
|
||||
protected void build()
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().user(this.user);
|
||||
panelBuilder.name(this.user.getTranslation(Constants.TITLE + "entity-selector"));
|
||||
|
||||
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
|
||||
|
||||
this.populateElements(panelBuilder, this.elements);
|
||||
|
||||
panelBuilder.item(4, this.createButton());
|
||||
|
||||
panelBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method builds PanelItem for given entity.
|
||||
* @param entity Entity which PanelItem must be created.
|
||||
* @return new PanelItem for given Entity.
|
||||
*/
|
||||
@Override
|
||||
protected PanelItem createElementButton(EntityType entity)
|
||||
{
|
||||
final String reference = Constants.BUTTON + "entity.";
|
||||
|
||||
List<String> description = new ArrayList<>();
|
||||
description.add(this.user.getTranslation(reference + "description",
|
||||
"[id]", entity.name()));
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-choose"));
|
||||
|
||||
return new PanelItemBuilder().
|
||||
name(this.user.getTranslation(reference + "name", "[entity]",
|
||||
Utils.prettifyObject(entity, this.user))).
|
||||
icon(this.asEggs ? GuiUtils.getEntityEgg(entity) : GuiUtils.getEntityHead(entity)).
|
||||
description(description).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(true, entity);
|
||||
return true;
|
||||
}).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method creates PanelItem button of requested type.
|
||||
* @return new PanelItem with requested functionality.
|
||||
*/
|
||||
private PanelItem createButton()
|
||||
{
|
||||
final String reference = Constants.BUTTON + "cancel.";
|
||||
|
||||
final String name = this.user.getTranslation(reference + "name");
|
||||
final List<String> description = new ArrayList<>(3);
|
||||
description.add(this.user.getTranslation(reference + "description"));
|
||||
|
||||
ItemStack icon = new ItemStack(Material.IRON_DOOR);
|
||||
PanelItem.ClickHandler clickHandler = (panel, user1, clickType, slot) ->
|
||||
{
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
};
|
||||
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-cancel"));
|
||||
|
||||
return new PanelItemBuilder().
|
||||
icon(icon).
|
||||
name(name).
|
||||
description(description).
|
||||
clickHandler(clickHandler).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Mode
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
public enum Mode
|
||||
{
|
||||
ALIVE,
|
||||
ANY
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* List with elements that will be displayed in current GUI.
|
||||
*/
|
||||
private final List<EntityType> elements;
|
||||
|
||||
/**
|
||||
* Indicates if entities are displayed as eggs or heads.
|
||||
*/
|
||||
private final boolean asEggs;
|
||||
|
||||
/**
|
||||
* This variable stores consumer.
|
||||
*/
|
||||
private final BiConsumer<Boolean, EntityType> consumer;
|
||||
}
|
@ -0,0 +1,159 @@
|
||||
package world.bentobox.challenges.panel.util;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Statistic;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import java.util.*;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import world.bentobox.bentobox.api.panels.PanelItem;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.utils.Constants;
|
||||
import world.bentobox.challenges.utils.GuiUtils;
|
||||
import world.bentobox.challenges.utils.Utils;
|
||||
|
||||
|
||||
/**
|
||||
* This class contains all necessary things that allows to select single statistic. Selected
|
||||
* stats will be returned via BiConsumer.
|
||||
*/
|
||||
public class StatisticSelector extends PagedSelector<Statistic>
|
||||
{
|
||||
/**
|
||||
* Instantiates a new Statistic selector.
|
||||
*
|
||||
* @param user the user
|
||||
* @param consumer the consumer
|
||||
*/
|
||||
private StatisticSelector(User user, BiConsumer<Boolean, Statistic> consumer)
|
||||
{
|
||||
super(user);
|
||||
|
||||
this.consumer = consumer;
|
||||
this.elements = new ArrayList<>(Arrays.asList(Statistic.values()));
|
||||
this.elements.sort(Comparator.comparing(Statistic::name));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method opens GUI that allows to select challenge type.
|
||||
*
|
||||
* @param user User who opens GUI.
|
||||
* @param consumer Consumer that allows to get clicked type.
|
||||
*/
|
||||
public static void open(User user, BiConsumer<Boolean, Statistic> consumer)
|
||||
{
|
||||
new StatisticSelector(user, consumer).build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Methods
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This method builds all necessary elements in GUI panel.
|
||||
*/
|
||||
@Override
|
||||
protected void build()
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().user(this.user);
|
||||
panelBuilder.name(this.user.getTranslation(Constants.TITLE + "statistic-selector"));
|
||||
|
||||
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
|
||||
|
||||
this.populateElements(panelBuilder, this.elements);
|
||||
|
||||
panelBuilder.item(4, this.createButton());
|
||||
|
||||
panelBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method creates PanelItem that represents given statistic.
|
||||
* Some materials is not displayable in Inventory GUI, so they are replaced with "placeholder" items.
|
||||
* @param statistic Material which icon must be created.
|
||||
* @return PanelItem that represents given statistic.
|
||||
*/
|
||||
@Override
|
||||
protected PanelItem createElementButton(Statistic statistic)
|
||||
{
|
||||
final String reference = Constants.BUTTON + "statistic_element.";
|
||||
|
||||
List<String> description = new ArrayList<>();
|
||||
|
||||
String descriptionText = this.user.getTranslationOrNothing(reference + description,
|
||||
"[description]", Utils.prettifyDescription(statistic, user));
|
||||
|
||||
if (!descriptionText.isEmpty())
|
||||
{
|
||||
description.add(descriptionText);
|
||||
}
|
||||
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-choose"));
|
||||
|
||||
return new PanelItemBuilder().
|
||||
name(this.user.getTranslation(reference + "name", "[statistic]",
|
||||
Utils.prettifyObject(statistic, this.user))).
|
||||
icon(Material.PAPER).
|
||||
description(description).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
this.consumer.accept(true, statistic);
|
||||
return true;
|
||||
}).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method creates PanelItem button of requested type.
|
||||
* @return new PanelItem with requested functionality.
|
||||
*/
|
||||
private PanelItem createButton()
|
||||
{
|
||||
final String reference = Constants.BUTTON + "cancel.";
|
||||
|
||||
final String name = this.user.getTranslation(reference + "name");
|
||||
final List<String> description = new ArrayList<>(3);
|
||||
description.add(this.user.getTranslation(reference + "description"));
|
||||
|
||||
ItemStack icon = new ItemStack(Material.IRON_DOOR);
|
||||
PanelItem.ClickHandler clickHandler = (panel, user1, clickType, slot) ->
|
||||
{
|
||||
this.consumer.accept(false, null);
|
||||
return true;
|
||||
};
|
||||
|
||||
description.add("");
|
||||
description.add(this.user.getTranslation(Constants.TIPS + "click-to-cancel"));
|
||||
|
||||
return new PanelItemBuilder().
|
||||
icon(icon).
|
||||
name(name).
|
||||
description(description).
|
||||
clickHandler(clickHandler).
|
||||
build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* List with elements that will be displayed in current GUI.
|
||||
*/
|
||||
private final List<Statistic> elements;
|
||||
|
||||
/**
|
||||
* This variable stores consumer.
|
||||
*/
|
||||
private final BiConsumer<Boolean, Statistic> consumer;
|
||||
}
|
Loading…
Reference in New Issue
Block a user