CloverBootloader/rEFIt_UEFI/libeg/XPointer.cpp
jief 8de61a22fb XIcon::GetBest now returns a reference, which save time and memory.
Added some const.
Remove GetIconP from XTheme.
2023-11-07 17:40:28 +01:00

203 lines
5.6 KiB
C++

/*
* a class for mouse support
*/
#include <Platform.h> // Only use angled for Platform, else, xcode project won't compile
#include "XPointer.h"
#include "libegint.h" //this includes platform.h
#include "../refit/screen.h"
#include "../Platform/Settings.h"
#include "../libeg/XTheme.h"
#ifndef DEBUG_ALL
#define DEBUG_MOUSE 0
#else
#define DEBUG_MOUSE DEBUG_ALL
#endif
#if DEBUG_MOUSE == 0
#define DBG(...)
#else
#define DBG(...) DebugLog(DEBUG_MOUSE, __VA_ARGS__)
#endif
// Initial value, but later it will be theme dependent
#define POINTER_WIDTH 64
#define POINTER_HEIGHT 64
void XPointer::Hide()
{
if (Alive) {
oldImage.DrawWithoutCompose(oldPlace.XPos, oldPlace.YPos);
}
}
XBool XPointer::isAlive()
{
return Alive;
}
EFI_STATUS XPointer::MouseBirth()
{
EFI_STATUS Status = EFI_UNSUPPORTED;
if (!gSettings.GUI.Mouse.PointerEnabled) {
return EFI_SUCCESS;
}
if (SimplePointerProtocol) { //do not double
// DBG("Mouse is already here\n");
Draw();
return EFI_SUCCESS;
}
// Try first to use mouse from System Table
Status = gBS->HandleProtocol(gST->ConsoleInHandle, &gEfiSimplePointerProtocolGuid, (void**)&SimplePointerProtocol);
if (EFI_ERROR(Status)) {
// not found, so use the first found device
DBG("MouseBirth: No mouse at ConIn, checking if any other device exists\n");
Status = gBS->LocateProtocol(gEfiSimplePointerProtocolGuid, NULL, (void**)&SimplePointerProtocol);
}
if (EFI_ERROR(Status)) {
MsgLog("No mouse driver found!\n");
if (PointerImage) {
delete PointerImage;
PointerImage = NULL;
}
MouseEvent = NoEvents;
SimplePointerProtocol = NULL;
gSettings.GUI.Mouse.PointerEnabled = false;
return Status;
}
if (PointerImage && !PointerImage->isEmpty() ) {
delete PointerImage;
PointerImage = nullptr;
}
// Now update image because of other theme has other image
PointerImage = new XImage(ThemeX->GetIcon(BUILTIN_ICON_POINTER).GetBest(night));
oldImage.setSizeInPixels(PointerImage->GetWidth(), PointerImage->GetHeight());
LastClickTime = 0;
oldPlace.XPos = (INTN)(UGAWidth >> 2);
oldPlace.YPos = (INTN)(UGAHeight >> 2);
oldPlace.Width = PointerImage->GetWidth();
oldPlace.Height = PointerImage->GetHeight();
// CopyMem(&newPlace, &oldPlace, sizeof(EG_RECT));
newPlace = oldPlace;
Draw();
MouseEvent = NoEvents;
Alive = true;
return Status;
}
void XPointer::Draw()
{
oldPlace = newPlace;
// take background image for later to restore background
newPlace.Width = PointerImage->GetWidth();
newPlace.Height = PointerImage->GetHeight();
oldImage.GetArea(newPlace); //GetArea will resize oldImage, so correct newPlace
newPlace.Width = oldImage.GetWidth();
newPlace.Height = oldImage.GetHeight();
PointerImage->Draw(newPlace.XPos, newPlace.YPos); //zero means no scale
}
void XPointer::KillMouse()
{
Alive = false;
if (!SimplePointerProtocol) {
return;
}
// DBG("KillMouse\n");
if (PointerImage) {
delete PointerImage;
PointerImage = nullptr;
}
MouseEvent = NoEvents;
SimplePointerProtocol = NULL;
}
void XPointer::UpdatePointer(XBool isDaylight) // cannot be called daylight because of a global var on macOS
{
UINT64 Now;
EFI_STATUS Status;
EFI_SIMPLE_POINTER_STATE tmpState;
EFI_SIMPLE_POINTER_MODE *CurrentMode;
INTN ScreenRelX;
INTN ScreenRelY;
night = !isDaylight;
// Now = gRT->GetTime(&Now, NULL);
Now = AsmReadTsc();
Status = SimplePointerProtocol->GetState(SimplePointerProtocol, &tmpState);
if (!EFI_ERROR(Status)) {
if (!State.LeftButton && tmpState.LeftButton) // press left
MouseEvent = LeftMouseDown;
else if (!State.RightButton && tmpState.RightButton) // press right
MouseEvent = RightMouseDown;
else if (State.LeftButton && !tmpState.LeftButton) { //release left
// time for double click 500ms into menu
if (TimeDiff(LastClickTime, Now) < gSettings.GUI.Mouse.DoubleClickTime)
MouseEvent = DoubleClick;
else
MouseEvent = LeftClick;
LastClickTime = Now;
}
else if (State.RightButton && !tmpState.RightButton) //release right
MouseEvent = RightClick;
else if (State.RelativeMovementZ > 0)
MouseEvent = ScrollDown;
else if (State.RelativeMovementZ < 0)
MouseEvent = ScrollUp;
else if (State.RelativeMovementX || State.RelativeMovementY)
MouseEvent = MouseMove;
else
MouseEvent = NoEvents;
CopyMem(&State, &tmpState, sizeof(State));
CurrentMode = SimplePointerProtocol->Mode;
ScreenRelX = (UGAWidth * State.RelativeMovementX * gSettings.GUI.Mouse.PointerSpeed / (INTN)CurrentMode->ResolutionX) >> 10;
if (gSettings.GUI.Mouse.PointerMirror) {
newPlace.XPos -= ScreenRelX;
}
else {
newPlace.XPos += ScreenRelX;
}
if (newPlace.XPos < 0) newPlace.XPos = 0;
if (newPlace.XPos > UGAWidth - 1) newPlace.XPos = UGAWidth - 1;
// YPosPrev = newPlace.YPos;
ScreenRelY = (UGAHeight * State.RelativeMovementY * gSettings.GUI.Mouse.PointerSpeed / (INTN)CurrentMode->ResolutionY) >> 10;
newPlace.YPos += ScreenRelY;
if (newPlace.YPos < 0) newPlace.YPos = 0;
if (newPlace.YPos > UGAHeight - 1) newPlace.YPos = UGAHeight - 1;
if ( oldPlace != newPlace ) {
Hide();
Draw();
}
}
}
MOUSE_EVENT XPointer::GetEvent()
{
return MouseEvent;
}
XBool XPointer::MouseInRect(EG_RECT *Place)
{
return ((newPlace.XPos >= Place->XPos) &&
(newPlace.XPos < (Place->XPos + (INTN)Place->Width)) &&
(newPlace.YPos >= Place->YPos) &&
(newPlace.YPos < (Place->YPos + (INTN)Place->Height)));
}