#40: Start games after 30s if enough players joined (UNTESTED)

This commit is contained in:
Daniel Saukel 2016-06-09 00:42:10 +02:00
parent 7716ed0cad
commit 4766790cab
3 changed files with 140 additions and 8 deletions

View File

@ -25,6 +25,7 @@ import io.github.dre2n.dungeonsxl.config.DMessages;
import io.github.dre2n.dungeonsxl.dungeon.Dungeon;
import io.github.dre2n.dungeonsxl.event.dgroup.DGroupCreateEvent;
import io.github.dre2n.dungeonsxl.player.DGroup;
import io.github.dre2n.dungeonsxl.task.AnnouncerStartGameTask;
import java.io.File;
import java.util.ArrayList;
import java.util.Arrays;
@ -66,6 +67,8 @@ public class Announcer {
private List<DGroup> dGroups;
private List<ItemStack> buttons;
private AnnouncerStartGameTask startTask;
/**
* @param file
* the script file
@ -265,6 +268,20 @@ public class Announcer {
return maxPlayersPerGroup;
}
/**
* @return the DGroups
*/
public List<DGroup> getDGroups() {
return dGroups;
}
/**
* @return the buttons that represent the DGroups
*/
public List<ItemStack> getButtons() {
return buttons;
}
/**
* @param amount
* the amount to set
@ -273,6 +290,21 @@ public class Announcer {
maxPlayersPerGroup = amount;
}
/**
* @return the start task
*/
public AnnouncerStartGameTask getStartTask() {
return startTask;
}
/**
* Cancels the start task and sets it to null.
*/
public void endStartTask() {
startTask.cancel();
startTask = null;
}
/**
* Sends the announcement
*/
@ -359,7 +391,12 @@ public class Announcer {
}
if (i >= minGroupsPerGame) {
if (startTask == null) {
startTask = new AnnouncerStartGameTask(this);
startTask.runTaskLater(plugin, 20 * 30L);
} else {
startTask.getProgressBar().addPlayer(player);
}
}
}

View File

@ -0,0 +1,72 @@
/*
* Copyright (C) 2012-2016 Frank Baumann
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package io.github.dre2n.dungeonsxl.task;
import io.github.dre2n.dungeonsxl.DungeonsXL;
import io.github.dre2n.dungeonsxl.announcer.Announcer;
import io.github.dre2n.dungeonsxl.game.Game;
import io.github.dre2n.dungeonsxl.player.DGamePlayer;
import io.github.dre2n.dungeonsxl.player.DGroup;
import io.github.dre2n.dungeonsxl.util.ProgressBar;
import java.util.HashSet;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
/**
* @author Daniel Saukel
*/
public class AnnouncerStartGameTask extends BukkitRunnable {
private Announcer announcer;
private ProgressBar bar;
public AnnouncerStartGameTask(Announcer announcer) {
this.announcer = announcer;
HashSet<Player> players = new HashSet<>();
for (DGroup dGroup : announcer.getDGroups()) {
for (Player player : dGroup.getPlayers()) {
players.add(player);
}
}
bar = new ProgressBar(players, 30);
bar.runTaskTimer(DungeonsXL.getInstance(), 0L, 20L);
}
/**
* @return the progress bar the players see until they get teleported
*/
public ProgressBar getProgressBar() {
return bar;
}
@Override
public void run() {
Game game = new Game(announcer.getDGroups().get(0), announcer.getMapName());
for (DGroup dGroup : announcer.getDGroups()) {
game.getDGroups().set(announcer.getDGroups().indexOf(dGroup), dGroup);
}
for (Player player : game.getPlayers()) {
new DGamePlayer(player, game.getWorld());
}
announcer.endStartTask();
}
}

View File

@ -20,6 +20,8 @@ import io.github.dre2n.commons.util.messageutil.MessageUtil;
import io.github.dre2n.dungeonsxl.DungeonsXL;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
@ -32,29 +34,50 @@ public class ProgressBar extends BukkitRunnable {
public static final String BAR = "\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588";
private Set<Player> players = new HashSet<>();
private Set<UUID> players = new HashSet<>();
private int seconds;
private int secondsLeft;
public ProgressBar(Set<Player> players, int seconds) {
this.players = players;
for (Player player : players) {
this.players.add(player.getUniqueId());
}
this.seconds = seconds;
this.secondsLeft = seconds;
}
public ProgressBar(Player player, int seconds) {
this.players.add(player);
this.players.add(player.getUniqueId());
this.seconds = seconds;
this.secondsLeft = seconds;
}
/**
* @param player
* the player to add
*/
public void addPlayer(Player player) {
players.add(player.getUniqueId());
}
/**
* @param player
* the player to remove
*/
public void removePlayer(Player player) {
players.remove(player.getUniqueId());
}
@Override
public void run() {
int i = (int) Math.round(((double) secondsLeft / (double) seconds) * 10);
StringBuilder bar = new StringBuilder(BAR);
bar.insert(10 - i, ChatColor.DARK_RED.toString());
for (Player player : players) {
MessageUtil.sendActionBarMessage(player, ChatColor.GREEN.toString() + bar.toString());
for (UUID uuid : players) {
Player player = Bukkit.getPlayer(uuid);
if (player != null && player.isOnline()) {
MessageUtil.sendActionBarMessage(player, ChatColor.GREEN.toString() + bar.toString());
}
}
if (secondsLeft == 0) {
@ -68,14 +91,14 @@ public class ProgressBar extends BukkitRunnable {
* Send the progress bar to a player
*/
public static BukkitTask sendProgressBar(Player player, int seconds) {
return new ProgressBar(player, seconds).runTaskTimer(DungeonsXL.getInstance(), 0, 20);
return new ProgressBar(player, seconds).runTaskTimer(DungeonsXL.getInstance(), 0L, 20L);
}
/**
* Send the progress bar to multiple players
*/
public static BukkitTask sendProgressBar(Set<Player> players, int seconds) {
return new ProgressBar(players, seconds).runTaskTimer(DungeonsXL.getInstance(), 0, 20);
return new ProgressBar(players, seconds).runTaskTimer(DungeonsXL.getInstance(), 0L, 20L);
}
}