Commit Graph

1569 Commits

Author SHA1 Message Date
fullwall
a674fadca3 Fix missing translations for player looking 2015-03-11 00:24:28 +08:00
fullwall
db762b650e Merge pull request #267 from Morphan1/master
Improve tablist removal and skin updating
2015-03-11 00:04:53 +08:00
Morphan1
d54c5ad8b4 Increase radius limit 2015-03-10 03:49:43 -04:00
Morphan1
b0f7fb4348 Make some minor adjustments 2015-03-10 03:40:25 -04:00
Morphan1
b20a0d4b4b Remove forgotten debug
Oops
2015-03-10 03:19:12 -04:00
Morphan1
5b545d96e9 Improve tablist removal and skin updating 2015-03-10 03:14:43 -04:00
mcmonkey
3a6a366545 Bump the version number to 2.0.15 2015-03-08 14:33:40 -07:00
fullwall
f5d302733e 1.8.3 first pass 2015-03-07 21:07:45 +08:00
fullwall
f290618277 Merge pull request #255 from JCThePants/JCThePants-patch-4
Fix no knock back on player NPC's when hit
2015-03-05 17:48:43 +08:00
JCThePants
c924547e52 Fix no knock back on player NPC's when hit
Attempt number 2 due to git noob mistakes.
2015-02-24 10:01:32 -08:00
fullwall
c747d59482 Merge pull request #248 from JCThePants/JCThePants-patch-3
Fix dead player NPC not removed from world.
2015-02-24 14:33:26 +08:00
fullwall
5ff83b53de Merge pull request #249 from mcmonkey4eva/EntityPatch
Fix Citizens messing with unrelated entities, fixes #234
2015-02-24 14:33:21 +08:00
mcmonkey4eva
93dca55a4f Fix Citizens messing with unrelated entities, fixes #234 2015-02-21 15:01:16 -08:00
JCThePants
687fcdb779 Fix dead player NPC not removed from world. 2015-02-21 00:30:21 -08:00
fullwall
9cd19d8509 Merge pull request #246 from JCThePants/JCThePants-patch-1
Fix NPC sometimes spins in circles...
2015-02-20 19:40:43 +08:00
JCThePants
8324752b2d Fix NPC sometimes spins in circles...
Fix NPC sometimes spins in circles when reaches destination.

Honor NavigationParameters#distanceMargin value.
2015-02-18 21:28:46 -08:00
mcmonkey
90512ac162 Restore 'test' 2015-02-18 18:13:34 -08:00
mcmonkey
d9b79da086 Merge pull request #242 from mcmonkey4eva/master
Pull request for damage control
2015-02-16 14:34:14 -08:00
mcmonkey4eva
7185ece042 Revert "Test"
This reverts commit bcca71d5bd.
2015-02-16 14:32:25 -08:00
mcmonkey4eva
97468a4a65 Merge https://github.com/citizensdev/citizens2 2015-02-16 14:31:21 -08:00
mcmonkey4eva
7d8f0e0636 Fix build 2015-02-16 14:29:51 -08:00
fullwall
bcca71d5bd Test 2015-02-15 17:15:56 +08:00
fullwall
cc841ce0c7 Merge pull request #237 from mcmonkey4eva/master
Fix rabbits not moving
2015-02-15 11:42:44 +08:00
mcmonkey4eva
c04399eadf Prevent killer rabbits from attacking
Thanks to morphan1 for helping to fix this bug
2015-02-13 14:15:41 -08:00
mcmonkey4eva
735e5f9ec8 Fix rabbits not moving
As a side effect, killer rabbits will attack, as E() encompasses both
movement and attacking. Not sure how to fix this... but moving+sometimes
attacking is better than never moving.
2015-02-10 12:02:36 -08:00
sanjay900
0bea7bdc88 -p not -b 2015-02-03 11:24:28 +13:00
sanjay900
8b0003a456 its -p not -b 2015-02-03 11:16:13 +13:00
sanjay900
671eec9c02 Naming conventions. 2015-02-03 10:56:33 +13:00
sanjay900
8698312a87 Support setting permanent skins
A permanent skin is set with ./npc skin -p name and will NOT change when
that player changes their skin, opening up lots more skin options.
To do this with code, set
npc.data().setPersistent(NPC.PLAYER_SKIN_UUID_METADATA, to the players
UUID/ Name and then
npc.data().setPersistent(NPC.PLAYER_SKIN_TEXTURE_PROPERTIES, "cache");
to tell the plugin to keep a permanent cache of their skin. Due to how
skins are implemented, these skins will work forever.
2015-02-03 10:52:52 +13:00
sanjay900
6d1d4e73e0 Switch setPassengetOf to mount as it was removed in previous updates 2015-02-03 09:28:59 +13:00
fullwall
c1321c2162 Respect distanceMargin when NPCs are passively moving towards entities 2015-01-04 20:51:21 +08:00
fullwall
95993348bd Add /npc sheep 2015-01-04 19:59:33 +08:00
fullwall
950013f4f5 Fix AnimationTrigger 2015-01-04 19:41:41 +08:00
fullwall
28ea52c742 Fix tablist removing 2015-01-03 14:36:11 +08:00
fullwall
5b64a7cc57 Fix boolean value 2015-01-03 14:21:07 +08:00
fullwall
a46b1f440b Try playerlist handling via EntityTrackerEntry instead of adhoc event listening 2015-01-03 13:37:34 +08:00
fullwall
db205f52ff Better skin loading when world has to be loaded 2015-01-03 12:45:26 +08:00
fullwall
273a2b358c Reorder tablist refresh 2014-12-28 14:55:15 +08:00
fullwall
bc16fd739d Update MCTargetStrategy.java 2014-12-28 14:07:01 +08:00
fullwall
b8c580fa1b Merge pull request #171 from mcmonkey4eva/patch-1
Don't attack players when they do /npc, fixes #170
2014-12-28 14:06:06 +08:00
mcmonkey
3a6f7de36b Don't attack players when they do /npc, fixes #170
Let's... let's not do this.
2014-12-27 12:45:41 -08:00
fullwall
574faefa09 Merge pull request #155 from sanjay900/master
Allow Rabbits to have their types set. Fix lots of broken commands. Add enums to commands.
2014-12-26 17:47:42 +08:00
fullwall
bd5ff4d433 Update HumanController.java 2014-12-26 17:45:49 +08:00
fullwall
516035fc70 Fix NPC targeting 2014-12-21 23:34:54 +08:00
sanjay900
7eb1cfb6fb Change the wolf collar message to something that makes more sense 2014-12-19 15:50:25 +13:00
sanjay900
a174631d6f Fix the wolf colour command messages 2014-12-19 15:50:17 +13:00
sanjay900
6c17804653 Wolf Traits now give Feedback. 2014-12-19 00:16:31 +13:00
sanjay900
1447380e83 Fix set Profession, set skeletontype and set rabbittype commands 2014-12-18 23:52:32 +13:00
sanjay900
46e1ecdd2a Fix spacing, call setType, check if valid 2014-12-18 23:03:57 +13:00
sanjay900
0ed3235258 Appearently i was working off of an old copy of messages_en 2014-12-18 22:57:20 +13:00