Uncomment motion handling for human npcs

This commit is contained in:
fullwall 2012-09-07 18:28:29 +08:00
parent 83fcb9214c
commit 4bdfa52a37

View File

@ -81,7 +81,7 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
navigation.e(); navigation.e();
moveOnCurrentHeading(); moveOnCurrentHeading();
} else if (motX != 0 || motZ != 0 || motY != 0) { } else if (motX != 0 || motZ != 0 || motY != 0) {
// e(0, 0); is this necessary? it does gravity/controllable but e(0, 0);// is this necessary? it does gravity/controllable but
// sometimes players sink into the ground // sometimes players sink into the ground
} }
if (noDamageTicks > 0) if (noDamageTicks > 0)