mirror of
https://github.com/BentoBoxWorld/Challenges.git
synced 2024-11-26 12:35:24 +01:00
Create GUI that could edit challenges levels.
This commit is contained in:
parent
016deec34c
commit
818892e618
@ -1,17 +1,5 @@
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package world.bentobox.challenges;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Optional;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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import org.apache.commons.lang.WordUtils;
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import org.bukkit.ChatColor;
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@ -19,17 +7,20 @@ import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.stream.Collectors;
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import world.bentobox.bentobox.api.configuration.Config;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.database.Database;
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import world.bentobox.bentobox.util.Util;
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import world.bentobox.challenges.commands.admin.SurroundChallengeBuilder;
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import world.bentobox.challenges.database.object.ChallengeLevels;
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import world.bentobox.challenges.database.object.Challenges;
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import world.bentobox.challenges.database.object.Challenges.ChallengeType;
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import world.bentobox.challenges.database.object.ChallengesPlayerData;
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import world.bentobox.challenges.panel.ChallengesPanels;
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import world.bentobox.bentobox.api.configuration.Config;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.database.Database;
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import world.bentobox.bentobox.util.Util;
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public class ChallengesManager {
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@ -514,4 +505,14 @@ public class ChallengesManager {
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}
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public Challenges createChallenge()
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{
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return new Challenges();
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}
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public List<Challenges> getChallenges(ChallengeLevels challengeLevel)
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{
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return new ArrayList<>(this.challengeMap.get(challengeLevel));
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}
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}
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@ -1,13 +1,13 @@
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package world.bentobox.challenges.database.object;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.inventory.ItemStack;
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import world.bentobox.challenges.ChallengesManager;
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import world.bentobox.bentobox.api.configuration.ConfigComment;
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import world.bentobox.bentobox.database.objects.DataObject;
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import world.bentobox.challenges.ChallengesManager;
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/**
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* Represent a challenge level
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@ -221,5 +221,10 @@ public class ChallengeLevels implements DataObject, Comparable<ChallengeLevels>
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}
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return true;
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}
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public ItemStack getIcon()
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{
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return null;
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}
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}
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@ -0,0 +1,532 @@
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package world.bentobox.challenges.panel.admin;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.challenges.ChallengesAddon;
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import world.bentobox.challenges.database.object.ChallengeLevels;
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import world.bentobox.challenges.database.object.Challenges;
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import world.bentobox.challenges.panel.CommonGUI;
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/**
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* This class contains all necessary elements to create Levels Edit GUI.
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*/
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public class LevelsEditGUI extends CommonGUI
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{
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// ---------------------------------------------------------------------
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// Section: Constructors
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// ---------------------------------------------------------------------
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/**
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* {@inheritDoc}
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* @param challengeLevel ChallengeLevel that must be edited.
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*/
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public LevelsEditGUI(ChallengesAddon addon,
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World world,
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User user,
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ChallengeLevels challengeLevel,
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String topLabel,
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String permissionPrefix)
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{
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this(addon, world, user, challengeLevel, topLabel, permissionPrefix, null);
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}
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/**
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* {@inheritDoc}
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* @param challengeLevel ChallengeLevel that must be edited.
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*/
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public LevelsEditGUI(ChallengesAddon addon,
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World world,
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User user,
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ChallengeLevels challengeLevel,
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String topLabel,
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String permissionPrefix,
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CommonGUI parentGUI)
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{
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super(addon, world, user, topLabel, permissionPrefix, parentGUI);
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this.challengeLevel = challengeLevel;
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this.currentMenuType = MenuType.PROPERTIES;
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}
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// ---------------------------------------------------------------------
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// Section: Methods
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// ---------------------------------------------------------------------
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/**
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* This method builds all necessary elements in GUI panel.
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*/
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@Override
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public void build()
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{
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PanelBuilder panelBuilder = new PanelBuilder().name(
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this.user.getTranslation("challenges.gui.admin.edit-level-title"));
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panelBuilder.item(2, this.createMenuButton(MenuType.PROPERTIES));
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panelBuilder.item(4, this.createMenuButton(MenuType.REWARDS));
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panelBuilder.item(6, this.createMenuButton(MenuType.CHALLENGES));
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if (this.currentMenuType.equals(MenuType.PROPERTIES))
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{
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this.buildMainPropertiesPanel(panelBuilder);
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}
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else if (this.currentMenuType.equals(MenuType.CHALLENGES))
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{
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this.buildChallengesPanel(panelBuilder);
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}
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else if (this.currentMenuType.equals(MenuType.REWARDS))
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{
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this.buildRewardsPanel(panelBuilder);
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}
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panelBuilder.item(53, this.returnButton);
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panelBuilder.build();
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}
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/**
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* This class populate LevelsEditGUI with main level settings.
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* @param panelBuilder PanelBuilder where icons must be added.
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*/
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private void buildMainPropertiesPanel(PanelBuilder panelBuilder)
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{
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panelBuilder.item(10, this.createButton(Button.NAME));
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panelBuilder.item(19, this.createButton(Button.ICON));
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panelBuilder.item(22, this.createButton(Button.UNLOCK_MESSAGE));
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panelBuilder.item(25, this.createButton(Button.ORDER));
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panelBuilder.item(31, this.createButton(Button.WAIVER_AMOUNT));
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}
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/**
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* This class populate LevelsEditGUI with level rewards.
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* @param panelBuilder PanelBuilder where icons must be added.
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*/
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private void buildRewardsPanel(PanelBuilder panelBuilder)
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{
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panelBuilder.item(11, this.createButton(Button.REWARD_DESCRIPTION));
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panelBuilder.item(20, this.createButton(Button.REWARD_ITEM));
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panelBuilder.item(29, this.createButton(Button.REWARD_EXPERIENCE));
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panelBuilder.item(38, this.createButton(Button.REWARD_MONEY));
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panelBuilder.item(47, this.createButton(Button.REWARD_COMMANDS));
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}
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/**
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* This class populate LevelsEditGUI with level challenges.
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* @param panelBuilder PanelBuilder where icons must be added.
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*/
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private void buildChallengesPanel(PanelBuilder panelBuilder)
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{
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List<Challenges> challenges = this.addon.getChallengesManager().getChallenges(this.challengeLevel);
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if (this.pageIndex < 0)
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{
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this.pageIndex = 0;
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}
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else if (this.pageIndex > (challenges.size() / 18))
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{
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this.pageIndex = challenges.size() / 18;
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}
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int challengeIndex = 18 * this.pageIndex;
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int elementIndex = 9;
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while (challengeIndex < ((this.pageIndex + 1) * 18) &&
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challengeIndex < challenges.size())
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{
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panelBuilder.item(elementIndex++, this.createChallengeIcon(challenges.get(challengeIndex)));
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challengeIndex++;
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}
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if (this.pageIndex > 0)
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{
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panelBuilder.item(29, this.getButton(CommonButtons.PREVIOUS));
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}
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if (challengeIndex < challenges.size())
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{
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panelBuilder.item(33, this.getButton(CommonButtons.NEXT));
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}
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panelBuilder.item(30, this.createButton(Button.ADD_CHALLENGE));
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panelBuilder.item(32, this.createButton(Button.REMOVE_CHALLENGE));
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}
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// ---------------------------------------------------------------------
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// Section: Other methods
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// ---------------------------------------------------------------------
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/**
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* This method creates top menu buttons, that allows to switch "tabs".
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* @param menuType Menu Type which button must be constructed.
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* @return PanelItem that represents given menu type.
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*/
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private PanelItem createMenuButton(MenuType menuType)
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{
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ItemStack icon;
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String name;
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List<String> description;
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boolean glow;
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PanelItem.ClickHandler clickHandler;
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switch (menuType)
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{
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case PROPERTIES:
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{
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name = this.user.getTranslation("challenges.gui.admin.buttons.properties");
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description = Collections.emptyList();
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icon = new ItemStack(Material.CRAFTING_TABLE);
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clickHandler = (panel, user, clickType, slot) -> {
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this.currentMenuType = MenuType.PROPERTIES;
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this.build();
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return true;
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};
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glow = this.currentMenuType.equals(MenuType.PROPERTIES);
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break;
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}
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case CHALLENGES:
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{
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name = this.user.getTranslation("challenges.gui.admin.buttons.challenges");
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description = Collections.emptyList();
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icon = new ItemStack(Material.RAIL);
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clickHandler = (panel, user, clickType, slot) -> {
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this.currentMenuType = MenuType.CHALLENGES;
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this.build();
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return true;
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};
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glow = this.currentMenuType.equals(MenuType.CHALLENGES);
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break;
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}
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case REWARDS:
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{
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name = this.user.getTranslation("challenges.gui.admin.buttons.rewards");
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description = Collections.emptyList();
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icon = new ItemStack(Material.DROPPER);
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clickHandler = (panel, user, clickType, slot) -> {
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this.currentMenuType = MenuType.REWARDS;
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this.build();
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return true;
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};
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glow = this.currentMenuType.equals(MenuType.REWARDS);
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break;
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}
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default:
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return null;
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}
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return new PanelItem(icon, name, description, glow, clickHandler, false);
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}
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/**
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* This method creates given challenge icon. On click it should open Edit Challenge GUI.
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* @param challenge Challenge which icon must be created.
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* @return PanelItem that represents given challenge.
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*/
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private PanelItem createChallengeIcon(Challenges challenge)
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{
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return new PanelItemBuilder().
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name(challenge.getFriendlyName()).
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description(challenge.getDescription()).
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icon(challenge.getIcon()).
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clickHandler((panel, user1, clickType, slot) -> {
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// Open challenges edit screen.
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new ChallengesEditGUI(this.addon,
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this.world,
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this.user,
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challenge,
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this.topLabel,
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this.permissionPrefix,
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this).build();
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return true;
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}).
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glow(!challenge.isDeployed()).
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build();
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}
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/**
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* This method creates buttons for default main menu.
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* @param button Button which panel item must be created.
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* @return PanelItem that represetns given button.
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*/
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private PanelItem createButton(Button button)
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{
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ItemStack icon;
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String name;
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List<String> description;
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boolean glow;
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PanelItem.ClickHandler clickHandler;
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switch (button)
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{
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case NAME:
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{
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name = this.user.getTranslation("challenges.gui.admin.buttons.name");
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description = Collections.singletonList(this.challengeLevel.getFriendlyName());
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icon = new ItemStack(Material.DROPPER);
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clickHandler = (panel, user, clickType, slot) -> {
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// TODO: Create naming
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this.build();
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return true;
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};
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glow = false;
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break;
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}
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case ICON:
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{
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name = this.user.getTranslation("challenges.gui.admin.buttons.icon");
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description = Collections.emptyList();
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icon = this.challengeLevel.getIcon();
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clickHandler = (panel, user, clickType, slot) -> {
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// TODO: how to change icon.
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this.build();
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return true;
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};
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glow = false;
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break;
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}
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case UNLOCK_MESSAGE:
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{
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name = this.user.getTranslation("challenges.gui.admin.buttons.description");
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description = Collections.singletonList(this.challengeLevel.getUnlockMessage());
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icon = new ItemStack(Material.WRITABLE_BOOK);
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clickHandler = (panel, user, clickType, slot) -> {
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// TODO: Implement challenges description change GUI.
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this.build();
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return true;
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};
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glow = false;
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break;
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}
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case ORDER:
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{
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name = this.user.getTranslation("challenges.gui.admin.buttons.order");
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description = Collections.singletonList(
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this.user.getTranslation("challenges.gui.admin.descriptions.order",
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"[value]",
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Integer.toString(this.challengeLevel.getOrder())));
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icon = new ItemStack(Material.DROPPER);
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clickHandler = (panel, user, clickType, slot) -> {
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// TODO: Possibility to change order.
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this.build();
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return true;
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};
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glow = false;
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break;
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}
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case WAIVER_AMOUNT:
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{
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name = this.user.getTranslation("challenges.gui.admin.buttons.waiver-amount");
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description = Collections.singletonList(
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this.user.getTranslation("challenges.gui.admin.descriptions.waiver-amount",
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"[value]",
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Integer.toString(this.challengeLevel.getWaiveramount())));
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icon = new ItemStack(Material.REDSTONE_TORCH);
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clickHandler = (panel, user, clickType, slot) -> {
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// TODO: Possibility to change order.
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this.build();
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return true;
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};
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glow = false;
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break;
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}
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case REWARD_DESCRIPTION:
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{
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name = this.user.getTranslation("challenges.gui.admin.buttons.reward-text");
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description = Collections.singletonList(this.challengeLevel.getRewardDescription());
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icon = new ItemStack(Material.WRITTEN_BOOK);
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clickHandler = (panel, user, clickType, slot) -> {
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// TODO: Implement challenges description change GUI.
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this.build();
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return true;
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};
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glow = false;
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break;
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}
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case REWARD_ITEM:
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{
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List<String> values = new ArrayList<>(this.challengeLevel.getRewardItems().size());
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for (ItemStack itemStack : this.challengeLevel.getRewardItems())
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{
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values.add(itemStack.getType().name() + " " + itemStack.getAmount());
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}
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name = this.user.getTranslation("challenges.gui.admin.buttons.reward-items");
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description = values;
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icon = new ItemStack(Material.CHEST);
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clickHandler = (panel, user, clickType, slot) -> {
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// TODO: Create Panel
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this.build();
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return true;
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};
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glow = false;
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break;
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}
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case REWARD_EXPERIENCE:
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{
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name = this.user.getTranslation("challenges.gui.admin.buttons.reward-exp");
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description = Collections.singletonList(
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this.user.getTranslation("challenges.gui.admin.descriptions.reward-exp",
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"[value]",
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Integer.toString(this.challengeLevel.getExpReward())));
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icon = new ItemStack(Material.EXPERIENCE_BOTTLE);
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clickHandler = (panel, user, clickType, slot) -> {
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// TODO: Possibility to change order.
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this.build();
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return true;
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};
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glow = false;
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break;
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}
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case REWARD_MONEY:
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{
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name = this.user.getTranslation("challenges.gui.admin.buttons.reward-money");
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description = Collections.singletonList(
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this.user.getTranslation("challenges.gui.admin.descriptions.reward-money",
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"[value]",
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Integer.toString(this.challengeLevel.getMoneyReward())));
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icon = new ItemStack(Material.GOLD_INGOT);
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clickHandler = (panel, user, clickType, slot) -> {
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// TODO: Possibility to change order.
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this.build();
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return true;
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};
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glow = false;
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break;
|
||||
}
|
||||
case REWARD_COMMANDS:
|
||||
{
|
||||
name = this.user.getTranslation("challenges.gui.admin.buttons.reward-command");
|
||||
description = this.challengeLevel.getRewardCommands();
|
||||
icon = new ItemStack(Material.COMMAND_BLOCK);
|
||||
clickHandler = (panel, user, clickType, slot) -> {
|
||||
// TODO: Create naming
|
||||
this.build();
|
||||
|
||||
return true;
|
||||
};
|
||||
glow = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case ADD_CHALLENGE:
|
||||
{
|
||||
name = this.user.getTranslation("challenges.gui.admin.buttons.add-challenge");
|
||||
description = Collections.emptyList();
|
||||
icon = new ItemStack(Material.WATER_BUCKET);
|
||||
clickHandler = (panel, user, clickType, slot) -> {
|
||||
// TODO: Create naming
|
||||
this.build();
|
||||
|
||||
return true;
|
||||
};
|
||||
glow = false;
|
||||
break;
|
||||
}
|
||||
case REMOVE_CHALLENGE:
|
||||
{
|
||||
name = this.user.getTranslation("challenges.gui.admin.buttons.remove-challenge");
|
||||
description = Collections.emptyList();
|
||||
icon = new ItemStack(Material.LAVA_BUCKET);
|
||||
clickHandler = (panel, user, clickType, slot) -> {
|
||||
// TODO: Create naming
|
||||
this.build();
|
||||
|
||||
return true;
|
||||
};
|
||||
glow = false;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
return new PanelItem(icon, name, description, glow, clickHandler, false);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Enums
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* Represents different buttons that could be in menus.
|
||||
*/
|
||||
private enum Button
|
||||
{
|
||||
NAME,
|
||||
ICON,
|
||||
UNLOCK_MESSAGE,
|
||||
ORDER,
|
||||
WAIVER_AMOUNT,
|
||||
|
||||
REWARD_DESCRIPTION,
|
||||
REWARD_ITEM,
|
||||
REWARD_EXPERIENCE,
|
||||
REWARD_MONEY,
|
||||
REWARD_COMMANDS,
|
||||
|
||||
ADD_CHALLENGE,
|
||||
REMOVE_CHALLENGE
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Represents different types of menus
|
||||
*/
|
||||
private enum MenuType
|
||||
{
|
||||
PROPERTIES,
|
||||
CHALLENGES,
|
||||
REWARDS
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* This variable holds current challenge level that is in editing GUI.
|
||||
*/
|
||||
private ChallengeLevels challengeLevel;
|
||||
|
||||
/**
|
||||
* Variable holds current active menu.
|
||||
*/
|
||||
private MenuType currentMenuType;
|
||||
}
|
Loading…
Reference in New Issue
Block a user