Improve default challenge loading and creating.

Remove world name from challenge and challenge level ids when default file is created.
Reassign correct world name to unique id when challenges and levels are loaded.
This commit is contained in:
BONNe 2019-04-26 11:18:57 +03:00
parent 017147ff3f
commit ec099cee9c

View File

@ -245,9 +245,36 @@ public class ChallengesImportManager
try
{
// This prefix will be used to all challenges. That is a unique way how to separate challenged for
// each game mode.
String uniqueIDPrefix = Util.getWorld(world).getName() + "_";
DefaultDataHolder defaultChallenges = new DefaultJSONHandler(this.addon).loadObject();
defaultChallenges.getChallengeList().forEach(challenge -> manager.loadChallenge(challenge, false, user, true));
defaultChallenges.getLevelList().forEach(level -> manager.loadLevel(level, false, user, true));
// All new challenges should get correct ID. So we need to map it to loaded challenges.
defaultChallenges.getChallengeList().parallelStream().forEach(challenge -> {
// Set correct challenge ID
challenge.setUniqueId(uniqueIDPrefix + challenge.getUniqueId());
// Set up correct level ID if it is necessary
if (!challenge.getLevel().isEmpty())
{
challenge.setLevel(uniqueIDPrefix + challenge.getLevel());
}
// Load challenge in memory
manager.loadChallenge(challenge, false, user, user == null);
});
defaultChallenges.getLevelList().parallelStream().forEach(challengeLevel -> {
// Set correct level ID
challengeLevel.setUniqueId(uniqueIDPrefix + challengeLevel.getUniqueId());
// Set correct world name
challengeLevel.setWorld(Util.getWorld(world).getName());
// Reset names for all challenges.
challengeLevel.setChallenges(challengeLevel.getChallenges().stream().
map(challenge -> uniqueIDPrefix + challenge).
collect(Collectors.toSet()));
// Load level in memory
manager.loadLevel(challengeLevel, false, user, user == null);
});
}
catch (Exception e)
{
@ -288,12 +315,34 @@ public class ChallengesImportManager
List<Challenge> challengeList = manager.getAllChallenges(world).
stream().
map(Challenge::clone).
map(challenge -> {
// Use clone to avoid any changes in existing challenges.
Challenge clone = challenge.clone();
// Remove world name from challenge id.
clone.setUniqueId(challenge.getUniqueId().replaceFirst(replacementString, ""));
// Remove world name from level id.
clone.setLevel(challenge.getLevel().replaceFirst(replacementString, ""));
return clone;
}).
collect(Collectors.toList());
List<ChallengeLevel> levelList = manager.getLevels(world).
stream().
map(ChallengeLevel::clone).
map(challengeLevel -> {
// Use clone to avoid any changes in existing levels.
ChallengeLevel clone = challengeLevel.clone();
// Remove world name from level ID.
clone.setUniqueId(challengeLevel.getUniqueId().replaceFirst(replacementString, ""));
// Remove world name.
clone.setWorld("");
// Challenges must be reassign, as they also contains world name.
clone.setChallenges(challengeLevel.getChallenges().stream().
map(challenge -> challenge.replaceFirst(replacementString, "")).
collect(Collectors.toSet()));
return clone;
}).
collect(Collectors.toList());
DefaultDataHolder defaultChallenges = new DefaultDataHolder();