Challenges/src/main/java/world/bentobox/challenges/panel/util/SelectBlocksGUI.java

277 lines
7.6 KiB
Java

package world.bentobox.challenges.panel.util;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.function.BiConsumer;
import org.apache.commons.lang.WordUtils;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.challenges.utils.GuiUtils;
/**
* This class contains all necessary things that allows to select single block from all ingame blocks. Selected
* block will be returned via BiConsumer.
*/
public class SelectBlocksGUI
{
public SelectBlocksGUI(User user, BiConsumer<Boolean, Set<Material>> consumer)
{
this(user, false, new HashSet<>(), consumer);
}
public SelectBlocksGUI(User user, boolean singleSelect, BiConsumer<Boolean, Set<Material>> consumer)
{
this.consumer = consumer;
this.user = user;
this.singleSelect = singleSelect;
// Current GUI cannot display air blocks. It crashes with null-pointer
Set<Material> excludedMaterial = new HashSet<>();
excludedMaterial.add(Material.AIR);
excludedMaterial.add(Material.CAVE_AIR);
excludedMaterial.add(Material.VOID_AIR);
// Piston head and moving piston is not necessary. useless.
excludedMaterial.add(Material.PISTON_HEAD);
excludedMaterial.add(Material.MOVING_PISTON);
// Barrier cannot be accessible to user.
excludedMaterial.add(Material.BARRIER);
this.elements = new ArrayList<>();
this.selectedMaterials = new HashSet<>();
for (Material material : Material.values())
{
if (!material.isLegacy() && !excludedMaterial.contains(material))
{
this.elements.add(material);
}
}
this.build(0);
}
public SelectBlocksGUI(User user, boolean singleSelect, Set<Material> excludedMaterial, BiConsumer<Boolean, Set<Material>> consumer)
{
this.consumer = consumer;
this.user = user;
this.singleSelect = singleSelect;
// Current GUI cannot display air blocks. It crashes with null-pointer
excludedMaterial.add(Material.AIR);
excludedMaterial.add(Material.CAVE_AIR);
excludedMaterial.add(Material.VOID_AIR);
// Piston head and moving piston is not necessary. useless.
excludedMaterial.add(Material.PISTON_HEAD);
excludedMaterial.add(Material.MOVING_PISTON);
// Barrier cannot be accessible to user.
excludedMaterial.add(Material.BARRIER);
this.elements = new ArrayList<>();
this.selectedMaterials = new HashSet<>();
for (Material material : Material.values())
{
if (material.isBlock() && !material.isLegacy() && !excludedMaterial.contains(material))
{
this.elements.add(material);
}
}
this.build(0);
}
// ---------------------------------------------------------------------
// Section: Methods
// ---------------------------------------------------------------------
/**
* This method builds all necessary elements in GUI panel.
*/
public void build(int pageIndex)
{
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).
name(this.user.getTranslation("challenges.gui.title.admin.select-block"));
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
final int MAX_ELEMENTS = 21;
final int correctPage;
if (pageIndex < 0)
{
correctPage = this.elements.size() / MAX_ELEMENTS;
}
else if (pageIndex > (this.elements.size() / MAX_ELEMENTS))
{
correctPage = 0;
}
else
{
correctPage = pageIndex;
}
int entitiesIndex = MAX_ELEMENTS * correctPage;
// I want first row to be only for navigation and return button.
int index = 10;
while (entitiesIndex < ((correctPage + 1) * MAX_ELEMENTS) &&
entitiesIndex < this.elements.size())
{
if (!panelBuilder.slotOccupied(index))
{
panelBuilder.item(index, this.createMaterialButton(this.elements.get(entitiesIndex++)));
}
index++;
}
panelBuilder.item(3,
new PanelItemBuilder().
icon(Material.RED_STAINED_GLASS_PANE).
name(this.user.getTranslation("challenges.gui.buttons.admin.cancel")).
clickHandler( (panel, user1, clickType, slot) -> {
this.consumer.accept(false, null);
return true;
}).build());
List<String> description = new ArrayList<>();
if (!this.selectedMaterials.isEmpty())
{
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.selected") + ":");
this.selectedMaterials.forEach(material -> description.add(" - " + material.name()));
}
panelBuilder.item(5,
new PanelItemBuilder().
icon(Material.GREEN_STAINED_GLASS_PANE).
name(this.user.getTranslation("challenges.gui.buttons.admin.accept")).
description(description).
clickHandler( (panel, user1, clickType, slot) -> {
this.consumer.accept(true, this.selectedMaterials);
return true;
}).build());
if (this.elements.size() > MAX_ELEMENTS)
{
// Navigation buttons if necessary
panelBuilder.item(18,
new PanelItemBuilder().
icon(Material.OAK_SIGN).
name(this.user.getTranslation("challenges.gui.buttons.previous")).
clickHandler((panel, user1, clickType, slot) -> {
this.build(correctPage - 1);
return true;
}).build());
panelBuilder.item(26,
new PanelItemBuilder().
icon(Material.OAK_SIGN).
name(this.user.getTranslation("challenges.gui.buttons.next")).
clickHandler((panel, user1, clickType, slot) -> {
this.build(correctPage + 1);
return true;
}).build());
}
panelBuilder.item(44,
new PanelItemBuilder().
icon(Material.OAK_DOOR).
name(this.user.getTranslation("challenges.gui.buttons.return")).
clickHandler( (panel, user1, clickType, slot) -> {
this.consumer.accept(false, null);
return true;
}).build());
panelBuilder.build();
}
/**
* This method creates PanelItem that represents given material.
* Some materials is not displayable in Inventory GUI, so they are replaced with "placeholder" items.
* @param material Material which icon must be created.
* @return PanelItem that represents given material.
*/
private PanelItem createMaterialButton(Material material)
{
ItemStack itemStack = GuiUtils.getMaterialItem(material);
return new PanelItemBuilder().
name(WordUtils.capitalize(material.name().toLowerCase().replace("_", " "))).
description(this.selectedMaterials.contains(material) ?
this.user.getTranslation("challenges.gui.descriptions.admin.selected") : "").
icon(itemStack).
clickHandler((panel, user1, clickType, slot) -> {
if (!this.singleSelect && clickType.isRightClick())
{
if (!this.selectedMaterials.add(material))
{
this.selectedMaterials.remove(material);
}
panel.getInventory().setItem(slot, this.createMaterialButton(material).getItem());
}
else
{
this.selectedMaterials.add(material);
this.consumer.accept(true, this.selectedMaterials);
}
return true;
}).
glow(!itemStack.getType().equals(material)).
build();
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* List with elements that will be displayed in current GUI.
*/
private List<Material> elements;
/**
* Set that contains selected materials.
*/
private Set<Material> selectedMaterials;
/**
* This variable stores consumer.
*/
private BiConsumer<Boolean, Set<Material>> consumer;
/**
* User who runs GUI.
*/
private User user;
/**
* This indicate that return set must contain only single item.
*/
private boolean singleSelect;
}