mirror of
https://github.com/BentoBoxWorld/Challenges.git
synced 2024-11-05 02:10:33 +01:00
commit
849bde6d27
@ -159,6 +159,8 @@ public class ListChallengesGUI extends CommonGUI
|
||||
{
|
||||
this.addon.getChallengesManager().deleteChallenge(challenge);
|
||||
}
|
||||
|
||||
this.build();
|
||||
});
|
||||
return true;
|
||||
});
|
||||
|
@ -160,6 +160,8 @@ public class ListLevelsGUI extends CommonGUI
|
||||
this.addon.getChallengesManager().
|
||||
deleteChallengeLevel(challengeLevel);
|
||||
}
|
||||
|
||||
this.build();
|
||||
});
|
||||
return true;
|
||||
});
|
||||
|
@ -184,8 +184,10 @@ public class ListUsersGUI extends CommonGUI
|
||||
{
|
||||
manager.setChallengeComplete(User.getInstance(player), value);
|
||||
}
|
||||
|
||||
this.build();
|
||||
else
|
||||
{
|
||||
this.build();
|
||||
}
|
||||
});
|
||||
break;
|
||||
case RESET:
|
||||
@ -194,8 +196,10 @@ public class ListUsersGUI extends CommonGUI
|
||||
{
|
||||
manager.resetChallenge(User.getInstance(player), value);
|
||||
}
|
||||
|
||||
this.build();
|
||||
else
|
||||
{
|
||||
this.build();
|
||||
}
|
||||
});
|
||||
break;
|
||||
case RESET_ALL:
|
||||
@ -204,6 +208,8 @@ public class ListUsersGUI extends CommonGUI
|
||||
{
|
||||
manager.resetAllChallenges(this.user, this.world);
|
||||
}
|
||||
|
||||
this.build();
|
||||
});
|
||||
break;
|
||||
}
|
||||
|
@ -78,39 +78,39 @@ public class ChallengesGUI extends CommonGUI
|
||||
|
||||
// TODO: get last completed level.
|
||||
|
||||
int nextItemIndex = 0;
|
||||
|
||||
if (this.addon.getChallengesSettings().isFreeChallengesFirst())
|
||||
{
|
||||
this.addFreeChallenges(panelBuilder);
|
||||
this.addFreeChallenges(panelBuilder, nextItemIndex);
|
||||
|
||||
// Start new row for challenges.
|
||||
while (panelBuilder.nextSlot() % 9 != 0)
|
||||
if (panelBuilder.nextSlot() % 9 != 0)
|
||||
{
|
||||
panelBuilder.item(
|
||||
new PanelItemBuilder().icon(Material.LIGHT_GRAY_STAINED_GLASS_PANE).name(" ").build());
|
||||
nextItemIndex = panelBuilder.nextSlot() - panelBuilder.nextSlot() % 9 + 9;
|
||||
}
|
||||
}
|
||||
|
||||
this.addChallenges(panelBuilder);
|
||||
this.addChallenges(panelBuilder, nextItemIndex);
|
||||
|
||||
// Start new row for levels.
|
||||
while (panelBuilder.nextSlot() % 9 != 0)
|
||||
// Start new row for challenges.
|
||||
if (panelBuilder.nextSlot() % 9 != 0)
|
||||
{
|
||||
panelBuilder.item(
|
||||
new PanelItemBuilder().icon(Material.LIGHT_GRAY_STAINED_GLASS_PANE).name(" ").build());
|
||||
nextItemIndex = panelBuilder.nextSlot() - panelBuilder.nextSlot() % 9 + 9;
|
||||
}
|
||||
|
||||
this.addChallengeLevels(panelBuilder);
|
||||
this.addChallengeLevels(panelBuilder, nextItemIndex);
|
||||
|
||||
if (!this.addon.getChallengesSettings().isFreeChallengesFirst())
|
||||
{
|
||||
// Start new row for free challenges.
|
||||
while (panelBuilder.nextSlot() % 9 != 0)
|
||||
if (panelBuilder.nextSlot() % 9 != 0)
|
||||
{
|
||||
panelBuilder.item(
|
||||
new PanelItemBuilder().icon(Material.LIGHT_GRAY_STAINED_GLASS_PANE).name(" ").build());
|
||||
nextItemIndex = panelBuilder.nextSlot() - panelBuilder.nextSlot() % 9 + 9;
|
||||
}
|
||||
|
||||
this.addFreeChallenges(panelBuilder);
|
||||
this.addFreeChallenges(panelBuilder, nextItemIndex);
|
||||
}
|
||||
|
||||
panelBuilder.build();
|
||||
@ -120,19 +120,20 @@ public class ChallengesGUI extends CommonGUI
|
||||
/**
|
||||
* This method adds free challenges to panelBuilder.
|
||||
* @param panelBuilder where free challenges must be added.
|
||||
* @param firstItemIndex index of first element.
|
||||
*/
|
||||
private void addFreeChallenges(PanelBuilder panelBuilder)
|
||||
private void addFreeChallenges(PanelBuilder panelBuilder, int firstItemIndex)
|
||||
{
|
||||
List<Challenge> freeChallenges = this.challengesManager.getFreeChallenges(this.world);
|
||||
final int freeChallengesCount = freeChallenges.size();
|
||||
|
||||
if (freeChallengesCount > 18)
|
||||
{
|
||||
int firstIndex = panelBuilder.nextSlot();
|
||||
int index = firstItemIndex;
|
||||
|
||||
if (this.freeChallengeIndex > 0)
|
||||
{
|
||||
panelBuilder.item(new PanelItemBuilder().
|
||||
panelBuilder.item(index++, new PanelItemBuilder().
|
||||
icon(Material.SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.previous")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
@ -144,19 +145,19 @@ public class ChallengesGUI extends CommonGUI
|
||||
|
||||
int currentIndex = this.freeChallengeIndex;
|
||||
|
||||
while (panelBuilder.nextSlot() != firstIndex + 18 && currentIndex < freeChallengesCount)
|
||||
while (panelBuilder.nextSlot() != firstItemIndex + 18 && currentIndex < freeChallengesCount)
|
||||
{
|
||||
panelBuilder.item(this.getChallengeButton(freeChallenges.get(currentIndex++)));
|
||||
panelBuilder.item(index++, this.getChallengeButton(freeChallenges.get(currentIndex++)));
|
||||
}
|
||||
|
||||
// Check if one challenge is left
|
||||
if (currentIndex + 1 == freeChallengesCount)
|
||||
{
|
||||
panelBuilder.item(this.getChallengeButton(freeChallenges.get(currentIndex)));
|
||||
panelBuilder.item(index, this.getChallengeButton(freeChallenges.get(currentIndex)));
|
||||
}
|
||||
else if (currentIndex < freeChallengesCount)
|
||||
{
|
||||
panelBuilder.item(new PanelItemBuilder().
|
||||
panelBuilder.item(index, new PanelItemBuilder().
|
||||
icon(Material.SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.next")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
@ -171,7 +172,7 @@ public class ChallengesGUI extends CommonGUI
|
||||
for (Challenge challenge : freeChallenges)
|
||||
{
|
||||
// there are no limitations. Just bunch insert.
|
||||
panelBuilder.item(this.getChallengeButton(challenge));
|
||||
panelBuilder.item(firstItemIndex++, this.getChallengeButton(challenge));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -180,8 +181,9 @@ public class ChallengesGUI extends CommonGUI
|
||||
/**
|
||||
* This method adds last selected level challenges to panelBuilder.
|
||||
* @param panelBuilder where last selected level challenges must be added.
|
||||
* @param firstItemIndex index of first element.
|
||||
*/
|
||||
private void addChallenges(PanelBuilder panelBuilder)
|
||||
private void addChallenges(PanelBuilder panelBuilder, int firstItemIndex)
|
||||
{
|
||||
if (this.lastSelectedLevel != null)
|
||||
{
|
||||
@ -190,11 +192,11 @@ public class ChallengesGUI extends CommonGUI
|
||||
|
||||
if (challengesCount > 18)
|
||||
{
|
||||
int firstIndex = panelBuilder.nextSlot();
|
||||
int index = firstItemIndex;
|
||||
|
||||
if (this.pageIndex > 0)
|
||||
{
|
||||
panelBuilder.item(new PanelItemBuilder().
|
||||
panelBuilder.item(index++, new PanelItemBuilder().
|
||||
icon(Material.SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.previous")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
@ -206,19 +208,19 @@ public class ChallengesGUI extends CommonGUI
|
||||
|
||||
int currentIndex = this.pageIndex;
|
||||
|
||||
while (panelBuilder.nextSlot() != firstIndex + 18 && currentIndex < challengesCount)
|
||||
while (panelBuilder.nextSlot() != firstItemIndex + 18 && currentIndex < challengesCount)
|
||||
{
|
||||
panelBuilder.item(this.getChallengeButton(challenges.get(currentIndex++)));
|
||||
panelBuilder.item(index++, this.getChallengeButton(challenges.get(currentIndex++)));
|
||||
}
|
||||
|
||||
// Check if one challenge is left
|
||||
if (currentIndex + 1 == challengesCount)
|
||||
{
|
||||
panelBuilder.item(this.getChallengeButton(challenges.get(currentIndex)));
|
||||
panelBuilder.item(index, this.getChallengeButton(challenges.get(currentIndex)));
|
||||
}
|
||||
else if (currentIndex < challengesCount)
|
||||
{
|
||||
panelBuilder.item(new PanelItemBuilder().
|
||||
panelBuilder.item(index, new PanelItemBuilder().
|
||||
icon(Material.SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.next")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
@ -233,7 +235,7 @@ public class ChallengesGUI extends CommonGUI
|
||||
for (Challenge challenge : challenges)
|
||||
{
|
||||
// there are no limitations. Just bunch insert.
|
||||
panelBuilder.item(this.getChallengeButton(challenge));
|
||||
panelBuilder.item(firstItemIndex++, this.getChallengeButton(challenge));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -243,8 +245,9 @@ public class ChallengesGUI extends CommonGUI
|
||||
/**
|
||||
* This method adds challenge levels to panelBuilder.
|
||||
* @param panelBuilder where challenge levels must be added.
|
||||
* @param firstItemIndex index of first element.
|
||||
*/
|
||||
private void addChallengeLevels(PanelBuilder panelBuilder)
|
||||
private void addChallengeLevels(PanelBuilder panelBuilder, int firstItemIndex)
|
||||
{
|
||||
// Clone to avoid creating new level on each build.
|
||||
List<LevelStatus> leftLevels = new ArrayList<>(this.levelStatusList);
|
||||
@ -256,11 +259,11 @@ public class ChallengesGUI extends CommonGUI
|
||||
|
||||
if (levelCounts > 9)
|
||||
{
|
||||
int firstIndex = panelBuilder.nextSlot();
|
||||
int index = firstItemIndex;
|
||||
|
||||
if (this.levelIndex > 0)
|
||||
{
|
||||
panelBuilder.item(new PanelItemBuilder().
|
||||
panelBuilder.item(index++, new PanelItemBuilder().
|
||||
icon(Material.SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.previous")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
@ -272,19 +275,19 @@ public class ChallengesGUI extends CommonGUI
|
||||
|
||||
int currentIndex = this.levelIndex;
|
||||
|
||||
while (panelBuilder.nextSlot() != firstIndex + 9 && currentIndex < levelCounts)
|
||||
while (panelBuilder.nextSlot() != firstItemIndex + 9 && currentIndex < levelCounts)
|
||||
{
|
||||
panelBuilder.item(this.getLevelButton(leftLevels.get(currentIndex++)));
|
||||
panelBuilder.item(index++, this.getLevelButton(leftLevels.get(currentIndex++)));
|
||||
}
|
||||
|
||||
// Check if one challenge is left
|
||||
if (currentIndex + 1 == levelCounts)
|
||||
{
|
||||
panelBuilder.item(this.getLevelButton(leftLevels.get(currentIndex)));
|
||||
panelBuilder.item(index, this.getLevelButton(leftLevels.get(currentIndex)));
|
||||
}
|
||||
else if (currentIndex < levelCounts)
|
||||
{
|
||||
panelBuilder.item(new PanelItemBuilder().
|
||||
panelBuilder.item(index, new PanelItemBuilder().
|
||||
icon(Material.SIGN).
|
||||
name(this.user.getTranslation("challenges.gui.buttons.next")).
|
||||
clickHandler((panel, user1, clickType, slot) -> {
|
||||
@ -299,7 +302,7 @@ public class ChallengesGUI extends CommonGUI
|
||||
for (LevelStatus level : leftLevels)
|
||||
{
|
||||
// there are no limitations. Just bunch insert.
|
||||
panelBuilder.item(this.getLevelButton(level));
|
||||
panelBuilder.item(firstItemIndex++, this.getLevelButton(level));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -381,7 +381,7 @@ public class GuiUtils
|
||||
List<String> result = new ArrayList<>();
|
||||
|
||||
Arrays.stream(string.split("\\|")).
|
||||
map(line -> Arrays.asList(WordUtils.wrap(line, 25).split("\\r\\n"))).
|
||||
map(line -> Arrays.asList(WordUtils.wrap(line, 25).split(System.getProperty("line.separator")))).
|
||||
forEach(result::addAll);
|
||||
|
||||
return result;
|
||||
|
Loading…
Reference in New Issue
Block a user