Challenges/src/main/java/world/bentobox/challenges/panel/util/SelectEnvironmentGUI.java

149 lines
3.8 KiB
Java

package world.bentobox.challenges.panel.util;
import java.util.Collections;
import java.util.Set;
import java.util.function.BiConsumer;
import org.bukkit.Material;
import org.bukkit.World;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.challenges.utils.GuiUtils;
/**
* This class creates panel that allows to select and deselect World Environments. On save it runs
* input consumer with true and selected values.
*/
public class SelectEnvironmentGUI
{
public SelectEnvironmentGUI(User user, Set<World.Environment> values, BiConsumer<Boolean, Set<World.Environment>> consumer)
{
this.user = user;
this.values = values;
this.consumer = consumer;
this.build();
}
/**
* This method builds environment select panel.
*/
private void build()
{
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(this.user.getTranslation("challenges.gui.title.admin.toggle-environment"));
GuiUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
panelBuilder.item(3, new PanelItemBuilder().
name(this.user.getTranslation("challenges.gui.buttons.admin.save")).
icon(Material.GREEN_STAINED_GLASS_PANE).
clickHandler((panel, user1, clickType, index) -> {
this.consumer.accept(true, this.values);
return true;
}).
build());
panelBuilder.item(5, new PanelItemBuilder().
name(this.user.getTranslation("challenges.gui.buttons.admin.cancel")).
icon(Material.RED_STAINED_GLASS_PANE).
clickHandler((panel, user1, clickType, i) -> {
this.consumer.accept(false, Collections.emptySet());
return true;
}).
build());
panelBuilder.item(20, new PanelItemBuilder().
name(World.Environment.NETHER.name()).
icon(Material.NETHERRACK).
clickHandler((panel, user1, clickType, i) -> {
if (this.values.contains(World.Environment.NETHER))
{
this.values.remove(World.Environment.NETHER);
}
else
{
this.values.add(World.Environment.NETHER);
}
this.build();
return true;
}).
glow(this.values.contains(World.Environment.NETHER)).
build());
panelBuilder.item(22, new PanelItemBuilder().
name(World.Environment.NORMAL.name()).
icon(Material.DIRT).
clickHandler((panel, user1, clickType, i) -> {
if (this.values.contains(World.Environment.NORMAL))
{
this.values.remove(World.Environment.NORMAL);
}
else
{
this.values.add(World.Environment.NORMAL);
}
this.build();
return true;
}).
glow(this.values.contains(World.Environment.NORMAL)).
build());
panelBuilder.item(24, new PanelItemBuilder().
name(World.Environment.THE_END.name()).
icon(Material.END_STONE).
clickHandler((panel, user1, clickType, i) -> {
if (this.values.contains(World.Environment.THE_END))
{
this.values.remove(World.Environment.THE_END);
}
else
{
this.values.add(World.Environment.THE_END);
}
this.build();
return true;
}).
glow(this.values.contains(World.Environment.THE_END)).
build());
panelBuilder.item(44, new PanelItemBuilder().
name(this.user.getTranslation("challenges.gui.buttons.return")).
icon(Material.OAK_DOOR).
clickHandler((panel, user1, clickType, i) -> {
this.consumer.accept(false, Collections.emptySet());
return true;
}).
build());
panelBuilder.build();
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* User who wants to run command.
*/
private User user;
/**
* List with selected environments.
*/
private Set<World.Environment> values;
/**
* Stores current Consumer
*/
private BiConsumer<Boolean, Set<World.Environment>> consumer;
}