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Trying to fix tabs.
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commit
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@ -33,56 +33,56 @@ public class Utils {
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Map<String, Material> tempMap = Maps.newHashMap();
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tempMap.put("iron bar", Material.IRON_FENCE);
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tempMap.put("iron bars", Material.IRON_FENCE);
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tempMap.put("glass pane", Material.THIN_GLASS);
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tempMap.put("nether wart", Material.NETHER_STALK);
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tempMap.put("nether warts", Material.NETHER_STALK);
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tempMap.put("slab", Material.STEP);
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tempMap.put("double slab", Material.DOUBLE_STEP);
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tempMap.put("stone brick", Material.SMOOTH_BRICK);
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tempMap.put("stone bricks", Material.SMOOTH_BRICK);
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tempMap.put("stone stair", Material.SMOOTH_STAIRS);
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tempMap.put("stone stairs", Material.SMOOTH_STAIRS);
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tempMap.put("potato", Material.POTATO_ITEM);
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tempMap.put("carrot", Material.CARROT_ITEM);
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tempMap.put("brewing stand", Material.BREWING_STAND_ITEM);
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tempMap.put("cauldron", Material.CAULDRON_ITEM);
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tempMap.put("carrot on stick", Material.CARROT_STICK);
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tempMap.put("carrot on a stick", Material.CARROT_STICK);
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tempMap.put("cobblestone wall", Material.COBBLE_WALL);
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tempMap.put("acacia wood stairs", Material.ACACIA_STAIRS);
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tempMap.put("dark oak wood stairs", Material.DARK_OAK_STAIRS);
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tempMap.put("wood slab", Material.WOOD_STEP);
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tempMap.put("double wood slab", Material.WOOD_DOUBLE_STEP);
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tempMap.put("repeater", Material.DIODE);
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tempMap.put("piston", Material.PISTON_BASE);
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tempMap.put("sticky piston", Material.PISTON_STICKY_BASE);
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tempMap.put("flower pot", Material.FLOWER_POT_ITEM);
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tempMap.put("wood showel", Material.WOOD_SPADE);
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tempMap.put("stone showel", Material.STONE_SPADE);
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tempMap.put("gold showel", Material.GOLD_SPADE);
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tempMap.put("iron showel", Material.IRON_SPADE);
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tempMap.put("diamond showel", Material.DIAMOND_SPADE);
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tempMap.put("steak", Material.COOKED_BEEF);
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tempMap.put("cooked porkchop", Material.GRILLED_PORK);
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tempMap.put("raw porkchop", Material.PORK);
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tempMap.put("hardened clay", Material.HARD_CLAY);
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tempMap.put("huge brown mushroom", Material.HUGE_MUSHROOM_1);
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tempMap.put("huge red mushroom", Material.HUGE_MUSHROOM_2);
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tempMap.put("mycelium", Material.MYCEL);
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tempMap.put("poppy", Material.RED_ROSE);
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tempMap.put("comparator", Material.REDSTONE_COMPARATOR);
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tempMap.put("skull", Material.SKULL_ITEM);
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tempMap.put("head", Material.SKULL_ITEM);
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tempMap.put("redstone torch", Material.REDSTONE_TORCH_ON);
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tempMap.put("redstone lamp", Material.REDSTONE_LAMP_OFF);
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tempMap.put("glistering melon", Material.SPECKLED_MELON);
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tempMap.put("iron bar", Material.IRON_FENCE);
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tempMap.put("iron bars", Material.IRON_FENCE);
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tempMap.put("glass pane", Material.THIN_GLASS);
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tempMap.put("nether wart", Material.NETHER_STALK);
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tempMap.put("nether warts", Material.NETHER_STALK);
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tempMap.put("slab", Material.STEP);
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tempMap.put("double slab", Material.DOUBLE_STEP);
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tempMap.put("stone brick", Material.SMOOTH_BRICK);
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tempMap.put("stone bricks", Material.SMOOTH_BRICK);
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tempMap.put("stone stair", Material.SMOOTH_STAIRS);
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tempMap.put("stone stairs", Material.SMOOTH_STAIRS);
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tempMap.put("potato", Material.POTATO_ITEM);
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tempMap.put("carrot", Material.CARROT_ITEM);
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tempMap.put("brewing stand", Material.BREWING_STAND_ITEM);
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tempMap.put("cauldron", Material.CAULDRON_ITEM);
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tempMap.put("carrot on stick", Material.CARROT_STICK);
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tempMap.put("carrot on a stick", Material.CARROT_STICK);
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tempMap.put("cobblestone wall", Material.COBBLE_WALL);
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tempMap.put("acacia wood stairs", Material.ACACIA_STAIRS);
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tempMap.put("dark oak wood stairs", Material.DARK_OAK_STAIRS);
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tempMap.put("wood slab", Material.WOOD_STEP);
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tempMap.put("double wood slab", Material.WOOD_DOUBLE_STEP);
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tempMap.put("repeater", Material.DIODE);
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tempMap.put("piston", Material.PISTON_BASE);
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tempMap.put("sticky piston", Material.PISTON_STICKY_BASE);
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tempMap.put("flower pot", Material.FLOWER_POT_ITEM);
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tempMap.put("wood showel", Material.WOOD_SPADE);
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tempMap.put("stone showel", Material.STONE_SPADE);
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tempMap.put("gold showel", Material.GOLD_SPADE);
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tempMap.put("iron showel", Material.IRON_SPADE);
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tempMap.put("diamond showel", Material.DIAMOND_SPADE);
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tempMap.put("steak", Material.COOKED_BEEF);
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tempMap.put("cooked porkchop", Material.GRILLED_PORK);
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tempMap.put("raw porkchop", Material.PORK);
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tempMap.put("hardened clay", Material.HARD_CLAY);
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tempMap.put("huge brown mushroom", Material.HUGE_MUSHROOM_1);
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tempMap.put("huge red mushroom", Material.HUGE_MUSHROOM_2);
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tempMap.put("mycelium", Material.MYCEL);
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tempMap.put("poppy", Material.RED_ROSE);
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tempMap.put("comparator", Material.REDSTONE_COMPARATOR);
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tempMap.put("skull", Material.SKULL_ITEM);
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tempMap.put("head", Material.SKULL_ITEM);
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tempMap.put("redstone torch", Material.REDSTONE_TORCH_ON);
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tempMap.put("redstone lamp", Material.REDSTONE_LAMP_OFF);
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tempMap.put("glistering melon", Material.SPECKLED_MELON);
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// tempMap.put("acacia leaves", Material.LEAVES_2); It wouldn't work with 1.6 :/
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// tempMap.put("acacia log", Material.LOG_2);
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tempMap.put("gunpowder", Material.SULPHUR);
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tempMap.put("lilypad", Material.WATER_LILY);
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tempMap.put("command block", Material.COMMAND);
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tempMap.put("gunpowder", Material.SULPHUR);
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tempMap.put("lilypad", Material.WATER_LILY);
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tempMap.put("command block", Material.COMMAND);
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for (Entry<String, Material> tempEntry : tempMap.entrySet()) {
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materialMap.put(StringUtils.stripChars(tempEntry.getKey(), " _-").toLowerCase(), tempEntry.getValue());
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