Create NumberGUI that allows to change integer value and run command that will apply this integer.

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BONNe1704 2019-01-17 16:23:03 +02:00
parent e1f6cc8b47
commit 6903fa5d40
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package world.bentobox.challenges.panel.util;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import world.bentobox.bentobox.api.commands.CompositeCommand;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.challenges.panel.CommonGUI;
/**
* This gui allows to change current number and returns it to previous GUI
*/
public class NumberGUI
{
public NumberGUI(CommonGUI parentGUI,
User user,
int value,
CompositeCommand command,
String... parameters)
{
this.parentGUI = parentGUI;
this.user = user;
this.value = value;
this.command = command;
this.parameters = parameters;
this.currentOperation = Button.SET;
this.build();
}
/**
* This method builds panel that allows to change given number value.
*/
private void build()
{
PanelBuilder panelBuilder = new PanelBuilder().name(this.user.getTranslation("challenges.gui.edit-number-title"));
// Others
panelBuilder.item(0, this.getButton(Button.SAVE));
panelBuilder.item(1, this.getButton(Button.VALUE));
panelBuilder.item(8, this.getButton(Button.CANCEL));
panelBuilder.item(10, this.getButton(Button.INPUT));
// operations
panelBuilder.item(3, this.getButton(Button.SET));
panelBuilder.item(4, this.getButton(Button.INCREASE));
panelBuilder.item(5, this.getButton(Button.REDUCE));
panelBuilder.item(6, this.getButton(Button.MULTIPLY));
// Numbers
panelBuilder.item(20, this.createNumberButton(1));
panelBuilder.item(21, this.createNumberButton(10));
panelBuilder.item(22, this.createNumberButton(100));
panelBuilder.item(23, this.createNumberButton(1000));
panelBuilder.item(24, this.createNumberButton(10000));
panelBuilder.item(29, this.createNumberButton(2));
panelBuilder.item(30, this.createNumberButton(20));
panelBuilder.item(31, this.createNumberButton(200));
panelBuilder.item(32, this.createNumberButton(2000));
panelBuilder.item(33, this.createNumberButton(20000));
panelBuilder.item(38, this.createNumberButton(5));
panelBuilder.item(39, this.createNumberButton(50));
panelBuilder.item(40, this.createNumberButton(500));
panelBuilder.item(41, this.createNumberButton(5000));
panelBuilder.item(42, this.createNumberButton(50000));
panelBuilder.build();
}
/**
* This method creates PanelItem with required functionality.
* @param button Functionality requirement.
* @return PanelItem with functionality.
*/
private PanelItem getButton(Button button)
{
ItemStack icon;
String name;
List<String> description;
PanelItem.ClickHandler clickHandler;
boolean glow;
switch (button)
{
case SAVE:
{
name = this.user.getTranslation("challenges.gui.buttons.save");
description = Collections.emptyList();
icon = new ItemStack(Material.COMMAND_BLOCK);
clickHandler = (panel, user, clickType, slot) -> {
List<String> values = Arrays.asList(this.parameters);
values.add(Integer.toString(this.value));
if (this.command.execute(this.user, "NUMBER_GUI", values))
{
this.user.closeInventory();
this.parentGUI.build();
}
else
{
this.build();
}
return true;
};
glow = false;
break;
}
case CANCEL:
{
name = this.user.getTranslation("challenges.gui.buttons.cancel");
description = Collections.emptyList();
icon = new ItemStack(Material.IRON_DOOR);
clickHandler = (panel, user, clickType, slot) -> {
this.parentGUI.build();
return true;
};
glow = false;
break;
}
case INPUT:
{
name = this.user.getTranslation("challenges.gui.buttons.input");
description = Collections.emptyList();
icon = new ItemStack(Material.ANVIL);
clickHandler = (panel, user, clickType, slot) -> {
// TODO: Build Anvil GUI for editing value.
this.build();
return true;
};
glow = false;
break;
}
case VALUE:
{
name = this.user.getTranslation("challenges.gui.buttons.value");
description = Collections.singletonList(Integer.toString(this.value));
icon = new ItemStack(Material.PAPER);
clickHandler = (panel, user, clickType, slot) -> true;
glow = false;
break;
}
case SET:
{
name = this.user.getTranslation("challenges.gui.buttons.set");
description = Collections.emptyList();
icon = new ItemStack(Material.WHITE_STAINED_GLASS_PANE);
clickHandler = (panel, user, clickType, slot) -> {
this.currentOperation = Button.SET;
this.build();
return true;
};
glow = this.currentOperation.equals(Button.SET);
break;
}
case INCREASE:
{
name = this.user.getTranslation("challenges.gui.buttons.increase");
description = Collections.emptyList();
icon = new ItemStack(Material.GREEN_STAINED_GLASS_PANE);
clickHandler = (panel, user, clickType, slot) -> {
this.currentOperation = Button.INCREASE;
this.build();
return true;
};
glow = this.currentOperation.equals(Button.INCREASE);
break;
}
case REDUCE:
{
name = this.user.getTranslation("challenges.gui.buttons.reduce");
description = Collections.emptyList();
icon = new ItemStack(Material.RED_STAINED_GLASS_PANE);
clickHandler = (panel, user, clickType, slot) -> {
this.currentOperation = Button.REDUCE;
this.build();
return true;
};
glow = this.currentOperation.equals(Button.REDUCE);
break;
}
case MULTIPLY:
{
name = this.user.getTranslation("challenges.gui.buttons.multiply");
description = Collections.emptyList();
icon = new ItemStack(Material.BLUE_STAINED_GLASS_PANE);
clickHandler = (panel, user, clickType, slot) -> {
this.currentOperation = Button.MULTIPLY;
this.build();
return true;
};
glow = this.currentOperation.equals(Button.MULTIPLY);
break;
}
default:
return null;
}
return new PanelItem(icon, name, description, glow, clickHandler, false);
}
/**
* This method creates Number Button based on input number.
* @param number Number which button must be created.
* @return PanelItem that represents number button.
*/
private PanelItem createNumberButton(int number)
{
PanelItemBuilder itemBuilder = new PanelItemBuilder();
switch (this.currentOperation)
{
case SET:
{
itemBuilder.name(this.user.getTranslation("biomes.gui.buttons.set","[number]", Integer.toString(number)));
itemBuilder.icon(Material.WHITE_STAINED_GLASS_PANE);
itemBuilder.clickHandler((panel, user1, clickType, i) -> {
this.value = number;
this.build();
return true;
});
break;
}
case INCREASE:
{
itemBuilder.name(this.user.getTranslation("biomes.gui.buttons.increase","[number]", Integer.toString(number)));
itemBuilder.icon(Material.GREEN_STAINED_GLASS_PANE);
itemBuilder.clickHandler((panel, user1, clickType, i) -> {
this.value += number;
this.build();
return true;
});
break;
}
case REDUCE:
{
itemBuilder.name(this.user.getTranslation("biomes.gui.buttons.reduce","[number]", Integer.toString(number)));
itemBuilder.icon(Material.RED_STAINED_GLASS_PANE);
itemBuilder.clickHandler((panel, user1, clickType, i) -> {
this.value -= number;
this.build();
return true;
});
break;
}
case MULTIPLY:
{
itemBuilder.name(this.user.getTranslation("biomes.gui.buttons.multiply","[number]", Integer.toString(number)));
itemBuilder.icon(Material.BLUE_STAINED_GLASS_PANE);
itemBuilder.clickHandler((panel, user1, clickType, i) -> {
this.value *= number;
this.build();
return true;
});
break;
}
}
return itemBuilder.build();
}
// ---------------------------------------------------------------------
// Section: Enums
// ---------------------------------------------------------------------
/**
* This enum contains all button types.
*/
private enum Button
{
SAVE,
CANCEL,
INPUT,
VALUE,
SET,
INCREASE,
REDUCE,
MULTIPLY
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* This variable stores return GUI.
*/
private CommonGUI parentGUI;
/**
* User who runs GUI.
*/
private User user;
/**
* Current value.
*/
private int value;
/**
* Command that must be processed on save.
*/
private CompositeCommand command;
/**
* Command input parameters before number.
*/
private String[] parameters;
/**
* This variable holds which operation now is processed.
*/
private Button currentOperation;
}