fullwall
a674fadca3
Fix missing translations for player looking
2015-03-11 00:24:28 +08:00
fullwall
db762b650e
Merge pull request #267 from Morphan1/master
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Improve tablist removal and skin updating
2015-03-11 00:04:53 +08:00
Morphan1
d54c5ad8b4
Increase radius limit
2015-03-10 03:49:43 -04:00
Morphan1
b0f7fb4348
Make some minor adjustments
2015-03-10 03:40:25 -04:00
Morphan1
b20a0d4b4b
Remove forgotten debug
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Oops
2015-03-10 03:19:12 -04:00
Morphan1
5b545d96e9
Improve tablist removal and skin updating
2015-03-10 03:14:43 -04:00
mcmonkey
3a6a366545
Bump the version number to 2.0.15
2015-03-08 14:33:40 -07:00
fullwall
f5d302733e
1.8.3 first pass
2015-03-07 21:07:45 +08:00
fullwall
f290618277
Merge pull request #255 from JCThePants/JCThePants-patch-4
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Fix no knock back on player NPC's when hit
2015-03-05 17:48:43 +08:00
JCThePants
c924547e52
Fix no knock back on player NPC's when hit
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Attempt number 2 due to git noob mistakes.
2015-02-24 10:01:32 -08:00
fullwall
c747d59482
Merge pull request #248 from JCThePants/JCThePants-patch-3
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Fix dead player NPC not removed from world.
2015-02-24 14:33:26 +08:00
fullwall
5ff83b53de
Merge pull request #249 from mcmonkey4eva/EntityPatch
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Fix Citizens messing with unrelated entities, fixes #234
2015-02-24 14:33:21 +08:00
mcmonkey4eva
93dca55a4f
Fix Citizens messing with unrelated entities, fixes #234
2015-02-21 15:01:16 -08:00
JCThePants
687fcdb779
Fix dead player NPC not removed from world.
2015-02-21 00:30:21 -08:00
fullwall
9cd19d8509
Merge pull request #246 from JCThePants/JCThePants-patch-1
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Fix NPC sometimes spins in circles...
2015-02-20 19:40:43 +08:00
JCThePants
8324752b2d
Fix NPC sometimes spins in circles...
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Fix NPC sometimes spins in circles when reaches destination.
Honor NavigationParameters#distanceMargin value.
2015-02-18 21:28:46 -08:00
mcmonkey
90512ac162
Restore 'test'
2015-02-18 18:13:34 -08:00
mcmonkey
d9b79da086
Merge pull request #242 from mcmonkey4eva/master
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Pull request for damage control
2015-02-16 14:34:14 -08:00
mcmonkey4eva
7185ece042
Revert "Test"
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This reverts commit bcca71d5bd
.
2015-02-16 14:32:25 -08:00
mcmonkey4eva
97468a4a65
Merge https://github.com/citizensdev/citizens2
2015-02-16 14:31:21 -08:00
mcmonkey4eva
7d8f0e0636
Fix build
2015-02-16 14:29:51 -08:00
fullwall
bcca71d5bd
Test
2015-02-15 17:15:56 +08:00
fullwall
cc841ce0c7
Merge pull request #237 from mcmonkey4eva/master
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Fix rabbits not moving
2015-02-15 11:42:44 +08:00
mcmonkey4eva
c04399eadf
Prevent killer rabbits from attacking
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Thanks to morphan1 for helping to fix this bug
2015-02-13 14:15:41 -08:00
mcmonkey4eva
735e5f9ec8
Fix rabbits not moving
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As a side effect, killer rabbits will attack, as E() encompasses both
movement and attacking. Not sure how to fix this... but moving+sometimes
attacking is better than never moving.
2015-02-10 12:02:36 -08:00
sanjay900
0bea7bdc88
-p not -b
2015-02-03 11:24:28 +13:00
sanjay900
8b0003a456
its -p not -b
2015-02-03 11:16:13 +13:00
sanjay900
671eec9c02
Naming conventions.
2015-02-03 10:56:33 +13:00
sanjay900
8698312a87
Support setting permanent skins
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A permanent skin is set with ./npc skin -p name and will NOT change when
that player changes their skin, opening up lots more skin options.
To do this with code, set
npc.data().setPersistent(NPC.PLAYER_SKIN_UUID_METADATA, to the players
UUID/ Name and then
npc.data().setPersistent(NPC.PLAYER_SKIN_TEXTURE_PROPERTIES, "cache");
to tell the plugin to keep a permanent cache of their skin. Due to how
skins are implemented, these skins will work forever.
2015-02-03 10:52:52 +13:00
sanjay900
6d1d4e73e0
Switch setPassengetOf to mount as it was removed in previous updates
2015-02-03 09:28:59 +13:00
fullwall
c1321c2162
Respect distanceMargin when NPCs are passively moving towards entities
2015-01-04 20:51:21 +08:00
fullwall
95993348bd
Add /npc sheep
2015-01-04 19:59:33 +08:00
fullwall
950013f4f5
Fix AnimationTrigger
2015-01-04 19:41:41 +08:00
fullwall
28ea52c742
Fix tablist removing
2015-01-03 14:36:11 +08:00
fullwall
5b64a7cc57
Fix boolean value
2015-01-03 14:21:07 +08:00
fullwall
a46b1f440b
Try playerlist handling via EntityTrackerEntry instead of adhoc event listening
2015-01-03 13:37:34 +08:00
fullwall
db205f52ff
Better skin loading when world has to be loaded
2015-01-03 12:45:26 +08:00
fullwall
273a2b358c
Reorder tablist refresh
2014-12-28 14:55:15 +08:00
fullwall
bc16fd739d
Update MCTargetStrategy.java
2014-12-28 14:07:01 +08:00
fullwall
b8c580fa1b
Merge pull request #171 from mcmonkey4eva/patch-1
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Don't attack players when they do /npc, fixes #170
2014-12-28 14:06:06 +08:00
mcmonkey
3a6f7de36b
Don't attack players when they do /npc, fixes #170
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Let's... let's not do this.
2014-12-27 12:45:41 -08:00
fullwall
574faefa09
Merge pull request #155 from sanjay900/master
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Allow Rabbits to have their types set. Fix lots of broken commands. Add enums to commands.
2014-12-26 17:47:42 +08:00
fullwall
bd5ff4d433
Update HumanController.java
2014-12-26 17:45:49 +08:00
fullwall
516035fc70
Fix NPC targeting
2014-12-21 23:34:54 +08:00
sanjay900
7eb1cfb6fb
Change the wolf collar message to something that makes more sense
2014-12-19 15:50:25 +13:00
sanjay900
a174631d6f
Fix the wolf colour command messages
2014-12-19 15:50:17 +13:00
sanjay900
6c17804653
Wolf Traits now give Feedback.
2014-12-19 00:16:31 +13:00
sanjay900
1447380e83
Fix set Profession, set skeletontype and set rabbittype commands
2014-12-18 23:52:32 +13:00
sanjay900
46e1ecdd2a
Fix spacing, call setType, check if valid
2014-12-18 23:03:57 +13:00
sanjay900
0ed3235258
Appearently i was working off of an old copy of messages_en
2014-12-18 22:57:20 +13:00