Add some interaction debug for holograms
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@ -468,6 +468,7 @@ public class HologramTrait extends Trait {
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public void onSeenByPlayer(Player player) {
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public void onSeenByPlayer(Player player) {
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if (lastOffset == null)
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if (lastOffset == null)
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return;
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return;
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Messaging.debug("Linking", player, hologram.getEntity());
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NMS.linkTextInteraction(player, hologram.getEntity(), npc.getEntity(), lastOffset.y);
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NMS.linkTextInteraction(player, hologram.getEntity(), npc.getEntity(), lastOffset.y);
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}
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}
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@ -658,7 +659,7 @@ public class HologramTrait extends Trait {
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TextDisplay disp = (TextDisplay) hologram.getEntity();
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TextDisplay disp = (TextDisplay) hologram.getEntity();
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disp.setBillboard(Billboard.CENTER);
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disp.setBillboard(Billboard.CENTER);
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Transformation tf = disp.getTransformation();
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Transformation tf = disp.getTransformation();
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tf.getTranslation().y = (float) offset.y + 0.1f;
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tf.getTranslation().y = (float) offset.y + 0.2f;
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disp.setTransformation(tf);
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disp.setTransformation(tf);
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if (hologram.getEntity().getVehicle() == null) {
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if (hologram.getEntity().getVehicle() == null) {
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base.getEntity().addPassenger(hologram.getEntity());
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base.getEntity().addPassenger(hologram.getEntity());
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