Challenges/src/main/java/world/bentobox/challenges/utils/Utils.java

156 lines
4.3 KiB
Java

package world.bentobox.challenges.utils;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.inventory.ItemStack;
import world.bentobox.bentobox.BentoBox;
/**
* Util methods used in different situations.
*/
public class Utils
{
/**
* This method groups input items in single itemstack with correct amount and returns it.
* Allows to remove duplicate items from list.
* @param requiredItems Input item list
* @return List that contains unique items that cannot be grouped.
*/
public static List<ItemStack> groupEqualItems(List<ItemStack> requiredItems)
{
List<ItemStack> returnItems = new ArrayList<>(requiredItems.size());
// Group all equal items in single stack, as otherwise it will be too complicated to check if all
// items are in players inventory.
for (ItemStack item : requiredItems)
{
boolean isUnique = item != null;
int i = 0;
final int requiredSize = returnItems.size();
while (i < requiredSize && isUnique)
{
ItemStack required = returnItems.get(i);
// Merge items which meta can be ignored or is similar to item in required list.
if (Utils.canIgnoreMeta(item.getType()) && item.getType().equals(required.getType()) ||
required.isSimilar(item))
{
required.setAmount(required.getAmount() + item.getAmount());
isUnique = false;
}
i++;
}
if (isUnique && item != null)
{
// The same issue as in other places. Clone prevents from changing original item.
returnItems.add(item.clone());
}
}
return returnItems;
}
/**
* This method returns if meta data of these items can be ignored. It means, that items will be searched
* and merged by they type instead of using ItemStack#isSimilar(ItemStack) method.
*
* This limits custom Challenges a lot. It comes from ASkyBlock times, and that is the reason why it is
* still here. It would be a great Challenge that could be completed by collecting 4 books, that cannot
* be crafted. Unfortunately, this prevents it.
* The same happens with firework rockets, enchanted books and filled maps.
* In future it should be able to specify, which items meta should be ignored when adding item in required
* item list.
*
* @param material Material that need to be checked.
* @return True if material meta can be ignored, otherwise false.
*/
public static boolean canIgnoreMeta(Material material)
{
return material.equals(Material.FIREWORK_ROCKET) ||
material.equals(Material.ENCHANTED_BOOK) ||
material.equals(Material.WRITTEN_BOOK) ||
material.equals(Material.FILLED_MAP);
}
/**
* This method transforms given World into GameMode name. If world is not a GameMode
* world then it returns null.
* @param world World which gameMode name must be found out.
* @return GameMode name or null.
*/
public static String getGameMode(World world)
{
return BentoBox.getInstance().getIWM().getAddon(world).
map(gameModeAddon -> gameModeAddon.getDescription().getName()).
orElse(null);
}
/**
* This method allows to get next value from array list after given value.
* @param values Array that should be searched for given value.
* @param currentValue Value which next element should be found.
* @param <T> Instance of given object.
* @return Next value after currentValue in values array.
*/
public static <T extends Object> T getNextValue(T[] values, T currentValue)
{
for (int i = 0; i < values.length; i++)
{
if (values[i].equals(currentValue))
{
if (i + 1 == values.length)
{
return values[0];
}
else
{
return values[i + 1];
}
}
}
return currentValue;
}
/**
* This method allows to get previous value from array list after given value.
* @param values Array that should be searched for given value.
* @param currentValue Value which previous element should be found.
* @param <T> Instance of given object.
* @return Previous value before currentValue in values array.
*/
public static <T extends Object> T getPreviousValue(T[] values, T currentValue)
{
for (int i = 0; i < values.length; i++)
{
if (values[i].equals(currentValue))
{
if (i > 0)
{
return values[i - 1];
}
else
{
return values[values.length - 1];
}
}
}
return currentValue;
}
}