This changes events to store the database Account instead of an OfflinePlayer and deprecates any event method that uses/returns OfflinePlayer. This is necessary as Bukkit#getOfflinePlayer(String) queries Mojang for the UUID when the user was not found in the local cache. As we already store this information (name to UUID mapping) in our database we should not have no need to rely on querying Mojang. (This might make transactions fail for shop owners that haven't played before but that shouldn't really be an issue in most cases) |
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repo | ||
src | ||
.gitignore | ||
install_dependency_to_repo.sh | ||
LICENSE | ||
pom.xml | ||
README.md |
ChestShop
Development downloads can be found here: https://ci.minebench.de/job/ChestShop-3/
ChestShop is an awesome plugin for managing your server's economy. By using chests and signs, you can effectively create your own market!
ChestShop also makes admininstators' lives easier. Simply drag-and-drop the .jar to your "plugins" folder and you're done!
If you need any help - just ask. There is a ticket system, in which you can report bugs, suggest improvements and more.
Don't be fooled though - you might think that your ticket disappeared, however that's not the case.
You should configure the system to show "All tickets", instead of only "All open" - you can do that by clicking on the "Filters".
Building
Installing
To build ChestShop, you'll need a Maven installation.
- Maven download
- Launch
mvn clean install
-- that's it!
Installing external dependencies
To install external dependencies, place your .jar into the main folder and launch the install_dependency_to_repo.sh
script - it'll guide you through the process.