Challenges/src/main/java/world/bentobox/challenges/panel/util/SelectChallengeGUI.java

216 lines
5.7 KiB
Java

package world.bentobox.challenges.panel.util;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.function.BiConsumer;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.event.inventory.ClickType;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.challenges.database.object.Challenge;
import world.bentobox.challenges.utils.GuiUtils;
/**
* This class creates new GUI that allows to select single challenge, which is returned via consumer.
*/
public class SelectChallengeGUI
{
public SelectChallengeGUI(User user, Map<Challenge, List<String>> challengesDescriptionMap, int lineLength, BiConsumer<Boolean, Set<Challenge>> consumer)
{
this.consumer = consumer;
this.user = user;
this.challengesList = new ArrayList<>(challengesDescriptionMap.keySet());
this.challengesDescriptionMap = challengesDescriptionMap;
this.lineLength = lineLength;
this.selectedChallenges = new HashSet<>(this.challengesList.size());
this.build(0);
}
/**
* This method builds panel that allows to select single challenge from input challenges.
*/
private void build(int pageIndex)
{
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(this.user.getTranslation("challenges.gui.title.admin.select-challenge"));
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
// Maximal elements in page.
final int MAX_ELEMENTS = 21;
final int correctPage;
if (pageIndex < 0)
{
correctPage = this.challengesList.size() / MAX_ELEMENTS;
}
else if (pageIndex > (this.challengesList.size() / MAX_ELEMENTS))
{
correctPage = 0;
}
else
{
correctPage = pageIndex;
}
panelBuilder.item(4,
new PanelItemBuilder().
icon(Material.RED_STAINED_GLASS_PANE).
name(this.user.getTranslation("challenges.gui.buttons.return")).
clickHandler( (panel, user1, clickType, slot) -> {
this.consumer.accept(false, null);
return true;
}).build());
if (this.challengesList.size() > MAX_ELEMENTS)
{
// Navigation buttons if necessary
panelBuilder.item(18,
new PanelItemBuilder().
icon(Material.OAK_SIGN).
name(this.user.getTranslation("challenges.gui.buttons.previous")).
clickHandler((panel, user1, clickType, slot) -> {
this.build(correctPage - 1);
return true;
}).build());
panelBuilder.item(26,
new PanelItemBuilder().
icon(Material.OAK_SIGN).
name(this.user.getTranslation("challenges.gui.buttons.next")).
clickHandler((panel, user1, clickType, slot) -> {
this.build(correctPage + 1);
return true;
}).build());
}
int challengesIndex = MAX_ELEMENTS * correctPage;
// I want first row to be only for navigation and return button.
int index = 10;
while (challengesIndex < ((correctPage + 1) * MAX_ELEMENTS) &&
challengesIndex < this.challengesList.size() &&
index < 36)
{
if (!panelBuilder.slotOccupied(index))
{
panelBuilder.item(index,
this.createChallengeButton(this.challengesList.get(challengesIndex++)));
}
index++;
}
panelBuilder.item(44,
new PanelItemBuilder().
icon(Material.OAK_DOOR).
name(this.user.getTranslation("challenges.gui.buttons.return")).
clickHandler( (panel, user1, clickType, slot) -> {
this.consumer.accept(false, null);
return true;
}).build());
panelBuilder.build();
}
/**
* This method builds PanelItem for given challenge.
* @param challenge Challenge which PanelItem must be created.
* @return new PanelItem for given Challenge.
*/
private PanelItem createChallengeButton(Challenge challenge)
{
List<String> description;
if (this.selectedChallenges.contains(challenge))
{
description = new ArrayList<>();
description.add(this.user.getTranslation("challenges.gui.descriptions.admin.selected"));
description.addAll(this.challengesDescriptionMap.get(challenge));
}
else
{
description = this.challengesDescriptionMap.get(challenge);
}
return new PanelItemBuilder().
name(ChatColor.translateAlternateColorCodes('&', challenge.getFriendlyName())).
description(GuiUtils.stringSplit(description, this.lineLength)).
icon(challenge.getIcon()).
clickHandler((panel, user1, clickType, slot) -> {
if (clickType == ClickType.RIGHT)
{
// If challenge is not selected, then select :)
if (!this.selectedChallenges.remove(challenge))
{
this.selectedChallenges.add(challenge);
}
// Reset button.
panel.getInventory().setItem(slot, this.createChallengeButton(challenge).getItem());
}
else
{
this.selectedChallenges.add(challenge);
this.consumer.accept(true, this.selectedChallenges);
}
return true;
}).
glow(this.selectedChallenges.contains(challenge)).
build();
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* This variable stores consumer.
*/
private BiConsumer<Boolean, Set<Challenge>> consumer;
/**
* User who runs GUI.
*/
private User user;
/**
* Current value.
*/
private List<Challenge> challengesList;
/**
* Selected challenges that will be returned to consumer.
*/
private Set<Challenge> selectedChallenges;
/**
* Map that contains all challenge descriptions
*/
private Map<Challenge, List<String>> challengesDescriptionMap;
/**
* This variable stores how large line can be, before warp it.
*/
private int lineLength;
}