Challenges/src/main/java/world/bentobox/challenges/panel/util/SingleBlockSelector.java

242 lines
6.4 KiB
Java

package world.bentobox.challenges.panel.util;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.*;
import java.util.function.BiConsumer;
import java.util.stream.Collectors;
import lv.id.bonne.panelutils.PanelUtils;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.challenges.utils.Constants;
import world.bentobox.challenges.utils.Utils;
/**
* This class contains all necessary things that allows to select single block from all ingame blocks. Selected
* block will be returned via BiConsumer.
*/
public class SingleBlockSelector extends PagedSelector<Material>
{
private SingleBlockSelector(User user, Mode mode, Set<Material> excluded, BiConsumer<Boolean, Material> consumer)
{
super(user);
this.consumer = consumer;
// Current GUI cannot display air blocks. It crashes with null-pointer
excluded.add(Material.AIR);
excluded.add(Material.CAVE_AIR);
excluded.add(Material.VOID_AIR);
// Piston head and moving piston is not necessary. useless.
excluded.add(Material.PISTON_HEAD);
excluded.add(Material.MOVING_PISTON);
// Barrier cannot be accessible to user.
excluded.add(Material.BARRIER);
excluded.add(Material.STRUCTURE_VOID);
this.elements = Arrays.stream(Material.values()).
filter(material -> !excluded.contains(material)).
filter(material -> {
switch (mode)
{
case BLOCKS -> {
return material.isBlock();
}
case ITEMS -> {
return material.isItem();
}
default -> {
return true;
}
}
}).
// Sort by name
sorted(Comparator.comparing(Material::name)).
collect(Collectors.toList());
// Init without filters applied.
this.filterElements = this.elements;
}
/**
* This method opens GUI that allows to select challenge type.
*
* @param user User who opens GUI.
* @param consumer Consumer that allows to get clicked type.
*/
public static void open(User user, Mode mode, Set<Material> excluded, BiConsumer<Boolean, Material> consumer)
{
new SingleBlockSelector(user, mode, excluded, consumer).build();
}
/**
* This method opens GUI that allows to select challenge type.
*
* @param user User who opens GUI.
* @param consumer Consumer that allows to get clicked type.
*/
public static void open(User user, BiConsumer<Boolean, Material> consumer)
{
new SingleBlockSelector(user, Mode.ANY, new HashSet<>(), consumer).build();
}
/**
* This method opens GUI that allows to select challenge type.
*
* @param user User who opens GUI.
* @param consumer Consumer that allows to get clicked type.
*/
public static void open(User user, Mode mode, BiConsumer<Boolean, Material> consumer)
{
new SingleBlockSelector(user, mode, new HashSet<>(), consumer).build();
}
// ---------------------------------------------------------------------
// Section: Methods
// ---------------------------------------------------------------------
/**
* This method builds all necessary elements in GUI panel.
*/
@Override
protected void build()
{
PanelBuilder panelBuilder = new PanelBuilder().user(this.user);
panelBuilder.name(this.user.getTranslation(Constants.TITLE + "block-selector"));
PanelUtils.fillBorder(panelBuilder, Material.BLUE_STAINED_GLASS_PANE);
this.populateElements(panelBuilder, this.filterElements);
panelBuilder.item(4, this.createButton());
panelBuilder.build();
}
/**
* This method is called when filter value is updated.
*/
@Override
protected void updateFilters()
{
if (this.searchString == null || this.searchString.isBlank())
{
this.filterElements = this.elements;
}
else
{
this.filterElements = this.elements.stream().
filter(element -> {
// If element name is set and name contains search field, then do not filter out.
return element.name().toLowerCase().contains(this.searchString.toLowerCase());
}).
distinct().
collect(Collectors.toList());
}
}
/**
* This method creates PanelItem button of requested type.
* @return new PanelItem with requested functionality.
*/
private PanelItem createButton()
{
final String reference = Constants.BUTTON + "cancel.";
final String name = this.user.getTranslation(reference + "name");
final List<String> description = new ArrayList<>(3);
description.add(this.user.getTranslation(reference + "description"));
ItemStack icon = new ItemStack(Material.IRON_DOOR);
PanelItem.ClickHandler clickHandler = (panel, user1, clickType, slot) ->
{
this.consumer.accept(false, null);
return true;
};
description.add("");
description.add(this.user.getTranslation(Constants.TIPS + "click-to-cancel"));
return new PanelItemBuilder().
icon(icon).
name(name).
description(description).
clickHandler(clickHandler).
build();
}
/**
* This method creates button for given material.
* @param material material which button must be created.
* @return new Button for material.
*/
@Override
protected PanelItem createElementButton(Material material)
{
final String reference = Constants.BUTTON + "material.";
List<String> description = new ArrayList<>();
description.add(this.user.getTranslation(reference + "description",
"[id]", material.name()));
description.add("");
description.add(this.user.getTranslation(Constants.TIPS + "click-to-choose"));
return new PanelItemBuilder().
name(this.user.getTranslation(reference + "name", "[material]",
Utils.prettifyObject(material, this.user))).
icon(PanelUtils.getMaterialItem(material)).
description(description).
clickHandler((panel, user1, clickType, slot) -> {
this.consumer.accept(true, material);
return true;
}).
build();
}
// ---------------------------------------------------------------------
// Section: Mode
// ---------------------------------------------------------------------
public enum Mode
{
BLOCKS,
ITEMS,
ANY
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* List with elements that will be displayed in current GUI.
*/
private final List<Material> elements;
/**
* This variable stores consumer.
*/
private final BiConsumer<Boolean, Material> consumer;
/**
* Stores filtered items.
*/
private List<Material> filterElements;
}