- Copied utilities from ChestShop-4
- Made code really, really nicer to read
- Made every external plugin's wrapper a listener, so it listens to events instead of being hard-coded.
- Switched from YamlConfiguration to BreezeConfiguration (from ChestShop 4)
- Fixed getDouble()
- Instead of checking for Admin Shops, we just pass in a new AdminShop Container
- Created events for shop creation, protection checks and protection creation
- Expanded string data value parsing, for example - you can use "Ocelot Monster" on the sign
- Collected all external plugin wrappers in a single folder
- Instead of using statics, now we use objects
- Fixed enchantments for armour
- Made config more readable
- Added a setting for removing empty shops
- Switched from System.out to logger
- Also, switched from ugly file logging to Java's native one (FileHandler)
- Added an option to tax transactions even when SERVER_ECONOMY_ACCOUNT is empty
- Changed the Container interface
- Removed old pre-CB 1.1-R6 chest compatibility
- Changed priorities for block destroying
- Synchronised run() in Queue, as it's called from asynch thread.
- Formatting
- Warning about old Bukkit version
- Renamed "TOWNY_CANNOT_CREATE_SHOP_HERE" to "CANNOT_CREATE_SHOP_HERE" to avoid confusion
- Renamed "NOT_ENOUGH_LWC_PROTECTIONS" to "NOT_ENOUGH_PROTECTIONS" and changed its message
- Fixed armour enchantments
- Logging shop location
- Fixed Heroes for the newest version
- Removed redutant plugin object
- Added dev-url for CraftBukkitUpToDate
- Removed redutant plugins from softdepend
- Fixed a bug when the player interacts with a shop with a sign in hand
- Deleted a few outdated plugins from built-in Register
- System.out -> System.err for errors
- Blocked buying if you're holding a sign in your hand (allows, for example, for sign editors to work)
- Updated Heroes package
- Fixed WG integration (no longer throws errors, but uses ugly workaround)
- Fixed a small bug in Register plugin loading message
- Removed version checking for OddItem, WorldGuard and LWC
- Permissions 2/3 are no longer supported
- Changed ChestShop.shop.create permission to consist of 2 different permissions: ChestShop.shop.create.buy and ChestShop.shop.create.sell
- (Experimental) Ability to add max item prices to the config
- (Experimental) Added a custom "chestshop" WorldGuard flag using reflection
- Switched to new Config system
- Updated Metrics
- Removed chest masking option
- Added partial transactions (You have 5 items, shop wants 10 - you can sell your items for half the price)
- Added a warning to the HTML generator
- Fixed Towny integration
- Fixed occasional ArrayOutOfBoundsExceptions
- Fixed an error when a shop couldn't be created because a sign (not shop sign) was on other side of the block
- Added SCL (SimpleChestLock) protection plugin to supported plugins
- Updated Metrics (and added a new asynch thread for startup)
- Removed Bukkit-1.0 workaround
- Fixed plugin.yml formatting
- Added shop refund message
- Recoded Register for ChestShop
- Added VAULT support (Register is used when no Vault is found)
- Added Heroes exp option for granting exp for shop creation
- EXPERIMENTAL: Option to cause BlockState.update() every transaction (probably doesn't work, as Block.applyPhysics() is needed)
- Added ChestShop.nofee permission for free shop creation (and no refunds)
- Added a separate Admin Shop tax option
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- Fixed LWC, Lockette and Default protections
- Added restricted signs (Changed how they work)
- Added an option to use another name
- Fixed a bug where default protection was initialized too many times
- Disallowed players to place another chest near a shop chest
- Speeded up and fixed enchantment and durability in itemstacks
- Changed /iteminfo a bit
- Added /chestshop reload
- Added many default permission kits
- Fixed dye colors
- Added an option to allow towny residents place shops in their town
- Modified /iteminfo a bit
- Added a message to the DBpage generator
- Added more functions to word datavalue
- Modified the SignChange fourth line formatting
- Modified /iteminfo command to show enchantments (and their id)
- Fixed LWC problem
- Added an option to ignore creative mode
- Fixed broken inventory.addItem(ItemStack) (adds up to custom Material max stack amount now) @Bukkit