mirror of
https://github.com/BentoBoxWorld/Challenges.git
synced 2024-12-30 21:07:47 +01:00
Remove all deprecated code.
Remove Challenges.yml from resources, as old standard is outdated and there is no point to support it.
This commit is contained in:
parent
d5e75491e6
commit
8d238a5789
@ -12,12 +12,9 @@ import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.entity.EntityType;
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import org.bukkit.inventory.ItemStack;
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import world.bentobox.bentobox.api.configuration.Config;
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import world.bentobox.bentobox.util.ItemParser;
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import world.bentobox.challenges.database.object.ChallengeLevel;
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import world.bentobox.challenges.database.object.ChallengeLevels;
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import world.bentobox.challenges.database.object.Challenge;
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import world.bentobox.challenges.database.object.Challenges;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.util.Util;
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import world.bentobox.challenges.utils.GuiUtils;
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@ -40,10 +37,6 @@ public class ChallengesImportManager
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*/
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public ChallengesImportManager(ChallengesAddon challengesAddon) {
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this.addon = challengesAddon;
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File challengeFile = new File(addon.getDataFolder(), "challenges.yml");
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if (!challengeFile.exists()) {
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addon.saveResource("challenges.yml",false);
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}
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}
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/**
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@ -205,173 +198,4 @@ public class ChallengesImportManager
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}
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return result;
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}
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// ---------------------------------------------------------------------
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// Section: Backward compatibility
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// ---------------------------------------------------------------------
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/**
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* This method imports challenges form 0.3 and below version.
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* @param user - user
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* @param world - world to import into
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* @param overwrite - true if previous ones should be overwritten
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* @return true if successful
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*/
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public boolean importPreviousChallenges(User user, World world, boolean overwrite)
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{
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ChallengesManager manager = this.addon.getChallengesManager();
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List<Challenges> challenges =
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new Config<>(this.addon, Challenges.class).loadConfigObjects();
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if (!challenges.isEmpty())
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{
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List<ChallengeLevels> levels =
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new Config<>(this.addon, ChallengeLevels.class).loadConfigObjects();
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for (ChallengeLevels level : levels)
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{
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ChallengeLevel newlevel = this.createLevel(level, world);
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if (newlevel != null)
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{
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manager.loadLevel(newlevel, overwrite, user, false);
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}
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}
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for (Challenges challenge : challenges)
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{
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Challenge newChallenge = this.createChallenge(challenge, world);
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if (newChallenge == null)
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{
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continue;
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}
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manager.loadChallenge(newChallenge, overwrite, user, false);
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if (challenge.getLevel().isEmpty() || challenge.getLevel().equals("FREE"))
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{
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newChallenge.setLevel(ChallengesManager.FREE);
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}
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else
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{
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String levelName = Util.getWorld(world).getName() + "_" + challenge.getLevel();
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if (this.addon.getChallengesManager().containsLevel(levelName))
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{
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manager.addChallengeToLevel(newChallenge,
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this.addon.getChallengesManager().getLevel(levelName));
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}
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}
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}
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}
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return true;
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}
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/**
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* This method creates new ChallengeLevel based on old level settings.
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* @param level Old level object.
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* @param world World where new challenge will operate.
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* @return New level or null, if old level does not operate in this world.
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*/
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private ChallengeLevel createLevel(ChallengeLevels level, World world)
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{
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if (!level.getWorlds().isEmpty() &&
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!level.getWorlds().contains(Util.getWorld(world).getName()))
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{
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return null;
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}
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ChallengeLevel newLevel = new ChallengeLevel();
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newLevel.setUniqueId(Util.getWorld(world).getName() + "_" + level.getUniqueId());
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newLevel.setFriendlyName(level.getFriendlyName());
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newLevel.setOrder(level.getOrder());
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newLevel.setWorld(Util.getWorld(world).getName());
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newLevel.setUnlockMessage(level.getUnlockMessage());
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newLevel.setWaiverAmount(level.getWaiveramount());
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newLevel.setRewardText(level.getRewardDescription());
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newLevel.setRewardMoney(level.getMoneyReward());
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newLevel.setRewardExperience(level.getExpReward());
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newLevel.setRewardItems(level.getRewardItems());
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newLevel.setRewardCommands(level.getRewardCommands());
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return newLevel;
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}
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/**
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* This method creates new Challenge based on old challenges settings.
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* @param challenge Old challenges object.
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* @param world World where new challenge will operate.
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* @return New Challenge or null, if old challenge does not operate in this world.
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*/
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private Challenge createChallenge(Challenges challenge, World world)
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{
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if (!challenge.getWorld().equals(Util.getWorld(world).getName()))
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{
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// Does not operate in given world.
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return null;
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}
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Challenge newChallenge = new Challenge();
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newChallenge.setUniqueId(challenge.getUniqueId());
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newChallenge.setFriendlyName(challenge.getFriendlyName());
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newChallenge.setRemoveWhenCompleted(challenge.isRemoveWhenCompleted());
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newChallenge.setDeployed(challenge.isDeployed());
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newChallenge.setIcon(challenge.getIcon());
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newChallenge.setEnvironment(new HashSet<>(challenge.getEnvironment()));
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switch (challenge.getChallengeType())
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{
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case INVENTORY:
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newChallenge.setChallengeType(Challenge.ChallengeType.INVENTORY);
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break;
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case ISLAND:
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newChallenge.setChallengeType(Challenge.ChallengeType.ISLAND);
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break;
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default:
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newChallenge.setChallengeType(Challenge.ChallengeType.OTHER);
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break;
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}
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newChallenge.setOrder(challenge.getSlot());
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newChallenge.setDescription(challenge.getDescription());
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newChallenge.setRequiredEntities(challenge.getRequiredEntities());
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newChallenge.setRequiredItems(challenge.getRequiredItems());
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newChallenge.setRequiredBlocks(challenge.getRequiredBlocks());
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newChallenge.setRequiredMoney(challenge.getReqMoney());
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newChallenge.setRequiredExperience(challenge.getReqExp());
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newChallenge.setRequiredIslandLevel(challenge.getReqIslandlevel());
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newChallenge.setRequiredPermissions(challenge.getReqPerms());
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newChallenge.setTakeMoney(challenge.isTakeMoney());
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newChallenge.setTakeItems(challenge.isTakeItems());
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newChallenge.setSearchRadius(challenge.getSearchRadius());
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newChallenge.setRewardText(challenge.getRewardText());
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newChallenge.setRewardItems(challenge.getRewardItems());
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newChallenge.setRewardMoney(challenge.getRewardMoney());
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newChallenge.setRewardExperience(challenge.getRewardExp());
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newChallenge.setRewardCommands(challenge.getRewardCommands());
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newChallenge.setRepeatable(challenge.isRepeatable());
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newChallenge.setMaxTimes(challenge.getMaxTimes());
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newChallenge.setRepeatRewardText(challenge.getRepeatRewardText());
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newChallenge.setRepeatItemReward(challenge.getRepeatItemReward());
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newChallenge.setRepeatMoneyReward(challenge.getRepeatMoneyReward());
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newChallenge.setRepeatExperienceReward(challenge.getRepeatExpReward());
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newChallenge.setRepeatRewardCommands(challenge.getRepeatRewardCommands());
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return newChallenge;
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}
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}
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@ -1,226 +0,0 @@
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package world.bentobox.challenges.database.object;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.inventory.ItemStack;
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import world.bentobox.challenges.ChallengesManager;
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import world.bentobox.bentobox.api.configuration.ConfigComment;
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import world.bentobox.bentobox.database.objects.DataObject;
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/**
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* Represent a challenge level
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* @author tastybento
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*
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*/
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@Deprecated
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public class ChallengeLevels implements DataObject, Comparable<ChallengeLevels> {
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public ChallengeLevels() {}
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@ConfigComment("A friendly name for the level. If blank, level name is used.")
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private String friendlyName = "";
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@ConfigComment("Worlds that this level applies in. String list.")
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private List<String> worlds = new ArrayList<>();
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@ConfigComment("Commands to run when this level is completed")
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private List<String> rewardCommands = new ArrayList<>();
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@ConfigComment("Level name")
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private String uniqueId = ChallengesManager.FREE;
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@ConfigComment("The number of undone challenges that can be left on this level before unlocking next level")
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private int waiveramount = 1;
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@ConfigComment("The ordering of the levels, lowest to highest")
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private int order = 0;
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@ConfigComment("The message shown when unlocking this level")
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private String unlockMessage = "";
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@ConfigComment("Unlock reward description")
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private String rewardDescription = "";
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@ConfigComment("List of reward itemstacks")
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private List<ItemStack> rewardItems;
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@ConfigComment("Unlock experience reward")
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private int expReward;
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@ConfigComment("Unlock money reward")
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private int moneyReward;
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public String getFriendlyName() {
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return friendlyName;
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}
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public List<String> getRewardCommands() {
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return rewardCommands = new ArrayList<>();
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}
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@Override
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public String getUniqueId() {
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return uniqueId;
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}
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/**
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* Get the number of undone tasks that can be left on a level before unlocking next level
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* @return
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*/
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public int getWaiveramount() {
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return waiveramount;
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}
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public void setFriendlyName(String friendlyName) {
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this.friendlyName = friendlyName;
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}
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public void setRewardCommands(List<String> rewardCommands) {
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this.rewardCommands = rewardCommands;
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}
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@Override
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public void setUniqueId(String uniqueId) {
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this.uniqueId = uniqueId;
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}
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public void setWaiveramount(int waiveramount) {
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this.waiveramount = waiveramount;
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}
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public int getOrder() {
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return order;
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}
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public void setOrder(int order) {
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this.order = order;
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}
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@Override
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public int compareTo(ChallengeLevels o) {
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return Integer.compare(this.order, o.order);
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}
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/**
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* @return the rewardDescription
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*/
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public String getRewardDescription() {
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return rewardDescription;
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}
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/**
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* @param rewardDescription the rewardDescription to set
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*/
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public void setRewardDescription(String rewardDescription) {
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this.rewardDescription = rewardDescription;
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}
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/**
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* @return the rewardItems
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*/
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public List<ItemStack> getRewardItems() {
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return rewardItems;
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}
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/**
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* @param rewardItems the rewardItems to set
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*/
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public void setRewardItems(List<ItemStack> rewardItems) {
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this.rewardItems = rewardItems;
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}
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/**
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* @return the expReward
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*/
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public int getExpReward() {
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return expReward;
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}
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/**
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* @param expReward the expReward to set
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*/
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public void setExpReward(int expReward) {
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this.expReward = expReward;
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}
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/**
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* @return the moneyReward
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*/
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public int getMoneyReward() {
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return moneyReward;
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}
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/**
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* @param moneyReward the moneyReward to set
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*/
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public void setMoneyReward(int moneyReward) {
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this.moneyReward = moneyReward;
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}
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/**
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* @return the unlockMessage
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*/
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public String getUnlockMessage() {
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return unlockMessage;
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}
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/**
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* @param unlockMessage the unlockMessage to set
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*/
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public void setUnlockMessage(String unlockMessage) {
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this.unlockMessage = unlockMessage;
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}
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/**
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* @return the worlds
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*/
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public List<String> getWorlds() {
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return worlds;
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}
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/**
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* @param worlds the worlds to set
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*/
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public void setWorlds(List<String> worlds) {
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this.worlds = worlds;
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}
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/* (non-Javadoc)
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* @see java.lang.Object#hashCode()
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*/
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@Override
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public int hashCode() {
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final int prime = 31;
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int result = 1;
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result = prime * result + ((uniqueId == null) ? 0 : uniqueId.hashCode());
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return result;
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}
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/* (non-Javadoc)
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* @see java.lang.Object#equals(java.lang.Object)
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*/
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@Override
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public boolean equals(Object obj) {
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if (this == obj) {
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return true;
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}
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if (obj == null) {
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return false;
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}
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if (!(obj instanceof ChallengeLevels)) {
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return false;
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}
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ChallengeLevels other = (ChallengeLevels) obj;
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if (uniqueId == null) {
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if (other.uniqueId != null) {
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return false;
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}
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} else if (!uniqueId.equals(other.uniqueId)) {
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return false;
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}
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return true;
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}
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}
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@ -1,634 +0,0 @@
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package world.bentobox.challenges.database.object;
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import java.util.ArrayList;
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import java.util.EnumMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.EntityType;
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import org.bukkit.inventory.ItemStack;
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import world.bentobox.challenges.ChallengesManager;
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import world.bentobox.bentobox.api.configuration.ConfigComment;
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import world.bentobox.bentobox.database.objects.DataObject;
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/**
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* Data object for challenges
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* @author tastybento
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*
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*/
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@Deprecated
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public class Challenges implements DataObject {
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public Challenges() {}
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public enum ChallengeType {
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/**
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* This challenge only shows and icon in the GUI and doesn't do anything.
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*/
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ICON,
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/**
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* The player must have the items on them.
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*/
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INVENTORY,
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/**
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* The island level has to be equal or over this amount. Only works if there's an island level plugin installed.
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*/
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LEVEL,
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/**
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* Items or required entities have to be within x blocks of the player.
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*/
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ISLAND
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}
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// The order of the fields is the order shown in the YML files
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@ConfigComment("Whether this challenge is deployed or not")
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private boolean deployed;
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// Description
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@ConfigComment("Name of the icon and challenge. May include color codes. Single line.")
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private String friendlyName = "";
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@ConfigComment("Description of the challenge. Will become the lore on the icon. Can include & color codes. String List.")
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private List<String> description = new ArrayList<>();
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@ConfigComment("The icon in the GUI for this challenge. ItemStack.")
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private ItemStack icon = new ItemStack(Material.PAPER);
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@ConfigComment("Icon slot where this challenge should be placed. 0 to 49. A negative value means any slot")
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private int slot = -1;
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// Definition
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@ConfigComment("Challenge level. Default is Free")
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private String level = ChallengesManager.FREE;
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@ConfigComment("Challenge type can be ICON, INVENTORY, LEVEL or ISLAND.")
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private ChallengeType challengeType = ChallengeType.INVENTORY;
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@ConfigComment("World where this challenge operates. List only overworld. Nether and end are automatically covered.")
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private String world = "";
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@ConfigComment("List of environments where this challenge will occur: NETHER, NORMAL, THE_END. Leave blank for all.")
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private List<World.Environment> environment = new ArrayList<>();
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@ConfigComment("The required permissions to see this challenge. String list.")
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private Set<String> reqPerms = new HashSet<>();
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@ConfigComment("The number of blocks around the player to search for items on an island")
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private int searchRadius = 10;
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@ConfigComment("If true, the challenge will disappear from the GUI when completed")
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private boolean removeWhenCompleted;
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@ConfigComment("Take the required items from the player")
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private boolean takeItems = true;
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@ConfigComment("Take the money from the player")
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private boolean takeMoney = false;
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// Requirements
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@ConfigComment("This is a map of the blocks required in a ISLAND challenge. Material, Integer")
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private Map<Material, Integer> requiredBlocks = new EnumMap<>(Material.class);
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@ConfigComment("The items that must be in the inventory to complete the challenge. ItemStack List.")
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private List<ItemStack> requiredItems = new ArrayList<>();
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@ConfigComment("Any entities that must be in the area for ISLAND type challenges. Map EntityType, Number")
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private Map<EntityType, Integer> requiredEntities = new EnumMap<>(EntityType.class);
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@ConfigComment("Required experience")
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private int reqExp;
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@ConfigComment("Required island level for this challenge. Only works if Level Addon is being used.")
|
||||
private long reqIslandlevel;
|
||||
@ConfigComment("Required money")
|
||||
private int reqMoney;
|
||||
|
||||
// Rewards
|
||||
@ConfigComment("List of items the player will receive first time. ItemStack List.")
|
||||
private List<ItemStack> rewardItems = new ArrayList<>();
|
||||
@ConfigComment("If this is blank, the reward text will be auto-generated, otherwise this will be used.")
|
||||
private String rewardText = "";
|
||||
@ConfigComment("Experience point reward")
|
||||
private int rewardExp;
|
||||
@ConfigComment("Money reward")
|
||||
private int rewardMoney;
|
||||
@ConfigComment("Commands to run when the player completes the challenge for the first time. String List")
|
||||
private List<String> rewardCommands = new ArrayList<>();
|
||||
|
||||
// Repeatable
|
||||
@ConfigComment("True if the challenge is repeatable")
|
||||
private boolean repeatable;
|
||||
@ConfigComment("Maximum number of times the challenge can be repeated")
|
||||
private int maxTimes = 1;
|
||||
@ConfigComment("Repeat exp award")
|
||||
private int repeatExpReward;
|
||||
@ConfigComment("Reward items for repeating the challenge. List of ItemStacks.")
|
||||
private List<ItemStack> repeatItemReward = new ArrayList<>();
|
||||
@ConfigComment("Repeat money award")
|
||||
private int repeatMoneyReward;
|
||||
@ConfigComment("Commands to run when challenge is repeated. String List.")
|
||||
private List<String> repeatRewardCommands = new ArrayList<>();
|
||||
@ConfigComment("Description of the repeat rewards. If blank, it will be autogenerated.")
|
||||
private String repeatRewardText = "";
|
||||
|
||||
|
||||
@ConfigComment("Unique name of the challenge")
|
||||
private String uniqueId = "";
|
||||
|
||||
/*
|
||||
* END OF SETTINGS
|
||||
*/
|
||||
|
||||
/**
|
||||
* @return the challengeType
|
||||
*/
|
||||
public ChallengeType getChallengeType() {
|
||||
return challengeType;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param challengeType the challengeType to set
|
||||
*/
|
||||
public void setChallengeType(ChallengeType challengeType) {
|
||||
this.challengeType = challengeType;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the deployed
|
||||
*/
|
||||
public boolean isDeployed() {
|
||||
return deployed;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param deployed the deployed to set
|
||||
*/
|
||||
public void setDeployed(boolean deployed) {
|
||||
this.deployed = deployed;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the description
|
||||
*/
|
||||
public List<String> getDescription() {
|
||||
return description;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param description the description to set
|
||||
*/
|
||||
public void setDescription(List<String> description) {
|
||||
this.description = description;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the expReward
|
||||
*/
|
||||
public int getRewardExp() {
|
||||
return rewardExp;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param expReward the expReward to set
|
||||
*/
|
||||
public void setRewardExp(int expReward) {
|
||||
this.rewardExp = expReward;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the friendlyName
|
||||
*/
|
||||
public String getFriendlyName() {
|
||||
return friendlyName;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param friendlyName the friendlyName to set
|
||||
*/
|
||||
public void setFriendlyName(String friendlyName) {
|
||||
this.friendlyName = friendlyName;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the icon
|
||||
*/
|
||||
public ItemStack getIcon() {
|
||||
return icon != null ? icon.clone() : new ItemStack(Material.MAP);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param icon the icon to set
|
||||
*/
|
||||
public void setIcon(ItemStack icon) {
|
||||
this.icon = icon;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the level
|
||||
*/
|
||||
public String getLevel() {
|
||||
return level;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param level the level to set
|
||||
*/
|
||||
public void setLevel(String level) {
|
||||
if (level.isEmpty()) {
|
||||
level = ChallengesManager.FREE;
|
||||
}
|
||||
this.level = level;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the maxTimes
|
||||
*/
|
||||
public int getMaxTimes() {
|
||||
return maxTimes;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param maxTimes the maxTimes to set
|
||||
*/
|
||||
public void setMaxTimes(int maxTimes) {
|
||||
this.maxTimes = maxTimes;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the moneyReward
|
||||
*/
|
||||
public int getRewardMoney() {
|
||||
return rewardMoney;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param moneyReward the moneyReward to set
|
||||
*/
|
||||
public void setRewardMoney(int moneyReward) {
|
||||
this.rewardMoney = moneyReward;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the removeWhenCompleted
|
||||
*/
|
||||
public boolean isRemoveWhenCompleted() {
|
||||
return removeWhenCompleted;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param removeWhenCompleted the removeWhenCompleted to set
|
||||
*/
|
||||
public void setRemoveWhenCompleted(boolean removeWhenCompleted) {
|
||||
this.removeWhenCompleted = removeWhenCompleted;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the repeatable
|
||||
*/
|
||||
public boolean isRepeatable() {
|
||||
return repeatable;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param repeatable the repeatable to set
|
||||
*/
|
||||
public void setRepeatable(boolean repeatable) {
|
||||
this.repeatable = repeatable;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the repeatExpReward
|
||||
*/
|
||||
public int getRepeatExpReward() {
|
||||
return repeatExpReward;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param repeatExpReward the repeatExpReward to set
|
||||
*/
|
||||
public void setRepeatExpReward(int repeatExpReward) {
|
||||
this.repeatExpReward = repeatExpReward;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the repeatItemReward
|
||||
*/
|
||||
public List<ItemStack> getRepeatItemReward() {
|
||||
return repeatItemReward;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param repeatItemReward the repeatItemReward to set
|
||||
*/
|
||||
public void setRepeatItemReward(List<ItemStack> repeatItemReward) {
|
||||
this.repeatItemReward = repeatItemReward;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the repeatMoneyReward
|
||||
*/
|
||||
public int getRepeatMoneyReward() {
|
||||
return repeatMoneyReward;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param repeatMoneyReward the repeatMoneyReward to set
|
||||
*/
|
||||
public void setRepeatMoneyReward(int repeatMoneyReward) {
|
||||
this.repeatMoneyReward = repeatMoneyReward;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the repeatRewardCommands
|
||||
*/
|
||||
public List<String> getRepeatRewardCommands() {
|
||||
return repeatRewardCommands;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param repeatRewardCommands the repeatRewardCommands to set
|
||||
*/
|
||||
public void setRepeatRewardCommands(List<String> repeatRewardCommands) {
|
||||
this.repeatRewardCommands = repeatRewardCommands;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the repeatRewardText
|
||||
*/
|
||||
public String getRepeatRewardText() {
|
||||
return repeatRewardText;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param repeatRewardText the repeatRewardText to set
|
||||
*/
|
||||
public void setRepeatRewardText(String repeatRewardText) {
|
||||
this.repeatRewardText = repeatRewardText;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the reqExp
|
||||
*/
|
||||
public int getReqExp() {
|
||||
return reqExp;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param reqExp the reqExp to set
|
||||
*/
|
||||
public void setReqExp(int reqExp) {
|
||||
this.reqExp = reqExp;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the reqIslandlevel
|
||||
*/
|
||||
public long getReqIslandlevel() {
|
||||
return reqIslandlevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param reqIslandlevel the reqIslandlevel to set
|
||||
*/
|
||||
public void setReqIslandlevel(long reqIslandlevel) {
|
||||
this.reqIslandlevel = reqIslandlevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the reqMoney
|
||||
*/
|
||||
public int getReqMoney() {
|
||||
return reqMoney;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param reqMoney the reqMoney to set
|
||||
*/
|
||||
public void setReqMoney(int reqMoney) {
|
||||
this.reqMoney = reqMoney;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the reqPerms
|
||||
*/
|
||||
public Set<String> getReqPerms() {
|
||||
return reqPerms;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param reqPerms the reqPerms to set
|
||||
*/
|
||||
public void setReqPerms(Set<String> reqPerms) {
|
||||
this.reqPerms = reqPerms;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the requiredItems
|
||||
*/
|
||||
public List<ItemStack> getRequiredItems() {
|
||||
return requiredItems;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param requiredItems the requiredItems to set
|
||||
*/
|
||||
public void setRequiredItems(List<ItemStack> requiredItems) {
|
||||
this.requiredItems = requiredItems;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return requiredEntities
|
||||
*/
|
||||
public Map<EntityType, Integer> getRequiredEntities() {
|
||||
return requiredEntities;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param requiredEntities the requiredEntities to set
|
||||
*/
|
||||
public void setRequiredEntities(Map<EntityType, Integer> requiredEntities) {
|
||||
this.requiredEntities = requiredEntities;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the requiredBlocks
|
||||
*/
|
||||
public Map<Material, Integer> getRequiredBlocks() {
|
||||
return requiredBlocks;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param map the requiredBlocks to set
|
||||
*/
|
||||
public void setRequiredBlocks(Map<Material, Integer> map) {
|
||||
this.requiredBlocks = map;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the rewardCommands
|
||||
*/
|
||||
public List<String> getRewardCommands() {
|
||||
return rewardCommands;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param rewardCommands the rewardCommands to set
|
||||
*/
|
||||
public void setRewardCommands(List<String> rewardCommands) {
|
||||
this.rewardCommands = rewardCommands;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the itemReward
|
||||
*/
|
||||
public List<ItemStack> getRewardItems() {
|
||||
return rewardItems;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param itemReward the itemReward to set
|
||||
*/
|
||||
public void setRewardItems(List<ItemStack> itemReward) {
|
||||
this.rewardItems = itemReward;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the rewardText
|
||||
*/
|
||||
public String getRewardText() {
|
||||
return rewardText;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param rewardText the rewardText to set
|
||||
*/
|
||||
public void setRewardText(String rewardText) {
|
||||
this.rewardText = rewardText;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the searchRadius
|
||||
*/
|
||||
public int getSearchRadius() {
|
||||
return searchRadius;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param searchRadius the searchRadius to set
|
||||
*/
|
||||
public void setSearchRadius(int searchRadius) {
|
||||
this.searchRadius = searchRadius;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the slot
|
||||
*/
|
||||
public int getSlot() {
|
||||
return slot;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param slot the slot to set
|
||||
*/
|
||||
public void setSlot(int slot) {
|
||||
this.slot = slot;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the takeItems
|
||||
*/
|
||||
public boolean isTakeItems() {
|
||||
return takeItems;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param takeItems the takeItems to set
|
||||
*/
|
||||
public void setTakeItems(boolean takeItems) {
|
||||
this.takeItems = takeItems;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the takeMoney
|
||||
*/
|
||||
public boolean isTakeMoney() {
|
||||
return takeMoney;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param takeMoney the takeMoney to set
|
||||
*/
|
||||
public void setTakeMoney(boolean takeMoney) {
|
||||
this.takeMoney = takeMoney;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the environment
|
||||
*/
|
||||
public List<World.Environment> getEnvironment() {
|
||||
return environment;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param environment the environment to set
|
||||
*/
|
||||
public void setEnvironment(List<World.Environment> environment) {
|
||||
this.environment = environment;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the worlds
|
||||
*/
|
||||
public String getWorld() {
|
||||
return world;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param worlds the worlds to set
|
||||
*/
|
||||
public void setWorld(String world) {
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the uniqueId
|
||||
*/
|
||||
@Override
|
||||
public String getUniqueId() {
|
||||
return uniqueId;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param uniqueId the uniqueId to set
|
||||
*/
|
||||
@Override
|
||||
public void setUniqueId(String uniqueId) {
|
||||
this.uniqueId = uniqueId;
|
||||
}
|
||||
|
||||
/* (non-Javadoc)
|
||||
* @see java.lang.Object#hashCode()
|
||||
*/
|
||||
@Override
|
||||
public int hashCode() {
|
||||
final int prime = 31;
|
||||
int result = 1;
|
||||
result = prime * result + ((uniqueId == null) ? 0 : uniqueId.hashCode());
|
||||
return result;
|
||||
}
|
||||
|
||||
/* (non-Javadoc)
|
||||
* @see java.lang.Object#equals(java.lang.Object)
|
||||
*/
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (this == obj) {
|
||||
return true;
|
||||
}
|
||||
if (obj == null) {
|
||||
return false;
|
||||
}
|
||||
if (!(obj instanceof Challenges)) {
|
||||
return false;
|
||||
}
|
||||
Challenges other = (Challenges) obj;
|
||||
if (uniqueId == null) {
|
||||
if (other.uniqueId != null) {
|
||||
return false;
|
||||
}
|
||||
} else if (!uniqueId.equals(other.uniqueId)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
@ -56,8 +56,6 @@ public class AdminGUI extends CommonGUI
|
||||
DELETE_CHALLENGE,
|
||||
DELETE_LEVEL,
|
||||
IMPORT_CHALLENGES,
|
||||
BACKWARD_CHALLENGES,
|
||||
BACKWARD_PLAYER_DATA,
|
||||
EDIT_SETTINGS
|
||||
}
|
||||
|
||||
@ -113,8 +111,6 @@ public class AdminGUI extends CommonGUI
|
||||
|
||||
// Import Challenges
|
||||
panelBuilder.item(15, this.createButton(Button.IMPORT_CHALLENGES));
|
||||
panelBuilder.item(24, this.createButton(Button.BACKWARD_CHALLENGES));
|
||||
panelBuilder.item(33, this.createButton(Button.BACKWARD_PLAYER_DATA));
|
||||
|
||||
// Edit Addon Settings
|
||||
panelBuilder.item(16, this.createButton(Button.EDIT_SETTINGS));
|
||||
@ -375,47 +371,6 @@ public class AdminGUI extends CommonGUI
|
||||
|
||||
break;
|
||||
}
|
||||
case BACKWARD_CHALLENGES:
|
||||
{
|
||||
permissionSuffix = IMPORT;
|
||||
|
||||
name = this.user.getTranslation("challenges.gui.buttons.admin.backward");
|
||||
description = this.user.getTranslation("challenges.gui.descriptions.admin.backward");
|
||||
icon = new ItemStack(Material.HOPPER);
|
||||
clickHandler = (panel, user, clickType, slot) -> {
|
||||
this.addon.getImportManager().
|
||||
importPreviousChallenges(this.user, this.world, false);
|
||||
|
||||
return true;
|
||||
};
|
||||
glow = false;
|
||||
|
||||
break;
|
||||
}
|
||||
case BACKWARD_PLAYER_DATA:
|
||||
{
|
||||
permissionSuffix = IMPORT;
|
||||
|
||||
name = this.user.getTranslation("challenges.gui.buttons.admin.backward-player");
|
||||
description = this.user.getTranslation("challenges.gui.descriptions.admin.backward-player");
|
||||
icon = new ItemStack(Material.HOPPER);
|
||||
clickHandler = (panel, user, clickType, slot) -> {
|
||||
|
||||
new ConfirmationGUI(this.user, status -> {
|
||||
if (status)
|
||||
{
|
||||
this.addon.getChallengesManager().fixCorruptedPlayerData();
|
||||
}
|
||||
|
||||
this.build();
|
||||
});
|
||||
|
||||
return true;
|
||||
};
|
||||
glow = false;
|
||||
|
||||
break;
|
||||
}
|
||||
case EDIT_SETTINGS:
|
||||
{
|
||||
permissionSuffix = SETTINGS;
|
||||
|
@ -1,787 +0,0 @@
|
||||
##########################################################################################
|
||||
# Example challenges.yml file. This is the same format as ASkyBlock.
|
||||
# Use the cimport command to import the challenges to your world.
|
||||
# For example: /bsbadmin challenges import
|
||||
# to overwrite previous challenges, use /bsbadmin challenges import overwrite
|
||||
# Once challenges are imported, you can edit them directly in the database folder.
|
||||
# BSkyBlock offers more features in the native challenge definition files.
|
||||
# Do not use ASkyBlock format for editing challenges, as it misses a lot of functions that
|
||||
# is added in new Challenges Add-on. This feature is just for admins who want to use old
|
||||
# challenges for new BentoBox plugin.
|
||||
# This is just a converter, not editor.
|
||||
#
|
||||
##########################################################################################
|
||||
# Rewards and required items have to be described using Bukkit Materials
|
||||
# and be exactly correct
|
||||
# Do not use Type Id numbers - they will not work!
|
||||
# Challenges can be one of three types - inventory, island or level.
|
||||
# inventory - means the player must have the items on them
|
||||
# island - means the items have to be on the island and within 10 blocks of the player
|
||||
# entities are also supported, e.g., COW.
|
||||
# level - means the island level has to be equal or over this amount.
|
||||
# If level is set as nothing '', then the challenge is a free challenge and can be
|
||||
# done at any time.
|
||||
# Challenges can be repeatable only if they are inventory challenges
|
||||
# permissions can be given as a reward
|
||||
#
|
||||
# Reward Commands - commands can be run when a challenge is completed and repeated
|
||||
# Commands are:
|
||||
# rewardcommands:
|
||||
# - command1
|
||||
# - command2
|
||||
# repeatrewardcommands:
|
||||
# - command1
|
||||
# - command2
|
||||
# The commands are listed and run in order. Do not put a / in front of the command.
|
||||
# The token [player] will be replaced with the player's name.
|
||||
# Example:
|
||||
# rewardcommands:
|
||||
# - pex promote [player]
|
||||
# - heal [player]
|
||||
# - warp winner_circle [player]
|
||||
# If a command fails, it will be noted in the console.
|
||||
#
|
||||
# The format for POTIONS is as follows:
|
||||
#
|
||||
# Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
|
||||
# LEVEL, EXTENDED, SPLASH, LINGER are optional.
|
||||
# LEVEL is a number, 1 or 2
|
||||
# LINGER is for V1.9 servers and later
|
||||
# Examples:
|
||||
# POTION:STRENGTH:1:EXTENDED:SPLASH:1
|
||||
# POTION:INSTANT_DAMAGE:2::LINGER:2
|
||||
# POTION:JUMP:2:NOTEXTENDED:NOSPLASH:1
|
||||
# POTION:WEAKNESS::::1 - any weakness potion
|
||||
#
|
||||
# Valid potion names are:
|
||||
# WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
|
||||
# STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
|
||||
# For V1.9 these are also available:
|
||||
# LUCK, MUNDANE, THICK, AWKWARD
|
||||
#
|
||||
#
|
||||
# Reseting islands and challenges - usually challenges are reset when a player resets
|
||||
# their island (see resetchallenges in config.yml). You can stop some challenges from
|
||||
# being reset by using resetallowed:false in the challenge.
|
||||
##########################################################################################
|
||||
|
||||
challenges:
|
||||
# Challenge levels - list as many as you like. If a challenge's level is '' it can
|
||||
# be done anytime. You cannot name a challenge the same as a level.
|
||||
levels: 'Novice Competent Expert Advanced Elite'
|
||||
|
||||
# The number of undone tasks that can be left on a level before unlocking next level
|
||||
waiveramount: 1
|
||||
|
||||
# Free levels - which levels above should be auto done when reached, therefore unlocking next level.
|
||||
# Example:
|
||||
# freelevels: 'Novice' will immediately put player onto Competent level challenges
|
||||
# freelevels: 'Novice Competent' will make all Novice, Competent and Expert challenges available immediately.
|
||||
# freelevels: 'Competent' will open Competent and Expert levels once Novice is complete
|
||||
freelevels: ''
|
||||
|
||||
# This section determines what happens when a player unlocks a new level
|
||||
# The subname should correspond to the levels listed above
|
||||
# Note that there is no section for the first level as it is automatically unlocked
|
||||
levelUnlock:
|
||||
Competent:
|
||||
# What additional message to send player
|
||||
message: 'Congratulations - you unlocked the &9Competent level!'
|
||||
rewardDesc: 'A diamond!'
|
||||
itemReward: 'DIAMOND:1'
|
||||
moneyReward: 100
|
||||
expReward: 100
|
||||
# List permissions separated by spaces
|
||||
permissionReward: ''
|
||||
# Commands to run on this player. Use [player] for their name.
|
||||
commands:
|
||||
#- kit tools [player]
|
||||
#- some other command
|
||||
Expert:
|
||||
# What additional message to send player
|
||||
message: 'Congratulations - you unlocked the &aExpert level!'
|
||||
rewardDesc: '3 diamonds!'
|
||||
itemReward: 'DIAMOND:3'
|
||||
moneyReward: 100
|
||||
expReward: 100
|
||||
permissionReward: ''
|
||||
# Commands to run on this player. Use [player] for their name.
|
||||
commands:
|
||||
#- kit tools [player]
|
||||
#- some other command
|
||||
Advanced:
|
||||
# What additional message to send player
|
||||
message: 'Congratulations - you unlocked the &bAdvanced level!'
|
||||
rewardDesc: '5 diamonds!'
|
||||
itemReward: 'DIAMOND:5'
|
||||
moneyReward: 100
|
||||
expReward: 100
|
||||
permissionReward: ''
|
||||
# Commands to run on this player. Use [player] for their name.
|
||||
commands:
|
||||
#- kit tools [player]
|
||||
#- some other command
|
||||
Elite:
|
||||
# What additional message to send player
|
||||
message: 'Congratulations - you unlocked the &dElite level!'
|
||||
rewardDesc: '7 diamonds!'
|
||||
itemReward: 'DIAMOND:7'
|
||||
moneyReward: 100
|
||||
expReward: 100
|
||||
permissionReward: ''
|
||||
# Commands to run on this player. Use [player] for their name.
|
||||
commands:
|
||||
#- kit tools [player]
|
||||
#- some other command
|
||||
|
||||
# Challenge list
|
||||
# Challenge names must be in lowercase. Do not use the same name as a level!
|
||||
challengeList:
|
||||
glassmaker:
|
||||
friendlyname: 'Glass Maker'
|
||||
description: 'Create 1 block of glass'
|
||||
icon: GLASS
|
||||
level: 'Novice'
|
||||
type: inventory
|
||||
requiredItems: 'GLASS:1'
|
||||
# You can require the player has a certain amount of money for inventory challenges.
|
||||
# Remember to mention it in the description!
|
||||
# If takeItems is true, the money will be removed, so you may want to give it
|
||||
# back in the reward.
|
||||
#requiredMoney: 10
|
||||
takeItems: true
|
||||
itemReward: 'ICE:1'
|
||||
rewardText: '1 block of ice'
|
||||
#rewardcommands:
|
||||
#- kit tools [player]
|
||||
moneyReward: 10
|
||||
expReward: 30
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'ICE:1'
|
||||
repeatRewardText: '1 block of ice'
|
||||
repeatMoneyReward: 5
|
||||
repeatExpReward: 10
|
||||
#repeatrewardcommands:
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 2
|
||||
# Allow this challenge to reset when the player resets their island
|
||||
# Default is true. Set to false to keep this challenge completed.
|
||||
# Admins can always reset challenges even if this is set to false.
|
||||
resetallowed: true
|
||||
breadmaker:
|
||||
friendlyname: 'Bread Maker'
|
||||
description: 'Bake 21 loaves of bread'
|
||||
icon: BREAD
|
||||
level: 'Novice'
|
||||
type: inventory
|
||||
requiredItems: 'BREAD:21'
|
||||
takeItems: true
|
||||
itemReward: 'DIRT:5'
|
||||
rewardText: '5 dirt'
|
||||
moneyReward: 10
|
||||
expReward: 30
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'DIRT:1'
|
||||
repeatRewardText: '1 dirt'
|
||||
repeatMoneyReward: 5
|
||||
repeatExpReward: 10
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
dyemaker:
|
||||
friendlyname: 'Dye Maker'
|
||||
description: 'Craft 32 cactus green dyes'
|
||||
icon: CACTUS_GREEN
|
||||
level: 'Novice'
|
||||
type: inventory
|
||||
requiredItems: 'CACTUS_GREEN:32'
|
||||
takeItems: true
|
||||
itemReward: 'OAK_SAPLING:2 BIRCH_SAPLING:2 JUNGLE_SAPLING:2 SPRUCE_SAPLING:2'
|
||||
rewardText: '2 oak, 2 birch, 2 jungle and 2 spruce saplings'
|
||||
moneyReward: 10
|
||||
expReward: 30
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'ACACIA_SAPLING:1 DARK_OAK_SAPLING:1 OAK_SAPLING:1 BIRCH_SAPLING:1 JUNGLE_SAPLING:1 SPRUCE_SAPLING:1'
|
||||
repeatRewardText: '1 of each kind of sapling'
|
||||
repeatMoneyReward: 5
|
||||
repeatExpReward: 10
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
papermaker:
|
||||
friendlyname: 'Paper Maker'
|
||||
description: 'Create 21 pages of paper'
|
||||
icon: PAPER
|
||||
level: 'Novice'
|
||||
type: inventory
|
||||
requiredItems: 'PAPER:21'
|
||||
takeItems: true
|
||||
itemReward: 'DIRT:5 CLAY:15'
|
||||
rewardText: '5 dirt and 15 clay blocks'
|
||||
moneyReward: 15
|
||||
expReward: 30
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'SAND:2'
|
||||
repeatRewardText: '2 sand blocks'
|
||||
repeatMoneyReward: 5
|
||||
repeatExpReward: 10
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
cobblemaker:
|
||||
friendlyname: 'Cobble Maker'
|
||||
description: 'Create a cobblestone generator and mine 64 cobblestone.'
|
||||
icon: COBBLESTONE
|
||||
level: 'Novice'
|
||||
type: inventory
|
||||
requiredItems: 'COBBLESTONE:64'
|
||||
takeItems: true
|
||||
itemReward: 'LEATHER:4'
|
||||
permissionReward: ''
|
||||
rewardText: '4 leather - boots or a book perhaps?'
|
||||
moneyReward: 10
|
||||
expReward: 30
|
||||
repeatable: true
|
||||
repeatItemReward: 'LEATHER:1'
|
||||
repeatRewardText: '1 leather'
|
||||
repeatMoneyReward: 5
|
||||
repeatExpReward: 10
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
seedbank:
|
||||
friendlyname: 'Seedbank'
|
||||
description: 'Collect 32 melon seeds, 32 pumpkin seeds, 32 beetroot seeds and 32 wheat seeds'
|
||||
icon: PUMPKIN_SEEDS
|
||||
level: 'Novice'
|
||||
type: inventory
|
||||
requiredItems: 'MELON_SEEDS:32 PUMPKIN_SEEDS:32 WHEAT_SEEDS:32 BEETROOT_SEEDS:32'
|
||||
takeItems: true
|
||||
itemReward: 'DIRT:5 VINE:20'
|
||||
rewardText: '5 dirt blocks and 20 vines'
|
||||
moneyReward: 15
|
||||
expReward: 30
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'DIRT:2 VINE:20'
|
||||
repeatRewardText: '2 dirt blocks and 5 vines'
|
||||
repeatMoneyReward: 5
|
||||
repeatExpReward: 10
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
stewmaker:
|
||||
friendlyname: 'Stew Maker'
|
||||
description: 'Cook up 18 bowls of mushroom stew'
|
||||
icon: MUSHROOM_STEW
|
||||
level: 'Novice'
|
||||
type: inventory
|
||||
requiredItems: 'MUSHROOM_STEW:18'
|
||||
takeItems: true
|
||||
itemReward: 'MYCELIUM:2'
|
||||
rewardText: '2 mycelium blocks'
|
||||
moneyReward: 15
|
||||
expReward: 30
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'MYCELIUM:1'
|
||||
repeatRewardText: '1 mycelium block'
|
||||
repeatMoneyReward: 5
|
||||
repeatExpReward: 10
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
builder:
|
||||
friendlyname: 'Builder'
|
||||
description: 'Reach island level 10 (/[label] level).'
|
||||
icon: OAK_WOOD
|
||||
level: 'Novice'
|
||||
type: level
|
||||
requiredItems: 10
|
||||
takeItems: false
|
||||
itemReward: 'IRON_PICKAXE:1 DIRT:5 SPONGE:1'
|
||||
rewardText: '1 iron pickaxe, 5 dirt and a Sponge'
|
||||
moneyReward: 50
|
||||
expReward: 50
|
||||
permissionReward: ''
|
||||
repeatable: false
|
||||
repeatItemReward: ''
|
||||
repeatRewardText: ''
|
||||
repeatMoneyReward: 0
|
||||
repeatExpReward: 0
|
||||
grinder:
|
||||
description: 'Kill monsters and collect 64 rotten flesh, 32 skeleton bones, 32 string, 32 arrows, 16 gunpowder, 5 spider eyes'
|
||||
icon: BONE
|
||||
level: 'Competent'
|
||||
type: inventory
|
||||
requiredItems: 'ROTTEN_FLESH:64 STRING:32 GUNPOWDER:16 ARROW:32 BONE:32 SPIDER_EYE:5'
|
||||
takeItems: true
|
||||
itemReward: 'REDSTONE:16 IRON_ORE:5 FLINT:1 POTION:WATER_BREATHING:1 POTION:NIGHT_VISION:1'
|
||||
rewardText: '16 redstone dust, 1 flint, 1 water breathing potion, 1 night vision potion and 5 iron(ore)'
|
||||
moneyReward: 75
|
||||
expReward: 75
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'REDSTONE:2 IRON_ORE:1 FLINT:1 POTION:WATER_BREATHING:1'
|
||||
repeatRewardText: '2 redstone dust, 1 flint, 1 water breathing potion and 1 iron(ore)'
|
||||
repeatMoneyReward: 15
|
||||
repeatExpReward: 15
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
farmer:
|
||||
description: 'Harvest 64 units of the following: wheat, sugar, melon, carrots, potatoes, pumpkin'
|
||||
icon: WHEAT
|
||||
level: 'Competent'
|
||||
type: inventory
|
||||
requiredItems: 'WHEAT:64 SUGAR:64 MELON:64 CARROT:64 POTATO:64 PUMPKIN:64'
|
||||
takeItems: true
|
||||
itemReward: 'REDSTONE:16 COCOA_BEANS:1 PIG_SPAWN_EGG:1 COW_SPAWN_EGG:1 CHICKEN_SPAWN_EGG:1'
|
||||
rewardText: '16 redstone dust, 1 cocoa bean, 1 spawn egg (chicken,cow,pig)'
|
||||
moneyReward: 75
|
||||
expReward: 75
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'COCOA_BEANS:1 PIG_SPAWN_EGG:1 COW_SPAWN_EGG:1 CHICKEN_SPAWN_EGG:1'
|
||||
repeatRewardText: '1 cocoa bean, 1 spawn egg (chicken,cow,pig)'
|
||||
repeatMoneyReward: 20
|
||||
repeatExpReward: 20
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
angler:
|
||||
friendlyname: 'Angler'
|
||||
description: 'Catch and cook 10 salmon fish'
|
||||
icon: COOKED_SALMON
|
||||
level: 'Competent'
|
||||
type: inventory
|
||||
requiredItems: 'COOKED_SALMON:10'
|
||||
takeItems: true
|
||||
itemReward: 'REDSTONE:16 IRON_ORE:5 INK_SAC:5'
|
||||
rewardText: '16 redstone dust, 5 inksacs, 5 iron (ore)'
|
||||
moneyReward: 75
|
||||
expReward: 75
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'REDSTONE:2 IRON_ORE:1 INK_SAC:1'
|
||||
repeatRewardText: '2 redstone dust, 1 inksac, 1 iron (ore)'
|
||||
repeatMoneyReward: 15
|
||||
repeatExpReward: 15
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
treecutter:
|
||||
friendlyname: 'Treecutter'
|
||||
description: 'Create a tree farm and collect 16 oak, birch, jungle, acacia, dark oak and spruce logs'
|
||||
icon: OAK_LOG
|
||||
level: 'Competent'
|
||||
type: inventory
|
||||
requiredItems: 'OAK_LOG:16 BIRCH_LOG:16 JUNGLE_LOG:16 SPRUCE_LOG:16 ACACIA_LOG:16 DARK_OAK_LOG:16'
|
||||
takeItems: true
|
||||
itemReward: 'REDSTONE:16 IRON_ORE:5 WOLF_SPAWN_EGG:1'
|
||||
rewardText: '16 redstone dust, 5 iron (ore), 1 wolf spawn egg'
|
||||
moneyReward: 75
|
||||
expReward: 75
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'REDSTONE:2 IRON_ORE:1'
|
||||
repeatRewardText: '2 redstone dust, 1 iron (ore)'
|
||||
repeatMoneyReward: 15
|
||||
repeatExpReward: 15
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
cookiemaker:
|
||||
friendlyname: 'Cookie Maker'
|
||||
description: 'Make 128 cookies and a bucket of milk'
|
||||
icon: COOKIE
|
||||
level: 'Competent'
|
||||
type: inventory
|
||||
requiredItems: 'MILK_BUCKET:1 COOKIE:128'
|
||||
takeItems: true
|
||||
itemReward: 'REDSTONE:16 IRON_ORE:5'
|
||||
rewardText: '16 redstone dust, 5 iron (ore)'
|
||||
moneyReward: 75
|
||||
expReward: 75
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'REDSTONE:2 IRON_ORE:1'
|
||||
repeatRewardText: '2 redstone dust, 1 iron (ore)'
|
||||
repeatMoneyReward: 15
|
||||
repeatExpReward: 15
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
craftsman:
|
||||
friendlyname: 'Craftsman'
|
||||
description: 'Reach island level 75 (/[label] level).'
|
||||
icon: IRON_BLOCK
|
||||
level: 'Competent'
|
||||
type: level
|
||||
requiredItems: 75
|
||||
takeItems: false
|
||||
itemReward: 'OBSIDIAN:10'
|
||||
rewardText: '10 obsidian blocks'
|
||||
moneyReward: 50
|
||||
expReward: 50
|
||||
permissionReward: ''
|
||||
repeatable: false
|
||||
repeatItemReward: ''
|
||||
repeatRewardText: ''
|
||||
repeatMoneyReward: 0
|
||||
repeatExpReward: 0
|
||||
homestead:
|
||||
friendlyname: 'Homestead'
|
||||
description: 'Build a house that contains at least 1 oak door, white bed, bookshelf, crafting table, furnace, glass-block window, and wall torch.'
|
||||
icon: WHITE_BED
|
||||
level: 'Competent'
|
||||
type: island
|
||||
requiredItems: 'WHITE_BED:1 CRAFTING_TABLE:1 GLASS:1 OAK_DOOR:1 FURNACE:1 BOOKSHELF:1 WALL_TORCH:1'
|
||||
# Search radius - the number of blocks that will be searched around the player
|
||||
# Minimum 10, which searches from -10 to +10 blocks around the player in x,y,z
|
||||
# Max is 50 because big searches cause lag
|
||||
searchRadius: 10
|
||||
takeItems: false
|
||||
itemReward: 'JUKEBOX:1 MUSIC_DISC_CHIRP:1 LAPIS_BLOCK:10'
|
||||
rewardText: '1 jukebox, 1 music disk, 10 lapis lazuli blocks'
|
||||
moneyReward: 100
|
||||
expReward: 100
|
||||
permissionReward: ''
|
||||
repeatable: false
|
||||
repeatItemReward: ''
|
||||
repeatRewardText: ''
|
||||
repeatMoneyReward: 0
|
||||
repeatExpReward: 0
|
||||
nether:
|
||||
friendlyname: 'Nether'
|
||||
description: 'Build a nether portal on your island and activate it.'
|
||||
icon: NETHERRACK
|
||||
level: 'Expert'
|
||||
type: island
|
||||
requiredItems: 'OBSIDIAN:10 NETHER_PORTAL:1'
|
||||
takeItems: false
|
||||
itemReward: 'DIAMOND_SWORD:1'
|
||||
rewardText: '1 diamond sword'
|
||||
moneyReward: 100
|
||||
expReward: 100
|
||||
permissionReward: ''
|
||||
repeatable: false
|
||||
repeatItemReward: ''
|
||||
repeatRewardText: ''
|
||||
repeatMoneyReward: 0
|
||||
repeatExpReward: 0
|
||||
enderpearls:
|
||||
friendlyname: 'Enderpearls'
|
||||
description: 'Collect 15 enderpearls from endermen'
|
||||
icon: ENDER_PEARL
|
||||
level: 'Expert'
|
||||
type: inventory
|
||||
requiredItems: 'ENDER_PEARL:15'
|
||||
takeItems: true
|
||||
itemReward: 'GOLD_INGOT:5 BLAZE_ROD:1'
|
||||
rewardText: '5 gold ingots and 1 blaze rod'
|
||||
moneyReward: 50
|
||||
expReward: 100
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'GOLD_INGOT:1 BLAZE_ROD:1'
|
||||
repeatRewardText: '1 gold ingot and 1 blaze rod'
|
||||
repeatMoneyReward: 15
|
||||
repeatExpReward: 15
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
slimeballfarmer:
|
||||
friendlyname: 'Slimeball Farmer'
|
||||
description: 'Collect 40 slimeballs from slimes'
|
||||
icon: SLIME_BALL
|
||||
level: 'Expert'
|
||||
type: inventory
|
||||
requiredItems: 'SLIME_BALL:40'
|
||||
takeItems: true
|
||||
itemReward: 'GOLD_INGOT:5 IRON_ORE:5'
|
||||
rewardText: '5 gold ingots and 5 blocks of iron ore'
|
||||
moneyReward: 50
|
||||
expReward: 100
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'REDSTONE:8'
|
||||
repeatRewardText: '8 redstone dust'
|
||||
repeatMoneyReward: 15
|
||||
repeatExpReward: 15
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
baker:
|
||||
friendlyname: 'baker'
|
||||
description: 'Bake 5 cakes and 5 pumpkin pies'
|
||||
icon: CAKE
|
||||
level: 'Expert'
|
||||
type: inventory
|
||||
requiredItems: 'CAKE:5 PUMPKIN_PIE:5'
|
||||
takeItems: true
|
||||
itemReward: 'GOLD_INGOT:5 DIAMOND:1'
|
||||
rewardText: '5 gold ingots and 1 diamond'
|
||||
moneyReward: 50
|
||||
expReward: 100
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'IRON_ORE:1'
|
||||
repeatRewardText: '1 iron (ore)'
|
||||
repeatMoneyReward: 15
|
||||
repeatExpReward: 15
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
pioneer:
|
||||
friendlyname: 'Pioneer'
|
||||
description: 'Make 1 map and use it, a compass, a clock and collect 64 netherrack, 16 soulsand, and 1 ghast tear'
|
||||
icon: MAP
|
||||
level: 'Expert'
|
||||
type: inventory
|
||||
requiredItems: 'NETHERRACK:64 SOUL_SAND:16 GHAST_TEAR:1 MAP:1 COMPASS:1 CLOCK:1'
|
||||
takeItems: true
|
||||
itemReward: 'POWERED_RAIL:32 RAIL:256 DIAMOND:1 OCELOT_SPAWN_EGG:1'
|
||||
rewardText: '256 rails, 32 powered rails, 1 ocelot spawn egg, 1 diamond'
|
||||
moneyReward: 100
|
||||
expReward: 100
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'IRON_ORE:1'
|
||||
repeatRewardText: '1 iron (ore)'
|
||||
repeatMoneyReward: 20
|
||||
repeatExpReward: 20
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
mason:
|
||||
friendlyname: 'Mason'
|
||||
description: 'Reach island level 150 (/[label] level).'
|
||||
icon: GOLD_BLOCK
|
||||
level: 'Expert'
|
||||
type: level
|
||||
requiredItems: 150
|
||||
takeItems: false
|
||||
itemReward: 'DIAMOND:1 DIRT:20 GOLD_BLOCK:2'
|
||||
rewardText: '1 diamond, 20 dirt, and 2 gold blocks'
|
||||
moneyReward: 150
|
||||
expReward: 150
|
||||
permissionReward: ''
|
||||
repeatable: false
|
||||
repeatItemReward: ''
|
||||
repeatRewardText: ''
|
||||
repeatMoneyReward: 0
|
||||
repeatExpReward: 0
|
||||
shepherd:
|
||||
friendlyname: 'Shepherd'
|
||||
description: 'Collect 5 of every color of wool'
|
||||
icon: BLUE_WOOL
|
||||
level: 'Advanced'
|
||||
type: inventory
|
||||
requiredItems: 'BLACK_WOOL:5 BLUE_WOOL:5 BROWN_WOOL:5 CYAN_WOOL:5 GRAY_WOOL:5 GREEN_WOOL:5 LIGHT_BLUE_WOOL:5 LIGHT_GRAY_WOOL:5 LIME_WOOL:5 MAGENTA_WOOL:5 ORANGE_WOOL:5 PINK_WOOL:5 PURPLE_WOOL:5 RED_WOOL:5 WHITE_WOOL:5 YELLOW_WOOL:5 '
|
||||
takeItems: true
|
||||
itemReward: 'DIAMOND:2 MUSIC_DISC_CAT:1 MUSIC_DISC_BLOCKS:1 MUSIC_DISC_STAL:1 SHEEP_SPAWN_EGG:1 EMERALD:5'
|
||||
rewardText: '2 diamonds, 5 emeralds, 3 music disks, 1 sheep spawn egg'
|
||||
moneyReward: 200
|
||||
expReward: 200
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'EMERALD:1 SHEEP_SPAWN_EGG:1'
|
||||
repeatRewardText: '1 emerald, 1 sheep spawn egg'
|
||||
repeatMoneyReward: 20
|
||||
repeatExpReward: 20
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
alchemist:
|
||||
friendlyname: 'Alchemist'
|
||||
description: 'Brew 1 potion of Fire Resistance, Slowness, Swiftness, Healing, Harming, Invisibility, Strength and Regeneration'
|
||||
icon: BREWING_STAND
|
||||
level: 'Advanced'
|
||||
type: inventory
|
||||
requiredItems: 'POTION:FIRE_RESISTANCE::::1 POTION:SLOWNESS::::1 POTION:SPEED::::1 POTION:INSTANT_HEAL::::1 POTION:INSTANT_DAMAGE::::1 POTION:INVISIBILITY::::1 POTION:STRENGTH::::1 POTION:REGEN::::1'
|
||||
takeItems: true
|
||||
itemReward: 'ENCHANTING_TABLE:1'
|
||||
rewardText: 'Enchanting Table'
|
||||
moneyReward: 200
|
||||
expReward: 200
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'DIAMOND:1'
|
||||
repeatRewardText: '1 diamond'
|
||||
repeatMoneyReward: 20
|
||||
repeatExpReward: 20
|
||||
dj:
|
||||
friendlyname: 'DJ'
|
||||
description: 'Craft a jukebox and collect all music discs'
|
||||
icon: MUSIC_DISC_CHIRP
|
||||
level: 'Advanced'
|
||||
type: inventory
|
||||
requiredItems: 'MUSIC_DISC_11:1 MUSIC_DISC_13:1 MUSIC_DISC_BLOCKS:1 MUSIC_DISC_CAT:1 MUSIC_DISC_CHIRP:1 MUSIC_DISC_FAR:1 MUSIC_DISC_MALL:1 MUSIC_DISC_MELLOHI:1 MUSIC_DISC_STAL:1 MUSIC_DISC_STRAD:1 MUSIC_DISC_WAIT:1 MUSIC_DISC_WARD:1 JUKEBOX:1'
|
||||
takeItems: true
|
||||
itemReward: 'DIAMOND:3 EMERALD:10 GOLD_INGOT:5'
|
||||
rewardText: '3 diamonds, 10 emeralds and 5 gold ingots'
|
||||
moneyReward: 200
|
||||
expReward: 200
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'DIAMOND:1 EMERALD:5 GOLD_INGOT:2'
|
||||
repeatRewardText: '1 diamond, 5 emeralds and 2 gold bars'
|
||||
repeatMoneyReward: 20
|
||||
repeatExpReward: 20
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
gemcollector:
|
||||
friendlyname: 'Gem Collector'
|
||||
description: 'Collect 50 emeralds'
|
||||
icon: EMERALD
|
||||
level: 'Advanced'
|
||||
type: inventory
|
||||
requiredItems: 'EMERALD:50'
|
||||
takeItems: true
|
||||
itemReward: 'DIAMOND:10'
|
||||
rewardText: '10 diamonds'
|
||||
moneyReward: 200
|
||||
expReward: 200
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'GOLD_INGOT:2'
|
||||
repeatRewardText: '2 gold ingots'
|
||||
repeatMoneyReward: 20
|
||||
repeatExpReward: 20
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
culinaryartist:
|
||||
friendlyname: 'Culinary Artist'
|
||||
description: 'Collect 1 of every kind of cooked or crafted edible food (no raw food, zombie flesh, or super golden apples)'
|
||||
icon: GOLDEN_APPLE
|
||||
level: 'Advanced'
|
||||
type: inventory
|
||||
requiredItems: 'BAKED_POTATO:1 BREAD:1 CAKE:1 COOKED_CHICKEN:1 COOKED_COD:1 COOKED_SALMON:1 COOKED_PORKCHOP:1 COOKED_RABBIT:1 COOKIE:1 GOLDEN_APPLE:0:1 GOLDEN_CARROT:1 MUSHROOM_STEW:1 PUMPKIN_PIE:1 COOKED_BEEF:1'
|
||||
takeItems: true
|
||||
itemReward: 'GOLD_BLOCK:2 MUSIC_DISC_MALL:1 MUSIC_DISC_WAIT:1 MUSIC_DISC_13:1 MOOSHROOM_SPAWN_EGG:1 EMERALD:5'
|
||||
rewardText: '2 gold blocks, 3 music discs, 1 mooshroom spawn egg, and 5 emeralds'
|
||||
moneyReward: 200
|
||||
expReward: 200
|
||||
permissionReward: ''
|
||||
repeatable: true
|
||||
repeatItemReward: 'GOLD_INGOT:10 MOOSHROOM_SPAWN_EGG:1 EMERALD:1'
|
||||
repeatRewardText: '10 gold ingots, 1 mooshroom spawn egg, 1 emerald'
|
||||
repeatMoneyReward: 20
|
||||
repeatExpReward: 20
|
||||
# Max times limits how many times a challenge can be done. Comment out to make unlimited
|
||||
maxtimes: 100
|
||||
beaconator:
|
||||
friendlyname: 'Beaconator'
|
||||
description: 'Build a beacon and let it shine!'
|
||||
icon: BEACON
|
||||
level: 'Advanced'
|
||||
type: island
|
||||
requiredItems: 'BEACON:1'
|
||||
takeItems: false
|
||||
itemReward: 'STONE_BRICKS:20 CHISELED_STONE_BRICKS:20 CRACKED_STONE_BRICKS:20 MOSSY_STONE_BRICKS:20'
|
||||
rewardText: '20 blocks of every kind of stone brick'
|
||||
moneyReward: 300
|
||||
expReward: 300
|
||||
permissionReward: ''
|
||||
repeatable: false
|
||||
repeatItemReward: ''
|
||||
repeatRewardText: ''
|
||||
repeatMoneyReward: 0
|
||||
repeatExpReward: 0
|
||||
ittakesavillage:
|
||||
friendlyname: 'It Takes A Village'
|
||||
description: 'Hold a village meeting with 10 villagers!'
|
||||
icon: STONE
|
||||
level: 'Advanced'
|
||||
type: island
|
||||
requiredItems: 'VILLAGER:10'
|
||||
takeItems: false
|
||||
itemReward: 'HOPPER:4'
|
||||
rewardText: '4 hoppers'
|
||||
moneyReward: 300
|
||||
expReward: 300
|
||||
permissionReward: ''
|
||||
repeatable: false
|
||||
repeatItemReward: ''
|
||||
repeatRewardText: ''
|
||||
repeatMoneyReward: 0
|
||||
repeatExpReward: 0
|
||||
myprecious:
|
||||
friendlyname: 'My Precious'
|
||||
description: 'Build an iron golem'
|
||||
icon: NAME_TAG
|
||||
level: 'Advanced'
|
||||
type: island
|
||||
requiredItems: 'IRON_GOLEM:1'
|
||||
takeItems: false
|
||||
itemReward: 'NAME_TAG:1 ANVIL:1 CAULDRON:1 IRON_BLOCK:2'
|
||||
rewardText: 'A name tag, an anvil, a cauldron and 2 iron blocks'
|
||||
moneyReward: 300
|
||||
expReward: 300
|
||||
permissionReward: ''
|
||||
repeatable: false
|
||||
repeatItemReward: ''
|
||||
repeatRewardText: ''
|
||||
repeatMoneyReward: 0
|
||||
repeatExpReward: 0
|
||||
snowplay:
|
||||
friendlyname: 'Snow Play!'
|
||||
description: 'Build a snow golem'
|
||||
icon: SNOWBALL
|
||||
level: 'Advanced'
|
||||
type: island
|
||||
requiredItems: 'SNOWMAN:1'
|
||||
takeItems: false
|
||||
itemReward: 'DIAMOND_SHOVEL:1'
|
||||
rewardText: 'A diamond spade - get shoveling!'
|
||||
moneyReward: 300
|
||||
expReward: 300
|
||||
permissionReward: ''
|
||||
repeatable: false
|
||||
repeatItemReward: ''
|
||||
repeatRewardText: ''
|
||||
repeatMoneyReward: 0
|
||||
repeatExpReward: 0
|
||||
itsaparty:
|
||||
friendlyname: "It's a party"
|
||||
description: 'Have a party! Invite 4 friends.'
|
||||
icon: PUMPKIN_PIE
|
||||
level: 'Advanced'
|
||||
type: island
|
||||
requiredItems: 'PLAYER:5'
|
||||
takeItems: false
|
||||
itemReward: 'EMERALD:6 PUMPKIN_PIE:6'
|
||||
rewardText: '6 Emeralds, 6 pumpkin pies'
|
||||
moneyReward: 200
|
||||
expReward: 200
|
||||
permissionReward: ''
|
||||
repeatable: false
|
||||
repeatItemReward: ''
|
||||
repeatRewardText: ''
|
||||
repeatMoneyReward: 0
|
||||
repeatExpReward: 0
|
||||
itsamonsterparty:
|
||||
friendlyname: "It's a Monster Party"
|
||||
description: 'Have a party - all monsters invited! Get close to a Skeleton, Zombie, Spider, Creeper and Enderman all at the same time.'
|
||||
icon: SKELETON_SKULL
|
||||
level: 'Advanced'
|
||||
type: island
|
||||
requiredItems: 'SKELETON:1 ZOMBIE:1 SPIDER:1 CREEPER:1 ENDERMAN:1'
|
||||
takeItems: false
|
||||
itemReward: 'SKELETON_SKULL:1 ZOMBIE_HEAD:1 CREEPER_HEAD:1'
|
||||
rewardText: 'Skulls!'
|
||||
moneyReward: 200
|
||||
expReward: 400
|
||||
permissionReward: ''
|
||||
repeatable: false
|
||||
repeatItemReward: ''
|
||||
repeatRewardText: ''
|
||||
repeatMoneyReward: 0
|
||||
repeatExpReward: 0
|
||||
acidduke:
|
||||
friendlyname: 'Arch Duke'
|
||||
description: 'Achieve an island level of 1000'
|
||||
icon: DIAMOND_BLOCK
|
||||
level: 'Elite'
|
||||
type: level
|
||||
requiredItems: 1000
|
||||
takeItems: false
|
||||
itemReward: 'DIAMOND:1'
|
||||
rewardText: '1 diamond'
|
||||
moneyReward: 250
|
||||
expReward: 250
|
||||
permissionReward: ''
|
||||
repeatable: false
|
||||
repeatItemReward: ''
|
||||
repeatRewardText: ''
|
||||
repeatMoneyReward: 0
|
||||
repeatExpReward: 0
|
@ -68,8 +68,6 @@ challenges:
|
||||
delete-challenge: 'Remove challenge'
|
||||
delete-level: 'Remove level'
|
||||
import: 'Import ASkyblock Challenges'
|
||||
backward: 'Import 0.3.0 Challenges'
|
||||
backward-player: 'Fix 0.3.0 PlayerData'
|
||||
settings: 'Edit Settings'
|
||||
properties: 'Properties'
|
||||
requirements: 'Requirements'
|
||||
@ -155,7 +153,7 @@ challenges:
|
||||
increase: 'Increase operation. Clicking on numbers will increase value by selected number.'
|
||||
reduce: 'Reduce operation. Clicking on numbers will reduce value by selected number.'
|
||||
multiply: 'Multiply operation. Clicking on numbers will multiply value by selected number.'
|
||||
import: 'Allows to import ASkyblock Challenges.|On right click it enables/disables overwrite mode.'
|
||||
import: 'Allows to import ASkyblock Challenges.|On right click it enables/disables overwrite mode.|Place Challenges.yml inside ./BentoBox/addons/Challenges folder.'
|
||||
complete: 'Allows to complete challenges for any user.|User will not get reward for completion.'
|
||||
reset: 'Allows to reset completed user challenges.|Right click enables/disables Reset all functionality.'
|
||||
create-challenge: 'Allows to add new Challenge.|By default it will be in free challenges list.'
|
||||
@ -164,8 +162,6 @@ challenges:
|
||||
edit-level: 'Allows to edit any Level settings.'
|
||||
delete-challenge: 'Allows remove any Challenge.'
|
||||
delete-level: 'Allows remove any Level.'
|
||||
backward: 'Allows to import challenges from 0.3.0 and below addon version.'
|
||||
backward-player: 'Allows to fix corrupted PlayerData from 0.3.0 version.|&2USE ONLY IF NECESSARY|&2MAY NOT WORK IN ALL SITUATIONS'
|
||||
settings: 'Allows to change addon settings.'
|
||||
properties: 'Allows to change general properties'
|
||||
requirements: 'Allows to manage requirements'
|
||||
|
Loading…
Reference in New Issue
Block a user