mirror of
https://github.com/BentoBoxWorld/Challenges.git
synced 2024-12-30 12:57:52 +01:00
Restore original Challenges and ChallengeLevels objects.
(For backward compatibility)
This commit is contained in:
parent
37a8bd72c9
commit
48eb14b377
@ -0,0 +1,226 @@
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package world.bentobox.challenges.database.object;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.inventory.ItemStack;
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import world.bentobox.challenges.ChallengesManager;
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import world.bentobox.bentobox.api.configuration.ConfigComment;
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import world.bentobox.bentobox.database.objects.DataObject;
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/**
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* Represent a challenge level
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* @author tastybento
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*
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*/
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@Deprecated
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public class ChallengeLevels implements DataObject, Comparable<ChallengeLevels> {
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public ChallengeLevels() {}
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@ConfigComment("A friendly name for the level. If blank, level name is used.")
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private String friendlyName = "";
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@ConfigComment("Worlds that this level applies in. String list.")
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private List<String> worlds = new ArrayList<>();
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@ConfigComment("Commands to run when this level is completed")
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private List<String> rewardCommands = new ArrayList<>();
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@ConfigComment("Level name")
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private String uniqueId = ChallengesManager.FREE;
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@ConfigComment("The number of undone challenges that can be left on this level before unlocking next level")
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private int waiveramount = 1;
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@ConfigComment("The ordering of the levels, lowest to highest")
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private int order = 0;
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@ConfigComment("The message shown when unlocking this level")
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private String unlockMessage = "";
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@ConfigComment("Unlock reward description")
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private String rewardDescription = "";
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@ConfigComment("List of reward itemstacks")
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private List<ItemStack> rewardItems;
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@ConfigComment("Unlock experience reward")
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private int expReward;
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@ConfigComment("Unlock money reward")
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private int moneyReward;
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public String getFriendlyName() {
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return friendlyName;
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}
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public List<String> getRewardCommands() {
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return rewardCommands = new ArrayList<>();
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}
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@Override
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public String getUniqueId() {
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return uniqueId;
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}
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/**
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* Get the number of undone tasks that can be left on a level before unlocking next level
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* @return
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*/
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public int getWaiveramount() {
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return waiveramount;
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}
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public void setFriendlyName(String friendlyName) {
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this.friendlyName = friendlyName;
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}
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public void setRewardCommands(List<String> rewardCommands) {
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this.rewardCommands = rewardCommands;
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}
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@Override
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public void setUniqueId(String uniqueId) {
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this.uniqueId = uniqueId;
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}
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public void setWaiveramount(int waiveramount) {
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this.waiveramount = waiveramount;
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}
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public int getOrder() {
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return order;
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}
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public void setOrder(int order) {
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this.order = order;
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}
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@Override
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public int compareTo(ChallengeLevels o) {
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return Integer.compare(this.order, o.order);
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}
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/**
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* @return the rewardDescription
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*/
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public String getRewardDescription() {
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return rewardDescription;
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}
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/**
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* @param rewardDescription the rewardDescription to set
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*/
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public void setRewardDescription(String rewardDescription) {
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this.rewardDescription = rewardDescription;
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}
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/**
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* @return the rewardItems
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*/
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public List<ItemStack> getRewardItems() {
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return rewardItems;
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}
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/**
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* @param rewardItems the rewardItems to set
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*/
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public void setRewardItems(List<ItemStack> rewardItems) {
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this.rewardItems = rewardItems;
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}
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/**
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* @return the expReward
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*/
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public int getExpReward() {
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return expReward;
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}
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/**
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* @param expReward the expReward to set
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*/
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public void setExpReward(int expReward) {
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this.expReward = expReward;
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}
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/**
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* @return the moneyReward
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*/
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public int getMoneyReward() {
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return moneyReward;
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}
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/**
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* @param moneyReward the moneyReward to set
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*/
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public void setMoneyReward(int moneyReward) {
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this.moneyReward = moneyReward;
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}
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/**
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* @return the unlockMessage
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*/
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public String getUnlockMessage() {
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return unlockMessage;
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}
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/**
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* @param unlockMessage the unlockMessage to set
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*/
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public void setUnlockMessage(String unlockMessage) {
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this.unlockMessage = unlockMessage;
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}
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/**
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* @return the worlds
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*/
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public List<String> getWorlds() {
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return worlds;
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}
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/**
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* @param worlds the worlds to set
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*/
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public void setWorlds(List<String> worlds) {
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this.worlds = worlds;
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}
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/* (non-Javadoc)
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* @see java.lang.Object#hashCode()
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*/
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@Override
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public int hashCode() {
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final int prime = 31;
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int result = 1;
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result = prime * result + ((uniqueId == null) ? 0 : uniqueId.hashCode());
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return result;
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}
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/* (non-Javadoc)
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* @see java.lang.Object#equals(java.lang.Object)
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*/
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@Override
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public boolean equals(Object obj) {
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if (this == obj) {
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return true;
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}
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if (obj == null) {
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return false;
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}
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if (!(obj instanceof ChallengeLevels)) {
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return false;
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}
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ChallengeLevels other = (ChallengeLevels) obj;
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if (uniqueId == null) {
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if (other.uniqueId != null) {
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return false;
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}
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} else if (!uniqueId.equals(other.uniqueId)) {
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return false;
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}
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return true;
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}
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}
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@ -0,0 +1,634 @@
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package world.bentobox.challenges.database.object;
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import java.util.ArrayList;
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import java.util.EnumMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.EntityType;
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import org.bukkit.inventory.ItemStack;
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import world.bentobox.challenges.ChallengesManager;
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import world.bentobox.bentobox.api.configuration.ConfigComment;
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import world.bentobox.bentobox.database.objects.DataObject;
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/**
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* Data object for challenges
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* @author tastybento
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*
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*/
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@Deprecated
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public class Challenges implements DataObject {
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public Challenges() {}
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public enum ChallengeType {
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/**
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* This challenge only shows and icon in the GUI and doesn't do anything.
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*/
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ICON,
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/**
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* The player must have the items on them.
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*/
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INVENTORY,
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/**
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* The island level has to be equal or over this amount. Only works if there's an island level plugin installed.
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*/
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LEVEL,
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/**
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* Items or required entities have to be within x blocks of the player.
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*/
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ISLAND
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}
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// The order of the fields is the order shown in the YML files
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@ConfigComment("Whether this challenge is deployed or not")
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private boolean deployed;
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// Description
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@ConfigComment("Name of the icon and challenge. May include color codes. Single line.")
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private String friendlyName = "";
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@ConfigComment("Description of the challenge. Will become the lore on the icon. Can include & color codes. String List.")
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private List<String> description = new ArrayList<>();
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@ConfigComment("The icon in the GUI for this challenge. ItemStack.")
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private ItemStack icon = new ItemStack(Material.PAPER);
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@ConfigComment("Icon slot where this challenge should be placed. 0 to 49. A negative value means any slot")
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private int slot = -1;
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// Definition
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@ConfigComment("Challenge level. Default is Free")
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private String level = ChallengesManager.FREE;
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@ConfigComment("Challenge type can be ICON, INVENTORY, LEVEL or ISLAND.")
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private ChallengeType challengeType = ChallengeType.INVENTORY;
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@ConfigComment("World where this challenge operates. List only overworld. Nether and end are automatically covered.")
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private String world = "";
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@ConfigComment("List of environments where this challenge will occur: NETHER, NORMAL, THE_END. Leave blank for all.")
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private List<World.Environment> environment = new ArrayList<>();
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@ConfigComment("The required permissions to see this challenge. String list.")
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private Set<String> reqPerms = new HashSet<>();
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@ConfigComment("The number of blocks around the player to search for items on an island")
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private int searchRadius = 10;
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@ConfigComment("If true, the challenge will disappear from the GUI when completed")
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private boolean removeWhenCompleted;
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@ConfigComment("Take the required items from the player")
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private boolean takeItems = true;
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@ConfigComment("Take the money from the player")
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private boolean takeMoney = false;
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// Requirements
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@ConfigComment("This is a map of the blocks required in a ISLAND challenge. Material, Integer")
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private Map<Material, Integer> requiredBlocks = new EnumMap<>(Material.class);
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@ConfigComment("The items that must be in the inventory to complete the challenge. ItemStack List.")
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private List<ItemStack> requiredItems = new ArrayList<>();
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@ConfigComment("Any entities that must be in the area for ISLAND type challenges. Map EntityType, Number")
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private Map<EntityType, Integer> requiredEntities = new EnumMap<>(EntityType.class);
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@ConfigComment("Required experience")
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private int reqExp;
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@ConfigComment("Required island level for this challenge. Only works if Level Addon is being used.")
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private long reqIslandlevel;
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@ConfigComment("Required money")
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private int reqMoney;
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// Rewards
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@ConfigComment("List of items the player will receive first time. ItemStack List.")
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private List<ItemStack> rewardItems = new ArrayList<>();
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@ConfigComment("If this is blank, the reward text will be auto-generated, otherwise this will be used.")
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private String rewardText = "";
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@ConfigComment("Experience point reward")
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private int rewardExp;
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@ConfigComment("Money reward")
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private int rewardMoney;
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@ConfigComment("Commands to run when the player completes the challenge for the first time. String List")
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private List<String> rewardCommands = new ArrayList<>();
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// Repeatable
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@ConfigComment("True if the challenge is repeatable")
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private boolean repeatable;
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@ConfigComment("Maximum number of times the challenge can be repeated")
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private int maxTimes = 1;
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@ConfigComment("Repeat exp award")
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private int repeatExpReward;
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@ConfigComment("Reward items for repeating the challenge. List of ItemStacks.")
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private List<ItemStack> repeatItemReward = new ArrayList<>();
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@ConfigComment("Repeat money award")
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private int repeatMoneyReward;
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@ConfigComment("Commands to run when challenge is repeated. String List.")
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private List<String> repeatRewardCommands = new ArrayList<>();
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@ConfigComment("Description of the repeat rewards. If blank, it will be autogenerated.")
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private String repeatRewardText = "";
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@ConfigComment("Unique name of the challenge")
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private String uniqueId = "";
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/*
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* END OF SETTINGS
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*/
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/**
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* @return the challengeType
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*/
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public ChallengeType getChallengeType() {
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return challengeType;
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}
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/**
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* @param challengeType the challengeType to set
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*/
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public void setChallengeType(ChallengeType challengeType) {
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this.challengeType = challengeType;
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}
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/**
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* @return the deployed
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*/
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public boolean isDeployed() {
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return deployed;
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}
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/**
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* @param deployed the deployed to set
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*/
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public void setDeployed(boolean deployed) {
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this.deployed = deployed;
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}
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/**
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* @return the description
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*/
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public List<String> getDescription() {
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return description;
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}
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/**
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* @param description the description to set
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*/
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public void setDescription(List<String> description) {
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this.description = description;
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}
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/**
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* @return the expReward
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*/
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public int getRewardExp() {
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return rewardExp;
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}
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/**
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* @param expReward the expReward to set
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*/
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public void setRewardExp(int expReward) {
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this.rewardExp = expReward;
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}
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/**
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* @return the friendlyName
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*/
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public String getFriendlyName() {
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return friendlyName;
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}
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/**
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* @param friendlyName the friendlyName to set
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*/
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public void setFriendlyName(String friendlyName) {
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this.friendlyName = friendlyName;
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}
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/**
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* @return the icon
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*/
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public ItemStack getIcon() {
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return icon != null ? icon.clone() : new ItemStack(Material.MAP);
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}
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/**
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* @param icon the icon to set
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*/
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public void setIcon(ItemStack icon) {
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this.icon = icon;
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}
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/**
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* @return the level
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*/
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public String getLevel() {
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return level;
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}
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/**
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* @param level the level to set
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*/
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public void setLevel(String level) {
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if (level.isEmpty()) {
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level = ChallengesManager.FREE;
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}
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this.level = level;
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}
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/**
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* @return the maxTimes
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*/
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public int getMaxTimes() {
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return maxTimes;
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}
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/**
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* @param maxTimes the maxTimes to set
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*/
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public void setMaxTimes(int maxTimes) {
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this.maxTimes = maxTimes;
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}
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/**
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* @return the moneyReward
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*/
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public int getRewardMoney() {
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return rewardMoney;
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}
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/**
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* @param moneyReward the moneyReward to set
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*/
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public void setRewardMoney(int moneyReward) {
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this.rewardMoney = moneyReward;
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}
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/**
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* @return the removeWhenCompleted
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*/
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public boolean isRemoveWhenCompleted() {
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return removeWhenCompleted;
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}
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/**
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* @param removeWhenCompleted the removeWhenCompleted to set
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*/
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public void setRemoveWhenCompleted(boolean removeWhenCompleted) {
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this.removeWhenCompleted = removeWhenCompleted;
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}
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/**
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* @return the repeatable
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*/
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public boolean isRepeatable() {
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return repeatable;
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}
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/**
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* @param repeatable the repeatable to set
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*/
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public void setRepeatable(boolean repeatable) {
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this.repeatable = repeatable;
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}
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/**
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* @return the repeatExpReward
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*/
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public int getRepeatExpReward() {
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return repeatExpReward;
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}
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/**
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* @param repeatExpReward the repeatExpReward to set
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*/
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public void setRepeatExpReward(int repeatExpReward) {
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this.repeatExpReward = repeatExpReward;
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}
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/**
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* @return the repeatItemReward
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*/
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public List<ItemStack> getRepeatItemReward() {
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return repeatItemReward;
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}
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/**
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* @param repeatItemReward the repeatItemReward to set
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*/
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public void setRepeatItemReward(List<ItemStack> repeatItemReward) {
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this.repeatItemReward = repeatItemReward;
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}
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/**
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* @return the repeatMoneyReward
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*/
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public int getRepeatMoneyReward() {
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return repeatMoneyReward;
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}
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/**
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* @param repeatMoneyReward the repeatMoneyReward to set
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*/
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public void setRepeatMoneyReward(int repeatMoneyReward) {
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this.repeatMoneyReward = repeatMoneyReward;
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}
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/**
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* @return the repeatRewardCommands
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*/
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public List<String> getRepeatRewardCommands() {
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return repeatRewardCommands;
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}
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/**
|
||||
* @param repeatRewardCommands the repeatRewardCommands to set
|
||||
*/
|
||||
public void setRepeatRewardCommands(List<String> repeatRewardCommands) {
|
||||
this.repeatRewardCommands = repeatRewardCommands;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the repeatRewardText
|
||||
*/
|
||||
public String getRepeatRewardText() {
|
||||
return repeatRewardText;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param repeatRewardText the repeatRewardText to set
|
||||
*/
|
||||
public void setRepeatRewardText(String repeatRewardText) {
|
||||
this.repeatRewardText = repeatRewardText;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the reqExp
|
||||
*/
|
||||
public int getReqExp() {
|
||||
return reqExp;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param reqExp the reqExp to set
|
||||
*/
|
||||
public void setReqExp(int reqExp) {
|
||||
this.reqExp = reqExp;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the reqIslandlevel
|
||||
*/
|
||||
public long getReqIslandlevel() {
|
||||
return reqIslandlevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param reqIslandlevel the reqIslandlevel to set
|
||||
*/
|
||||
public void setReqIslandlevel(long reqIslandlevel) {
|
||||
this.reqIslandlevel = reqIslandlevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the reqMoney
|
||||
*/
|
||||
public int getReqMoney() {
|
||||
return reqMoney;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param reqMoney the reqMoney to set
|
||||
*/
|
||||
public void setReqMoney(int reqMoney) {
|
||||
this.reqMoney = reqMoney;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the reqPerms
|
||||
*/
|
||||
public Set<String> getReqPerms() {
|
||||
return reqPerms;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param reqPerms the reqPerms to set
|
||||
*/
|
||||
public void setReqPerms(Set<String> reqPerms) {
|
||||
this.reqPerms = reqPerms;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the requiredItems
|
||||
*/
|
||||
public List<ItemStack> getRequiredItems() {
|
||||
return requiredItems;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param requiredItems the requiredItems to set
|
||||
*/
|
||||
public void setRequiredItems(List<ItemStack> requiredItems) {
|
||||
this.requiredItems = requiredItems;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return requiredEntities
|
||||
*/
|
||||
public Map<EntityType, Integer> getRequiredEntities() {
|
||||
return requiredEntities;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param requiredEntities the requiredEntities to set
|
||||
*/
|
||||
public void setRequiredEntities(Map<EntityType, Integer> requiredEntities) {
|
||||
this.requiredEntities = requiredEntities;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the requiredBlocks
|
||||
*/
|
||||
public Map<Material, Integer> getRequiredBlocks() {
|
||||
return requiredBlocks;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param map the requiredBlocks to set
|
||||
*/
|
||||
public void setRequiredBlocks(Map<Material, Integer> map) {
|
||||
this.requiredBlocks = map;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the rewardCommands
|
||||
*/
|
||||
public List<String> getRewardCommands() {
|
||||
return rewardCommands;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param rewardCommands the rewardCommands to set
|
||||
*/
|
||||
public void setRewardCommands(List<String> rewardCommands) {
|
||||
this.rewardCommands = rewardCommands;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the itemReward
|
||||
*/
|
||||
public List<ItemStack> getRewardItems() {
|
||||
return rewardItems;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param itemReward the itemReward to set
|
||||
*/
|
||||
public void setRewardItems(List<ItemStack> itemReward) {
|
||||
this.rewardItems = itemReward;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the rewardText
|
||||
*/
|
||||
public String getRewardText() {
|
||||
return rewardText;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param rewardText the rewardText to set
|
||||
*/
|
||||
public void setRewardText(String rewardText) {
|
||||
this.rewardText = rewardText;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the searchRadius
|
||||
*/
|
||||
public int getSearchRadius() {
|
||||
return searchRadius;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param searchRadius the searchRadius to set
|
||||
*/
|
||||
public void setSearchRadius(int searchRadius) {
|
||||
this.searchRadius = searchRadius;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the slot
|
||||
*/
|
||||
public int getSlot() {
|
||||
return slot;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param slot the slot to set
|
||||
*/
|
||||
public void setSlot(int slot) {
|
||||
this.slot = slot;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the takeItems
|
||||
*/
|
||||
public boolean isTakeItems() {
|
||||
return takeItems;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param takeItems the takeItems to set
|
||||
*/
|
||||
public void setTakeItems(boolean takeItems) {
|
||||
this.takeItems = takeItems;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the takeMoney
|
||||
*/
|
||||
public boolean isTakeMoney() {
|
||||
return takeMoney;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param takeMoney the takeMoney to set
|
||||
*/
|
||||
public void setTakeMoney(boolean takeMoney) {
|
||||
this.takeMoney = takeMoney;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the environment
|
||||
*/
|
||||
public List<World.Environment> getEnvironment() {
|
||||
return environment;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param environment the environment to set
|
||||
*/
|
||||
public void setEnvironment(List<World.Environment> environment) {
|
||||
this.environment = environment;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the worlds
|
||||
*/
|
||||
public String getWorld() {
|
||||
return world;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param worlds the worlds to set
|
||||
*/
|
||||
public void setWorld(String world) {
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the uniqueId
|
||||
*/
|
||||
@Override
|
||||
public String getUniqueId() {
|
||||
return uniqueId;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param uniqueId the uniqueId to set
|
||||
*/
|
||||
@Override
|
||||
public void setUniqueId(String uniqueId) {
|
||||
this.uniqueId = uniqueId;
|
||||
}
|
||||
|
||||
/* (non-Javadoc)
|
||||
* @see java.lang.Object#hashCode()
|
||||
*/
|
||||
@Override
|
||||
public int hashCode() {
|
||||
final int prime = 31;
|
||||
int result = 1;
|
||||
result = prime * result + ((uniqueId == null) ? 0 : uniqueId.hashCode());
|
||||
return result;
|
||||
}
|
||||
|
||||
/* (non-Javadoc)
|
||||
* @see java.lang.Object#equals(java.lang.Object)
|
||||
*/
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (this == obj) {
|
||||
return true;
|
||||
}
|
||||
if (obj == null) {
|
||||
return false;
|
||||
}
|
||||
if (!(obj instanceof Challenges)) {
|
||||
return false;
|
||||
}
|
||||
Challenges other = (Challenges) obj;
|
||||
if (uniqueId == null) {
|
||||
if (other.uniqueId != null) {
|
||||
return false;
|
||||
}
|
||||
} else if (!uniqueId.equals(other.uniqueId)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user