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Create SelectEnvironmentGUI that allows to select and deselect different world environments.
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package world.bentobox.challenges.panel.util;
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import org.bukkit.Material;
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import org.bukkit.World;
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import java.util.Collections;
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import java.util.Set;
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import java.util.function.BiConsumer;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.user.User;
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/**
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* This class creates panel that allows to select and deselect World Environments. On save it runs
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* input consumer with true and selected values.
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*/
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public class SelectEnvironmentGUI
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{
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public SelectEnvironmentGUI(User user, Set<World.Environment> values, BiConsumer<Boolean, Set<World.Environment>> consumer)
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{
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this.user = user;
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this.values = values;
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this.consumer = consumer;
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this.build();
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}
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/**
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* This method builds environment select panel.
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*/
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private void build()
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{
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PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(this.user.getTranslation("challenges.gui.admin.environment-title"));
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panelBuilder.item(3, new PanelItemBuilder().
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name(this.user.getTranslation("challenges.gui.admin.buttons.save")).
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icon(Material.GREEN_STAINED_GLASS_PANE).
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clickHandler((panel, user1, clickType, index) -> {
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this.consumer.accept(true, this.values);
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return true;
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}).
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build());
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panelBuilder.item(5, new PanelItemBuilder().
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name(this.user.getTranslation("challenges.gui.admin.buttons.cancel")).
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icon(Material.RED_STAINED_GLASS_PANE).
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clickHandler((panel, user1, clickType, i) -> {
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this.consumer.accept(false, Collections.emptySet());
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return true;
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}).
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build());
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panelBuilder.item(12, new PanelItemBuilder().
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name(this.user.getTranslation("challenges.gui.admin.buttons.nether")).
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icon(Material.NETHERRACK).
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clickHandler((panel, user1, clickType, i) -> {
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if (this.values.contains(World.Environment.NETHER))
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{
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this.values.remove(World.Environment.NETHER);
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}
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else
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{
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this.values.add(World.Environment.NETHER);
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}
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this.build();
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return true;
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}).
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glow(this.values.contains(World.Environment.NETHER)).
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build());
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panelBuilder.item(13, new PanelItemBuilder().
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name(this.user.getTranslation("challenges.gui.admin.buttons.normal")).
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icon(Material.DIRT).
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clickHandler((panel, user1, clickType, i) -> {
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if (this.values.contains(World.Environment.NORMAL))
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{
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this.values.remove(World.Environment.NORMAL);
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}
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else
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{
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this.values.add(World.Environment.NORMAL);
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}
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this.build();
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return true;
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}).
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glow(this.values.contains(World.Environment.NORMAL)).
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build());
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panelBuilder.item(14, new PanelItemBuilder().
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name(this.user.getTranslation("challenges.gui.admin.buttons.end")).
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icon(Material.END_STONE).
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clickHandler((panel, user1, clickType, i) -> {
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if (this.values.contains(World.Environment.THE_END))
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{
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this.values.remove(World.Environment.THE_END);
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}
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else
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{
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this.values.add(World.Environment.THE_END);
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}
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this.build();
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return true;
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}).
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glow(this.values.contains(World.Environment.THE_END)).
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build());
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panelBuilder.build();
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}
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// ---------------------------------------------------------------------
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// Section: Variables
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// ---------------------------------------------------------------------
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/**
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* User who wants to run command.
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*/
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private User user;
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/**
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* List with selected environments.
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*/
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private Set<World.Environment> values;
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/**
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* Stores current Consumer
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*/
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private BiConsumer<Boolean, Set<World.Environment>> consumer;
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}
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