fullwall
de94185133
Fix turtle navigation between biomes
2020-02-21 23:50:35 +08:00
fullwall
e52f616a4b
Added sitting flag to /npc panda
2020-02-21 20:28:57 +08:00
fullwall
2d2b796b12
Reduce base horse movement speed
2020-02-16 17:18:12 +08:00
fullwall
688f78ea6f
Merge moduled trait code and discontinue building of 1.10
2019-12-12 00:13:54 +08:00
fullwall
ff9c920df3
Initial 1.15 support
2019-12-11 11:25:10 +08:00
fullwall
d0dcb235b3
Various fixes and features
2019-11-28 16:10:35 +08:00
fullwall
d72b6ef9e8
Change isSpawned API to use old valid logic. May fix spawning issues.
2019-10-03 13:14:20 +08:00
fullwall
79ab0b4cba
Extend fixes to other horse types
2019-07-02 01:28:40 +08:00
fullwall
7cb7b36507
Improve /npc controllable with horses
2019-07-02 01:22:15 +08:00
fullwall
2caadf5bad
Stop fish from flopping
2019-07-01 17:16:06 +08:00
fullwall
b66fe9d18a
Fix dolphins, pufferfish error and phantom looking
2019-07-01 16:47:36 +08:00
fullwall
65cbb8850f
Support java 12
2019-05-16 17:50:59 +08:00
fullwall
68e5fb2570
Fix javadoc pom and reformat other poms
2019-05-13 16:44:50 +08:00
mcmonkey
3d893d81d0
bump maven plugins, use ECJ for 1.14 compile
2019-04-25 17:57:54 -07:00
fullwall
c75218e966
Bugfixes
2019-04-25 16:42:07 +08:00
fullwall
ae96a02e49
Fix backwards compat issue with 1.13.2
2019-04-25 14:41:45 +08:00
fullwall
2d05ca134e
Preliminary 1.14 update
2019-04-24 21:01:22 +08:00
mcmonkey
fe69d6c0b8
(BREAKING) initial patch for 1.13 NMS repatch
2019-03-16 20:36:45 -07:00
fullwall
3682faebec
Implement new API and fix an error from Paper
2019-02-05 18:12:02 +08:00
Alex "mcmonkey" Goodwin
a21d16c581
(experimental) fix for #1569 turtle NPC navigation issues ( #1644 )
...
* (experimental) fix for #1569 turtle NPC navigation issues
* (for turtle issue) remove the stray field and set the internal field instead
2018-12-26 14:03:08 +08:00
Alex "mcmonkey" Goodwin
9e0b4e0ab9
Improve handling of NPC names, fixes #1640 ( #1642 )
...
* Improve handling of NPC names, fixes #1640
Moves the logic to a Util method (instead of duplicated in each module), and adds the "prefixColors" portions (replacing just a static 'RESET' code).
If colors and effects are combined, using only the most recent effect is sufficient (eg reapplying bold) as that should produce effectively no change while still having a color code stuck into the name as is needed to break NPCs looking like real players internally.
* Additional NPC name improvement: fix color code splliting
a name consisting of a color code followed by 15 letters would get split in the middle of the color code, rather than around it. This fixes that.
2018-12-20 04:44:06 +08:00
mcmonkey
738a75e5c9
patch other altered field
2018-12-14 15:24:28 -08:00
mcmonkey
eea6e83e83
Patch for latest spigot, may have issues, for #1635
...
cross-compat is getting messy as Spigot is changing too many names within a single version label
2018-12-13 01:13:42 -08:00
mcmonkey
9ac3f0fa0c
patch other newly named NMS fields
2018-12-10 07:26:05 -08:00
mcmonkey
2a65357aff
add a fallback handling for older builds of spigot
2018-12-07 06:01:17 -08:00
mcmonkey
28cc67cbad
patch for latest spigot 1.13.2 build
2018-12-07 00:44:25 -08:00
mergu
f47912f001
Fix npc path block updates ( #1611 )
...
* Fix npc path block updates
* Only update pathfind blocks in debug mode
2018-11-05 19:05:28 +08:00
fullwall
3c1975f1df
Update for 1.13.2
2018-10-25 16:48:15 +08:00
fullwall
9f9647a615
Reset pitch
2018-09-30 15:25:10 +08:00
fullwall
d9a0481a7e
Fix for change in EntityTypes fields
2018-09-26 18:57:34 +08:00
fullwall
97d4d7b428
Force armor stands to use the new pathfinder and override packet sending
2018-09-18 18:15:37 +08:00
fullwall
11166c8bbe
Update version and preliminary 1.13.1 update
2018-08-26 20:43:51 +08:00