mcmonkey
3a6a366545
Bump the version number to 2.0.15
2015-03-08 14:33:40 -07:00
fullwall
f5d302733e
1.8.3 first pass
2015-03-07 21:07:45 +08:00
fullwall
f290618277
Merge pull request #255 from JCThePants/JCThePants-patch-4
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Fix no knock back on player NPC's when hit
2015-03-05 17:48:43 +08:00
JCThePants
c924547e52
Fix no knock back on player NPC's when hit
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Attempt number 2 due to git noob mistakes.
2015-02-24 10:01:32 -08:00
fullwall
c747d59482
Merge pull request #248 from JCThePants/JCThePants-patch-3
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Fix dead player NPC not removed from world.
2015-02-24 14:33:26 +08:00
fullwall
5ff83b53de
Merge pull request #249 from mcmonkey4eva/EntityPatch
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Fix Citizens messing with unrelated entities, fixes #234
2015-02-24 14:33:21 +08:00
mcmonkey4eva
93dca55a4f
Fix Citizens messing with unrelated entities, fixes #234
2015-02-21 15:01:16 -08:00
JCThePants
687fcdb779
Fix dead player NPC not removed from world.
2015-02-21 00:30:21 -08:00
fullwall
9cd19d8509
Merge pull request #246 from JCThePants/JCThePants-patch-1
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Fix NPC sometimes spins in circles...
2015-02-20 19:40:43 +08:00
JCThePants
8324752b2d
Fix NPC sometimes spins in circles...
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Fix NPC sometimes spins in circles when reaches destination.
Honor NavigationParameters#distanceMargin value.
2015-02-18 21:28:46 -08:00
mcmonkey
90512ac162
Restore 'test'
2015-02-18 18:13:34 -08:00
mcmonkey
d9b79da086
Merge pull request #242 from mcmonkey4eva/master
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Pull request for damage control
2015-02-16 14:34:14 -08:00
mcmonkey4eva
7185ece042
Revert "Test"
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This reverts commit bcca71d5bd
.
2015-02-16 14:32:25 -08:00
mcmonkey4eva
97468a4a65
Merge https://github.com/citizensdev/citizens2
2015-02-16 14:31:21 -08:00
mcmonkey4eva
7d8f0e0636
Fix build
2015-02-16 14:29:51 -08:00
fullwall
bcca71d5bd
Test
2015-02-15 17:15:56 +08:00
fullwall
cc841ce0c7
Merge pull request #237 from mcmonkey4eva/master
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Fix rabbits not moving
2015-02-15 11:42:44 +08:00
mcmonkey4eva
c04399eadf
Prevent killer rabbits from attacking
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Thanks to morphan1 for helping to fix this bug
2015-02-13 14:15:41 -08:00
mcmonkey4eva
735e5f9ec8
Fix rabbits not moving
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As a side effect, killer rabbits will attack, as E() encompasses both
movement and attacking. Not sure how to fix this... but moving+sometimes
attacking is better than never moving.
2015-02-10 12:02:36 -08:00
sanjay900
0bea7bdc88
-p not -b
2015-02-03 11:24:28 +13:00
sanjay900
8b0003a456
its -p not -b
2015-02-03 11:16:13 +13:00
sanjay900
671eec9c02
Naming conventions.
2015-02-03 10:56:33 +13:00
sanjay900
8698312a87
Support setting permanent skins
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A permanent skin is set with ./npc skin -p name and will NOT change when
that player changes their skin, opening up lots more skin options.
To do this with code, set
npc.data().setPersistent(NPC.PLAYER_SKIN_UUID_METADATA, to the players
UUID/ Name and then
npc.data().setPersistent(NPC.PLAYER_SKIN_TEXTURE_PROPERTIES, "cache");
to tell the plugin to keep a permanent cache of their skin. Due to how
skins are implemented, these skins will work forever.
2015-02-03 10:52:52 +13:00
sanjay900
6d1d4e73e0
Switch setPassengetOf to mount as it was removed in previous updates
2015-02-03 09:28:59 +13:00
fullwall
c1321c2162
Respect distanceMargin when NPCs are passively moving towards entities
2015-01-04 20:51:21 +08:00
fullwall
95993348bd
Add /npc sheep
2015-01-04 19:59:33 +08:00
fullwall
950013f4f5
Fix AnimationTrigger
2015-01-04 19:41:41 +08:00
fullwall
28ea52c742
Fix tablist removing
2015-01-03 14:36:11 +08:00
fullwall
5b64a7cc57
Fix boolean value
2015-01-03 14:21:07 +08:00
fullwall
a46b1f440b
Try playerlist handling via EntityTrackerEntry instead of adhoc event listening
2015-01-03 13:37:34 +08:00
fullwall
db205f52ff
Better skin loading when world has to be loaded
2015-01-03 12:45:26 +08:00
fullwall
273a2b358c
Reorder tablist refresh
2014-12-28 14:55:15 +08:00
fullwall
bc16fd739d
Update MCTargetStrategy.java
2014-12-28 14:07:01 +08:00
fullwall
b8c580fa1b
Merge pull request #171 from mcmonkey4eva/patch-1
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Don't attack players when they do /npc, fixes #170
2014-12-28 14:06:06 +08:00
mcmonkey
3a6f7de36b
Don't attack players when they do /npc, fixes #170
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Let's... let's not do this.
2014-12-27 12:45:41 -08:00
fullwall
574faefa09
Merge pull request #155 from sanjay900/master
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Allow Rabbits to have their types set. Fix lots of broken commands. Add enums to commands.
2014-12-26 17:47:42 +08:00
fullwall
bd5ff4d433
Update HumanController.java
2014-12-26 17:45:49 +08:00
fullwall
516035fc70
Fix NPC targeting
2014-12-21 23:34:54 +08:00
sanjay900
7eb1cfb6fb
Change the wolf collar message to something that makes more sense
2014-12-19 15:50:25 +13:00
sanjay900
a174631d6f
Fix the wolf colour command messages
2014-12-19 15:50:17 +13:00
sanjay900
6c17804653
Wolf Traits now give Feedback.
2014-12-19 00:16:31 +13:00
sanjay900
1447380e83
Fix set Profession, set skeletontype and set rabbittype commands
2014-12-18 23:52:32 +13:00
sanjay900
46e1ecdd2a
Fix spacing, call setType, check if valid
2014-12-18 23:03:57 +13:00
sanjay900
0ed3235258
Appearently i was working off of an old copy of messages_en
2014-12-18 22:57:20 +13:00
sanjay900
f1ec5a2248
Im an idiot...
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Why did i set it every tick?
2014-12-18 22:55:30 +13:00
sanjay900
249ef8ec41
Allow Rabbits to have their types set.
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Added command and trait.
messages_de, messages_fr and messages_nl need
citizens.commands.npc.rabbittype.set
citizens.commands.npc.rabbittype.invalid-type
2014-12-18 22:36:44 +13:00
fullwall
954a3bd27b
Add some settings to control NPC skin retries
2014-12-17 19:48:47 +08:00
fullwall
fc8d7e104d
Merge pull request #147 from mcmonkey4eva/master
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Fix teleport bugging
2014-12-12 11:37:45 +08:00
mcmonkey4eva
2ecddf6f87
Improve NPC pseudo-respawning
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In initial testing, longer periods were better. However, that was before
a lot of recoding... shorter periods are now superior and keeping
significantly more NPCs visible (When dealing with batches so large that
the system fails to load them all)
2014-12-11 15:56:10 -08:00
mcmonkey
674bb60287
Fix teleport bugging
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Teleporting forcibly rounds locations because @fullwall edited the roundLocation function to return the original, now modified location, rather than clone it as is necessary to avoid trouble. This restores the original roundLocation which will avoid that error.
2014-12-09 14:46:12 -08:00