Challenges/src/main/java/world/bentobox/challenges/panel/admin/EditLevelGUI.java

764 lines
28 KiB
Java

package world.bentobox.challenges.panel.admin;
import java.util.ArrayList;
import java.util.Collections;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.inventory.ItemStack;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.challenges.ChallengesAddon;
import world.bentobox.challenges.ChallengesManager;
import world.bentobox.challenges.database.object.Challenge;
import world.bentobox.challenges.database.object.ChallengeLevel;
import world.bentobox.challenges.panel.CommonGUI;
import world.bentobox.challenges.panel.util.ItemSwitchGUI;
import world.bentobox.challenges.panel.util.NumberGUI;
import world.bentobox.challenges.panel.util.SelectBlocksGUI;
import world.bentobox.challenges.panel.util.SelectChallengeGUI;
import world.bentobox.challenges.panel.util.StringListGUI;
import world.bentobox.challenges.utils.GuiUtils;
import world.bentobox.challenges.utils.Utils;
/**
* This class contains all necessary elements to create Levels Edit GUI.
*/
public class EditLevelGUI extends CommonGUI
{
// ---------------------------------------------------------------------
// Section: Constructors
// ---------------------------------------------------------------------
/**
* @param addon Addon where panel operates.
* @param world World from which panel was created.
* @param user User who created panel.
* @param topLabel Command top label which creates panel (f.e. island or ai)
* @param permissionPrefix Command permission prefix (f.e. bskyblock.)
* @param challengeLevel ChallengeLevel that must be edited.
*/
public EditLevelGUI(ChallengesAddon addon,
World world,
User user,
ChallengeLevel challengeLevel,
String topLabel,
String permissionPrefix)
{
this(addon, world, user, challengeLevel, topLabel, permissionPrefix, null);
}
/**
* @param addon Addon where panel operates.
* @param world World from which panel was created.
* @param user User who created panel.
* @param topLabel Command top label which creates panel (f.e. island or ai)
* @param permissionPrefix Command permission prefix (f.e. bskyblock.)
* @param challengeLevel ChallengeLevel that must be edited.
*/
public EditLevelGUI(ChallengesAddon addon,
World world,
User user,
ChallengeLevel challengeLevel,
String topLabel,
String permissionPrefix,
CommonGUI parentGUI)
{
super(addon, world, user, topLabel, permissionPrefix, parentGUI);
this.challengeLevel = challengeLevel;
this.currentMenuType = MenuType.PROPERTIES;
}
// ---------------------------------------------------------------------
// Section: Methods
// ---------------------------------------------------------------------
/**
* This method builds all necessary elements in GUI panel.
*/
@Override
public void build()
{
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(
this.user.getTranslation("challenges.gui.title.admin.edit-level-title"));
GuiUtils.fillBorder(panelBuilder);
panelBuilder.item(2, this.createMenuButton(MenuType.PROPERTIES));
panelBuilder.item(4, this.createMenuButton(MenuType.REWARDS));
panelBuilder.item(6, this.createMenuButton(MenuType.CHALLENGES));
if (this.currentMenuType.equals(MenuType.PROPERTIES))
{
this.buildMainPropertiesPanel(panelBuilder);
}
else if (this.currentMenuType.equals(MenuType.CHALLENGES))
{
this.buildChallengesPanel(panelBuilder);
}
else if (this.currentMenuType.equals(MenuType.REWARDS))
{
this.buildRewardsPanel(panelBuilder);
}
panelBuilder.item(44, this.returnButton);
// Save challenge level every time this gui is build.
// It will ensure that changes are stored in database.
this.addon.getChallengesManager().saveLevel(this.challengeLevel);
panelBuilder.build();
}
/**
* This class populate LevelsEditGUI with main level settings.
* @param panelBuilder PanelBuilder where icons must be added.
*/
private void buildMainPropertiesPanel(PanelBuilder panelBuilder)
{
panelBuilder.item(10, this.createButton(Button.NAME));
panelBuilder.item(19, this.createButton(Button.ICON));
panelBuilder.item(28, this.createButton(Button.CLOSED_ICON));
panelBuilder.item(22, this.createButton(Button.UNLOCK_MESSAGE));
panelBuilder.item(25, this.createButton(Button.ORDER));
panelBuilder.item(31, this.createButton(Button.WAIVER_AMOUNT));
}
/**
* This class populate LevelsEditGUI with level rewards.
* @param panelBuilder PanelBuilder where icons must be added.
*/
private void buildRewardsPanel(PanelBuilder panelBuilder)
{
panelBuilder.item(12, this.createButton(Button.REWARD_DESCRIPTION));
panelBuilder.item(21, this.createButton(Button.REWARD_COMMANDS));
panelBuilder.item(13, this.createButton(Button.REWARD_ITEM));
panelBuilder.item(22, this.createButton(Button.REWARD_EXPERIENCE));
panelBuilder.item(31, this.createButton(Button.REWARD_MONEY));
}
/**
* This class populate LevelsEditGUI with level challenges.
* @param panelBuilder PanelBuilder where icons must be added.
*/
private void buildChallengesPanel(PanelBuilder panelBuilder)
{
List<Challenge> challengeList = this.addon.getChallengesManager().getLevelChallenges(this.challengeLevel);
final int MAX_ELEMENTS = 21;
if (this.pageIndex < 0)
{
this.pageIndex = challengeList.size() / MAX_ELEMENTS;
}
else if (this.pageIndex > (challengeList.size() / MAX_ELEMENTS))
{
this.pageIndex = 0;
}
int challengeIndex = MAX_ELEMENTS * this.pageIndex;
// I want first row to be only for navigation and return button.
int index = 10;
while (challengeIndex < ((this.pageIndex + 1) * MAX_ELEMENTS) &&
challengeIndex < challengeList.size() &&
index < 36)
{
if (!panelBuilder.slotOccupied(index))
{
panelBuilder.item(index, this.createChallengeIcon(challengeList.get(challengeIndex++)));
}
index++;
}
// Navigation buttons only if necessary
if (challengeList.size() > MAX_ELEMENTS)
{
panelBuilder.item(18, this.getButton(CommonButtons.PREVIOUS));
panelBuilder.item(26, this.getButton(CommonButtons.NEXT));
}
panelBuilder.item(39, this.createButton(Button.ADD_CHALLENGE));
panelBuilder.item(41, this.createButton(Button.REMOVE_CHALLENGE));
}
// ---------------------------------------------------------------------
// Section: Other methods
// ---------------------------------------------------------------------
/**
* This method creates top menu buttons, that allows to switch "tabs".
* @param menuType Menu Type which button must be constructed.
* @return PanelItem that represents given menu type.
*/
private PanelItem createMenuButton(MenuType menuType)
{
ItemStack icon;
String name;
String description;
boolean glow;
PanelItem.ClickHandler clickHandler;
switch (menuType)
{
case PROPERTIES:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.properties");
description = this.user.getTranslation("challenges.gui.descriptions.admin.properties");
icon = new ItemStack(Material.CRAFTING_TABLE);
clickHandler = (panel, user, clickType, slot) -> {
this.currentMenuType = MenuType.PROPERTIES;
this.build();
return true;
};
glow = this.currentMenuType.equals(MenuType.PROPERTIES);
break;
}
case CHALLENGES:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.challenges");
description = this.user.getTranslation("challenges.gui.descriptions.admin.challenges");
icon = new ItemStack(Material.RAIL);
clickHandler = (panel, user, clickType, slot) -> {
this.currentMenuType = MenuType.CHALLENGES;
this.build();
return true;
};
glow = this.currentMenuType.equals(MenuType.CHALLENGES);
break;
}
case REWARDS:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.rewards");
description = this.user.getTranslation("challenges.gui.descriptions.admin.rewards");
icon = new ItemStack(Material.DROPPER);
clickHandler = (panel, user, clickType, slot) -> {
this.currentMenuType = MenuType.REWARDS;
this.build();
return true;
};
glow = this.currentMenuType.equals(MenuType.REWARDS);
break;
}
default:
return null;
}
return new PanelItemBuilder().
icon(icon).
name(name).
description(GuiUtils.stringSplit(description, this.addon.getChallengesSettings().getLoreLineLength())).
glow(glow).
clickHandler(clickHandler).
build();
}
/**
* This method creates given challenge icon. On click it should open Edit Challenge GUI.
* @param challenge Challenge which icon must be created.
* @return PanelItem that represents given challenge.
*/
private PanelItem createChallengeIcon(Challenge challenge)
{
return new PanelItemBuilder().
name(ChatColor.translateAlternateColorCodes('&', challenge.getFriendlyName())).
description(GuiUtils.stringSplit(
challenge.getDescription(),
this.addon.getChallengesSettings().getLoreLineLength())).
icon(challenge.getIcon()).
clickHandler((panel, user1, clickType, slot) -> {
// Open challenges edit screen.
new EditChallengeGUI(this.addon,
this.world,
this.user,
challenge,
this.topLabel,
this.permissionPrefix,
this).build();
return true;
}).
glow(!challenge.isDeployed()).
build();
}
/**
* This method creates buttons for default main menu.
* @param button Button which panel item must be created.
* @return PanelItem that represents given button.
*/
private PanelItem createButton(Button button)
{
ItemStack icon;
String name;
List<String> description;
boolean glow;
PanelItem.ClickHandler clickHandler;
final int lineLength = this.addon.getChallengesSettings().getLoreLineLength();
switch (button)
{
case NAME:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.name");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.name-level"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", this.challengeLevel.getFriendlyName()));
icon = new ItemStack(Material.DROPPER);
clickHandler = (panel, user, clickType, slot) -> {
this.getFriendlyName(reply ->
{
if (reply != null)
{
this.challengeLevel.setFriendlyName(reply);
}
this.build();
},
this.user.getTranslation("challenges.gui.questions.admin.level-name"),
this.challengeLevel.getFriendlyName()
);
return true;
};
glow = false;
break;
}
case ICON:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.icon");
description = Collections.singletonList(this.user.getTranslation(
"challenges.gui.descriptions.admin.icon-level"));
icon = this.challengeLevel.getIcon();
clickHandler = (panel, user, clickType, slot) -> {
new SelectBlocksGUI(this.user, true, (status, materials) -> {
if (status)
{
materials.forEach(material ->
this.challengeLevel.setIcon(new ItemStack(material)));
}
this.build();
});
return true;
};
glow = false;
break;
}
case CLOSED_ICON:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.locked-icon");
description = Collections.singletonList(this.user.getTranslation(
"challenges.gui.descriptions.admin.locked-icon"));
boolean isNull = this.challengeLevel.getLockedIcon() == null;
if (isNull)
{
icon = new ItemStack(Material.BARRIER);
}
else
{
icon = this.challengeLevel.getLockedIcon().clone();
}
clickHandler = (panel, user, clickType, slot) -> {
new SelectBlocksGUI(this.user, true, (status, materials) -> {
if (status)
{
materials.forEach(material ->
this.challengeLevel.setLockedIcon(new ItemStack(material)));
}
this.build();
});
return true;
};
glow = false;
break;
}
case UNLOCK_MESSAGE:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.description");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.description"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", "|" + this.challengeLevel.getUnlockMessage()));
icon = new ItemStack(Material.WRITABLE_BOOK);
clickHandler = (panel, user, clickType, slot) -> {
new StringListGUI(this.user, this.challengeLevel.getUnlockMessage(), lineLength, (status, value) -> {
if (status)
{
String singleLineMessage = value.stream().
map(s -> s + "|").
collect(Collectors.joining());
if (singleLineMessage.endsWith("|"))
{
singleLineMessage = singleLineMessage.substring(0, singleLineMessage.length() - 1);
}
this.challengeLevel.setUnlockMessage(singleLineMessage);
}
this.build();
});
return true;
};
glow = false;
break;
}
case ORDER:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.order");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.order"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Integer.toString(this.challengeLevel.getOrder())));
icon = new ItemStack(Material.DROPPER);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user, this.challengeLevel.getOrder(), -1, 54, lineLength, (status, value) -> {
if (status)
{
this.challengeLevel.setOrder(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case WAIVER_AMOUNT:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.waiver-amount");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.waiver-amount"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Integer.toString(this.challengeLevel.getWaiverAmount())));
icon = new ItemStack(Material.REDSTONE_TORCH);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user, this.challengeLevel.getWaiverAmount(), 0, lineLength, (status, value) -> {
if (status)
{
this.challengeLevel.setWaiverAmount(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REWARD_DESCRIPTION:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.reward-text");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.reward-text-level"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", "|" + this.challengeLevel.getRewardText()));
icon = new ItemStack(Material.WRITTEN_BOOK);
clickHandler = (panel, user, clickType, slot) -> {
new StringListGUI(this.user, this.challengeLevel.getRewardText(), lineLength, (status, value) -> {
if (status)
{
String singleLineMessage = value.stream().
map(s -> s + "|").
collect(Collectors.joining());
if (singleLineMessage.endsWith("|"))
{
singleLineMessage = singleLineMessage.substring(0, singleLineMessage.length() - 1);
}
this.challengeLevel.setRewardText(singleLineMessage);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REWARD_ITEM:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.reward-items");
description = new ArrayList<>(this.challengeLevel.getRewardItems().size() + 1);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.reward-items"));
Utils.groupEqualItems(this.challengeLevel.getRewardItems()).forEach(itemStack ->
description.addAll(this.generateItemStackDescription(itemStack)));
icon = new ItemStack(Material.CHEST);
clickHandler = (panel, user, clickType, slot) -> {
new ItemSwitchGUI(this.user, this.challengeLevel.getRewardItems(), lineLength, (status, value) -> {
if (status)
{
this.challengeLevel.setRewardItems(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REWARD_EXPERIENCE:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.reward-experience");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.reward-experience"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Integer.toString(this.challengeLevel.getRewardExperience())));
icon = new ItemStack(Material.EXPERIENCE_BOTTLE);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user, this.challengeLevel.getRewardExperience(), 0, lineLength, (status, value) -> {
if (status)
{
this.challengeLevel.setRewardExperience(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REWARD_MONEY:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.reward-money");
description = new ArrayList<>(2);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.reward-money"));
description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
"[value]", Integer.toString(this.challengeLevel.getRewardMoney())));
icon = new ItemStack(this.addon.isEconomyProvided() ? Material.GOLD_INGOT : Material.BARRIER);
clickHandler = (panel, user, clickType, slot) -> {
new NumberGUI(this.user, this.challengeLevel.getRewardMoney(), 0, lineLength, (status, value) -> {
if (status)
{
this.challengeLevel.setRewardMoney(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case REWARD_COMMANDS:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.reward-commands");
description = new ArrayList<>(this.challengeLevel.getRewardCommands().size() + 1);
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.reward-commands"));
for (String command : this.challengeLevel.getRewardCommands())
{
description.add(this.user.getTranslation("challenges.gui.descriptions.command",
"[command]", command));
}
icon = new ItemStack(Material.COMMAND_BLOCK);
clickHandler = (panel, user, clickType, slot) -> {
new StringListGUI(this.user, this.challengeLevel.getRewardCommands(), lineLength, (status, value) -> {
if (status)
{
this.challengeLevel.setRewardCommands(value);
}
this.build();
});
return true;
};
glow = false;
break;
}
case ADD_CHALLENGE:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.add-challenge");
description = Collections.singletonList(this.user.getTranslation("challenges.gui.descriptions.admin.add-challenge"));
icon = new ItemStack(Material.WATER_BUCKET);
clickHandler = (panel, user, clickType, slot) -> {
ChallengesManager manager = this.addon.getChallengesManager();
// Get all challenge that is not in current level.
List<Challenge> challengeList = manager.getAllChallenges(this.world);
challengeList.removeAll(manager.getLevelChallenges(this.challengeLevel));
// Generate descriptions for these challenges
Map<Challenge, List<String>> challengeDescriptionMap = challengeList.stream().
collect(Collectors.toMap(challenge -> challenge,
challenge -> this.generateChallengeDescription(challenge, this.user.getPlayer()),
(a, b) -> b,
() -> new LinkedHashMap<>(challengeList.size())));
// Open select gui
new SelectChallengeGUI(this.user, challengeDescriptionMap, lineLength, (status, valueSet) -> {
if (status)
{
valueSet.forEach(challenge -> manager.addChallengeToLevel(challenge, this.challengeLevel));
}
this.build();
});
return true;
};
glow = false;
break;
}
case REMOVE_CHALLENGE:
{
name = this.user.getTranslation("challenges.gui.buttons.admin.remove-challenge");
description = Collections.singletonList(this.user.getTranslation("challenges.gui.descriptions.admin.remove-challenge"));
icon = new ItemStack(Material.LAVA_BUCKET);
clickHandler = (panel, user, clickType, slot) -> {
ChallengesManager manager = this.addon.getChallengesManager();
// Get all challenge that is in current level.
List<Challenge> challengeList = manager.getLevelChallenges(this.challengeLevel);
// Generate descriptions for these challenges
Map<Challenge, List<String>> challengeDescriptionMap = challengeList.stream().
collect(Collectors.toMap(challenge -> challenge,
challenge -> this.generateChallengeDescription(challenge, this.user.getPlayer()),
(a, b) -> b,
() -> new LinkedHashMap<>(challengeList.size())));
// Open select gui
new SelectChallengeGUI(this.user, challengeDescriptionMap, lineLength, (status, valueSet) -> {
if (status)
{
valueSet.forEach(challenge -> manager.removeChallengeFromLevel(challenge, this.challengeLevel));
}
this.build();
});
return true;
};
glow = false;
break;
}
default:
return null;
}
return new PanelItemBuilder().
icon(icon).
name(name).
description(GuiUtils.stringSplit(description, lineLength)).
glow(glow).
clickHandler(clickHandler).
build();
}
// ---------------------------------------------------------------------
// Section: Enums
// ---------------------------------------------------------------------
/**
* Represents different buttons that could be in menus.
*/
private enum Button
{
NAME,
ICON,
CLOSED_ICON,
UNLOCK_MESSAGE,
ORDER,
WAIVER_AMOUNT,
REWARD_DESCRIPTION,
REWARD_ITEM,
REWARD_EXPERIENCE,
REWARD_MONEY,
REWARD_COMMANDS,
ADD_CHALLENGE,
REMOVE_CHALLENGE
}
/**
* Represents different types of menus
*/
private enum MenuType
{
PROPERTIES,
CHALLENGES,
REWARDS
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* This variable holds current challenge level that is in editing GUI.
*/
private ChallengeLevel challengeLevel;
/**
* Variable holds current active menu.
*/
private MenuType currentMenuType;
}