Added challenges import from ASkyBlock

This commit is contained in:
Tastybento 2018-04-08 15:37:29 -07:00
parent fcd8078249
commit 823dcbafd8
12 changed files with 1320 additions and 215 deletions

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@ -2,7 +2,7 @@ name: BSkyBlock-Challenges
main: bskyblock.addon.challenges.ChallengesAddon
version: 0.1
authors: [tastybento]
authors: tastybento
permissions:
bskyblock.island.challenges:

778
challenges.yml Normal file
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##########################################################################################
# Challenges
# Rewards and required items have to be described using Bukkit Materials
# and be exactly correct
# Do not use Type Id's - they will not work
# Challenges can be one of three types - inventory, island or level.
# inventory - means the player must have the items on them
# island - means the items have to be on the island and within 10 blocks of the player
# entities are also supported, e.g., COW.
# level - means the island level has to be equal or over this amount.
# If level is set as nothing '', then the challenge is a free challenge and can be
# done at any time.
# Challenges can be repeatable only if they are inventory challenges
# permissions can be given as a reward
#
# Reward Commands - commands can be run when a challenge is completed and repeated
# Commands are:
# rewardcommands:
# - command1
# - command2
# repeatrewardcommands:
# - command1
# - command2
# The commands are listed and run in order. Do not put a / in front of the command.
# The token [player] will be replaced with the player's name.
# Example:
# rewardcommands:
# - pex promote [player]
# - heal [player]
# - warp winner_circle [player]
# If a command fails, it will be noted in the console.
#
# The format for POTIONS is as follows:
#
# Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
# LEVEL, EXTENDED, SPLASH, LINGER are optional.
# LEVEL is a number, 1 or 2
# LINGER is for V1.9 servers and later
# Examples:
# POTION:STRENGTH:1:EXTENDED:SPLASH:1
# POTION:INSTANT_DAMAGE:2::LINGER:2
# POTION:JUMP:2:NOTEXTENDED:NOSPLASH:1
# POTION:WEAKNESS::::1 - any weakness potion
#
# Valid potion names are:
# WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
# STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
# For V1.9 these are also available:
# LUCK, MUNDANE, THICK, AWKWARD
#
#
# Reseting islands and challenges - usually challenges are reset when a player resets
# their island (see resetchallenges in config.yml). You can stop some challenges from
# being reset by using resetallowed:false in the challenge.
##########################################################################################
challenges:
# Challenge levels - list as many as you like. If a challenge's level is '' it can
# be done anytime. You cannot name a challenge the same as a level.
levels: 'Novice Competent Expert Advanced Elite'
# The number of undone tasks that can be left on a level before unlocking next level
waiveramount: 1
# Free levels - which levels above should be auto done when reached, therefore unlocking next level.
# Example:
# freelevels: 'Novice' will immediately put player onto Competent level challenges
# freelevels: 'Novice Competent' will make all Novice, Competent and Expert challenges available immediately.
# freelevels: 'Competent' will open Competent and Expert levels once Novice is complete
freelevels: ''
# This section determines what happens when a player unlocks a new level
# The subname should correspond to the levels listed above
# Note that there is no section for the first level as it is automatically unlocked
levelUnlock:
Competent:
# What additional message to send player
message: 'Congratulations - you unlocked the &9Competent level!'
rewardDesc: 'A diamond!'
itemReward: 'DIAMOND:1'
moneyReward: 100
expReward: 100
# List permissions separated by spaces
permissionReward: ''
# Commands to run on this player. Use [player] for their name.
commands:
#- kit tools [player]
#- some other command
Expert:
# What additional message to send player
message: 'Congratulations - you unlocked the &aExpert level!'
rewardDesc: '3 diamonds!'
itemReward: 'DIAMOND:3'
moneyReward: 100
expReward: 100
permissionReward: ''
# Commands to run on this player. Use [player] for their name.
commands:
#- kit tools [player]
#- some other command
Advanced:
# What additional message to send player
message: 'Congratulations - you unlocked the &bAdvanced level!'
rewardDesc: '5 diamonds!'
itemReward: 'DIAMOND:5'
moneyReward: 100
expReward: 100
permissionReward: ''
# Commands to run on this player. Use [player] for their name.
commands:
#- kit tools [player]
#- some other command
Elite:
# What additional message to send player
message: 'Congratulations - you unlocked the &dElite level!'
rewardDesc: '7 diamonds!'
itemReward: 'DIAMOND:7'
moneyReward: 100
expReward: 100
permissionReward: ''
# Commands to run on this player. Use [player] for their name.
commands:
#- kit tools [player]
#- some other command
# Challenge list
# Challenge names must be in lowercase. Do not use the same name as a level!
challengeList:
glassmaker:
friendlyname: 'Glass Maker'
description: 'Create 1 block of glass'
icon: GLASS
level: 'Novice'
type: inventory
requiredItems: 'GLASS:1'
# You can require the player has a certain amount of money for inventory challenges.
# Remember to mention it in the description!
# If takeItems is true, the money will be removed, so you may want to give it
# back in the reward.
#requiredMoney: 10
takeItems: true
itemReward: 'ICE:1'
rewardText: '1 block of ice'
#rewardcommands:
#- kit tools [player]
moneyReward: 10
expReward: 30
permissionReward: ''
repeatable: true
repeatItemReward: 'ICE:1'
repeatRewardText: '1 block of ice'
repeatMoneyReward: 5
repeatExpReward: 10
#repeatrewardcommands:
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 2
# Allow this challenge to reset when the player resets their island
# Default is true. Set to false to keep this challenge completed.
# Admins can always reset challenges even if this is set to false.
resetallowed: true
breadmaker:
friendlyname: 'Bread Maker'
description: 'Bake 21 loaves of bread'
icon: BREAD
level: 'Novice'
type: inventory
requiredItems: 'BREAD:21'
takeItems: true
itemReward: 'DIRT:5'
rewardText: '5 dirt'
moneyReward: 10
expReward: 30
permissionReward: ''
repeatable: true
repeatItemReward: 'DIRT:1'
repeatRewardText: '1 dirt'
repeatMoneyReward: 5
repeatExpReward: 10
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
dyemaker:
friendlyname: 'Dye Maker'
description: 'Craft 32 cactus green dyes'
icon: INK_SACK:2
level: 'Novice'
type: inventory
requiredItems: 'INK_SACK:2:32'
takeItems: true
itemReward: 'SAPLING:0:2 SAPLING:1:2 SAPLING:2:2 SAPLING:3:2'
rewardText: '2 oak, 2 birch, 2 jungle and 2 spruce saplings'
moneyReward: 10
expReward: 30
permissionReward: ''
repeatable: true
repeatItemReward: 'SAPLING:0:1 SAPLING:1:1 SAPLING:2:1 SAPLING:3:1 SAPLING:4:1 SAPLING:5:1'
repeatRewardText: '1 of each kind of sapling'
repeatMoneyReward: 5
repeatExpReward: 10
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
papermaker:
friendlyname: 'Paper Maker'
description: 'Create 21 pages of paper'
icon: PAPER
level: 'Novice'
type: inventory
requiredItems: 'PAPER:21'
takeItems: true
itemReward: 'DIRT:5 CLAY:15'
rewardText: '5 dirt and 15 clay blocks'
moneyReward: 15
expReward: 30
permissionReward: ''
repeatable: true
repeatItemReward: 'SAND:2'
repeatRewardText: '2 sand blocks'
repeatMoneyReward: 5
repeatExpReward: 10
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
cobblemaker:
friendlyname: 'Cobble Maker'
description: 'Create a cobblestone generator and mine 64 cobblestone.'
icon: COBBLESTONE
level: 'Novice'
type: inventory
requiredItems: 'COBBLESTONE:64'
takeItems: true
itemReward: 'LEATHER:4'
permissionReward: ''
rewardText: '4 leather - boots or a book perhaps?'
moneyReward: 10
expReward: 30
repeatable: true
repeatItemReward: 'LEATHER:1'
repeatRewardText: '1 leather'
repeatMoneyReward: 5
repeatExpReward: 10
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
seedbank:
friendlyname: 'Seedbank'
description: 'Collect 64 melon seeds, 64 pumpkin seeds and 64 wheat seeds'
icon: PUMPKIN_SEEDS
level: 'Novice'
type: inventory
requiredItems: 'MELON_SEEDS:64 PUMPKIN_SEEDS:64 SEEDS:64'
takeItems: true
itemReward: 'DIRT:5 VINE:20'
rewardText: '5 dirt blocks and 20 vines'
moneyReward: 15
expReward: 30
permissionReward: ''
repeatable: true
repeatItemReward: 'DIRT:2 VINE:20'
repeatRewardText: '2 dirt blocks and 5 vines'
repeatMoneyReward: 5
repeatExpReward: 10
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
stewmaker:
friendlyname: 'Stew Maker'
description: 'Cook up 18 bowls of mushroom stew'
icon: MUSHROOM_SOUP
level: 'Novice'
type: inventory
requiredItems: 'MUSHROOM_SOUP:18'
takeItems: true
itemReward: 'MYCEL:2'
rewardText: '2 mycelium blocks'
moneyReward: 15
expReward: 30
permissionReward: ''
repeatable: true
repeatItemReward: 'MYCEL:1'
repeatRewardText: '1 mycelium block'
repeatMoneyReward: 5
repeatExpReward: 10
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
builder:
friendlyname: 'Builder'
description: 'Reach island level 10 (/[label] level).'
icon: WOOD
level: 'Novice'
type: level
requiredItems: 10
takeItems: false
itemReward: 'IRON_PICKAXE:1 DIRT:5 SPONGE:1'
rewardText: '1 iron pickaxe, 5 dirt and a Sponge'
moneyReward: 50
expReward: 50
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
grinder:
description: 'Kill monsters and collect 64 rotten flesh, 32 skeleton bones, 32 string, 32 arrows, 16 gunpowder, 5 spider eyes'
icon: BONE
level: 'Competent'
type: inventory
requiredItems: 'ROTTEN_FLESH:64 STRING:32 SULPHUR:16 ARROW:32 BONE:32 SPIDER_EYE:5'
takeItems: true
itemReward: 'REDSTONE:16 IRON_ORE:5 FLINT:1 POTION:WATER_BREATHING:1 POTION:NIGHT_VISION:1'
rewardText: '16 redstone dust, 1 flint, 1 water breathing potion, 1 night vision potion and 5 iron(ore)'
moneyReward: 75
expReward: 75
permissionReward: ''
repeatable: true
repeatItemReward: 'REDSTONE:2 IRON_ORE:1 FLINT:1 POTION:WATER_BREATHING:1'
repeatRewardText: '2 redstone dust, 1 flint, 1 water breathing potion and 1 iron(ore)'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
farmer:
description: 'Harvest 64 units of the following: wheat, sugar, melon, carrots, potatoes, pumpkin'
icon: WHEAT
level: 'Competent'
type: inventory
requiredItems: 'WHEAT:64 SUGAR:64 MELON:64 CARROT_ITEM:64 POTATO_ITEM:64 PUMPKIN:64'
takeItems: true
itemReward: 'REDSTONE:16 INK_SACK:3:1 MONSTER_EGG:PIG:1 MONSTER_EGG:COW:1 MONSTER_EGG:CHICKEN:1'
rewardText: '16 redstone dust, 1 cocoa bean, 1 spawn egg(chicken,cow,pig)'
moneyReward: 75
expReward: 75
permissionReward: ''
repeatable: true
repeatItemReward: 'INK_SACK:3:1 MONSTER_EGG:PIG:1 MONSTER_EGG:COW:1 MONSTER_EGG:CHICKEN:1'
repeatRewardText: '1 cocoa bean, 1 spawn egg(chicken,cow,pig)'
repeatMoneyReward: 20
repeatExpReward: 20
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
angler:
friendlyname: 'Angler'
description: 'Catch and cook 10 standard fish (no salmon)'
icon: COOKED_FISH
level: 'Competent'
type: inventory
requiredItems: 'COOKED_FISH:10'
takeItems: true
itemReward: 'REDSTONE:16 IRON_ORE:5 INK_SACK:5'
rewardText: '16 redstone dust, 5 inksacs, 5 iron (ore)'
moneyReward: 75
expReward: 75
permissionReward: ''
repeatable: true
repeatItemReward: 'REDSTONE:2 IRON_ORE:1 INK_SACK:1'
repeatRewardText: '2 redstone dust, 1 inksac, 1 iron (ore)'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
treecutter:
friendlyname: 'Treecutter'
description: 'Create a tree farm and collect 16 oak, birch, jungle, and spruce logs'
icon: LOG
level: 'Competent'
type: inventory
requiredItems: 'LOG:0:16 LOG:1:16 LOG:2:16 LOG:3:16'
takeItems: true
itemReward: 'REDSTONE:16 IRON_ORE:5 MONSTER_EGG:WOLF:1'
rewardText: '16 redstone dust, 5 iron (ore), 1 wolf spawn egg'
moneyReward: 75
expReward: 75
permissionReward: ''
repeatable: true
repeatItemReward: 'REDSTONE:2 IRON_ORE:1'
repeatRewardText: '2 redstone dust, 1 iron (ore)'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
cookiemaker:
friendlyname: 'Cookie Maker'
description: 'Make 128 cookies and a bucket of milk'
icon: COOKIE
level: 'Competent'
type: inventory
requiredItems: 'MILK_BUCKET:1 COOKIE:128'
takeItems: true
itemReward: 'REDSTONE:16 IRON_ORE:5'
rewardText: '16 redstone dust, 5 iron (ore)'
moneyReward: 75
expReward: 75
permissionReward: ''
repeatable: true
repeatItemReward: 'REDSTONE:2 IRON_ORE:1'
repeatRewardText: '2 redstone dust, 1 iron (ore)'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
craftsman:
friendlyname: 'Craftsman'
description: 'Reach island level 75 (/[label] level).'
icon: IRON_BLOCK
level: 'Competent'
type: level
requiredItems: 75
takeItems: false
itemReward: 'OBSIDIAN:10'
rewardText: '10 obsidian blocks'
moneyReward: 50
expReward: 50
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
homestead:
friendlyname: 'Homestead'
description: 'Build a house that contains at least 1 wooden door, bed, bookshelf, crafting table, furnace, glass-block window, and torch.'
icon: BED
level: 'Competent'
type: island
requiredItems: 'BED_BLOCK:1 WORKBENCH:1 GLASS:1 WOODEN_DOOR:1 FURNACE:1 BOOKSHELF:1 TORCH:1'
# Search radius - the number of blocks that will be searched around the player
# Minimum 10, which searches from -10 to +10 blocks around the player in x,y,z
# Max is 50 because big searches cause lag
searchRadius: 10
takeItems: false
itemReward: 'JUKEBOX:1 RECORD_12:1 LAPIS_BLOCK:10'
rewardText: '1 jukebox, 1 music disk, 10 lapis lazuli blocks'
moneyReward: 100
expReward: 100
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
nether:
friendlyname: 'Nether'
description: 'Build a nether portal on your island and activate it.'
icon: NETHERRACK
level: 'Expert'
type: island
requiredItems: 'OBSIDIAN:10 PORTAL:1'
takeItems: false
itemReward: 'DIAMOND_SWORD:1'
rewardText: '1 diamond sword'
moneyReward: 100
expReward: 100
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
enderpearls:
friendlyname: 'Enderpearls'
description: 'Collect 15 enderpearls from endermen'
icon: ENDER_PEARL
level: 'Expert'
type: inventory
requiredItems: 'ENDER_PEARL:15'
takeItems: true
itemReward: 'GOLD_INGOT:5 BLAZE_ROD:1'
rewardText: '5 gold ingots and 1 blaze rod'
moneyReward: 50
expReward: 100
permissionReward: ''
repeatable: true
repeatItemReward: 'GOLD_INGOT:1 BLAZE_ROD:1'
repeatRewardText: '1 gold ingot and 1 blaze rod'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
slimeballfarmer:
friendlyname: 'Slimeball Farmer'
description: 'Collect 40 slimeballs from slimes'
icon: SLIME_BALL
level: 'Expert'
type: inventory
requiredItems: 'SLIME_BALL:40'
takeItems: true
itemReward: 'GOLD_INGOT:5 IRON_ORE:5'
rewardText: '5 gold ingots and 5 blocks of iron ore'
moneyReward: 50
expReward: 100
permissionReward: ''
repeatable: true
repeatItemReward: 'REDSTONE:8'
repeatRewardText: '8 redstone dust'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
baker:
friendlyname: 'baker'
description: 'Bake 5 cakes and 5 pumpkin pies'
icon: CAKE
level: 'Expert'
type: inventory
requiredItems: 'CAKE:5 PUMPKIN_PIE:5'
takeItems: true
itemReward: 'GOLD_INGOT:5 DIAMOND:1'
rewardText: '5 gold ingots and 1 diamond'
moneyReward: 50
expReward: 100
permissionReward: ''
repeatable: true
repeatItemReward: 'IRON_ORE:1'
repeatRewardText: '1 iron (ore)'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
pioneer:
friendlyname: 'Pioneer'
description: 'Make 1 map and use it, a compass, a clock and collect 64 netherrack, 16 soulsand, and 1 ghast tear'
icon: MAP
level: 'Expert'
type: inventory
requiredItems: 'NETHERRACK:64 SOUL_SAND:16 GHAST_TEAR:1 MAP:1 COMPASS:1 WATCH:1'
takeItems: true
itemReward: 'POWERED_RAIL:32 RAILS:256 DIAMOND:1 MONSTER_EGG:OCELOT:1'
rewardText: '256 rails, 32 powered rails, 1 ocelot spawn egg, 1 diamond'
moneyReward: 100
expReward: 100
permissionReward: ''
repeatable: true
repeatItemReward: 'IRON_ORE:1'
repeatRewardText: '1 iron (ore)'
repeatMoneyReward: 20
repeatExpReward: 20
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
mason:
friendlyname: 'Mason'
description: 'Reach island level 150 (/[label] level).'
icon: GOLD_BLOCK
level: 'Expert'
type: level
requiredItems: 150
takeItems: false
itemReward: 'DIAMOND:1 DIRT:20 GOLD_BLOCK:2'
rewardText: '1 diamond, 20 dirt, and 2 gold blocks'
moneyReward: 150
expReward: 150
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
shepherd:
friendlyname: 'Shepherd'
description: 'Collect 5 of every color of wool'
icon: WOOL:2
level: 'Advanced'
type: inventory
requiredItems: 'WOOL:0:5 WOOL:1:5 WOOL:2:5 WOOL:3:5 WOOL:4:5 WOOL:5:5 WOOL:6:5 WOOL:7:5 WOOL:8:5 WOOL:9:5 WOOL:10:5 WOOL:11:5 WOOL:12:5 WOOL:13:5 WOOL:14:5 WOOL:15:5'
takeItems: true
itemReward: 'DIAMOND:2 RECORD_7:1 RECORD_8:1 RECORD_6:1 MONSTER_EGG:SHEEP:1 EMERALD:5'
rewardText: '2 diamonds, 5 emeralds, 3 music disks, 1 sheep spawn egg'
moneyReward: 200
expReward: 200
permissionReward: ''
repeatable: true
repeatItemReward: 'EMERALD:1 MONSTER_EGG:SHEEP:1'
repeatRewardText: '1 emerald, 1 sheep spawn egg'
repeatMoneyReward: 20
repeatExpReward: 20
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
alchemist:
friendlyname: 'Alchemist'
description: 'Brew 1 potion of Fire Resistance, Slowness, Swiftness, Healing, Harming, Invisibility, Strength and Regeneration'
icon: BREWING_STAND_ITEM
level: 'Advanced'
type: inventory
requiredItems: 'POTION:FIRE_RESISTANCE::::1 POTION:SLOWNESS::::1 POTION:SPEED::::1 POTION:INSTANT_HEAL::::1 POTION:INSTANT_DAMAGE::::1 POTION:INVISIBILITY::::1 POTION:STRENGTH::::1 POTION:REGEN::::1'
takeItems: true
itemReward: 'ENCHANTMENT_TABLE:1'
rewardText: 'Enchantment Table'
moneyReward: 200
expReward: 200
permissionReward: ''
repeatable: true
repeatItemReward: 'DIAMOND:1'
repeatRewardText: '1 diamond'
repeatMoneyReward: 20
repeatExpReward: 20
dj:
friendlyname: 'DJ'
description: 'Craft a jukebox and collect all music discs'
icon: RECORD_5
level: 'Advanced'
type: inventory
requiredItems: 'GOLD_RECORD:1 GREEN_RECORD:1 RECORD_3:1 RECORD_4:1 RECORD_5:1 RECORD_6:1 RECORD_7:1 RECORD_8:1 RECORD_9:1 RECORD_10:1 RECORD_11:1 RECORD_12:1 JUKEBOX:1'
takeItems: true
itemReward: 'DIAMOND:3 EMERALD:10 GOLD_INGOT:5'
rewardText: '3 diamonds, 10 emeralds and 5 gold ingots'
moneyReward: 200
expReward: 200
permissionReward: ''
repeatable: true
repeatItemReward: 'DIAMOND:1 EMERALD:5 GOLD_INGOT:2'
repeatRewardText: '1 diamond, 5 emeralds and 2 gold bars'
repeatMoneyReward: 20
repeatExpReward: 20
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
gemcollector:
friendlyname: 'Gem Collector'
description: 'Collect 50 emeralds'
icon: EMERALD
level: 'Advanced'
type: inventory
requiredItems: 'EMERALD:50'
takeItems: true
itemReward: 'DIAMOND:10'
rewardText: '10 diamonds'
moneyReward: 200
expReward: 200
permissionReward: ''
repeatable: true
repeatItemReward: 'GOLD_INGOT:2'
repeatRewardText: '2 gold ingots'
repeatMoneyReward: 20
repeatExpReward: 20
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
culinaryartist:
friendlyname: 'Culinary Artist'
description: 'Collect 1 of every kind of cooked or crafted edible food (no raw food, zombie flesh, or super golden apples)'
icon: GOLDEN_APPLE
level: 'Advanced'
type: inventory
requiredItems: 'BAKED_POTATO:1 BREAD:1 CAKE:1 COOKED_CHICKEN:1 COOKED_FISH:1 GRILLED_PORK:1 COOKIE:1 GOLDEN_APPLE:0:1 GOLDEN_CARROT:1 MUSHROOM_SOUP:1 PUMPKIN_PIE:1 COOKED_BEEF:1'
# If you are running 1.8 change to this:
# requiredItems: 'BAKED_POTATO:1 BREAD:1 CAKE:1 COOKED_CHICKEN:1 COOKED_FISH:1 GRILLED_PORK:1 COOKIE:1 GOLDEN_APPLE:0:1 GOLDEN_CARROT:1 MUSHROOM_SOUP:1 PUMPKIN_PIE:1 COOKED_BEEF:1 COOKED_RABBIT:1 RABBIT_STEW:1 COOKED_MUTTON:1'
takeItems: true
itemReward: 'GOLD_BLOCK:2 GREEN_RECORD:1 RECORD_3:1 RECORD_5:1 MONSTER_EGG:MUSHROOM_COW:1 EMERALD:5'
rewardText: '2 gold blocks, 3 music discs, 1 mooshroom spawn egg, and 5 emeralds'
moneyReward: 200
expReward: 200
permissionReward: ''
repeatable: true
repeatItemReward: 'GOLD_INGOT:10 MONSTER_EGG:MUSHROOM_COW:1 EMERALD:1'
repeatRewardText: '10 gold ingots, 1 mooshroom spawn egg, 1 emerald'
repeatMoneyReward: 20
repeatExpReward: 20
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
beaconator:
friendlyname: 'Beaconator'
description: 'Build a beacon and let it shine!'
icon: BEACON
level: 'Advanced'
type: island
requiredItems: 'BEACON:1'
takeItems: false
itemReward: 'SMOOTH_BRICK:20 SMOOTH_BRICK:1:20 SMOOTH_BRICK:2:20 SMOOTH_BRICK:3:20'
rewardText: '20 blocks of every kind of stone brick'
moneyReward: 300
expReward: 300
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
ittakesavillage:
friendlyname: 'It Takes A Village'
description: 'Hold a village meeting with 10 villagers!'
icon: STONE
level: 'Advanced'
type: island
requiredItems: 'VILLAGER:10'
takeItems: false
itemReward: 'HOPPER:4'
rewardText: '4 hoppers'
moneyReward: 300
expReward: 300
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
myprecious:
friendlyname: 'My Precious'
description: 'Build an iron golem'
icon: NAME_TAG
level: 'Advanced'
type: island
requiredItems: 'IRON_GOLEM:1'
takeItems: false
itemReward: 'NAME_TAG:1 ANVIL:1 CAULDRON_ITEM:1 IRON_BLOCK:2'
rewardText: 'A name tag, an anvil, a cauldron and 2 iron blocks'
moneyReward: 300
expReward: 300
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
snowplay:
friendlyname: 'Snow Play!'
description: 'Build a snow golem'
icon: SNOW_BALL
level: 'Advanced'
type: island
requiredItems: 'SNOWMAN:1'
takeItems: false
itemReward: 'DIAMOND_SPADE:1'
rewardText: 'A diamond spade - get shoveling!'
moneyReward: 300
expReward: 300
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
itsaparty:
friendlyname: "It's a party"
description: 'Have a party! Invite 4 friends.'
icon: PUMPKIN_PIE
level: 'Advanced'
type: island
requiredItems: 'PLAYER:5'
takeItems: false
itemReward: 'EMERALD:6 PUMPKIN_PIE:6'
rewardText: '6 Emeralds, 6 pumpkin pies'
moneyReward: 200
expReward: 200
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
itsamonsterparty:
friendlyname: "It's a Monster Party"
description: 'Have a party - all monsters invited! Get close to a Skeleton, Zombie, Spider, Creeper and Enderman all at the same time.'
icon: SKULL_ITEM
level: 'Advanced'
type: island
requiredItems: 'SKELETON:1 ZOMBIE:1 SPIDER:1 CREEPER:1 ENDERMAN:1'
takeItems: false
itemReward: 'SKULL_ITEM:0:2 SKULL_ITEM:2:2 SKULL_ITEM:3:2'
rewardText: 'Skulls!'
moneyReward: 200
expReward: 400
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
acidduke:
friendlyname: 'Arch Duke'
description: 'Achieve an island level of 1000'
icon: DIAMOND_BLOCK
level: 'Elite'
type: level
requiredItems: 1000
takeItems: false
itemReward: 'DIAMOND:1'
rewardText: '1 diamond'
moneyReward: 250
expReward: 250
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0

View File

@ -65,4 +65,8 @@ challenges:
no-name: "You must include a challenge name"
challenge-created: "[challenge] created!"
you-added: "You added one [thing] to the challenge"
seticon:
error:
no-such-challenge: "&cNo such challenge name"
description: "sets the challenge icon to inhand item"
parameters: "[challenge name]"

View File

@ -1,34 +1,11 @@
package bskyblock.addon.challenges;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.UUID;
import java.util.logging.Logger;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.PotionMeta;
import org.bukkit.potion.PotionData;
import org.bukkit.potion.PotionType;
import com.google.gson.Gson;
import bskyblock.addon.challenges.commands.ChallengesCommand;
import bskyblock.addon.challenges.commands.admin.ChallengesAdminCommand;
import bskyblock.addon.challenges.config.PluginConfig;
import bskyblock.addon.challenges.database.object.Challenges;
import bskyblock.addon.challenges.database.object.Challenges.ChallengeType;
import us.tastybento.bskyblock.BSkyBlock;
import us.tastybento.bskyblock.api.addons.Addon;
import us.tastybento.bskyblock.database.DatabaseConnectionSettingsImpl;
import us.tastybento.bskyblock.database.mysql.MySQLDatabaseConnecter;
/**
* Add-on to BSkyBlock that enables challenges
@ -52,76 +29,13 @@ public class ChallengesAddon extends Addon {
// Challenges Manager
challengesManager = new ChallengesManager(this);
// First time challenges creation
new FreshSqueezedChallenges(this);
// Register commands
new ChallengesCommand(this);
new ChallengesAdminCommand(this);
// Done
/*
Gson gson = new Gson();
Challenges challenges = new Challenges();
challenges.setChallengeType(ChallengeType.SURROUNDING);
Map<Material, Integer> map = new HashMap<>();
map.put(Material.DIRT, 5);
map.put(Material.ACACIA_FENCE_GATE, 3);
challenges.setRequiredBlocks(map);
challenges.setIcon(new ItemStack(Material.ACACIA_FENCE_GATE));
List<ItemStack> requiredItems = new ArrayList<>();
ItemStack result = new ItemStack(Material.POTION, 55);
ItemStack result2 = new ItemStack(Material.SPLASH_POTION, 22);
ItemStack result3 = new ItemStack(Material.LINGERING_POTION, 11);
PotionMeta potionMeta = (PotionMeta) result.getItemMeta();
PotionData potionData = new PotionData(PotionType.FIRE_RESISTANCE, true, false);
potionMeta.setBasePotionData(potionData);
result.setItemMeta(potionMeta);
PotionMeta potionMeta2 = (PotionMeta) result2.getItemMeta();
PotionData potionData2 = new PotionData(PotionType.SPEED, true, false);
potionMeta2.setBasePotionData(potionData2);
potionMeta2.addEnchant(Enchantment.BINDING_CURSE, 1, true);
result2.setItemMeta(potionMeta2);
requiredItems.add(result);
requiredItems.add(result2);
requiredItems.add(result3);
challenges.setRequiredItems(requiredItems);
challenges.setUniqueId(UUID.randomUUID().toString());
String json = gson.toJson(challenges);
Logger.getAnonymousLogger().info(json);
BSkyBlock plugin = BSkyBlock.getInstance();
MySQLDatabaseConnecter conn = new MySQLDatabaseConnecter(new DatabaseConnectionSettingsImpl(
plugin.getSettings().getDbHost(),
plugin.getSettings().getDbPort(),
plugin.getSettings().getDbName(),
plugin.getSettings().getDbUsername(),
plugin.getSettings().getDbPassword()
));
try (Connection connection = conn.createConnection()) {
StringBuilder sql = new StringBuilder();
sql.append("create table if not exists test (json JSON, uniqueId VARCHAR(255) GENERATED ALWAYS AS (json->\"$.uniqueId\"), INDEX i (uniqueId) );");
// Prepare and execute the database statements
try (PreparedStatement pstmt = connection.prepareStatement(sql.toString())) {
pstmt.executeUpdate();
} catch (SQLException e) {
plugin.getLogger().severe(() -> "Problem trying to create schema for data object ");
}
sql = new StringBuilder();
sql.append("INSERT INTO `TEST` (`json`) VALUES (?)");
try (PreparedStatement pstmt = connection.prepareStatement(sql.toString())) {
pstmt.setString(1, json);
pstmt.executeUpdate();
} catch (SQLException e) {
plugin.getLogger().severe(() -> "Problem trying to create data object ");
e.printStackTrace();
}
} catch (SQLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
*/
}
@Override

View File

@ -1,10 +1,13 @@
package bskyblock.addon.challenges;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Optional;
import java.util.Set;
import java.util.stream.Collectors;
import org.bukkit.Bukkit;
@ -26,7 +29,7 @@ import us.tastybento.bskyblock.util.Util;
public class ChallengesManager {
public static final String FREE = "Free";
private LinkedHashMap<ChallengeLevels, List<Challenges>> challengeList;
private LinkedHashMap<ChallengeLevels, Set<Challenges>> challengeList;
private BSBConfig<Challenges> chConfig;
private BSBConfig<ChallengeLevels> lvConfig;
private ChallengesPanels challengesPanels;
@ -41,6 +44,46 @@ public class ChallengesManager {
load();
}
/**
* Check if a challenge exists - case insensitive
* @param name - name of challenge
* @return true if it exists, otherwise false
*/
public boolean isChallenge(String name) {
for (Set<Challenges> ch : challengeList.values()) {
if (ch.stream().filter(c -> c.getUniqueId().equalsIgnoreCase(name)).findFirst().isPresent()) {
return true;
}
}
return false;
}
/**
* Get challenge by name
* @param name - unique name of challenge
* @return - challenge or null if it does not exist
*/
public Challenges getChallenge(String name) {
for (Set<Challenges> ch : challengeList.values()) {
Optional<Challenges> challenge = ch.stream().filter(c -> c.getUniqueId().equalsIgnoreCase(name)).findFirst();
if (challenge.isPresent()) {
return challenge.get();
}
}
return null;
}
/**
* Get the list of all challenge unique names.
* Used for checking admin commands and tab complete
* @return List of challenge names
*/
public List<String> getAllChallengesList() {
List<String> result = new ArrayList<>();
challengeList.values().forEach(ch -> ch.forEach(c -> result.add(c.getUniqueId())));
return result;
}
public long checkChallengeTimes(User user, Challenges challenge) {
// TODO Auto-generated method stub
return 0;
@ -69,7 +112,6 @@ public class ChallengesManager {
newChallenge.setTakeItems(true);
newChallenge.setUniqueId(inventory.getTitle());
newChallenge.setIcon(new ItemStack(Material.EMPTY_MAP));
newChallenge.setFreeChallenge(true);
newChallenge.setLevel(FREE);
newChallenge.setDescription(createDescription(user, requiredItems));
@ -119,14 +161,13 @@ public class ChallengesManager {
return false;
}
Challenges newChallenge = new Challenges();
newChallenge.setChallengeType(ChallengeType.SURROUNDING);
newChallenge.setChallengeType(ChallengeType.ISLAND);
newChallenge.setFriendlyName(challengeInfo.getName());
newChallenge.setDeployed(true);
newChallenge.setRequiredBlocks(challengeInfo.getReqBlocks());
newChallenge.setRequiredEntities(challengeInfo.getReqEntities());
newChallenge.setUniqueId(challengeInfo.getName());
newChallenge.setIcon(new ItemStack(Material.ARMOR_STAND));
newChallenge.setFreeChallenge(true);
newChallenge.setLevel(FREE);
// Save the challenge
@ -145,7 +186,7 @@ public class ChallengesManager {
public List<LevelStatus> getChallengeLevelStatus(User user) {
List<LevelStatus> result = new ArrayList<>();
ChallengeLevels previousLevel = null;
for (Entry<ChallengeLevels, List<Challenges>> en : challengeList.entrySet()) {
for (Entry<ChallengeLevels, Set<Challenges>> en : challengeList.entrySet()) {
int challsToDo = 0; // TODO - calculate how many challenges still to do for this player
boolean complete = false; // TODO
result.add(new LevelStatus(en.getKey(), previousLevel, challsToDo, complete));
@ -154,12 +195,12 @@ public class ChallengesManager {
}
/**
* Get the list of challenges for this level
* Get the set of challenges for this level
* @param level - the level required
* @return the list of challenges for this level, or the first set of challenges if level is blank, or a blank list if there are no challenges
* @return the set of challenges for this level, or the first set of challenges if level is blank, or a blank list if there are no challenges
*/
public List<Challenges> getChallenges(String level) {
return challengeList.getOrDefault(level, challengeList.isEmpty() ? new ArrayList<Challenges>() : challengeList.values().iterator().next());
public Set<Challenges> getChallenges(String level) {
return challengeList.getOrDefault(level, challengeList.isEmpty() ? new HashSet<Challenges>() : challengeList.values().iterator().next());
}
/**
@ -215,38 +256,52 @@ public class ChallengesManager {
Bukkit.getLogger().info("Loading challenges...");
for (Challenges challenge : chConfig.loadConfigObjects()) {
Bukkit.getLogger().info("Loading challenge " + challenge.getFriendlyName() + " level " + challenge.getLevel());
// See if we have this level already
ChallengeLevels level;
if (lvConfig.configObjectExists(challenge.getLevel())) {
//Bukkit.getLogger().info("DEBUG: Level contains level " + challenge.getLevel());
// Get it from the database
level = lvConfig.loadConfigObject(challenge.getLevel());
} else {
//Bukkit.getLogger().info("DEBUG: Level does not contains level " + challenge.getLevel());
// Make it
level = new ChallengeLevels();
level.setUniqueId(challenge.getLevel());
//Bukkit.getLogger().info("DEBUG: Level unique Id set to " + level.getUniqueId());
lvConfig.saveConfigObject(level);
}
if (challengeList.containsKey(level)) {
//Bukkit.getLogger().info("DEBUG: Challenge contains level " + level.getUniqueId());
challengeList.get(level).add(challenge);
} else {
//Bukkit.getLogger().info("DEBUG: No key found");
// First challenge of this level type
List<Challenges> challenges = new ArrayList<>();
challenges.add(challenge);
challengeList.put(level, challenges);
}
storeChallenge(challenge);
}
//Bukkit.getLogger().info("DEBUG: " + challengeList.size());
sortChallenges();
}
public void sortChallenges() {
// Sort the challenge list into level order
challengeList = challengeList.entrySet().stream()
.sorted(Map.Entry.comparingByKey())
.collect(Collectors.toMap(Map.Entry::getKey, Map.Entry::getValue,
(oldValue, newValue) -> oldValue, LinkedHashMap::new));
//Bukkit.getLogger().info("DEBUG: " + challengeList.size());
}
/**
* Stores the challenge. If a challenge already exists with the same name, it is overwritten.
* @param challenge
*/
public void storeChallenge(Challenges challenge) {
// See if we have this level already
ChallengeLevels level;
if (lvConfig.configObjectExists(challenge.getLevel())) {
//Bukkit.getLogger().info("DEBUG: Level contains level " + challenge.getLevel());
// Get it from the database
level = lvConfig.loadConfigObject(challenge.getLevel());
} else {
//Bukkit.getLogger().info("DEBUG: Level does not contains level " + challenge.getLevel());
// Make it
level = new ChallengeLevels();
level.setUniqueId(challenge.getLevel());
//Bukkit.getLogger().info("DEBUG: Level unique Id set to " + level.getUniqueId());
lvConfig.saveConfigObject(level);
}
if (challengeList.containsKey(level)) {
//Bukkit.getLogger().info("DEBUG: Challenge contains level " + level.getUniqueId());
// Replace if this challenge uniqueId already exists
if (challengeList.get(level).contains(challenge)) {
challengeList.get(level).remove(challenge);
}
challengeList.get(level).add(challenge);
} else {
//Bukkit.getLogger().info("DEBUG: No key found");
// First challenge of this level type
Set<Challenges> challenges = new HashSet<>();
challenges.add(challenge);
challengeList.put(level, challenges);
}
}
private void save() {
@ -278,4 +333,26 @@ public class ChallengesManager {
}
/**
* Checks number of challenges
* @return true if no challenges
*/
public boolean isFirstTime() {
return challengeList.isEmpty();
}
/**
* @return the challengeList
*/
public LinkedHashMap<ChallengeLevels, Set<Challenges>> getChallengeList() {
return challengeList;
}
/**
* @param challengeList the challengeList to set
*/
public void setChallengeList(LinkedHashMap<ChallengeLevels, Set<Challenges>> challengeList) {
this.challengeList = challengeList;
}
}

View File

@ -0,0 +1,232 @@
package bskyblock.addon.challenges;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.apache.commons.lang.StringUtils;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.configuration.InvalidConfigurationException;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.EntityType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.PotionMeta;
import org.bukkit.inventory.meta.SpawnEggMeta;
import org.bukkit.potion.PotionData;
import org.bukkit.potion.PotionType;
import bskyblock.addon.challenges.database.object.Challenges;
public class FreshSqueezedChallenges {
private static final boolean DEBUG = false;
ChallengesAddon addon;
public FreshSqueezedChallenges(ChallengesAddon challengesAddon) {
this.addon = challengesAddon;
makeChallenges();
addon.getChallengesManager().save(true);
}
/**
* Makes the level 1 challenges
*/
private void makeChallenges() {
File challengeFile = new File(addon.getDataFolder(), "challenges.yml");
if (!challengeFile.exists()) {
addon.saveResource("challenges.yml",false);
}
YamlConfiguration chal = new YamlConfiguration();
try {
chal.load(challengeFile);
} catch (IOException | InvalidConfigurationException e) {
addon.getLogger().severe("Could not set up initial challenges");
}
// Parse the challenge file
ConfigurationSection chals = chal.getConfigurationSection("challenges.challengeList");
for (String challenge : chals.getKeys(false)) {
Challenges newChallenge = new Challenges();
newChallenge.setUniqueId(challenge);
ConfigurationSection details = chals.getConfigurationSection(challenge);
newChallenge.setFriendlyName(details.getString("friendlyname", challenge));
newChallenge.setDescription(details.getString("description", ""));
newChallenge.setIcon(parseItem(details.getString("icon") + ":1"));
newChallenge.setLevel(details.getString("level", ChallengesManager.FREE));
newChallenge.setChallengeType(Challenges.ChallengeType.valueOf(details.getString("type","INVENTORY").toUpperCase()));
newChallenge.setTakeItems(details.getBoolean("takeItems",true));
newChallenge.setRewardText(details.getString("rewardText", ""));
newChallenge.setRewardCommands(details.getStringList("rewardcommands"));
newChallenge.setMoneyReward(details.getInt("moneyReward",0));
newChallenge.setExpReward(details.getInt("expReward"));
newChallenge.setRepeatable(details.getBoolean("repeatable"));
newChallenge.setRepeatRewardText(details.getString("repeatRewardText",""));
newChallenge.setRepeatMoneyReward(details.getInt("repearMoneyReward"));
newChallenge.setRepeatExpReward(details.getInt("repeatExpReward"));
newChallenge.setRepeatRewardCommands(details.getStringList("repeatrewardcommands"));
newChallenge.setMaxTimes(details.getInt("maxtimes"));
// TODO reset allowed
newChallenge.setReqMoney(details.getInt("requiredMoney"));
newChallenge.setReqExp(details.getInt("requiredExp"));
if (newChallenge.getChallengeType().equals(Challenges.ChallengeType.INVENTORY)) {
newChallenge.setRequiredItems(parseItems(details.getString("requiredItems","")));
} else if (newChallenge.getChallengeType().equals(Challenges.ChallengeType.LEVEL)) {
newChallenge.setReqIslandlevel(Long.parseLong(details.getString("requiredItems","")));
} else if (newChallenge.getChallengeType().equals(Challenges.ChallengeType.ISLAND)) {
parseEntities(newChallenge, details.getString("requiredItems",""));
}
newChallenge.setItemReward(parseItems(details.getString("itemReward")));
newChallenge.setRepeatItemReward(parseItems(details.getString("repeatItemReward")));
// Save
addon.getChallengesManager().storeChallenge(newChallenge);
}
addon.getChallengesManager().sortChallenges();
}
private void parseEntities(Challenges challenge, String string) {
Map<EntityType, Integer> req = new HashMap<>();
Map<Material, Integer> blocks = new HashMap<>();
if (!string.isEmpty()) {
for (String s : string.split(" ")) {
String[] part = s.split(":");
try {
for (EntityType type : EntityType.values()) {
if (type.toString().equalsIgnoreCase(part[0])) {
req.put(type, Integer.valueOf(part[1]));
break;
}
}
for (Material type : Material.values()) {
if (type.toString().equalsIgnoreCase(part[0])) {
blocks.put(type, Integer.valueOf(part[1]));
break;
}
}
} catch (Exception e) {
addon.getLogger().severe("Cannot parse '" + s + "'. Skipping...");
}
}
}
challenge.setRequiredEntities(req);
challenge.setRequiredBlocks(blocks);
}
private List<ItemStack> parseItems(String reqList) {
List<ItemStack> result = new ArrayList<>();
if (!reqList.isEmpty()) {
for (String s : reqList.split(" ")) {
ItemStack item = parseItem(s);
if (item != null) {
result.add(item);
}
}
}
return result;
}
@SuppressWarnings("deprecation")
private ItemStack parseItem(String s) {
Material reqItem = null;
int reqAmount = 0;
String[] part = s.split(":");
// Correct some common mistakes
if (part[0].equalsIgnoreCase("potato")) {
part[0] = "POTATO_ITEM";
} else if (part[0].equalsIgnoreCase("brewing_stand")) {
part[0] = "BREWING_STAND_ITEM";
} else if (part[0].equalsIgnoreCase("carrot")) {
part[0] = "CARROT_ITEM";
} else if (part[0].equalsIgnoreCase("cauldron")) {
part[0] = "CAULDRON_ITEM";
} else if (part[0].equalsIgnoreCase("skull")) {
part[0] = "SKULL_ITEM";
}
// TODO: add netherwart vs. netherstalk?
// Material:Qty
if (part.length == 2) {
try {
if (StringUtils.isNumeric(part[0])) {
reqItem = Material.getMaterial(Integer.parseInt(part[0]));
} else {
reqItem = Material.getMaterial(part[0].toUpperCase());
}
reqAmount = Integer.parseInt(part[1]);
ItemStack item = new ItemStack(reqItem);
if (DEBUG) {
addon.getLogger().info("DEBUG: required item = " + reqItem.toString());
addon.getLogger().info("DEBUG: item amount = " + reqAmount);
}
return item;
} catch (Exception e) {
addon.getLogger().severe("Problem with " + s + " in challenges.yml!");
}
} else if (part.length == 3) {
if (DEBUG)
addon.getLogger().info("DEBUG: Item with durability");
if (StringUtils.isNumeric(part[0])) {
reqItem = Material.getMaterial(Integer.parseInt(part[0]));
} else {
reqItem = Material.getMaterial(part[0].toUpperCase());
}
reqAmount = Integer.parseInt(part[2]);
ItemStack item = new ItemStack(reqItem);
int reqDurability = 0;
if (StringUtils.isNumeric(part[1])) {
reqDurability = Integer.parseInt(part[1]);
item.setDurability((short) reqDurability);
} else if (reqItem.equals(Material.MONSTER_EGG)) {
reqDurability = -1; // non existent
// Check if this is a string
EntityType entityType = EntityType.valueOf(part[1]);
item = new ItemStack(Material.MONSTER_EGG);
SpawnEggMeta meta = ((SpawnEggMeta)item.getItemMeta());
meta.setSpawnedType(entityType);
item.setItemMeta(meta);
}
return item;
} else if (part.length == 6 && part[0].contains("POTION")) {
try {
reqAmount = Integer.parseInt(part[5]);
if (DEBUG)
addon.getLogger().info("DEBUG: required amount is " + reqAmount);
} catch (Exception e) {
addon.getLogger().severe("Could not parse the quantity of the potion item " + s);
return null;
}
/*
* # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
# LEVEL, EXTENDED, SPLASH, LINGER are optional.
# LEVEL is a number, 1 or 2
# LINGER is for V1.9 servers and later
# Examples:
# POTION:STRENGTH:1:EXTENDED:SPLASH:1
# POTION:INSTANT_DAMAGE:2::LINGER:2
# POTION:JUMP:2:NOTEXTENDED:NOSPLASH:1
# POTION:WEAKNESS::::1 - any weakness potion
*/
ItemStack item = part[4].isEmpty() ? new ItemStack(Material.POTION) : part[4].equalsIgnoreCase("SPLASH")
? new ItemStack(Material.SPLASH_POTION) : new ItemStack(Material.LINGERING_POTION);
PotionMeta potionMeta = (PotionMeta)(item.getItemMeta());
PotionType type = PotionType.valueOf(part[1].toUpperCase());
boolean isExtended = part[3].equalsIgnoreCase("EXTENDED") ? true : false;
boolean isUpgraded = (part[4].isEmpty() || part[4].equalsIgnoreCase("1")) ? false: true;
PotionData data = new PotionData(type, isExtended, isUpgraded);
potionMeta.setBasePotionData(data);
item.setAmount(reqAmount);
return item;
} else {
addon.getLogger().severe("Problem with " + s + " in challenges.yml!");
}
return null;
}
}

View File

@ -16,6 +16,7 @@ public class ChallengesAdminCommand extends CompositeCommand {
this.addon = addon;
// Set up create command
new CreateChallenge(addon, this);
new SetIcon(addon, this);
}
@Override

View File

@ -0,0 +1,63 @@
/**
*
*/
package bskyblock.addon.challenges.commands.admin;
import java.util.List;
import org.bukkit.inventory.ItemStack;
import bskyblock.addon.challenges.ChallengesAddon;
import bskyblock.addon.challenges.database.object.Challenges;
import us.tastybento.bskyblock.api.commands.CompositeCommand;
import us.tastybento.bskyblock.api.user.User;
/**
* @author tastybento
*
*/
public class SetIcon extends CompositeCommand {
private ChallengesAddon addon;
/**
* @param parent
* @param label
* @param aliases
*/
public SetIcon(ChallengesAddon addon, CompositeCommand parent) {
super(parent, "seticon");
this.addon = addon;
}
/* (non-Javadoc)
* @see us.tastybento.bskyblock.api.commands.BSBCommand#setup()
*/
@Override
public void setup() {
setParameters("challenges.admin.seticon.parameters");
setDescription("challenges.admin.seticon.description");
}
/* (non-Javadoc)
* @see us.tastybento.bskyblock.api.commands.BSBCommand#execute(us.tastybento.bskyblock.api.commands.User, java.util.List)
*/
@Override
public boolean execute(User user, List<String> args) {
ItemStack icon = user.getInventory().getItemInMainHand();
if (args.isEmpty() || icon == null) {
user.sendMessage("challenges.admin.seticon.description");
return true;
}
Challenges challenge = addon.getChallengesManager().getChallenge(args.get(0));
// Check if this challenge name exists
if (challenge == null) {
user.sendMessage("challenges.admin.seticon.error.no-such-challenge");
return true;
}
challenge.setIcon(icon);
user.sendMessage("general.success");
return true;
}
}

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@ -1,13 +1,16 @@
package bskyblock.addon.challenges.database.object;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.EntityType;
import org.bukkit.inventory.ItemStack;
@ -17,6 +20,42 @@ import us.tastybento.bskyblock.database.objects.DataObject;
public class Challenges implements DataObject {
/* (non-Javadoc)
* @see java.lang.Object#hashCode()
*/
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + ((uniqueId == null) ? 0 : uniqueId.hashCode());
return result;
}
/* (non-Javadoc)
* @see java.lang.Object#equals(java.lang.Object)
*/
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (!(obj instanceof Challenges)) {
return false;
}
Challenges other = (Challenges) obj;
if (uniqueId == null) {
if (other.uniqueId != null) {
return false;
}
} else if (!uniqueId.equals(other.uniqueId)) {
return false;
}
return true;
}
public enum ChallengeType {
/**
* This challenge only shows and icon in the GUI and doesn't do anything.
@ -33,101 +72,89 @@ public class Challenges implements DataObject {
/**
* Items or required entities have to be within x blocks of the player.
*/
SURROUNDING
ISLAND
}
@ConfigComment("This is a map of the blocks required in a SURROUNDING challenge. Material, Integer")
private Map<Material, Integer> requiredBlocks;
@ConfigComment("Challenge type can be ICON, INVENTORY, LEVEL or SURROUNDING.")
private ChallengeType challengeType;
// The order of the fields is the order shown in the YML files
@ConfigComment("Whether this challenge is deployed or not")
private boolean deployed;
@ConfigComment("Description of the challenge. Will become the lore on the icon. Can include & color codes. String List.")
private List<String> description = new ArrayList<>();
@ConfigComment("Experience point reward")
private int expReward;
@ConfigComment("This challenge can be completed at any time")
private boolean freeChallenge;
// Description
@ConfigComment("Name of the icon and challenge. May include color codes. Single line.")
private String friendlyName = "";
@ConfigComment("Description of the challenge. Will become the lore on the icon. Can include & color codes. String List.")
private List<String> description = new ArrayList<>();
@ConfigComment("The icon in the GUI for this challenge. ItemStack.")
private ItemStack icon = new ItemStack(Material.PAPER);
@ConfigComment("Icon slot where this challenge should be placed. 0 to 49. A negative value means any slot")
private int slot = -1;
// Definition
@ConfigComment("Challenge level. Default is Free")
private String level = ChallengesManager.FREE;
@ConfigComment("Maximum number of times the challenge can be repeated")
private int maxTimes = 1;
@ConfigComment("Money reward")
private int moneyReward;
@ConfigComment("If true, the challenge will disappear from the GUI when completed")
private boolean removeWhenCompleted;
@ConfigComment("True if the challenge is repeatable")
private boolean repeatable;
@ConfigComment("Repeat exp award")
private int repeatExpReward;
@ConfigComment("Reward items for repeating the challenge. List of ItemStacks.")
private List<ItemStack> repeatItemReward = new ArrayList<>();
@ConfigComment("Repeat money award")
private int repeatMoneyReward;
@ConfigComment("Commands to run when challenge is repeated. String List.")
private List<String> repeatRewardCommands = new ArrayList<>();
@ConfigComment("Description of the repeat rewards. If blank, it will be autogenerated.")
private String repeatRewardText = "";
@ConfigComment("Minimum amount of player experience")
private int reqExp;
@ConfigComment("Require level for this challenge. Only works if Level Addon is being used.")
private long reqIslandlevel;
@ConfigComment("Minimum amount of money required")
private int reqMoney;
@ConfigComment("Challenge type can be ICON, INVENTORY, LEVEL or SURROUNDING.")
private ChallengeType challengeType = ChallengeType.INVENTORY;
@ConfigComment("List of environments where this challenge will occur: NETHER, NORMAL, THE_END. Leave blank for all.")
private List<World.Environment> environment = new ArrayList<>();
@ConfigComment("The required permissions to see this challenge. String Set.")
private Set<String> reqPerms = new HashSet<>();
@ConfigComment("The number of blocks around the player to search for items on an island")
private int searchRadius = 10;
@ConfigComment("If true, the challenge will disappear from the GUI when completed")
private boolean removeWhenCompleted;
@ConfigComment("Take the required items from the player")
private boolean takeItems = true;
@ConfigComment("Take the money from the player")
private boolean takeMoney = false;
// Requirements
@ConfigComment("This is a map of the blocks required in a SURROUNDING challenge. Material, Integer")
private Map<Material, Integer> requiredBlocks = new HashMap<>();
@ConfigComment("The items that must be in the inventory to complete the challenge. ItemStack List.")
private List<ItemStack> requiredItems = new ArrayList<>();
@ConfigComment("Any entities that must be in the area for SURROUNDING type challenges. Map EntityType, Number")
private Map<EntityType, Integer> requiredEntities = new HashMap<>();
@ConfigComment("Required experience")
private int reqExp;
@ConfigComment("Required island level for this challenge. Only works if Level Addon is being used.")
private long reqIslandlevel;
@ConfigComment("Required money")
private int reqMoney;
// Rewards
@ConfigComment("List of items the player will receive first time. ItemStack List.")
private List<ItemStack> itemReward = new ArrayList<>();
@ConfigComment("If this is blank, the reward text will be auto-generated, otherwise this will be used.")
private String rewardText = "";
@ConfigComment("Experience point reward")
private int expReward;
@ConfigComment("Money reward")
private int moneyReward;
@ConfigComment("Commands to run when the player completes the challenge for the first time. String List")
private List<String> rewardCommands = new ArrayList<>();
@ConfigComment("List of items the player will receive first time. ItemStack List.")
private List<ItemStack> itemReward = new ArrayList<>();
// Repeatable
@ConfigComment("True if the challenge is repeatable")
private boolean repeatable;
@ConfigComment("Maximum number of times the challenge can be repeated")
private int maxTimes = 1;
@ConfigComment("Repeat exp award")
private int repeatExpReward;
@ConfigComment("Reward items for repeating the challenge. List of ItemStacks.")
private List<ItemStack> repeatItemReward = new ArrayList<>();
@ConfigComment("Repeat money award")
private int repeatMoneyReward;
@ConfigComment("Commands to run when challenge is repeated. String List.")
private List<String> repeatRewardCommands = new ArrayList<>();
@ConfigComment("Description of the repeat rewards. If blank, it will be autogenerated.")
private String repeatRewardText = "";
@ConfigComment("If this is blank, the reward text will be auto-generated, otherwise this will be used.")
private String rewardText = "";
@ConfigComment("The number of blocks around the player to search for items on an island")
private int searchRadius = 10;
@ConfigComment("Inventory slot where this challenge should be placed. 0 to 49. A negative value means any slot")
private int slot = -1;
@ConfigComment("Take the required items from the player")
private boolean takeItems = true;
@ConfigComment("Take the money from the player")
private boolean takeMoney = false;
@ConfigComment("Unique name of the challenge")
private String uniqueId = "";
@ -189,20 +216,6 @@ public class Challenges implements DataObject {
this.expReward = expReward;
}
/**
* @return the freeChallenge
*/
public boolean isFreeChallenge() {
return freeChallenge;
}
/**
* @param freeChallenge the freeChallenge to set
*/
public void setFreeChallenge(boolean freeChallenge) {
this.freeChallenge = freeChallenge;
}
/**
* @return the friendlyName
*/
@ -570,6 +583,20 @@ public class Challenges implements DataObject {
this.takeMoney = takeMoney;
}
/**
* @return the environment
*/
public List<World.Environment> getEnvironment() {
return environment;
}
/**
* @param environment the environment to set
*/
public void setEnvironment(List<World.Environment> environment) {
this.environment = environment;
}
/**
* @return the uniqueId
*/
@ -586,5 +613,14 @@ public class Challenges implements DataObject {
this.uniqueId = uniqueId;
}
/**
* Create a description from a single string
* Use | as new line, & as a color char
* @param string
*/
public void setDescription(String string) {
string = ChatColor.translateAlternateColorCodes('&', string);
this.description = Arrays.asList(string.split("\\|"));
}
}

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@ -1,7 +1,7 @@
package bskyblock.addon.challenges.panel;
import java.util.Arrays;
import java.util.List;
import java.util.Set;
import org.bukkit.ChatColor;
import org.bukkit.Material;
@ -73,7 +73,7 @@ public class ChallengesPanels {
private void addChallengeItems(PanelBuilder panelBuilder, User user, String level) {
List<Challenges> levelChallenges = manager.getChallenges(level);
Set<Challenges> levelChallenges = manager.getChallenges(level);
// Do some checking
if (DEBUG)
addon.getLogger().info("DEBUG: Opening level " + level + " with " + levelChallenges.size() + " challenges");

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@ -82,7 +82,7 @@ public class TryToComplete {
*/
private ChallengeResult checkIfCanCompleteChallenge(User user, ChallengesManager manager, Challenges challenge) {
// Check if user has the
if (!challenge.isFreeChallenge() && !manager.isLevelAvailable(user, challenge.getLevel())) {
if (!challenge.getLevel().equals(ChallengesManager.FREE) && !manager.isLevelAvailable(user, challenge.getLevel())) {
user.sendMessage("challenges.errors.challenge-level-not-available");
return new ChallengeResult();
}
@ -98,7 +98,7 @@ public class TryToComplete {
// Check repeatability
if (manager.isChallengeComplete(user, challenge.getUniqueId())
&& (!challenge.isRepeatable() || challenge.getChallengeType().equals(ChallengeType.LEVEL)
|| challenge.getChallengeType().equals(ChallengeType.SURROUNDING))) {
|| challenge.getChallengeType().equals(ChallengeType.ISLAND))) {
user.sendMessage("challenges.errors.cannot-repeat");
return new ChallengeResult();
}
@ -108,7 +108,7 @@ public class TryToComplete {
return checkInventory(user, manager, challenge);
case LEVEL:
return checkLevel(user, manager, challenge);
case SURROUNDING:
case ISLAND:
return checkSurrounding(user, manager, challenge);
default:
return new ChallengeResult();

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@ -79,7 +79,7 @@ public class ChallengesAddonTest {
Gson gson = new GsonBuilder().setPrettyPrinting().create();
Challenges challenges = new Challenges();
challenges.setChallengeType(ChallengeType.SURROUNDING);
challenges.setChallengeType(ChallengeType.ISLAND);
Map<Material, Integer> map = new HashMap<>();
map.put(Material.DIRT, 5);
map.put(Material.ACACIA_FENCE_GATE, 3);