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https://github.com/CitizensDev/Citizens2.git
synced 2024-11-27 13:15:33 +01:00
Change speed of pathfinder, seems to work better
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fe370258db
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@ -114,8 +114,10 @@ public class MCTargetStrategy implements PathStrategy, EntityTarget {
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cancelReason = CancelReason.TARGET_MOVED_WORLD;
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return true;
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}
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if (cancelReason != null)
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if (cancelReason != null) {
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return true;
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}
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setPath();
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NMS.look(handle, target);
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if (aggro && canAttack()) {
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@ -126,8 +128,9 @@ public class MCTargetStrategy implements PathStrategy, EntityTarget {
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}
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attackTicks = ATTACK_DELAY_TICKS;
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}
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if (attackTicks > 0)
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if (attackTicks > 0) {
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attackTicks--;
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}
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return false;
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}
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@ -155,11 +155,10 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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// (onGround is normally updated by the client)
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}
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if (!npc.data().get("removefromplayerlist", Setting.REMOVE_PLAYERS_FROM_PLAYER_LIST.asBoolean())) {
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// h(); TODO
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i();// TODO
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}
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if (Math.abs(motX) < EPSILON && Math.abs(motY) < EPSILON && Math.abs(motZ) < EPSILON)
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motX = motY = motZ = 0;
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if (navigating) {
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if (!NMS.isNavigationFinished(navigation)) {
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NMS.updateNavigation(navigation);
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@ -173,6 +172,7 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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if (noDamageTicks > 0) {
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--noDamageTicks;
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}
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npc.update();
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}
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@ -221,12 +221,7 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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private void moveOnCurrentHeading() {
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NMS.updateAI(this);
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// taken from EntityLiving update method
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if (bd) {
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/* boolean inLiquid = H() || J();
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if (inLiquid) {
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motY += 0.04;
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} else //(handled elsewhere)*/
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if (onGround && jumpTicks == 0) {
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bj();
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jumpTicks = 10;
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@ -237,7 +232,6 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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be *= 0.98F;
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bf *= 0.98F;
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bg *= 0.9F;
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e(be, bf); // movement method
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NMS.setHeadYaw(this, yaw);
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if (jumpTicks > 0) {
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@ -91,8 +91,8 @@ public class NMS {
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if (!success)
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return;
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if (knockbackLevel > 0) {
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target.g(-MathHelper.sin((float) (handle.yaw * Math.PI / 180.0F)) * knockbackLevel * 0.5F, 0.1D,
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MathHelper.cos((float) (handle.yaw * Math.PI / 180.0F)) * knockbackLevel * 0.5F);
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target.g(-Math.sin(handle.yaw * Math.PI / 180.0F) * knockbackLevel * 0.5F, 0.1D,
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Math.cos(handle.yaw * Math.PI / 180.0F) * knockbackLevel * 0.5F);
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handle.motX *= 0.6D;
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handle.motZ *= 0.6D;
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}
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@ -52,7 +52,7 @@ public class PlayerControllerMove {
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}
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public void c() {
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this.a.bf = 0F;
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this.a.bf = 0;
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if (this.f) {
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this.f = false;
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int i = MathHelper.floor(this.a.boundingBox.b + 0.5D);
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@ -60,8 +60,7 @@ public class PlayerControllerMove {
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double d1 = this.d - this.a.locZ;
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double d2 = this.c - i;
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double d3 = d0 * d0 + d2 * d2 + d1 * d1;
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if (d3 >= 2.5D) {
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if (d3 >= 2.500000277905201E-7D) {
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float f = (float) (Math.atan2(d1, d0) * 180.0D / Math.PI) - 90.0F;
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this.a.yaw = this.a(this.a.yaw, f, 30.0F);
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@ -36,6 +36,7 @@ public class PlayerNavigation extends Navigation {
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this.a = entityinsentient;
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this.b = world;
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this.e = entityinsentient.getAttributeInstance(GenericAttributes.b);
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this.e.setValue(24);
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}
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@Override
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@ -254,7 +255,6 @@ public class PlayerNavigation extends Navigation {
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Vec3D localVec3D = this.c.a(this.a);
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if (localVec3D == null)
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return;
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this.a.setMoveDestination(localVec3D.c, localVec3D.d, localVec3D.e, this.d);
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}
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