Challenges/src/main/java/world/bentobox/challenges/panel/admin/ListUsersPanel.java

408 lines
14 KiB
Java

package world.bentobox.challenges.panel.admin;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player;
import lv.id.bonne.panelutils.PanelUtils;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.database.objects.Players;
import world.bentobox.challenges.ChallengesAddon;
import world.bentobox.challenges.database.object.Challenge;
import world.bentobox.challenges.panel.CommonPagedPanel;
import world.bentobox.challenges.panel.CommonPanel;
import world.bentobox.challenges.panel.util.ChallengeSelector;
import world.bentobox.challenges.utils.Constants;
import world.bentobox.challenges.utils.Utils;
/**
* This class contains methods that allows to select specific user.
*/
public class ListUsersPanel extends CommonPagedPanel<Player>
{
// ---------------------------------------------------------------------
// Section: Constructors
// ---------------------------------------------------------------------
/**
* @param addon Addon where panel operates.
* @param world World from which panel was created.
* @param user User who created panel.
* @param topLabel Command top label which creates panel (f.e. island or ai)
* @param permissionPrefix Command permission prefix (f.e. bskyblock.)
* @param operationMode Indicate what should happen on player icon click.
*/
private ListUsersPanel(ChallengesAddon addon,
User user,
World world,
String topLabel,
String permissionPrefix,
Mode operationMode)
{
super(addon, user, world, topLabel, permissionPrefix);
this.onlineUsers = this.collectUsers(ViewMode.IN_WORLD);
this.operationMode = operationMode;
this.filterElements = this.onlineUsers;
}
/**
* @param operationMode Indicate what should happen on player icon click.
*/
private ListUsersPanel(CommonPanel panel, Mode operationMode)
{
super(panel);
this.onlineUsers = this.collectUsers(ViewMode.IN_WORLD);
this.operationMode = operationMode;
this.filterElements = this.onlineUsers;
}
/**
* Open the Challenges Admin GUI.
*
* @param addon the addon
* @param world the world
* @param user the user
* @param topLabel the top label
* @param permissionPrefix the permission prefix
*/
public static void open(ChallengesAddon addon,
World world,
User user,
String topLabel,
String permissionPrefix,
Mode mode)
{
new ListUsersPanel(addon, user, world, topLabel, permissionPrefix, mode).build();
}
/**
* Open the Challenges Admin GUI.
*/
public static void open(CommonPanel parentGUI, Mode mode)
{
new ListUsersPanel(parentGUI, mode).build();
}
// ---------------------------------------------------------------------
// Section: Methods
// ---------------------------------------------------------------------
/**
* This method is called when filter value is updated.
*/
@Override
protected void updateFilters()
{
if (this.searchString == null || this.searchString.isBlank())
{
this.filterElements = this.onlineUsers;
}
else
{
this.filterElements = this.onlineUsers.stream().
filter(element -> {
// If element name is set and name contains search field, then do not filter out.
return element.getDisplayName().toLowerCase().contains(this.searchString.toLowerCase());
}).
distinct().
collect(Collectors.toList());
}
}
@Override
protected void build()
{
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(
this.user.getTranslation(Constants.TITLE + "choose-player"));
PanelUtils.fillBorder(panelBuilder);
this.populateElements(panelBuilder, this.filterElements);
// Add button that allows to toggle different player lists.
panelBuilder.item( 4, this.createToggleButton());
panelBuilder.item(44, this.returnButton);
panelBuilder.build();
}
/**
* This method creates button for given user. If user has island it will add valid click handler.
* @param player Player which button must be created.
* @return Player button.
*/
@Override
protected PanelItem createElementButton(Player player)
{
final String reference = Constants.BUTTON + "player.";
Island island = this.addon.getIslands().getIsland(this.world, player.getUniqueId());
if (island == null)
{
return new PanelItemBuilder().
name(this.user.getTranslation(reference + "name", Constants.PARAMETER_NAME, player.getName())).
icon(Material.BARRIER).
description(this.user.getTranslation(reference + "no-island")).
build();
}
List<String> description = new ArrayList<>(4);
description.add(this.user.getTranslation(reference + "description",
Constants.PARAMETER_OWNER, this.addon.getPlayers().getName(island.getOwner())));
// Is owner in his own island member set? I assume yes. Need testing.
if (island.getMemberSet().size() > 1)
{
description.add(this.user.getTranslation(reference + "members"));
island.getMemberSet().forEach(member -> {
if (member != island.getOwner())
{
description.add(this.user.getTranslation(reference + "member",
Constants.PARAMETER_NAME, this.addon.getPlayers().getName(member)));
}
});
}
description.add("");
if (this.operationMode == Mode.RESET_ALL && this.selectedPlayer != null)
{
description.add(this.user.getTranslation(Constants.TIPS + "click-to-reset-all"));
}
else
{
description.add(this.user.getTranslation(Constants.TIPS + "click-to-choose"));
}
return new PanelItemBuilder().
name(this.user.getTranslation(reference + "name", Constants.PARAMETER_NAME, player.getName())).
icon(player.getName()).
description(description).
glow(this.operationMode == Mode.RESET_ALL && this.selectedPlayer == player).
clickHandler((panel, user1, clickType, i) -> {
switch (this.operationMode)
{
case COMPLETE -> {
// Get all challenge that is in current level.
List<Challenge> challengeList = this.manager.getAllChallenges(this.world);
// Generate descriptions for these challenges
Map<Challenge, List<String>> challengeDescriptionMap = challengeList.stream().
filter(challenge -> !this.manager.isChallengeComplete(player.getUniqueId(), this.world, challenge)).
collect(Collectors.toMap(challenge -> challenge,
challenge -> this.generateChallengeDescription(challenge, User.getInstance(player)),
(a, b) -> b,
() -> new LinkedHashMap<>(challengeList.size())));
// Open select gui
ChallengeSelector.open(this.user,
Material.LIME_STAINED_GLASS_PANE,
challengeDescriptionMap,
(status, valueSet) -> {
if (status)
{
valueSet.forEach(challenge ->
manager.setChallengeComplete(player.getUniqueId(),
this.world,
challenge,
this.user.getUniqueId()));
}
this.build();
});
}
case RESET -> {
// Get all challenge that is in current level.
List<Challenge> challengeList = this.manager.getAllChallenges(this.world);
// Generate descriptions for these challenges
Map<Challenge, List<String>> challengeDescriptionMap = challengeList.stream().
filter(challenge -> this.manager.isChallengeComplete(player.getUniqueId(), this.world, challenge)).
collect(Collectors.toMap(challenge -> challenge,
challenge -> this.generateChallengeDescription(challenge, User.getInstance(player)),
(a, b) -> b,
() -> new LinkedHashMap<>(challengeList.size())));
// Open select gui
ChallengeSelector.open(this.user,
Material.ORANGE_STAINED_GLASS_PANE,
challengeDescriptionMap,
(status, valueSet) -> {
if (status)
{
valueSet.forEach(challenge ->
this.manager.resetChallenge(player.getUniqueId(),
this.world,
challenge,
this.user.getUniqueId()));
}
this.build();
});
}
case RESET_ALL -> {
if (this.selectedPlayer == null)
{
this.selectedPlayer = player;
}
else
{
this.manager.resetAllChallenges(player.getUniqueId(), this.world, this.user.getUniqueId());
this.selectedPlayer = null;
}
this.build();
}
}
return true;
}).
build();
}
/**
* This method collects users based on view mode.
* @param mode Given view mode.
* @return List with players in necessary view mode.
*/
private List<Player> collectUsers(ViewMode mode)
{
return switch (mode) {
case ONLINE -> new ArrayList<>(Bukkit.getOnlinePlayers());
case WITH_ISLAND -> this.addon.getPlayers().getPlayers().stream().
filter(player -> this.addon.getIslands().getIsland(this.world, player.getPlayerUUID()) != null).
map(Players::getPlayer).
collect(Collectors.toList());
default -> new ArrayList<>(this.world.getPlayers());
};
}
/**
* This method creates Player List view Mode toggle button.
* @return Button that toggles through player view mode.
*/
private PanelItem createToggleButton()
{
final String reference = Constants.BUTTON + "player_list.";
List<String> description = new ArrayList<>(5);
description.add(this.user.getTranslation(reference + "description"));
description.add(this.user.getTranslation(reference +
(ViewMode.ONLINE == this.mode ? "enabled" : "disabled")) +
this.user.getTranslation(reference + "online"));
description.add(this.user.getTranslation(reference +
(ViewMode.WITH_ISLAND == this.mode ? "enabled" : "disabled")) +
this.user.getTranslation(reference + "with_island"));
description.add(this.user.getTranslation(reference +
(ViewMode.IN_WORLD == this.mode ? "enabled" : "disabled")) +
this.user.getTranslation(reference + "in_world"));
description.add("");
description.add(this.user.getTranslation(Constants.TIPS + "left-click-to-cycle"));
description.add(this.user.getTranslation(Constants.TIPS + "right-click-to-cycle"));
return new PanelItemBuilder().
name(this.user.getTranslation(reference + "name")).
icon(Material.STONE_BUTTON).
description(description).
clickHandler((panel, user1, clickType, slot) -> {
if (clickType.isRightClick())
{
this.mode = Utils.getPreviousValue(ViewMode.values(), this.mode);
}
else
{
this.mode = Utils.getNextValue(ViewMode.values(), this.mode);
}
this.onlineUsers = this.collectUsers(this.mode);
// Reset search
this.searchString = "";
this.updateFilters();
this.build();
return true;
}).build();
}
// ---------------------------------------------------------------------
// Section: Enums
// ---------------------------------------------------------------------
/**
* This allows to switch which users should be in the list.
*/
private enum ViewMode
{
ONLINE,
WITH_ISLAND,
IN_WORLD
}
/**
* This allows to decide what User Icon should do.
*/
public enum Mode
{
COMPLETE,
RESET,
RESET_ALL
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* List with players that should be in GUI.
*/
private List<Player> onlineUsers;
/**
* List with players that should be in GUI.
*/
private List<Player> filterElements;
/**
* Current operation mode.
*/
private final Mode operationMode;
/**
* Current index of view mode
*/
private ViewMode mode = ViewMode.ONLINE;
/**
* Stores clicked player.
*/
private Player selectedPlayer;
}