Challenges/src/main/java/world/bentobox/challenges/panel/admin/EditChallengeGUI.java

1532 lines
56 KiB
Java

package world.bentobox.challenges.panel.admin;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.EntityType;
import org.bukkit.inventory.ItemStack;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.util.Util;
import world.bentobox.challenges.ChallengesAddon;
import world.bentobox.challenges.database.object.Challenge;
import world.bentobox.challenges.database.object.requirements.InventoryRequirements;
import world.bentobox.challenges.database.object.requirements.IslandRequirements;
import world.bentobox.challenges.database.object.requirements.OtherRequirements;
import world.bentobox.challenges.panel.CommonGUI;
import world.bentobox.challenges.panel.util.ItemSwitchGUI;
import world.bentobox.challenges.panel.util.NumberGUI;
import world.bentobox.challenges.panel.util.SelectBlocksGUI;
import world.bentobox.challenges.panel.util.SelectEnvironmentGUI;
import world.bentobox.challenges.panel.util.StringListGUI;
import world.bentobox.challenges.utils.GuiUtils;
import world.bentobox.challenges.utils.Utils;
/**
* This class contains all necessary methods that creates GUI and allow to edit challenges
* properties.
*/
public class EditChallengeGUI extends CommonGUI
{
// ---------------------------------------------------------------------
// Section: Constructors
// ---------------------------------------------------------------------
/**
* @param addon Addon where panel operates.
* @param world World from which panel was created.
* @param user User who created panel.
* @param topLabel Command top label which creates panel (f.e. island or ai)
* @param permissionPrefix Command permission prefix (f.e. bskyblock.)
* @param challenge - challenge that needs editing
*/
public EditChallengeGUI(ChallengesAddon addon,
World world,
User user,
Challenge challenge,
String topLabel,
String permissionPrefix)
{
this(addon, world, user, challenge, topLabel, permissionPrefix, null);
}
/**
* @param addon Addon where panel operates.
* @param world World from which panel was created.
* @param user User who created panel.
* @param topLabel Command top label which creates panel (f.e. island or ai)
* @param permissionPrefix Command permission prefix (f.e. bskyblock.)
* @param challenge challenge that needs editing.
*/
public EditChallengeGUI(ChallengesAddon addon,
World world,
User user,
Challenge challenge,
String topLabel,
String permissionPrefix,
CommonGUI parentGUI)
{
super(addon, world, user, topLabel, permissionPrefix, parentGUI);
this.challenge = challenge;
// Default panel should be Properties.
this.currentMenuType = MenuType.PROPERTIES;
// Set line length.
this.lineLength = this.addon.getChallengesSettings().getLoreLineLength();
}
// ---------------------------------------------------------------------
// Section: Panel Creation related methods
// ---------------------------------------------------------------------
/**
* {@inheritDoc}
*/
@Override
public void build()
{
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(
this.user.getTranslation("challenges.gui.title.admin.edit-challenge-title"));
GuiUtils.fillBorder(panelBuilder);
panelBuilder.item(2, this.createMenuButton(MenuType.PROPERTIES));
panelBuilder.item(4, this.createMenuButton(MenuType.REQUIREMENTS));
panelBuilder.item(6, this.createMenuButton(MenuType.REWARDS));
if (this.currentMenuType.equals(MenuType.PROPERTIES))
{
this.buildMainPropertiesPanel(panelBuilder);
}
else if (this.currentMenuType.equals(MenuType.REQUIREMENTS))
{
switch (this.challenge.getChallengeType())
{
case INVENTORY:
this.buildInventoryRequirementsPanel(panelBuilder);
break;
case ISLAND:
this.buildIslandRequirementsPanel(panelBuilder);
break;
case OTHER:
this.buildOtherRequirementsPanel(panelBuilder);
break;
}
}
else if (this.currentMenuType.equals(MenuType.REWARDS))
{
this.buildRewardsPanel(panelBuilder);
}
panelBuilder.item(44, this.returnButton);
// Every time when this GUI is build, save challenge
// This will ensure that all main things will be always stored
this.addon.getChallengesManager().saveChallenge(this.challenge);
panelBuilder.build();
}
/**
* This class populate ChallengesEditGUI with main challenge settings.
* @param panelBuilder PanelBuilder where icons must be added.
*/
private void buildMainPropertiesPanel(PanelBuilder panelBuilder)
{
panelBuilder.item(10, this.createButton(Button.NAME));
panelBuilder.item(16, this.createButton(Button.DEPLOYED));
panelBuilder.item(19, this.createButton(Button.ICON));
panelBuilder.item(22, this.createButton(Button.DESCRIPTION));
panelBuilder.item(25, this.createButton(Button.ORDER));
panelBuilder.item(28, this.createButton(Button.ENVIRONMENT));
panelBuilder.item(31, this.createButton(Button.REMOVE_ON_COMPLETE));
}
/**
* This class populates ChallengesEditGUI with island challenges requirement elements.
* @param panelBuilder PanelBuilder where icons must be added.
*/
private void buildIslandRequirementsPanel(PanelBuilder panelBuilder)
{
panelBuilder.item(19, this.createRequirementButton(RequirementButton.REQUIRED_ENTITIES));
panelBuilder.item(28, this.createRequirementButton(RequirementButton.REMOVE_ENTITIES));
panelBuilder.item(21, this.createRequirementButton(RequirementButton.REQUIRED_BLOCKS));
panelBuilder.item(30, this.createRequirementButton(RequirementButton.REMOVE_BLOCKS));
panelBuilder.item(23, this.createRequirementButton(RequirementButton.SEARCH_RADIUS));
panelBuilder.item(25, this.createRequirementButton(RequirementButton.REQUIRED_PERMISSIONS));
}
/**
* This class populates ChallengesEditGUI with inventory challenges requirement elements.
* @param panelBuilder PanelBuilder where icons must be added.
*/
private void buildInventoryRequirementsPanel(PanelBuilder panelBuilder)
{
panelBuilder.item(10, this.createRequirementButton(RequirementButton.REQUIRED_ITEMS));
panelBuilder.item(19, this.createRequirementButton(RequirementButton.REMOVE_ITEMS));
panelBuilder.item(25, this.createRequirementButton(RequirementButton.REQUIRED_PERMISSIONS));
}
/**
* This class populates ChallengesEditGUI with other challenges requirement elements.
* @param panelBuilder PanelBuilder where icons must be added.
*/
private void buildOtherRequirementsPanel(PanelBuilder panelBuilder)
{
panelBuilder.item(10, this.createRequirementButton(RequirementButton.REQUIRED_EXPERIENCE));
panelBuilder.item(19, this.createRequirementButton(RequirementButton.REMOVE_EXPERIENCE));
panelBuilder.item(12, this.createRequirementButton(RequirementButton.REQUIRED_MONEY));
panelBuilder.item(21, this.createRequirementButton(RequirementButton.REMOVE_MONEY));
panelBuilder.item(23, this.createRequirementButton(RequirementButton.REQUIRED_LEVEL));
panelBuilder.item(25, this.createRequirementButton(RequirementButton.REQUIRED_PERMISSIONS));
}
/**
* This class populates ChallengesEditGUI with challenges reward elements.
* @param panelBuilder PanelBuilder where icons must be added.
*/
private void buildRewardsPanel(PanelBuilder panelBuilder)
{
panelBuilder.item(10, this.createRewardButton(RewardButton.REWARD_TEXT));
panelBuilder.item(19, this.createRewardButton(RewardButton.REWARD_COMMANDS));
panelBuilder.item(11, this.createRewardButton(RewardButton.REWARD_ITEM));
panelBuilder.item(20, this.createRewardButton(RewardButton.REWARD_EXPERIENCE));
panelBuilder.item(29, this.createRewardButton(RewardButton.REWARD_MONEY));
panelBuilder.item(22, this.createRewardButton(RewardButton.REPEATABLE));
if (this.challenge.isRepeatable())
{
panelBuilder.item(31, this.createRewardButton(RewardButton.REPEAT_COUNT));
panelBuilder.item(15, this.createRewardButton(RewardButton.REPEAT_REWARD_TEXT));
panelBuilder.item(24, this.createRewardButton(RewardButton.REPEAT_REWARD_COMMANDS));
panelBuilder.item(16, this.createRewardButton(RewardButton.REPEAT_REWARD_ITEM));
panelBuilder.item(25, this.createRewardButton(RewardButton.REPEAT_REWARD_EXPERIENCE));
panelBuilder.item(34, this.createRewardButton(RewardButton.REPEAT_REWARD_MONEY));
}
}
// ---------------------------------------------------------------------
// Section: Other methods
// ---------------------------------------------------------------------
/**
* This method creates top menu buttons, that allows to switch "tabs".
* @param menuType Menu Type which button must be constructed.
* @return PanelItem that represents given menu type.
*/
private PanelItem createMenuButton(MenuType menuType)
{
ItemStack icon;
String name;
String description;
boolean glow;
PanelItem.ClickHandler clickHandler;
switch (menuType)
{
case PROPERTIES:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.properties");
description = this.user.getTranslation("challenges.gui.descriptions.admin.properties");
icon = new ItemStack(Material.CRAFTING_TABLE);
clickHandler = (panel, user, clickType, slot) -> {
this.currentMenuType = MenuType.PROPERTIES;
this.build();
return true;
};
glow = this.currentMenuType.equals(MenuType.PROPERTIES);
break;
}
case REQUIREMENTS:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.requirements");
description = this.user.getTranslation("challenges.gui.descriptions.admin.requirements");
icon = new ItemStack(Material.HOPPER);
clickHandler = (panel, user, clickType, slot) -> {
this.currentMenuType = MenuType.REQUIREMENTS;
this.build();
return true;
};
glow = this.currentMenuType.equals(MenuType.REQUIREMENTS);
break;
}
case REWARDS:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.rewards");
description = this.user.getTranslation("challenges.gui.descriptions.admin.rewards");
icon = new ItemStack(Material.DROPPER);
clickHandler = (panel, user, clickType, slot) -> {
this.currentMenuType = MenuType.REWARDS;
this.build();
return true;
};
glow = this.currentMenuType.equals(MenuType.REWARDS);
break;
}
default:
return null;
}
return new PanelItemBuilder().
icon(icon).
name(name).
description(GuiUtils.stringSplit(description, this.lineLength)).
glow(glow).
clickHandler(clickHandler).
build();
}
/**
* This method creates buttons for default main menu.
* @param button Button which panel item must be created.
* @return PanelItem that represents given button.
*/
private PanelItem createButton(Button button)
{
ItemStack icon;
String name;
List<String> description;
boolean glow;
PanelItem.ClickHandler clickHandler;
switch (button)
{
case DEPLOYED:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.deployment");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.deployment"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]",
this.challenge.isDeployed() ?
this.user.getTranslation("challenges.gui.descriptions.enabled") :
this.user.getTranslation("challenges.gui.descriptions.disabled")));
icon = new ItemStack(Material.LEVER);
clickHandler = (panel, user, clickType, slot) -> {
this.challenge.setDeployed(!this.challenge.isDeployed());
this.build();
return true;
};
glow = this.challenge.isDeployed();
break;
}
case ICON:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.icon");
description = Collections.singletonList(this.user.getTranslation(
"challenges.gui.descriptions.admin.icon-challenge"));
icon = this.challenge.getIcon();
clickHandler = (panel, user, clickType, slot) -> {
new SelectBlocksGUI(this.user, true, (status, materials) -> {
if (status)
{
materials.forEach(material ->
this.challenge.setIcon(new ItemStack(material)));
}
this.build();
});
return true;
};
glow = false;
break;
}
case DESCRIPTION:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.description");
description = Collections.singletonList(
this.user.getTranslation("challenges.gui.descriptions.admin.description"));
icon = new ItemStack(Material.WRITTEN_BOOK);
clickHandler = (panel, user, clickType, slot) -> {
new StringListGUI(this.user,
this.challenge.getDescription(),
this.lineLength,
(status, value) -> {
if (status)
{
this.challenge.setDescription(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case ORDER:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.order");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.order"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Integer.toString(this.challenge.getOrder())));
icon = new ItemStack(Material.DROPPER);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user,
this.challenge.getOrder(),
-1,
9999,
this.lineLength,
(status, value) -> {
if (status)
{
this.challenge.setOrder(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case ENVIRONMENT:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.environment");
description = new ArrayList<>(4);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.environment"));
description.add((this.challenge.getEnvironment().contains(World.Environment.NORMAL) ? "&2" : "&c") +
this.user.getTranslation("challenges.gui.descriptions.normal"));
description.add((this.challenge.getEnvironment().contains(World.Environment.NETHER) ? "&2" : "&c") +
this.user.getTranslation("challenges.gui.descriptions.nether"));
description.add((this.challenge.getEnvironment().contains(World.Environment.THE_END) ? "&2" : "&c") +
this.user.getTranslation("challenges.gui.descriptions.the-end"));
icon = new ItemStack(Material.DROPPER);
clickHandler = (panel, user, clickType, slot) -> {
new SelectEnvironmentGUI(this.user,
this.challenge.getEnvironment(),
(status, value) -> {
if (status)
{
this.challenge.setEnvironment(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REMOVE_ON_COMPLETE:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.remove-on-complete");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.remove-on-complete"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]",
this.challenge.isRemoveWhenCompleted() ?
this.user.getTranslation("challenges.gui.descriptions.enabled") :
this.user.getTranslation("challenges.gui.descriptions.disabled")));
if (this.challenge.isRemoveWhenCompleted())
{
icon = new ItemStack(Material.LAVA_BUCKET);
}
else
{
icon = new ItemStack(Material.BUCKET);
}
clickHandler = (panel, user, clickType, slot) -> {
this.challenge.setRemoveWhenCompleted(!this.challenge.isRemoveWhenCompleted());
this.build();
return true;
};
glow = this.challenge.isRemoveWhenCompleted();
break;
}
case NAME:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.name");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.name-challenge"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", this.challenge.getFriendlyName()));
icon = new ItemStack(Material.DROPPER);
clickHandler = (panel, user, clickType, slot) -> {
this.getFriendlyName(reply -> {
if (reply != null)
{
this.challenge.setFriendlyName(reply);
}
this.build();
},
this.user.getTranslation("challenges.gui.questions.admin.challenge-name"),
this.challenge.getFriendlyName()
);
return true;
};
glow = false;
break;
}
default:
return null;
}
return new PanelItemBuilder().
icon(icon).
name(name).
description(GuiUtils.stringSplit(description, this.lineLength)).
glow(glow).
clickHandler(clickHandler).
build();
}
/**
* This method creates buttons for requirements menu.
* @param button Button which panel item must be created.
* @return PanelItem that represents given button.
*/
private PanelItem createRequirementButton(RequirementButton button)
{
ItemStack icon;
String name;
List<String> description;
boolean glow;
PanelItem.ClickHandler clickHandler;
switch (button)
{
case REQUIRED_PERMISSIONS:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.required-permissions");
description = new ArrayList<>(this.challenge.getRequirements().getRequiredPermissions().size() + 1);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.required-permissions"));
for (String permission : this.challenge.getRequirements().getRequiredPermissions())
{
description.add(this.user.getTranslation("challenges.gui.descriptions.permission",
"[permission]", permission));
}
icon = new ItemStack(Material.REDSTONE_LAMP);
clickHandler = (panel, user, clickType, slot) -> {
new StringListGUI(this.user,
this.challenge.getRequirements().getRequiredPermissions(),
lineLength,
(status, value) -> {
if (status)
{
this.challenge.getRequirements().setRequiredPermissions(new HashSet<>(value));
}
this.build();
});
return true;
};
glow = false;
break;
}
case REQUIRED_ENTITIES:
case REMOVE_ENTITIES:
case REQUIRED_BLOCKS:
case REMOVE_BLOCKS:
case SEARCH_RADIUS:
{
return this.createIslandRequirementButton(button);
}
case REQUIRED_ITEMS:
case REMOVE_ITEMS:
{
return this.createInventoryRequirementButton(button);
}
case REQUIRED_EXPERIENCE:
case REMOVE_EXPERIENCE:
case REQUIRED_LEVEL:
case REQUIRED_MONEY:
case REMOVE_MONEY:
{
return this.createOtherRequirementButton(button);
}
default:
return null;
}
return new PanelItemBuilder().
icon(icon).
name(name).
description(GuiUtils.stringSplit(description, this.lineLength)).
glow(glow).
clickHandler(clickHandler).
build();
}
/**
* This method creates buttons for island requirements menu.
* @param button Button which panel item must be created.
* @return PanelItem that represents given button.
*/
private PanelItem createIslandRequirementButton(RequirementButton button)
{
ItemStack icon;
String name;
List<String> description;
boolean glow;
PanelItem.ClickHandler clickHandler;
final IslandRequirements requirements = this.challenge.getRequirements();
switch (button)
{
case REQUIRED_ENTITIES:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.required-entities");
description = new ArrayList<>(requirements.getRequiredEntities().size() + 1);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.required-entities"));
for (Map.Entry<EntityType, Integer> entry : requirements.getRequiredEntities().entrySet())
{
description.add(this.user.getTranslation("challenges.gui.descriptions.entity",
"[entity]", Util.prettifyText(entry.getKey().name()),
"[count]", Integer.toString(entry.getValue())));
}
icon = new ItemStack(Material.CREEPER_HEAD);
clickHandler = (panel, user, clickType, slot) -> {
new ManageEntitiesGUI(this.addon,
this.world,
this.user,
requirements.getRequiredEntities(),
this.topLabel,
this.permissionPrefix,
this).build();
return true;
};
glow = false;
break;
}
case REMOVE_ENTITIES:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.remove-entities");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.remove-entities"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]",
requirements.isRemoveEntities() ?
this.user.getTranslation("challenges.gui.descriptions.enabled") :
this.user.getTranslation("challenges.gui.descriptions.disabled")));
icon = new ItemStack(Material.LEVER);
clickHandler = (panel, user, clickType, slot) -> {
requirements.setRemoveEntities(!requirements.isRemoveEntities());
this.build();
return true;
};
glow = requirements.isRemoveEntities();
break;
}
case REQUIRED_BLOCKS:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.required-blocks");
description = new ArrayList<>(requirements.getRequiredBlocks().size() + 1);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.required-blocks"));
for (Map.Entry<Material, Integer> entry : requirements.getRequiredBlocks().entrySet())
{
description.add(this.user.getTranslation("challenges.gui.descriptions.block",
"[block]", entry.getKey().name(),
"[count]", Integer.toString(entry.getValue())));
}
icon = new ItemStack(Material.STONE);
clickHandler = (panel, user, clickType, slot) -> {
new ManageBlocksGUI(this.addon,
this.world,
this.user,
requirements.getRequiredBlocks(),
this.topLabel,
this.permissionPrefix,
this).build();
return true;
};
glow = false;
break;
}
case REMOVE_BLOCKS:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.remove-blocks");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.remove-blocks"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]",
requirements.isRemoveBlocks() ?
this.user.getTranslation("challenges.gui.descriptions.enabled") :
this.user.getTranslation("challenges.gui.descriptions.disabled")));
icon = new ItemStack(Material.LEVER);
clickHandler = (panel, user, clickType, slot) -> {
requirements.setRemoveBlocks(!requirements.isRemoveBlocks());
this.build();
return true;
};
glow = requirements.isRemoveBlocks();
break;
}
case SEARCH_RADIUS:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.search-radius");
description = new ArrayList<>(2);
description.add(this.user
.getTranslation("challenges.gui.descriptions.admin.search-radius"));
description
.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Integer.toString(requirements.getSearchRadius())));
icon = new ItemStack(Material.COBBLESTONE_WALL);
// Search radius should not be larger then island radius.
int maxSearchDistance =
this.addon.getPlugin().getIWM().getAddon(this.world).map(gameModeAddon ->
gameModeAddon.getWorldSettings().getIslandDistance()).orElse(100);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user,
requirements.getSearchRadius(),
0,
maxSearchDistance,
this.lineLength,
(status, value) -> {
if (status)
{
requirements.setSearchRadius(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
default:
return null;
}
return new PanelItemBuilder().
icon(icon).
name(name).
description(GuiUtils.stringSplit(description, this.lineLength)).
glow(glow).
clickHandler(clickHandler).
build();
}
/**
* This method creates buttons for inventory requirements menu.
* @param button Button which panel item must be created.
* @return PanelItem that represents given button.
*/
private PanelItem createInventoryRequirementButton(RequirementButton button)
{
ItemStack icon;
String name;
List<String> description;
boolean glow;
PanelItem.ClickHandler clickHandler;
final InventoryRequirements requirements = this.challenge.getRequirements();
switch (button)
{
case REQUIRED_ITEMS:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.required-items");
description = new ArrayList<>(requirements.getRequiredItems().size() + 1);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.required-items"));
Utils.groupEqualItems(requirements.getRequiredItems()).forEach(itemStack ->
description.addAll(this.generateItemStackDescription(itemStack)));
icon = new ItemStack(Material.CHEST);
clickHandler = (panel, user, clickType, slot) -> {
new ItemSwitchGUI(this.user,
requirements.getRequiredItems(),
this.lineLength,
(status, value) -> {
if (status)
{
requirements.setRequiredItems(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REMOVE_ITEMS:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.remove-items");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.remove-items"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]",
requirements.isTakeItems() ?
this.user.getTranslation("challenges.gui.descriptions.enabled") :
this.user.getTranslation("challenges.gui.descriptions.disabled")));
icon = new ItemStack(Material.LEVER);
clickHandler = (panel, user, clickType, slot) -> {
requirements.setTakeItems(!requirements.isTakeItems());
this.build();
return true;
};
glow = requirements.isTakeItems();
break;
}
default:
return null;
}
return new PanelItemBuilder().
icon(icon).
name(name).
description(GuiUtils.stringSplit(description, this.lineLength)).
glow(glow).
clickHandler(clickHandler).
build();
}
/**
* This method creates buttons for other requirements menu.
* @param button Button which panel item must be created.
* @return PanelItem that represents given button.
*/
private PanelItem createOtherRequirementButton(RequirementButton button)
{
ItemStack icon;
String name;
List<String> description;
boolean glow;
PanelItem.ClickHandler clickHandler;
final OtherRequirements requirements = this.challenge.getRequirements();
switch (button)
{
case REQUIRED_EXPERIENCE:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.required-experience");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.required-experience"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Integer.toString(requirements.getRequiredExperience())));
icon = new ItemStack(Material.EXPERIENCE_BOTTLE);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user,
requirements.getRequiredExperience(),
0,
this.lineLength,
(status, value) -> {
if (status)
{
requirements.setRequiredExperience(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REMOVE_EXPERIENCE:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.remove-experience");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.remove-experience"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]",
requirements.isTakeExperience() ?
this.user.getTranslation("challenges.gui.descriptions.enabled") :
this.user.getTranslation("challenges.gui.descriptions.disabled")));
icon = new ItemStack(Material.LEVER);
clickHandler = (panel, user, clickType, slot) -> {
requirements.setTakeExperience(!requirements.isTakeExperience());
this.build();
return true;
};
glow = requirements.isTakeExperience();
break;
}
case REQUIRED_LEVEL:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.required-level");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.required-level"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Long.toString(requirements.getRequiredIslandLevel())));
icon = new ItemStack(this.addon.isLevelProvided() ? Material.BEACON : Material.BARRIER);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user,
(int) requirements.getRequiredIslandLevel(),
lineLength,
(status, value) -> {
if (status)
{
requirements.setRequiredIslandLevel(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REQUIRED_MONEY:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.required-money");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.required-money"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Double.toString(requirements.getRequiredMoney())));
icon = new ItemStack(this.addon.isEconomyProvided() ? Material.GOLD_INGOT : Material.BARRIER);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user,
(int) requirements.getRequiredMoney(),
0,
lineLength,
(status, value) -> {
if (status)
{
requirements.setRequiredMoney(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REMOVE_MONEY:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.remove-money");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.remove-money"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]",
requirements.isTakeMoney() ?
this.user.getTranslation("challenges.gui.descriptions.enabled") :
this.user.getTranslation("challenges.gui.descriptions.disabled")));
icon = new ItemStack(this.addon.isEconomyProvided() ? Material.LEVER : Material.BARRIER);
clickHandler = (panel, user, clickType, slot) -> {
requirements.setTakeMoney(!requirements.isTakeMoney());
this.build();
return true;
};
glow = requirements.isTakeMoney();
break;
}
default:
return null;
}
return new PanelItemBuilder().
icon(icon).
name(name).
description(GuiUtils.stringSplit(description, this.lineLength)).
glow(glow).
clickHandler(clickHandler).
build();
}
/**
* This method creates buttons for rewards menu.
* @param button Button which panel item must be created.
* @return PanelItem that represents given button.
*/
private PanelItem createRewardButton(RewardButton button)
{
ItemStack icon;
String name;
List<String> description;
boolean glow;
PanelItem.ClickHandler clickHandler;
switch (button)
{
case REWARD_TEXT:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.reward-text");
description = new ArrayList<>(2);
description
.add(this.user.getTranslation("challenges.gui.descriptions.admin.reward-text"));
description
.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", "|" + this.challenge.getRewardText()));
icon = new ItemStack(Material.WRITTEN_BOOK);
clickHandler = (panel, user, clickType, slot) -> {
new StringListGUI(this.user,
this.challenge.getRewardText(),
lineLength,
(status, value) -> {
if (status)
{
String singleLineMessage = value.stream().
map(s -> s + "|").
collect(Collectors.joining());
if (singleLineMessage.endsWith("|"))
{
singleLineMessage = singleLineMessage
.substring(0, singleLineMessage.length() - 1);
}
this.challenge.setRewardText(singleLineMessage);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REWARD_ITEM:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.reward-items");
description = new ArrayList<>(this.challenge.getRewardItems().size() + 1);
description.add(this.user
.getTranslation("challenges.gui.descriptions.admin.reward-items"));
Utils.groupEqualItems(this.challenge.getRewardItems()).forEach(itemStack ->
description.addAll(this.generateItemStackDescription(itemStack)));
icon = new ItemStack(Material.CHEST);
clickHandler = (panel, user, clickType, slot) -> {
new ItemSwitchGUI(this.user,
this.challenge.getRewardItems(),
lineLength,
(status, value) -> {
if (status)
{
this.challenge.setRewardItems(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REWARD_EXPERIENCE:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.reward-experience");
description = new ArrayList<>(2);
description.add(this.user
.getTranslation("challenges.gui.descriptions.admin.reward-experience"));
description
.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Integer.toString(this.challenge.getRewardExperience())));
icon = new ItemStack(Material.EXPERIENCE_BOTTLE);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user,
this.challenge.getRewardExperience(),
0,
lineLength,
(status, value) -> {
if (status)
{
this.challenge.setRewardExperience(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REWARD_MONEY:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.reward-money");
description = new ArrayList<>(2);
description.add(this.user
.getTranslation("challenges.gui.descriptions.admin.reward-money"));
description
.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Integer.toString(this.challenge.getRewardMoney())));
icon = new ItemStack(
this.addon.isEconomyProvided() ? Material.GOLD_INGOT : Material.BARRIER);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user,
this.challenge.getRewardMoney(),
0,
lineLength,
(status, value) -> {
if (status)
{
this.challenge.setRewardMoney(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REWARD_COMMANDS:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.reward-commands");
description = new ArrayList<>(this.challenge.getRewardCommands().size() + 1);
description.add(this.user
.getTranslation("challenges.gui.descriptions.admin.reward-commands"));
for (String command : this.challenge.getRewardCommands())
{
description.add(this.user.getTranslation("challenges.gui.descriptions.command",
"[command]", command));
}
icon = new ItemStack(Material.COMMAND_BLOCK);
clickHandler = (panel, user, clickType, slot) -> {
new StringListGUI(this.user,
this.challenge.getRewardCommands(),
lineLength,
(status, value) -> {
if (status)
{
this.challenge.setRewardCommands(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REPEATABLE:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.repeatable");
description = new ArrayList<>(2);
description
.add(this.user.getTranslation("challenges.gui.descriptions.admin.repeatable"));
description
.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]",
this.challenge.isRepeatable() ?
this.user.getTranslation("challenges.gui.descriptions.enabled") :
this.user.getTranslation("challenges.gui.descriptions.disabled")));
icon = new ItemStack(Material.LEVER);
clickHandler = (panel, user, clickType, slot) -> {
this.challenge.setRepeatable(!this.challenge.isRepeatable());
this.build();
return true;
};
glow = this.challenge.isRepeatable();
break;
}
case REPEAT_COUNT:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.repeat-count");
description = new ArrayList<>(2);
description.add(this.user
.getTranslation("challenges.gui.descriptions.admin.repeat-count"));
description
.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Integer.toString(this.challenge.getMaxTimes())));
icon = new ItemStack(Material.COBBLESTONE_WALL);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user,
this.challenge.getMaxTimes(),
0,
lineLength,
(status, value) -> {
if (status)
{
this.challenge.setMaxTimes(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REPEAT_REWARD_TEXT:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.repeat-reward-text");
description = new ArrayList<>(2);
description.add(this.user
.getTranslation("challenges.gui.descriptions.admin.repeat-reward-text"));
description
.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", "|" + this.challenge.getRepeatRewardText()));
icon = new ItemStack(Material.WRITTEN_BOOK);
clickHandler = (panel, user, clickType, slot) -> {
new StringListGUI(this.user,
this.challenge.getRepeatRewardText(),
lineLength,
(status, value) -> {
if (status)
{
String singleLineMessage = value.stream().
map(s -> s + "|").
collect(Collectors.joining());
if (singleLineMessage.endsWith("|"))
{
singleLineMessage = singleLineMessage
.substring(0, singleLineMessage.length() - 1);
}
this.challenge.setRepeatRewardText(singleLineMessage);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REPEAT_REWARD_ITEM:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.repeat-reward-items");
description = new ArrayList<>(this.challenge.getRepeatItemReward().size() + 1);
description.add(this.user
.getTranslation("challenges.gui.descriptions.admin.repeat-reward-items"));
Utils.groupEqualItems(this.challenge.getRepeatItemReward()).forEach(itemStack ->
description.addAll(this.generateItemStackDescription(itemStack)));
icon = new ItemStack(Material.TRAPPED_CHEST);
clickHandler = (panel, user, clickType, slot) -> {
new ItemSwitchGUI(this.user,
this.challenge.getRepeatItemReward(),
lineLength,
(status, value) -> {
if (status)
{
this.challenge.setRepeatItemReward(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REPEAT_REWARD_EXPERIENCE:
{
name = this.user
.getTranslation("challenges.gui.buttons.admin.repeat-reward-experience");
description = new ArrayList<>(2);
description.add(this.user
.getTranslation("challenges.gui.descriptions.admin.repeat-reward-experience"));
description
.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Integer.toString(this.challenge.getRepeatExperienceReward())));
icon = new ItemStack(Material.GLASS_BOTTLE);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user,
this.challenge.getRepeatExperienceReward(),
0,
lineLength,
(status, value) -> {
if (status)
{
this.challenge.setRepeatExperienceReward(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REPEAT_REWARD_MONEY:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.repeat-reward-money");
description = new ArrayList<>(2);
description.add(this.user
.getTranslation("challenges.gui.descriptions.admin.repeat-reward-money"));
description
.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Integer.toString(this.challenge.getRepeatMoneyReward())));
icon = new ItemStack(
this.addon.isEconomyProvided() ? Material.GOLD_NUGGET : Material.BARRIER);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user,
this.challenge.getRepeatMoneyReward(),
0,
lineLength,
(status, value) -> {
if (status)
{
this.challenge.setRepeatMoneyReward(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REPEAT_REWARD_COMMANDS:
{
name =
this.user.getTranslation("challenges.gui.buttons.admin.repeat-reward-commands");
description = new ArrayList<>(this.challenge.getRepeatRewardCommands().size() + 1);
description.add(this.user
.getTranslation("challenges.gui.descriptions.admin.repeat-reward-commands"));
for (String command : this.challenge.getRepeatRewardCommands())
{
description.add(this.user.getTranslation("challenges.gui.descriptions.command",
"[command]", command));
}
icon = new ItemStack(Material.COMMAND_BLOCK);
clickHandler = (panel, user, clickType, slot) -> {
new StringListGUI(this.user,
this.challenge.getRepeatRewardCommands(),
lineLength,
(status, value) -> {
if (status)
{
this.challenge.setRepeatRewardCommands(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
default:
return null;
}
return new PanelItemBuilder().
icon(icon).
name(name).
description(GuiUtils.stringSplit(description, this.lineLength)).
glow(glow).
clickHandler(clickHandler).
build();
}
// ---------------------------------------------------------------------
// Section: Enums
// ---------------------------------------------------------------------
/**
* Represents different types of menus
*/
private enum MenuType
{
PROPERTIES,
REQUIREMENTS,
REWARDS
}
/**
* Represents different buttons that could be in menus.
*/
private enum Button
{
NAME,
DEPLOYED,
ICON,
DESCRIPTION,
ORDER,
ENVIRONMENT,
REMOVE_ON_COMPLETE,
}
/**
* Represents different rewards buttons that are used in menus.
*/
private enum RewardButton
{
REWARD_TEXT,
REWARD_ITEM,
REWARD_EXPERIENCE,
REWARD_MONEY,
REWARD_COMMANDS,
REPEATABLE,
REPEAT_COUNT,
REPEAT_REWARD_TEXT,
REPEAT_REWARD_ITEM,
REPEAT_REWARD_EXPERIENCE,
REPEAT_REWARD_MONEY,
REPEAT_REWARD_COMMANDS,
}
/**
* Represents different requirement buttons that are used in menus.
*/
private enum RequirementButton
{
REQUIRED_ENTITIES,
REMOVE_ENTITIES,
REQUIRED_BLOCKS,
REMOVE_BLOCKS,
SEARCH_RADIUS,
REQUIRED_PERMISSIONS,
REQUIRED_ITEMS,
REMOVE_ITEMS,
REQUIRED_EXPERIENCE,
REMOVE_EXPERIENCE,
REQUIRED_LEVEL,
REQUIRED_MONEY,
REMOVE_MONEY,
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* Variable holds challenge thats needs editing.
*/
private Challenge challenge;
/**
* Variable holds current active menu.
*/
private MenuType currentMenuType;
/**
* LineLength variable.
*/
private final int lineLength;
}