fullwall
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3d3de6576d
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Use onPreSpawn event to avoid 'FOUC' in armorstands. Fix invulnerable ticks being reduced too quickly.
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2021-09-23 14:12:44 +08:00 |
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fullwall
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15f57c4970
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Add null checks
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2021-01-24 20:51:12 +08:00 |
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fullwall
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9cbc1c6bd8
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Send equipment packets when equipment changes
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2021-01-24 19:25:59 +08:00 |
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fullwall
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0a6b1235db
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Reduce jar size by refactoring push event
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2021-01-03 00:09:21 +08:00 |
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fullwall
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7743763d3c
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Refactor common code, add missing condition
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2020-11-14 18:41:21 +08:00 |
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fullwall
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dffbf60465
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Simplify inBlock check to avoid chunk loading
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2020-11-14 17:27:54 +08:00 |
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fullwall
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7450c4db45
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Use new getOrAddTrait methodf
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2020-09-14 17:57:58 +08:00 |
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fullwall
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0c7dd3b4f0
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Set default invulnerability ticks to 0
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2020-09-01 23:51:17 +08:00 |
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fullwall
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45907da2d7
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Hologram bugfixes
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2020-08-11 22:47:45 +08:00 |
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fullwall
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b902879ca6
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Fix gravity
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2020-08-08 15:21:54 +08:00 |
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fullwall
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2a8f54f2d6
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Move movement code into playerTick to avoid inter-world crashes
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2020-07-27 17:14:57 +08:00 |
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fullwall
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9dbe312b44
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Backport alternative entity tracking setup to 1.13
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2020-07-11 15:47:18 +08:00 |
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fullwall
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16c418415b
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Cleanup, reduce number of packets per packet update cycle
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2020-05-01 17:49:03 +08:00 |
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fullwall
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32429f140d
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Run clientside player ticking at a different time
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2020-04-29 20:56:39 +08:00 |
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fullwall
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80011eed41
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Revamp SkinnableEntity into SkinTrait
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2020-04-19 02:07:03 +08:00 |
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fullwall
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65cbb8850f
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Support java 12
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2019-05-16 17:50:59 +08:00 |
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fullwall
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2d05ca134e
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Preliminary 1.14 update
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2019-04-24 21:01:22 +08:00 |
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fullwall
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11166c8bbe
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Update version and preliminary 1.13.1 update
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2018-08-26 20:43:51 +08:00 |
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