mirror of
https://github.com/PlayPro/CoreProtect.git
synced 2024-12-28 17:47:41 +01:00
Fixed player disconnections not being logged on server shutdown
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parent
6a978128af
commit
40561e41c0
@ -4,6 +4,7 @@ import java.io.File;
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import org.bstats.bukkit.MetricsLite;
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import org.bstats.bukkit.MetricsLite;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.PluginDescriptionFile;
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import org.bukkit.plugin.PluginDescriptionFile;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.plugin.java.JavaPlugin;
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@ -17,6 +18,7 @@ import net.coreprotect.database.Database;
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import net.coreprotect.language.Language;
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import net.coreprotect.language.Language;
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import net.coreprotect.language.Phrase;
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import net.coreprotect.language.Phrase;
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import net.coreprotect.listener.ListenerHandler;
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import net.coreprotect.listener.ListenerHandler;
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import net.coreprotect.listener.player.PlayerQuitListener;
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import net.coreprotect.thread.CacheHandler;
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import net.coreprotect.thread.CacheHandler;
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import net.coreprotect.thread.NetworkHandler;
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import net.coreprotect.thread.NetworkHandler;
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import net.coreprotect.utility.Chat;
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import net.coreprotect.utility.Chat;
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@ -158,6 +160,13 @@ public final class CoreProtect extends JavaPlugin {
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private static void safeShutdown(CoreProtect plugin) {
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private static void safeShutdown(CoreProtect plugin) {
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try {
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try {
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/* if server is stopping, log disconnections of online players */
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if (plugin.getServer().isStopping()) {
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for (Player player : plugin.getServer().getOnlinePlayers()) {
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PlayerQuitListener.queuePlayerQuit(player);
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}
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}
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ConfigHandler.serverRunning = false;
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ConfigHandler.serverRunning = false;
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long shutdownTime = System.currentTimeMillis();
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long shutdownTime = System.currentTimeMillis();
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long alertTime = shutdownTime + (10 * 1000);
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long alertTime = shutdownTime + (10 * 1000);
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@ -11,12 +11,16 @@ import net.coreprotect.consumer.Queue;
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public final class PlayerQuitListener extends Queue implements Listener {
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public final class PlayerQuitListener extends Queue implements Listener {
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@EventHandler(priority = EventPriority.MONITOR)
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public static void queuePlayerQuit(Player player) {
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public void onPlayerQuit(PlayerQuitEvent event) {
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Player player = event.getPlayer();
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if (Config.getConfig(player.getWorld()).PLAYER_SESSIONS) {
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if (Config.getConfig(player.getWorld()).PLAYER_SESSIONS) {
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int time = (int) (System.currentTimeMillis() / 1000L);
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int time = (int) (System.currentTimeMillis() / 1000L);
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Queue.queuePlayerQuit(player, time);
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Queue.queuePlayerQuit(player, time);
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}
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}
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}
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerQuit(PlayerQuitEvent event) {
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queuePlayerQuit(event.getPlayer());
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}
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}
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}
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