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Fixes #263
Thanks to @sgdc3 who found my mistake with checking if challenges exists when opening GUI.
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@ -2088,26 +2088,26 @@ public class ChallengesManager
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/**
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* This method returns if in given world has any stored challenge or level.
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* @param world World that needs to be checked
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* @return <code>true</code> if world has any challenge or level, otherwise <code>false</code>
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* @return {@code true} if world has any challenge or level, otherwise {@code false}
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*/
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public boolean hasAnyChallengeData(@NonNull World world)
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{
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return this.islandWorldManager.getAddon(world).filter(gameMode ->
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this.hasAnyChallengeData(gameMode.getDescription().getName())).isPresent();
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this.hasAnyChallengeData(gameMode.getDescription().getName())).isPresent();
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}
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/**
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* This method returns if in given gameMode has any stored challenge or level.
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* @param gameMode GameMode addon name that needs to be checked
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* @return <code>true</code> if gameMode has any challenge or level, otherwise <code>false</code>
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* @return {@code true} if gameMode has any challenge or level, otherwise {@code false}
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*/
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public boolean hasAnyChallengeData(@NonNull String gameMode)
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{
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return this.challengeDatabase.loadObjects().stream().anyMatch(
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challenge -> challenge.matchGameMode(gameMode)) ||
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this.levelDatabase.loadObjects().stream().anyMatch(
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level -> level.matchGameMode(gameMode));
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return this.challengeCacheData.values().stream().anyMatch(challenge -> challenge.matchGameMode(gameMode)) ||
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this.levelCacheData.values().stream().anyMatch(level -> level.matchGameMode(gameMode)) ||
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this.challengeDatabase.loadObjects().stream().anyMatch(challenge -> challenge.matchGameMode(gameMode)) ||
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this.levelDatabase.loadObjects().stream().anyMatch(level -> level.matchGameMode(gameMode));
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}
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@ -62,6 +62,8 @@ public class ChallengesGUI extends CommonGUI
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break;
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}
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}
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this.containsChallenges = this.challengesManager.hasAnyChallengeData(this.world);
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}
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// ---------------------------------------------------------------------
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@ -76,7 +78,7 @@ public class ChallengesGUI extends CommonGUI
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public void build()
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{
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// Do not open gui if there is no challenges.
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if (!this.challengesManager.hasAnyChallengeData(this.world))
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if (!this.containsChallenges)
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{
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this.addon.logError("There are no challenges set up!");
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this.user.sendMessage("challenges.errors.no-challenges");
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@ -518,4 +520,9 @@ public class ChallengesGUI extends CommonGUI
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* Challenge Manager object.
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*/
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private ChallengesManager challengesManager;
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/**
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* This boolean indicates if in the world there exist challenges for displaying in GUI.
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*/
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private final boolean containsChallenges;
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}
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